Build critique MM/Traps


AtPlay

 

Posted

This is for PVE mostly RWZ and TF's, GR when it comes out. Its not soft caped and its not suppose to be. Slug and M30 are utility powers Burst is so I can look dam cool. Every thing else is self explanatory mostly trying to maximize the utility of my traps with some of the Procks. I could use a bit more globle recharge I think, but that's based off of my experience thus far. I don't have all this slotted in yet and so I cant be sure what I really need, if indeed I need any thing at all. Also will tactics benefit from Gaussian's Synchronized Fire-Control: Chance for build up? How dose it prock when slotted in tactics?

Any sugestions?




Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

MS what the hell am i smoking: Level 50 Technology Mastermind
Primary Power Set: Mercenaries
Secondary Power Set: Traps
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership

Villain Profile:
Level 1: Burst

  • (A) Apocalypse - Damage
  • (5) Apocalypse - Damage/Recharge
  • (5) Apocalypse - Accuracy/Damage/Recharge
  • (11) Apocalypse - Accuracy/Recharge
  • (17) Apocalypse - Damage/Endurance
  • (34) Apocalypse - Chance of Damage(Negative)
Level 1: Web Grenade
  • (A) Trap of the Hunter - Chance of Damage(Lethal)
Level 2: Soldiers
  • (A) Sovereign Right - Accuracy/Damage
  • (3) Sovereign Right - Damage/Endurance
  • (3) Sovereign Right - Accuracy/Endurance
  • (9) Sovereign Right - Accuracy/Damage/Endurance
  • (11) Sovereign Right - Accuracy
  • (17) Sovereign Right - Resistance Bonus
Level 4: Slug
  • (A) Devastation - Accuracy/Damage
  • (7) Devastation - Damage/Endurance
  • (7) Devastation - Damage/Recharge
  • (9) Devastation - Accuracy/Damage/Recharge
  • (15) Devastation - Accuracy/Damage/Endurance/Recharge
  • (34) Devastation - Chance of Hold
Level 6: Equip Mercenary
  • (A) Endurance Reduction IO
Level 8: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 10: Acid Mortar
  • (A) Undermined Defenses - Defense Debuff
  • (15) Undermined Defenses - Defense Debuff/Recharge
  • (34) Undermined Defenses - Defense Debuff/Recharge/Endurance
  • (37) Undermined Defenses - Recharge/Endurance
  • (37) Undermined Defenses - Defense Debuff/Endurance
  • (37) Undermined Defenses - Recharge
Level 12: Spec Ops
  • (A) Edict of the Master - Accuracy/Damage
  • (13) Edict of the Master - Damage/Endurance
  • (13) Edict of the Master - Accuracy/Endurance
  • (29) Edict of the Master - Accuracy/Damage/Endurance
  • (29) Edict of the Master - Damage
  • (31) Edict of the Master - Defense Bonus
Level 14: Super Jump
  • (A) Jumping IO
  • (42) Unbounded Leap - Jumping
  • (43) Unbounded Leap - +Stealth
Level 16: Hurdle
  • (A) Jumping IO
Level 18: Health
  • (A) Miracle - Heal
  • (19) Miracle - Heal/Recharge
  • (19) Miracle - +Recovery
Level 20: Stamina
  • (A) Efficacy Adaptor - EndMod
  • (21) Efficacy Adaptor - EndMod/Endurance
  • (21) Efficacy Adaptor - EndMod/Recharge
Level 22: Force Field Generator
  • (A) Luck of the Gambler - Defense
  • (23) Luck of the Gambler - Defense/Endurance
