Earth Mastery: Quicksand, Worth it?


Aett_Thorn

 

Posted

Considering the effects of Quicksand, wouldnt enemies gathered around me try to run away? I'm working on a Stone/Super Strength Build and I'm not sure if Quicksand is worth it when Mud Pots is fairly similar. Would stacking them for a 90% run speed debuff be worth it?


@Mazzo Grave
Webmaster Grave, Virtueverse!
Energy/Energy Blaster Guide
Quote:
Originally Posted by BackAlleyBrawler View Post
you *******!!!!

 

Posted

Quote:
Originally Posted by Black_Marrow View Post
Considering the effects of Quicksand, wouldnt enemies gathered around me try to run away? I'm working on a Stone/Super Strength Build and I'm not sure if Quicksand is worth it when Mud Pots is fairly similar. Would stacking them for a 90% run speed debuff be worth it?
The enemies will not try to run out of Quicksand, that I know of, and your Taunt effects should make sure of that.

The main reason to get Quicksand really isn't the RunSpeed Debuff, though, but the Defense Debuff.

Whether that is worth it to you, though, is up to you.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

I think quicksand is of more use to non-stoners really but it's still a worthy pick. Lots of nice secondary effects that would give me reasons to take it and it can be of use for as little as one slot. Its a beaut really, and reliable, partly on account that it doesn't rely on an accuracy check.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

It certainly is. I dont have much experence with these powersets, so if anyone with experience with these could give me some build advice that'd be great.

Here's the build so far.


Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Stone WIP: Level 50 Mutation Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Fighting
Ancillary Pool: Earth Mastery

Hero Profile:
Level 1: Rock Armor -- EndRdx-I:50(A)
Level 1: Jab -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(3), Mako-Dmg/Rchg:50(3), Mako-Acc/EndRdx/Rchg:50(9), Mako-Acc/Dmg/EndRdx/Rchg:50(13), Mako-Dam%:50(43)
Level 2: Stone Skin -- ResDam-I:50(A), S'fstPrt-ResDam/Def+:30(43)
Level 4: Haymaker -- Mako-Acc/Dmg:40(A), Mako-Dmg/EndRdx:50(5), Mako-Dmg/Rchg:50(5), Mako-Acc/EndRdx/Rchg:50(9), Mako-Dam%:50(13), Mako-Acc/Dmg/EndRdx/Rchg:50(25)
Level 6: Earth's Embrace -- Mrcl-Heal/EndRdx:40(A), Mrcl-EndRdx/Rchg:40(7), Mrcl-Heal/Rchg:40(7), Mrcl-Heal/EndRdx/Rchg:40(15), Mrcl-Heal:40(31), RechRdx-I:50(31)
Level 8: Hurdle -- Empty(A)
Level 10: Rooted -- Mrcl-Heal/EndRdx:40(A), Mrcl-EndRdx/Rchg:40(11), Mrcl-Heal/Rchg:40(11), Mrcl-Heal/EndRdx/Rchg:40(37), Mrcl-Heal:40(43)
Level 12: Recall Friend -- EndRdx-I:50(A)
Level 14: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(15)
Level 16: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(17), Mocking-Taunt/Rchg/Rng:50(17), Mocking-Acc/Rchg:50(19), Mocking-Taunt/Rng:50(37), Insult-Dsrnt%:20(50)
Level 18: Teleport -- Jnt-EndRdx:50(A), Jnt-EndRdx/Rng:50(19)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(21), P'Shift-EndMod/Acc:50(21), P'Shift-End%:50(46)
Level 22: Knockout Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(23), KntkC'bat-Dmg/Rchg:35(23), KntkC'bat-Dmg/EndRdx/Rchg:35(25), C'ngImp-Acc/Dmg/EndRdx:50(34), C'ngImp-Dmg/EndRdx/Rchg:50(46)
Level 24: Boxing -- Empty(A)
Level 26: Mud Pots -- Erad-Dmg:30(A), Erad-Acc/Dmg/Rchg:30(27), Erad-Acc/Dmg/EndRdx/Rchg:30(27), EndRdx-I:50(31), EndRdx-I:50(34), Erad-%Dam:30(46)
Level 28: Rage -- RechRdx-I:50(A), RechRdx-I:50(29), RechRdx-I:50(29)
Level 30: Tough -- EndRdx-I:50(A)
Level 32: Granite Armor -- DefBuff-I:50(A), DefBuff-I:50(33), ResDam-I:50(33), ResDam-I:50(33), EndRdx-I:50(34), EndRdx-I:50(40)
Level 35: Hurl -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(36), Dev'n-Dmg/Rchg:50(36), Dev'n-Acc/Dmg/Rchg:50(36), Dev'n-Acc/Dmg/EndRdx/Rchg:50(37)
Level 38: Foot Stomp -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(39), Sciroc-Dmg/Rchg:50(39), Sciroc-Acc/Rchg:50(39), Sciroc-Acc/Dmg/EndRdx:50(40), RechRdx-I:50(40)
Level 41: Salt Crystals -- CSndmn-Acc/Rchg:50(A), CSndmn-Acc/EndRdx:50(42), CSndmn-Acc/Sleep/Rchg:50(42), CSndmn-Heal%:50(42)
Level 44: Fossilize -- G'Wdw-Acc/Rchg:50(A), G'Wdw-EndRdx/Hold:50(45), G'Wdw-Acc/Hold/Rchg:50(45), Lock-%Hold:50(45)
Level 47: Quick Sand -- Slow-I:50(A), RechRdx-I:50(48), RechRdx-I:50(48), RechRdx-I:50(48)
Level 49: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(50), RedFtn-Def/EndRdx:50(50)
------------
Level 1: Brawl -- Mako-Acc/Dmg/EndRdx/Rchg:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Gauntlet
------------
Set Bonus Totals:

