Build critique MM/Traps
1. MM's don't need to worry about set bonuses so much because they only apply to you, not your henchmen.
2. That being said, you're pretty much going about this the wrong way entirely. When it comes to slotting your henchmen, you want to put an Achilles heel -resist proc in all three. Split the purple set up to help you slot all three tiers to the ED cap for accuracy and damage. Then find a place to put the unique defense aura and resist aura. This is doable if you frankenslot (use mixed sets). Three acc/damage is equivilant to two acc and two damage.
3. Acid mortar could use some accuracy and definitely an Achilles Heel -resist proc. Seeker drones could use some accuracy as well. You are way overslotting the -tohit. Frankenslot some stun too.
4. You really don't need your personal attacks. Seriously, they don't do enough damage at levels above 20 to make a difference. Take the presence pool for provoke. It'll save your henchmen.
5. Since you seem to have an infinite amount of infamy, get a Panacea chance for +heal/+end and put it in triage beacon. It's a PvP IO, but it has the chance to proc every 10s on anyone in range of the Triage Beacon, including you. Speaking of +end procs, put the one in Stamina.
6. SLOT CALTROPS!!!! Caltrops can take sets from PBAoE and Targetted AoE, which means you can have six procs in it. SIX! If you want to do damage, this is how.
7. I don't know why you don't like webnade. It's useful against bosses to keep them from running. Even if you don't think you'll fight AV's, you will see elite bosses. Frankenslot some accuracy, endurance, recharge, and immobilize. This power is needed.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
This is my current build, serves me well for all missions and TFs and is more than capable of soloing AVs (thanks to MA i've solo'd the STF versions of Ghost Widow, Mako and Scorpion)
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Presence
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Battle Drones
- (A) Sovereign Right - Accuracy/Damage
- (3) Sovereign Right - Damage/Endurance
- (3) Sovereign Right - Accuracy/Endurance
- (5) Sovereign Right - Accuracy/Damage/Endurance
- (5) Sovereign Right - Accuracy
- (7) Sovereign Right - Resistance Bonus
- (A) Trap of the Hunter - Immobilize/Accuracy
- (45) Trap of the Hunter - Endurance/Immobilize
- (A) Recharge Reduction IO
- (A) Numina's Convalescence - Heal/Recharge
- (7) Doctored Wounds - Heal
- (9) Doctored Wounds - Recharge
- (9) Doctored Wounds - Heal/Recharge
- (A) Endurance Reduction IO
- (37) Endurance Reduction IO
- (A) Run Speed IO
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (11) Blessing of the Zephyr - Knockback Reduction (4 points)
- (11) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Blood Mandate - Accuracy/Damage
- (13) Blood Mandate - Damage/Endurance
- (13) Blood Mandate - Accuracy/Endurance
- (15) Blood Mandate - Accuracy/Damage/Endurance
- (15) Blood Mandate - Accuracy
- (17) Edict of the Master - Defense Bonus
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (19) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Analyze Weakness - Defense Debuff
- (19) Analyze Weakness - Accuracy/Defense Debuff
- (21) Analyze Weakness - Accuracy/Recharge
- (21) Analyze Weakness - Defense Debuff/Endurance/Recharge
- (34) Analyze Weakness - Accuracy/Endurance/Recharge
- (34) Achilles' Heel - Chance for Res Debuff
- (A) Recharge Reduction IO
- (40) Endurance Reduction IO