  • (23) Luck of the Gambler - Defense/Recharge
Level 24: Poison Trap
  • (A) Lockdown - Accuracy/Hold
  • (25) Lockdown - Accuracy/Recharge
  • (25) Lockdown - Recharge/Hold
  • (36) Lockdown - Endurance/Recharge/Hold
  • (40) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (42) Lockdown - Chance for +2 Mag Hold
Level 26: Commando
  • (A) Soulbound Allegiance - Damage
  • (27) Soulbound Allegiance - Damage/Recharge
  • (27) Soulbound Allegiance - Accuracy/Damage/Recharge
  • (33) Soulbound Allegiance - Accuracy/Recharge
  • (33) Soulbound Allegiance - Damage/Endurance
  • (33) Soulbound Allegiance - Chance for Build Up
Level 28: Caltrops
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (48) Scirocco's Dervish - Chance of Damage(Lethal)
  • (48) Scirocco's Dervish - Damage/Recharge
Level 30: Triage Beacon
  • (A) Numina's Convalescence - Heal/Endurance
  • (31) Numina's Convalescence - Endurance/Recharge
  • (31) Numina's Convalescence - Heal/Recharge
  • (48) Numina's Convalescence - Heal/Endurance/Recharge
  • (50) Numina's Convalescence - Heal
  • (50) Numina's Convalescence - +Regeneration/+Recovery
Level 32: Tactical Upgrade
  • (A) Endurance Reduction IO
Level 35: Trip Mine
  • (A) Positron's Blast - Accuracy/Damage
  • (36) Positron's Blast - Damage/Endurance
  • (36) Positron's Blast - Damage/Recharge
  • (46) Positron's Blast - Damage/Range
  • (46) Positron's Blast - Accuracy/Damage/Endurance
  • (50) Positron's Blast - Chance of Damage(Energy)
Level 38: M30 Grenade
  • (A) Force Feedback - Damage/Knockback
  • (39) Force Feedback - Accuracy/Knockback
  • (39) Force Feedback - Recharge/Knockback
  • (39) Force Feedback - Recharge/Endurance
  • (40) Force Feedback - Damage/Endurance/Knockback
  • (40) Force Feedback - Chance for +Recharge
Level 41: Seeker Drones
  • (A) Dampened Spirits - To Hit Debuff
  • (42) Dampened Spirits - To Hit Debuff/Recharge
  • (43) Dampened Spirits - Recharge/Endurance
  • (43) Dampened Spirits - To Hit Debuff/Recharge/Endurance
  • (45) Dampened Spirits - Recharge
  • (46) Dampened Spirits - To Hit Debuff/Endurance
Level 44: Maneuvers
  • (A) Red Fortune - Defense/Recharge
  • (45) Red Fortune - Defense/Endurance
  • (45) Red Fortune - Defense
Level 47: Assault
  • (A) Endurance Reduction IO
Level 49: Tactics
  • (A) To Hit Buff IO
------------
Level 1: Brawl
  • (A) Damage Increase IO
Level 1: Sprint
  • (A) Jumping IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Supremacy
------------
Set Bonus Totals:
  • 20.5% DamageBuff(Smashing)
  • 20.5% DamageBuff(Lethal)
  • 20.5% DamageBuff(Fire)
  • 20.5% DamageBuff(Cold)
  • 20.5% DamageBuff(Energy)
  • 20.5% DamageBuff(Negative)
  • 20.5% DamageBuff(Toxic)
  • 20.5% DamageBuff(Psionic)
  • 5% Defense
  • 1.56% Defense(Smashing)
  • 1.56% Defense(Lethal)
  • 4.06% Defense(Fire)
  • 4.06% Defense(Cold)
  • 3.75% Defense(Energy)
  • 3.75% Defense(Negative)
  • 13.8% Defense(Psionic)
  • 3.13% Defense(Melee)
  • 7.5% Defense(Ranged)
  • 8.13% Defense(AoE)
  • 3.6% Max End
  • 16% Enhancement(Accuracy)
  • 2.5% Enhancement(Held)
  • 28.8% Enhancement(RechargeTime)