  • 9% DamageBuff(Smashing)
  • 9% DamageBuff(Lethal)
  • 9% DamageBuff(Fire)
  • 9% DamageBuff(Cold)
  • 9% DamageBuff(Energy)
  • 9% DamageBuff(Negative)
  • 9% DamageBuff(Toxic)
  • 9% DamageBuff(Psionic)
  • 9.25% Defense(Smashing)
  • 9.25% Defense(Lethal)
  • 9.56% Defense(Fire)
  • 9.56% Defense(Cold)
  • 9.88% Defense(Energy)
  • 9.88% Defense(Negative)
  • 3% Defense(Psionic)
  • 6.13% Defense(Melee)
  • 12.1% Defense(Ranged)
  • 11.4% Defense(AoE)
  • 5.85% Max End
  • 10% Enhancement(Heal)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(Sleep)
  • 5% FlySpeed
  • 344.4 HP (18.4%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Held) 12.7%
  • MezResist(Immobilize) 11.6%
  • 7.5% (0.13 End/sec) Recovery
  • 36% (2.82 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 10% RunSpeed


@Mazzo Grave
Webmaster Grave, Virtueverse!
Energy/Energy Blaster Guide
Quote:
Originally Posted by BackAlleyBrawler View Post
you *******!!!!

 

Posted

I have it. Its not on a "team tank". I know you have pots, but others will benefit from QS as well. If youre a farming tank, you can use QS to agro the next mob too.


 

Posted

<QR>

Quick question: what are you planning on doing with Salt Crystals?


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

I cheekily read comments between character changes or crashes so here is a quick reply from an instant look.

Check out the eps of your attack chain, compare end recovery to it but plus cost of toggles running. Then possibly decide that Granite doesn't need end slots and add more res/def. From then being over the soft cap of 45% def wonder how else you can slot for other bonuses.

Power choice wise, I think its great however I might consider Minerals over Fossilize.

I think your character building is good but the chance to disorient would be best as a Mocking Beratement Rechg for sure.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
<QR>

Quick question: what are you planning on doing with Salt Crystals?
Sleep potential ambushers on a steam roll maybe.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by Shannon_EU View Post
Sleep potential ambushers on a steam roll maybe.
Most of my Willpower tanks get Salt Crystals, and Quicksand if they can. Again, Salt Crystals is also a defense debuff. The Sleep sets are one of the few reasonably priced any more. Call of the Sandman has attractive bonuses.

The point of Salt Crystals is not the sleep; it's a HUGE 30' AoE that debuffs defense, and carries with it a full taunt payload versus everything it hits. This is very nice in case an unexpected spawn gets aggroed. It stops some, and all who are stopped are also taunted to you even if attacked by somebody else.



<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

Posted

Quote:
Originally Posted by Heraclea View Post
Most of my Willpower tanks get Salt Crystals, and Quicksand if they can. Again, Salt Crystals is also a defense debuff. The Sleep sets are one of the few reasonably priced any more. Call of the Sandman has attractive bonuses.

The point of Salt Crystals is not the sleep; it's a HUGE 30' AoE that debuffs defense, and carries with it a full taunt payload versus everything it hits. This is very nice in case an unexpected spawn gets aggroed. It stops some, and all who are stopped are also taunted to you even if attacked by somebody else.
Crumbs that is a huge text.

EU side, I barely know anyone who cares about def debuffs. Its been pretty much ruled out due to how we generally make our builds. Also if he has aggro cap, any extra won't be taunted but will hopefully be slept. As the enemies are defeated then the ones effected by the power should remember him.

Also for the OP, I would if I were you replace Miracles with Doctors Wounds as Earths Embrace has a res component and with that I don't think the +heal will work. You could if like me put them in the enh tray and use them on another toon, I dunno.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

The miracles are there for the fire and cold defense. I could definately get more performance out of granite armor with some franken-slotting. I took fossilize so I could stack holds on EBs and AVs with my teammates and along with Knockout Blow. As for salt crystals, I figured the Def DeBuff would be nice, as well as having an AoE sleep as a just-in-case button. I took it mostly because it seemed like a better option than the single target immobilize as a starter power on the way to fossilize and quicksand.

I'd take minerals, but it can't be active at the same time as Granite Armor.

EDIT: Mids doesnt seem to be showing recharge times or most enhanced values properly. With 96%+ recharge on Earths Embrace it should be at around 180-185 sec recharge, but it isnt showing properly. Is this a new game change or is it just Mids' being silly?


@Mazzo Grave
Webmaster Grave, Virtueverse!
Energy/Energy Blaster Guide
Quote:
Originally Posted by BackAlleyBrawler View Post
you *******!!!!

 

Posted

Well to test, I sent ya my adaptation of ya build in the right code and already said what the code I am using is : phpBB/Zetaboards as it can be sending a buggy build using the wrong one. Lemme know if ya got it or not k.

Ya build was fine, I'd tank with it but I like to play with builds, compare my adaption of it anyway and I hope that code works out.

Oh and to say again Minerals + Weave can give 45% def to Psionics. At such times you can have stone armour + rock armour + tough on as well


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.