- (A) Lockdown - Accuracy/Hold
- (29) Lockdown - Accuracy/Recharge
- (40) Lockdown - Recharge/Hold
- (40) Lockdown - Endurance/Recharge/Hold
- (43) Lockdown - Accuracy/Endurance/Recharge/Hold
- (46) Lockdown - Chance for +2 Mag Hold
- (A) Red Fortune - Defense/Endurance
- (23) Red Fortune - Defense/Recharge
- (23) Red Fortune - Endurance/Recharge
- (25) Red Fortune - Defense/Endurance/Recharge
- (25) Red Fortune - Defense
- (27) Red Fortune - Endurance
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (39) Miracle - +Recovery
- (A) Blood Mandate - Accuracy/Damage
- (27) Blood Mandate - Damage
- (31) Blood Mandate - Damage/Endurance
- (33) Blood Mandate - Accuracy/Endurance
- (33) Blood Mandate - Accuracy/Damage/Endurance
- (33) Blood Mandate - Accuracy
- (A) Performance Shifter - EndMod
- (29) Performance Shifter - Chance for +End
- (31) Performance Shifter - EndMod/Recharge
- (37) Performance Shifter - EndMod/Accuracy
- (A) Siphon Insight - ToHit Debuff
- (31) Siphon Insight - ToHit Debuff/Endurance/Recharge
- (34) Siphon Insight - Chance for +ToHit
- (39) Siphon Insight - Accuracy/ToHit Debuff
- (45) Siphon Insight - Accuracy/Recharge
- (46) Siphon Insight - Accuracy/Endurance/Recharge
- (A) Endurance Reduction IO
- (39) Endurance Reduction IO
- (A) Positron's Blast - Accuracy/Damage
- (36) Positron's Blast - Damage/Endurance
- (36) Positron's Blast - Damage/Recharge
- (36) Positron's Blast - Accuracy/Damage/Endurance
- (37) Positron's Blast - Chance of Damage(Energy)
- (A) Mocking Beratement - Accuracy/Recharge
- (45) Perfect Zinger - Accuracy/Recharge
- (46) Mocking Beratement - Taunt/Recharge
- (A) Red Fortune - Defense/Endurance
- (42) Red Fortune - Defense/Recharge
- (42) Red Fortune - Endurance/Recharge
- (42) Red Fortune - Defense/Endurance/Recharge
- (43) Red Fortune - Defense
- (43) Red Fortune - Endurance
- (A) Resist Damage IO
- (48) Steadfast Protection - Resistance/+Def 3%
- (A) Enfeebled Operation - Accuracy/Recharge
- (48) Enfeebled Operation - Accuracy/Endurance
- (48) Enfeebled Operation - Accuracy/Immobilize
- (50) Enfeebled Operation - Endurance/Immobilize
- (50) Enfeebled Operation - Immobilize/Range
- (50) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (A) Recharge Reduction IO
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
If you insist on taking personal attacks, I would (and did) slot slug and m30 with full Kinetic Crash. Sure, its more knockback, but it gives me 5% smashing res, 6 KB protection, 12% regen, and 15% recharge. Its dirt cheap too.
Well taking all this into account I have redone my build. And yes I do insist on taking the personal attacks. I don't use Web Grenade much If i need a hold Ill use Poison trap. I like the idea of useing all the damage procs in caltrops it sounds fun.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Major Skipper I'll never get all this: Level 50 Technology Mastermind
Primary Power Set: Mercenaries
Secondary Power Set: Traps
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Villain Profile:
Level 1: Burst
- (A) Thunderstrike - Damage/Endurance/Recharge
- (7) Thunderstrike - Accuracy/Damage/Endurance
- (40) Thunderstrike - Accuracy/Damage/Recharge
- (40) Thunderstrike - Damage/Recharge
- (46) Devastation - Chance of Hold
- (50) Apocalypse - Chance of Damage(Negative)
- (A) Debiliative Action - Disorient Bonus
- (A) Soulbound Allegiance - Damage
- (3) Soulbound Allegiance - Accuracy/Recharge
- (3) Edict of the Master - Accuracy/Damage/Endurance