  • 6% Enhancement(Heal)
  • 5% FlySpeed
  • 138.5 HP (17.3%) HitPoints
  • 13% JumpHeight
  • 13% JumpSpeed
  • MezResist(Confused) 10.3%
  • MezResist(Held) 25.7%
  • MezResist(Immobilize) 9.7%
  • MezResist(Sleep) 10.3%
  • MezResist(Stun) 10.3%
  • MezResist(Terrorized) 10.3%
  • 6.5% (0.11 End/sec) Recovery
  • 86% (2.88 HP/sec) Regeneration
  • 10% Resistance(Smashing)
  • 12.5% Resistance(Lethal)
  • 12.8% Resistance(Fire)
  • 12.8% Resistance(Cold)
  • 10% Resistance(Energy)
  • 15.6% Resistance(Negative)
  • 14.4% Resistance(Toxic)
  • 11.3% Resistance(Psionic)
  • 5% RunSpeed
------------
Set Bonuses:
Apocalypse
(Burst)
  • 16% (0.54 HP/sec) Regeneration
  • 24.1 HP (3%) HitPoints
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
  • 5% Defense(Psionic)
Sovereign Right
(Soldiers)
  • MezResist(Sleep) 2.75%
  • MezResist(Confused) 2.75%
  • MezResist(Stun) 2.75%
  • MezResist(Held) 2.75%
  • 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
  • 10% Resistance(All)
Devastation
(Slug)
  • 12% (0.4 HP/sec) Regeneration
  • 18.1 HP (2.25%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Psionic)
Luck of the Gambler
(Combat Jumping)
  • 7.5% Enhancement(RechargeTime)
Undermined Defenses
(Acid Mortar)
  • 2% DamageBuff(All)
  • 1.8% Max End
  • 7% Enhancement(Accuracy)
  • 12 HP (1.5%) HitPoints
  • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Edict of the Master
(Spec Ops)
  • 4% JumpSpeed, 4% JumpHeight
  • 12 HP (1.5%) HitPoints
  • 2.5% Resistance(Lethal)
  • MezResist(Held) 2.2%
  • 1.26% Resistance(Toxic,Psionic)
  • 5% Defense
Unbounded Leap
(Super Jump)
  • 4% JumpSpeed, 4% JumpHeight
Miracle
(Health)
  • 2.5% (0.04 End/sec) Recovery
  • 15.1 HP (1.88%) HitPoints
Efficacy Adaptor
(Stamina)
  • 9.04 HP (1.13%) HitPoints
  • 1.5% (0.03 End/sec) Recovery
Luck of the Gambler
(Force Field Generator)
  • 10% (0.34 HP/sec) Regeneration
  • 9.04 HP (1.13%) HitPoints
Lockdown
(Poison Trap)
  • 3% DamageBuff(All)
  • 2.5% Enhancement(Held)
  • MezResist(Held) 2.2%
  • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Soulbound Allegiance
(Commando)
  • 16% (0.54 HP/sec) Regeneration
  • 24.1 HP (3%) HitPoints
  • 4% DamageBuff(All)
  • MezResist(Held) 4.4%
  • 5% Defense(Psionic)
Scirocco's Dervish
(Caltrops)
  • 10% (0.34 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
Numina's Convalescence
(Triage Beacon)
  • 12% (0.4 HP/sec) Regeneration
  • 15.1 HP (1.88%) HitPoints
  • 6% Enhancement(Heal)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Positron's Blast
(Trip Mine)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
  • 3.13% Resistance(Toxic)
Force Feedback
(M30 Grenade)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • MezResist(Terrorized) 2.75%
  • 10% (0.34 HP/sec) Regeneration
  • 2.5% DamageBuff(All)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Dampened Spirits
(Seeker Drones)
  • 2% DamageBuff(All)
  • 1.8% Max End
  • 2.5% Resistance(Negative)
  • 5% Enhancement(RechargeTime)
  • Status Resistance 7.5%
Red Fortune
(Maneuvers)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)