- (5) Edict of the Master - Accuracy/Damage
- (5) Edict of the Master - Defense Bonus
- (7) Achilles' Heel - Chance for Res Debuff
- (A) Kinetic Crash - Damage/Knockback
- (9) Kinetic Crash - Accuracy/Knockback
- (9) Kinetic Crash - Recharge/Knockback
- (40) Kinetic Crash - Recharge/Endurance
- (42) Kinetic Crash - Damage/Endurance/Knockback
- (48) Kinetic Crash - Accuracy/Damage/Knockback
- (A) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Analyze Weakness - Defense Debuff
- (11) Analyze Weakness - Accuracy/Defense Debuff
- (11) Analyze Weakness - Accuracy/Recharge
- (23) Analyze Weakness - Defense Debuff/Endurance/Recharge
- (25) Analyze Weakness - Accuracy/Endurance/Recharge
- (25) Analyze Weakness - Chance for +ToHit
- (A) Soulbound Allegiance - Accuracy/Damage/Recharge
- (13) Sovereign Right - Accuracy/Damage/Endurance
- (13) Sovereign Right - Accuracy
- (15) Sovereign Right - Accuracy/Damage
- (15) Sovereign Right - Resistance Bonus
- (23) Achilles' Heel - Chance for Res Debuff
- (A) Jumping IO
- (50) Jumping IO
- (A) Luck of the Gambler - Defense
- (17) Luck of the Gambler - Defense/Endurance
- (17) Luck of the Gambler - Defense/Recharge
- (A) Positron's Blast - Chance of Damage(Energy)
- (19) Eradication - Chance for Energy Damage
- (19) Scirocco's Dervish - Chance of Damage(Lethal)
- (27) Obliteration - Chance for Smashing Damage
- (36) Armageddon - Chance for Fire Damage
- (37) Impeded Swiftness - Chance of Damage(Smashing)
- (A) Lockdown - Accuracy/Hold
- (21) Lockdown - Accuracy/Recharge
- (21) Lockdown - Recharge/Hold
- (27) Lockdown - Endurance/Recharge/Hold
- (34) Lockdown - Accuracy/Endurance/Recharge/Hold
- (37) Lockdown - Chance for +2 Mag Hold
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (33) Numina's Convalescence - Heal/Endurance
- (34) Numina's Convalescence - Endurance/Recharge
- (34) Numina's Convalescence - Heal/Recharge
- (37) Numina's Convalescence - Heal/Endurance/Recharge
- (39) Numina's Convalescence - Heal
- (A) Jumping IO
- (A) Miracle - +Recovery
- (A) Efficacy Adaptor - EndMod/Accuracy
- (29) Efficacy Adaptor - EndMod
- (29) Efficacy Adaptor - EndMod/Endurance
- (A) Blood Mandate - Accuracy/Damage
- (31) Blood Mandate - Accuracy
- (31) Soulbound Allegiance - Damage/Recharge
- (31) Soulbound Allegiance - Damage/Endurance
- (33) Achilles' Heel - Chance for Res Debuff
- (33) Soulbound Allegiance - Chance for Build Up
- (A) Endurance Reduction IO
- (A) Force Feedback - Damage/Knockback
- (36) Force Feedback - Accuracy/Knockback
- (36) Force Feedback - Recharge/Knockback
- (42) Force Feedback - Recharge/Endurance
- (46) Force Feedback - Damage/Endurance/Knockback
- (48) Force Feedback - Chance for +Recharge
- (A) Positron's Blast - Accuracy/Damage
- (39) Positron's Blast - Damage/Endurance
- (39) Positron's Blast - Damage/Recharge
- (42) Positron's Blast - Damage/Range
- (43) Positron's Blast - Accuracy/Damage/Endurance
- (43) Positron's Blast - Chance of Damage(Energy)
- (A) Dampened Spirits - To Hit Debuff
- (43) Dampened Spirits - To Hit Debuff/Recharge/Endurance
- (45) Dampened Spirits - To Hit Debuff/Recharge
- (46) Absolute Amazement - Stun
- (48) Absolute Amazement - Stun/Recharge
- (50) Absolute Amazement - Accuracy/Stun/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense/Endurance
- (45) Luck of the Gambler - Defense
- (A) Endurance Reduction IO
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 1: Brawl
- (A) Recharge Reduction IO
- (A) Jumping IO
- (A) Recharge Reduction IO
------------
Set Bonuses:
Thunderstrike
(Burst)
- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
(Soldiers)
- 16% (0.54 HP/sec) Regeneration
(Soldiers)
- 4% JumpSpeed, 4% JumpHeight
- 12 HP (1.5%) HitPoints
- 5% Defense
(Slug)
- 3% RunSpeed
- 2.5% Resistance(Smashing)
- Knockback Protection (Mag -3)
- 6% (0.2 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Combat Jumping)
- 7.5% Enhancement(RechargeTime)
(Acid Mortar)
- 10% (0.34 HP/sec) Regeneration
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 11% Enhancement(Accuracy)
- 1.58% Resistance(Smashing,Lethal)
(Spec Ops)
- MezResist(Sleep) 2.75%
- MezResist(Confused) 2.75%
- MezResist(Stun) 2.75%
- 10% Resistance(All)
(Force Field Generator)
- 10% (0.34 HP/sec) Regeneration
- 9.04 HP (1.13%) HitPoints
(Poison Trap)
- 3% DamageBuff(All)
- 2.5% Enhancement(Held)
- MezResist(Held) 2.2%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Triage Beacon)
- 12% (0.4 HP/sec) Regeneration
- 15.1 HP (1.88%) HitPoints
- 6% Enhancement(Heal)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Stamina)
- 9.04 HP (1.13%) HitPoints
- 1.5% (0.03 End/sec) Recovery
(Commando)
- 1.5% (0.03 End/sec) Recovery
(Commando)
- 16% (0.54 HP/sec) Regeneration
- 24.1 HP (3%) HitPoints
(M30 Grenade)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- MezResist(Terrorized) 2.75%
- 10% (0.34 HP/sec) Regeneration
- 2.5% DamageBuff(All)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Trip Mine)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
- 3.13% Resistance(Toxic)
(Seeker Drones)
- 2% DamageBuff(All)
- 1.8% Max End
(Seeker Drones)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
(Maneuvers)
- 10% (0.34 HP/sec) Regeneration
- 9.04 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
This is for PVE mostly RWZ and TF's, GR when it comes out. Its not soft caped and its not suppose to be. Slug and M30 are utility powers Burst is so I can look dam cool. Every thing else is self explanatory mostly trying to maximize the utility of my traps with some of the Procks. I could use a bit more globle recharge I think, but that's based off of my experience thus far. I don't have all this slotted in yet and so I cant be sure what I really need, if indeed I need any thing at all. Also will tactics benefit from Gaussian's Synchronized Fire-Control: Chance for build up? How dose it prock when slotted in tactics?
Any sugestions?
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
MS what the hell am i smoking: Level 50 Technology Mastermind
Primary Power Set: Mercenaries
Secondary Power Set: Traps
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Villain Profile:
Level 1: Burst
- (A) Apocalypse - Damage
- (5) Apocalypse - Damage/Recharge
- (5) Apocalypse - Accuracy/Damage/Recharge
- (11) Apocalypse - Accuracy/Recharge
- (17) Apocalypse - Damage/Endurance
- (34) Apocalypse - Chance of Damage(Negative)
Level 1: Web Grenade- (A) Trap of the Hunter - Chance of Damage(Lethal)
Level 2: Soldiers- (A) Sovereign Right - Accuracy/Damage
- (3) Sovereign Right - Damage/Endurance
- (3) Sovereign Right - Accuracy/Endurance
- (9) Sovereign Right - Accuracy/Damage/Endurance
- (11) Sovereign Right - Accuracy
- (17) Sovereign Right - Resistance Bonus
Level 4: Slug- (A) Devastation - Accuracy/Damage
- (7) Devastation - Damage/Endurance
- (7) Devastation - Damage/Recharge
- (9) Devastation - Accuracy/Damage/Recharge
- (15) Devastation - Accuracy/Damage/Endurance/Recharge
- (34) Devastation - Chance of Hold