Captain Den'Rath 53* Merk/Traps MM, Rivona 50Energy Blast/Time Cor,Victoria Von Heilwig 53* Dual Pistols/Traps Cor, Crab Spider Webguard 53* SOA, Accela 53* Bot/FF MM,Valkyrie's Executor 53* Broadsword/Shield Def Scrap. On FREEDOM! @Knight Of Bronze
"Hypocrisy, the human inherent." "Let not this work be wasted, apply yourself always."

 

Posted

1. MM's don't need to worry about set bonuses so much because they only apply to you, not your henchmen.

2. That being said, you're pretty much going about this the wrong way entirely. When it comes to slotting your henchmen, you want to put an Achilles heel -resist proc in all three. Split the purple set up to help you slot all three tiers to the ED cap for accuracy and damage. Then find a place to put the unique defense aura and resist aura. This is doable if you frankenslot (use mixed sets). Three acc/damage is equivilant to two acc and two damage.

3. Acid mortar could use some accuracy and definitely an Achilles Heel -resist proc. Seeker drones could use some accuracy as well. You are way overslotting the -tohit. Frankenslot some stun too.

4. You really don't need your personal attacks. Seriously, they don't do enough damage at levels above 20 to make a difference. Take the presence pool for provoke. It'll save your henchmen.

5. Since you seem to have an infinite amount of infamy, get a Panacea chance for +heal/+end and put it in triage beacon. It's a PvP IO, but it has the chance to proc every 10s on anyone in range of the Triage Beacon, including you. Speaking of +end procs, put the one in Stamina.

6. SLOT CALTROPS!!!! Caltrops can take sets from PBAoE and Targetted AoE, which means you can have six procs in it. SIX! If you want to do damage, this is how.

7. I don't know why you don't like webnade. It's useful against bosses to keep them from running. Even if you don't think you'll fight AV's, you will see elite bosses. Frankenslot some accuracy, endurance, recharge, and immobilize. This power is needed.


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Posted

This is my current build, serves me well for all missions and TFs and is more than capable of soloing AVs (thanks to MA i've solo'd the STF versions of Ghost Widow, Mako and Scorpion)

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Presence
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Battle Drones