Level 6: Equip Mercenary- (A) Endurance Reduction IO
Level 8: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
Level 10: Acid Mortar- (A) Undermined Defenses - Defense Debuff
- (15) Undermined Defenses - Defense Debuff/Recharge
- (34) Undermined Defenses - Defense Debuff/Recharge/Endurance
- (37) Undermined Defenses - Recharge/Endurance
- (37) Undermined Defenses - Defense Debuff/Endurance
- (37) Undermined Defenses - Recharge
Level 12: Spec Ops- (A) Edict of the Master - Accuracy/Damage
- (13) Edict of the Master - Damage/Endurance
- (13) Edict of the Master - Accuracy/Endurance
- (29) Edict of the Master - Accuracy/Damage/Endurance
- (29) Edict of the Master - Damage
- (31) Edict of the Master - Defense Bonus
Level 14: Super Jump- (A) Jumping IO
- (42) Unbounded Leap - Jumping
- (43) Unbounded Leap - +Stealth
Level 16: Hurdle- (A) Jumping IO
Level 18: Health- (A) Miracle - Heal
- (19) Miracle - Heal/Recharge
- (19) Miracle - +Recovery
Level 20: Stamina- (A) Efficacy Adaptor - EndMod
- (21) Efficacy Adaptor - EndMod/Endurance
- (21) Efficacy Adaptor - EndMod/Recharge
Level 22: Force Field Generator- (A) Luck of the Gambler - Defense
- (23) Luck of the Gambler - Defense/Endurance
- (23) Luck of the Gambler - Defense/Recharge
Level 24: Poison Trap- (A) Lockdown - Accuracy/Hold
- (25) Lockdown - Accuracy/Recharge
- (25) Lockdown - Recharge/Hold
- (36) Lockdown - Endurance/Recharge/Hold
- (40) Lockdown - Accuracy/Endurance/Recharge/Hold
- (42) Lockdown - Chance for +2 Mag Hold
Level 26: Commando- (A) Soulbound Allegiance - Damage
- (27) Soulbound Allegiance - Damage/Recharge
- (27) Soulbound Allegiance - Accuracy/Damage/Recharge
- (33) Soulbound Allegiance - Accuracy/Recharge
- (33) Soulbound Allegiance - Damage/Endurance
- (33) Soulbound Allegiance - Chance for Build Up
Level 28: Caltrops- (A) Scirocco's Dervish - Accuracy/Damage
- (48) Scirocco's Dervish - Chance of Damage(Lethal)
- (48) Scirocco's Dervish - Damage/Recharge
Level 30: Triage Beacon- (A) Numina's Convalescence - Heal/Endurance
- (31) Numina's Convalescence - Endurance/Recharge
- (31) Numina's Convalescence - Heal/Recharge
- (48) Numina's Convalescence - Heal/Endurance/Recharge
- (50) Numina's Convalescence - Heal
- (50) Numina's Convalescence - +Regeneration/+Recovery
Level 32: Tactical Upgrade- (A) Endurance Reduction IO
Level 35: Trip Mine- (A) Positron's Blast - Accuracy/Damage
- (36) Positron's Blast - Damage/Endurance
- (36) Positron's Blast - Damage/Recharge
- (46) Positron's Blast - Damage/Range
- (46) Positron's Blast - Accuracy/Damage/Endurance
- (50) Positron's Blast - Chance of Damage(Energy)
Level 38: M30 Grenade- (A) Force Feedback - Damage/Knockback
- (39) Force Feedback - Accuracy/Knockback
- (39) Force Feedback - Recharge/Knockback
- (39) Force Feedback - Recharge/Endurance
- (40) Force Feedback - Damage/Endurance/Knockback
- (40) Force Feedback - Chance for +Recharge
Level 41: Seeker Drones- (A) Dampened Spirits - To Hit Debuff
- (42) Dampened Spirits - To Hit Debuff/Recharge
- (43) Dampened Spirits - Recharge/Endurance
- (43) Dampened Spirits - To Hit Debuff/Recharge/Endurance
- (45) Dampened Spirits - Recharge
- (46) Dampened Spirits - To Hit Debuff/Endurance
Level 44: Maneuvers- (A) Red Fortune - Defense/Recharge
- (45) Red Fortune - Defense/Endurance
- (45) Red Fortune - Defense
Level 47: Assault- (A) Endurance Reduction IO
Level 49: Tactics- (A) To Hit Buff IO
------------Level 1: Brawl
- (A) Damage Increase IO
Level 1: Sprint- (A) Jumping IO
Level 2: Rest- (A) Recharge Reduction IO
Level 1: Supremacy------------
Set Bonus Totals:
- 20.5% DamageBuff(Smashing)
- 20.5% DamageBuff(Lethal)
- 20.5% DamageBuff(Fire)
- 20.5% DamageBuff(Cold)
- 20.5% DamageBuff(Energy)
- 20.5% DamageBuff(Negative)
- 20.5% DamageBuff(Toxic)
- 20.5% DamageBuff(Psionic)
- 5% Defense
- 1.56% Defense(Smashing)
- 1.56% Defense(Lethal)
- 4.06% Defense(Fire)
- 4.06% Defense(Cold)
- 3.75% Defense(Energy)
- 3.75% Defense(Negative)
- 13.8% Defense(Psionic)
- 3.13% Defense(Melee)
- 7.5% Defense(Ranged)
- 8.13% Defense(AoE)
- 3.6% Max End
- 16% Enhancement(Accuracy)
- 2.5% Enhancement(Held)
- 28.8% Enhancement(RechargeTime)
- 6% Enhancement(Heal)
- 5% FlySpeed
- 138.5 HP (17.3%) HitPoints
- 13% JumpHeight
- 13% JumpSpeed
- MezResist(Confused) 10.3%
- MezResist(Held) 25.7%
- MezResist(Immobilize) 9.7%
- MezResist(Sleep) 10.3%
- MezResist(Stun) 10.3%
- MezResist(Terrorized) 10.3%
- 6.5% (0.11 End/sec) Recovery
- 86% (2.88 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 12.5% Resistance(Lethal)
- 12.8% Resistance(Fire)
- 12.8% Resistance(Cold)
- 10% Resistance(Energy)
- 15.6% Resistance(Negative)
- 14.4% Resistance(Toxic)
- 11.3% Resistance(Psionic)
- 5% RunSpeed
------------Set Bonuses:
Apocalypse
(Burst)
- 16% (0.54 HP/sec) Regeneration
- 24.1 HP (3%) HitPoints
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
- 5% Defense(Psionic)
Sovereign Right(Soldiers)
- MezResist(Sleep) 2.75%
- MezResist(Confused) 2.75%
- MezResist(Stun) 2.75%
- MezResist(Held) 2.75%
- 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
- 10% Resistance(All)
Devastation(Slug)
- 12% (0.4 HP/sec) Regeneration
- 18.1 HP (2.25%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Psionic)
Luck of the Gambler(Combat Jumping)
- 7.5% Enhancement(RechargeTime)
Undermined Defenses(Acid Mortar)
- 2% DamageBuff(All)
- 1.8% Max End
- 7% Enhancement(Accuracy)
- 12 HP (1.5%) HitPoints
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Edict of the Master(Spec Ops)
- 4% JumpSpeed, 4% JumpHeight
- 12 HP (1.5%) HitPoints
- 2.5% Resistance(Lethal)
- MezResist(Held) 2.2%
- 1.26% Resistance(Toxic,Psionic)
- 5% Defense
Unbounded Leap(Super Jump)
- 4% JumpSpeed, 4% JumpHeight
Miracle(Health)
- 2.5% (0.04 End/sec) Recovery
- 15.1 HP (1.88%) HitPoints
Efficacy Adaptor(Stamina)
- 9.04 HP (1.13%) HitPoints
- 1.5% (0.03 End/sec) Recovery
Luck of the Gambler(Force Field Generator)
- 10% (0.34 HP/sec) Regeneration
- 9.04 HP (1.13%) HitPoints
Lockdown(Poison Trap)
- 3% DamageBuff(All)
- 2.5% Enhancement(Held)
- MezResist(Held) 2.2%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Soulbound Allegiance(Commando)
- 16% (0.54 HP/sec) Regeneration
- 24.1 HP (3%) HitPoints
- 4% DamageBuff(All)
- MezResist(Held) 4.4%
- 5% Defense(Psionic)
Scirocco's Dervish(Caltrops)
- 10% (0.34 HP/sec) Regeneration
- 3.13% Resistance(Negative)
Numina's Convalescence(Triage Beacon)
- 12% (0.4 HP/sec) Regeneration
- 15.1 HP (1.88%) HitPoints
- 6% Enhancement(Heal)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Positron's Blast(Trip Mine)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
- 3.13% Resistance(Toxic)
Force Feedback(M30 Grenade)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- MezResist(Terrorized) 2.75%
- 10% (0.34 HP/sec) Regeneration
- 2.5% DamageBuff(All)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Dampened Spirits(Seeker Drones)
- 2% DamageBuff(All)
- 1.8% Max End
- 2.5% Resistance(Negative)
- 5% Enhancement(RechargeTime)
- Status Resistance 7.5%
Red Fortune(Maneuvers)