  • (A) Sovereign Right - Accuracy/Damage
  • (3) Sovereign Right - Damage/Endurance
  • (3) Sovereign Right - Accuracy/Endurance
  • (5) Sovereign Right - Accuracy/Damage/Endurance
  • (5) Sovereign Right - Accuracy
  • (7) Sovereign Right - Resistance Bonus
Level 1: Web Grenade
  • (A) Trap of the Hunter - Immobilize/Accuracy
  • (45) Trap of the Hunter - Endurance/Immobilize
Level 2: Caltrops
  • (A) Recharge Reduction IO
Level 4: Triage Beacon
  • (A) Numina's Convalescence - Heal/Recharge
  • (7) Doctored Wounds - Heal
  • (9) Doctored Wounds - Recharge
  • (9) Doctored Wounds - Heal/Recharge
Level 6: Equip Robot
  • (A) Endurance Reduction IO
  • (37) Endurance Reduction IO
Level 8: Swift
  • (A) Run Speed IO
Level 10: Combat Jumping
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (11) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (11) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 12: Protector Bots
  • (A) Blood Mandate - Accuracy/Damage
  • (13) Blood Mandate - Damage/Endurance
  • (13) Blood Mandate - Accuracy/Endurance
  • (15) Blood Mandate - Accuracy/Damage/Endurance
  • (15) Blood Mandate - Accuracy
  • (17) Edict of the Master - Defense Bonus
Level 14: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (19) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Acid Mortar
  • (A) Analyze Weakness - Defense Debuff
  • (19) Analyze Weakness - Accuracy/Defense Debuff
  • (21) Analyze Weakness - Accuracy/Recharge
  • (21) Analyze Weakness - Defense Debuff/Endurance/Recharge
  • (34) Analyze Weakness - Accuracy/Endurance/Recharge
  • (34) Achilles' Heel - Chance for Res Debuff
Level 18: Repair
  • (A) Recharge Reduction IO
  • (40) Endurance Reduction IO
Level 20: Poison Trap
  • (A) Lockdown - Accuracy/Hold
  • (29) Lockdown - Accuracy/Recharge
  • (40) Lockdown - Recharge/Hold
  • (40) Lockdown - Endurance/Recharge/Hold
  • (43) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (46) Lockdown - Chance for +2 Mag Hold
Level 22: Force Field Generator
  • (A) Red Fortune - Defense/Endurance
  • (23) Red Fortune - Defense/Recharge
  • (23) Red Fortune - Endurance/Recharge
  • (25) Red Fortune - Defense/Endurance/Recharge
  • (25) Red Fortune - Defense
  • (27) Red Fortune - Endurance
Level 24: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (39) Miracle - +Recovery
Level 26: Assault Bot
  • (A) Blood Mandate - Accuracy/Damage
  • (27) Blood Mandate - Damage
  • (31) Blood Mandate - Damage/Endurance
  • (33) Blood Mandate - Accuracy/Endurance
  • (33) Blood Mandate - Accuracy/Damage/Endurance
  • (33) Blood Mandate - Accuracy
Level 28: Stamina
  • (A) Performance Shifter - EndMod
  • (29) Performance Shifter - Chance for +End
  • (31) Performance Shifter - EndMod/Recharge
  • (37) Performance Shifter - EndMod/Accuracy
Level 30: Seeker Drones
  • (A) Siphon Insight - ToHit Debuff
  • (31) Siphon Insight - ToHit Debuff/Endurance/Recharge
  • (34) Siphon Insight - Chance for +ToHit
  • (39) Siphon Insight - Accuracy/ToHit Debuff
  • (45) Siphon Insight - Accuracy/Recharge
  • (46) Siphon Insight - Accuracy/Endurance/Recharge
Level 32: Upgrade Robot
  • (A) Endurance Reduction IO
  • (39) Endurance Reduction IO
Level 35: Trip Mine
  • (A) Positron's Blast - Accuracy/Damage
  • (36) Positron's Blast - Damage/Endurance
  • (36) Positron's Blast - Damage/Recharge
  • (36) Positron's Blast - Accuracy/Damage/Endurance
  • (37) Positron's Blast - Chance of Damage(Energy)
Level 38: Provoke
  • (A) Mocking Beratement - Accuracy/Recharge
  • (45) Perfect Zinger - Accuracy/Recharge
  • (46) Mocking Beratement - Taunt/Recharge
Level 41: Maneuvers
  • (A) Red Fortune - Defense/Endurance
  • (42) Red Fortune - Defense/Recharge
  • (42) Red Fortune - Endurance/Recharge
  • (42) Red Fortune - Defense/Endurance/Recharge
  • (43) Red Fortune - Defense
  • (43) Red Fortune - Endurance
Level 44: Charged Armor
  • (A) Resist Damage IO
  • (48) Steadfast Protection - Resistance/+Def 3%
Level 47: Electrifying Fences
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (48) Enfeebled Operation - Accuracy/Endurance
  • (48) Enfeebled Operation - Accuracy/Immobilize
  • (50) Enfeebled Operation - Endurance/Immobilize
  • (50) Enfeebled Operation - Immobilize/Range
  • (50) Enfeebled Operation - Accuracy/Immobilize/Recharge
Level 49: Detonator
  • (A) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Supremacy


 

Posted

If you insist on taking personal attacks, I would (and did) slot slug and m30 with full Kinetic Crash. Sure, its more knockback, but it gives me 5% smashing res, 6 KB protection, 12% regen, and 15% recharge. Its dirt cheap too.


 

Posted

Well taking all this into account I have redone my build. And yes I do insist on taking the personal attacks. I don't use Web Grenade much If i need a hold Ill use Poison trap. I like the idea of useing all the damage procs in caltrops it sounds fun.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Major Skipper I'll never get all this: Level 50 Technology Mastermind
Primary Power Set: Mercenaries
Secondary Power Set: Traps
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership

Villain Profile:
Level 1: Burst

  • (A) Thunderstrike - Damage/Endurance/Recharge
  • (7) Thunderstrike - Accuracy/Damage/Endurance
  • (40) Thunderstrike - Accuracy/Damage/Recharge
  • (40) Thunderstrike - Damage/Recharge
  • (46) Devastation - Chance of Hold
  • (50) Apocalypse - Chance of Damage(Negative)
Level 1: Web Grenade
  • (A) Debiliative Action - Disorient Bonus
Level 2: Soldiers
  • (A) Soulbound Allegiance - Damage
  • (3) Soulbound Allegiance - Accuracy/Recharge
  • (3) Edict of the Master - Accuracy/Damage/Endurance
  • (5) Edict of the Master - Accuracy/Damage
  • (5) Edict of the Master - Defense Bonus
  • (7) Achilles' Heel - Chance for Res Debuff
Level 4: Slug
  • (A) Kinetic Crash - Damage/Knockback
  • (9) Kinetic Crash - Accuracy/Knockback
  • (9) Kinetic Crash - Recharge/Knockback
  • (40) Kinetic Crash - Recharge/Endurance
  • (42) Kinetic Crash - Damage/Endurance/Knockback
  • (48) Kinetic Crash - Accuracy/Damage/Knockback
Level 6: Equip Mercenary
  • (A) Endurance Reduction IO
Level 8: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 10: Acid Mortar
  • (A) Analyze Weakness - Defense Debuff
  • (11) Analyze Weakness - Accuracy/Defense Debuff
  • (11) Analyze Weakness - Accuracy/Recharge
  • (23) Analyze Weakness - Defense Debuff/Endurance/Recharge
  • (25) Analyze Weakness - Accuracy/Endurance/Recharge
  • (25) Analyze Weakness - Chance for +ToHit
Level 12: Spec Ops
  • (A) Soulbound Allegiance - Accuracy/Damage/Recharge
  • (13) Sovereign Right - Accuracy/Damage/Endurance
  • (13) Sovereign Right - Accuracy
  • (15) Sovereign Right - Accuracy/Damage
  • (15) Sovereign Right - Resistance Bonus
  • (23) Achilles' Heel - Chance for Res Debuff
Level 14: Super Jump
  • (A) Jumping IO
  • (50) Jumping IO
Level 16: Force Field Generator
  • (A) Luck of the Gambler - Defense
  • (17) Luck of the Gambler - Defense/Endurance
  • (17) Luck of the Gambler - Defense/Recharge
Level 18: Caltrops
  • (A) Positron's Blast - Chance of Damage(Energy)
  • (19) Eradication - Chance for Energy Damage
  • (19) Scirocco's Dervish - Chance of Damage(Lethal)
  • (27) Obliteration - Chance for Smashing Damage
  • (36) Armageddon - Chance for Fire Damage
  • (37) Impeded Swiftness - Chance of Damage(Smashing)
Level 20: Poison Trap
  • (A) Lockdown - Accuracy/Hold
  • (21) Lockdown - Accuracy/Recharge
  • (21) Lockdown - Recharge/Hold
  • (27) Lockdown - Endurance/Recharge/Hold
  • (34) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (37) Lockdown - Chance for +2 Mag Hold
Level 22: Triage Beacon
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (33) Numina's Convalescence - Heal/Endurance
  • (34) Numina's Convalescence - Endurance/Recharge
  • (34) Numina's Convalescence - Heal/Recharge
  • (37) Numina's Convalescence - Heal/Endurance/Recharge
  • (39) Numina's Convalescence - Heal
Level 24: Hurdle
  • (A) Jumping IO
Level 26: Health
  • (A) Miracle - +Recovery
Level 28: Stamina
  • (A) Efficacy Adaptor - EndMod/Accuracy
  • (29) Efficacy Adaptor - EndMod
  • (29) Efficacy Adaptor - EndMod/Endurance
Level 30: Commando
  • (A) Blood Mandate - Accuracy/Damage
  • (31) Blood Mandate - Accuracy
  • (31) Soulbound Allegiance - Damage/Recharge
  • (31) Soulbound Allegiance - Damage/Endurance
  • (33) Achilles' Heel - Chance for Res Debuff
  • (33) Soulbound Allegiance - Chance for Build Up
Level 32: Tactical Upgrade
  • (A) Endurance Reduction IO
Level 35: M30 Grenade
  • (A) Force Feedback - Damage/Knockback
  • (36) Force Feedback - Accuracy/Knockback
  • (36) Force Feedback - Recharge/Knockback
  • (42) Force Feedback - Recharge/Endurance
  • (46) Force Feedback - Damage/Endurance/Knockback
  • (48) Force Feedback - Chance for +Recharge
Level 38: Trip Mine
  • (A) Positron's Blast - Accuracy/Damage
  • (39) Positron's Blast - Damage/Endurance
  • (39) Positron's Blast - Damage/Recharge
  • (42) Positron's Blast - Damage/Range
  • (43) Positron's Blast - Accuracy/Damage/Endurance
  • (43) Positron's Blast - Chance of Damage(Energy)
Level 41: Seeker Drones
  • (A) Dampened Spirits - To Hit Debuff
  • (43) Dampened Spirits - To Hit Debuff/Recharge/Endurance
  • (45) Dampened Spirits - To Hit Debuff/Recharge
  • (46) Absolute Amazement - Stun
  • (48) Absolute Amazement - Stun/Recharge
  • (50) Absolute Amazement - Accuracy/Stun/Recharge
Level 44: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Defense/Endurance
  • (45) Luck of the Gambler - Defense
Level 47: Assault
  • (A) Endurance Reduction IO
Level 49: Tactics
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
------------
Level 1: Brawl
  • (A) Recharge Reduction IO
Level 1: Sprint
  • (A) Jumping IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Supremacy
------------
Set Bonuses:
Thunderstrike
(Burst)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 7% Enhancement(Accuracy)
Soulbound Allegiance
(Soldiers)
  • 16% (0.54 HP/sec) Regeneration
Edict of the Master
(Soldiers)
  • 4% JumpSpeed, 4% JumpHeight
  • 12 HP (1.5%) HitPoints
  • 5% Defense
Kinetic Crash
(Slug)
  • 3% RunSpeed
  • 2.5% Resistance(Smashing)
  • Knockback Protection (Mag -3)
  • 6% (0.2 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Combat Jumping)
  • 7.5% Enhancement(RechargeTime)
Analyze Weakness
(Acid Mortar)
  • 10% (0.34 HP/sec) Regeneration
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 11% Enhancement(Accuracy)
  • 1.58% Resistance(Smashing,Lethal)
Sovereign Right
(Spec Ops)
  • MezResist(Sleep) 2.75%
  • MezResist(Confused) 2.75%
  • MezResist(Stun) 2.75%
  • 10% Resistance(All)
Luck of the Gambler
(Force Field Generator)
  • 10% (0.34 HP/sec) Regeneration
  • 9.04 HP (1.13%) HitPoints
Lockdown
(Poison Trap)
  • 3% DamageBuff(All)
  • 2.5% Enhancement(Held)
  • MezResist(Held) 2.2%
  • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Numina's Convalescence
(Triage Beacon)
  • 12% (0.4 HP/sec) Regeneration
  • 15.1 HP (1.88%) HitPoints
  • 6% Enhancement(Heal)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Efficacy Adaptor
(Stamina)
  • 9.04 HP (1.13%) HitPoints
  • 1.5% (0.03 End/sec) Recovery
Blood Mandate
(Commando)
  • 1.5% (0.03 End/sec) Recovery
Soulbound Allegiance
(Commando)
  • 16% (0.54 HP/sec) Regeneration
  • 24.1 HP (3%) HitPoints
Force Feedback
(M30 Grenade)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • MezResist(Terrorized) 2.75%
  • 10% (0.34 HP/sec) Regeneration
  • 2.5% DamageBuff(All)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Positron's Blast
(Trip Mine)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
  • 3.13% Resistance(Toxic)
Dampened Spirits
(Seeker Drones)
  • 2% DamageBuff(All)
  • 1.8% Max End
Absolute Amazement
(Seeker Drones)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
Luck of the Gambler
(Maneuvers)
  • 10% (0.34 HP/sec) Regeneration
  • 9.04 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)


Captain Den'Rath 53* Merk/Traps MM, Rivona 50Energy Blast/Time Cor,Victoria Von Heilwig 53* Dual Pistols/Traps Cor, Crab Spider Webguard 53* SOA, Accela 53* Bot/FF MM,Valkyrie's Executor 53* Broadsword/Shield Def Scrap. On FREEDOM! @Knight Of Bronze
"Hypocrisy, the human inherent." "Let not this work be wasted, apply yourself always."