Illusion/Radiation build


Local_Man

 

Posted

Hi guys, I've rolled yet another controller in my ongoing quest for a really fun controller, and this time I've opted for illusion/radiation after all of the hype I've heard. I basically started off with Local Man's SO build (thank you very much Local ) But switched around a few things. It's just an SO build at the moment so don't bother mentioning IO sets yet, but what do you think?

EDIT: one other note, I wasn't sure what to take as my level 49 power, I ended up taking mutation but tbh I want to stay away from being a healer. I did think about Recall Friend in case I needed to ghost to a boss and then TP my team...any other ideas?

Hero Plan by Mids' Hero Designer 1.401
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Optik: Level 50 Mutation Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Blind -- Acc(A), Dmg(3), Dmg(11), Hold(17), Hold(31), RechRdx(31)
Level 1: Radiant Aura -- Heal(A), Heal(9)
Level 2: Spectral Wounds -- Acc(A), Dmg(3), Dmg(5), Dmg(5), RechRdx(17), RechRdx(31)
Level 4: Deceive -- Acc(A), Conf(11), Conf(15), RechRdx(37)
Level 6: Accelerate Metabolism -- RechRdx(A), RechRdx(7), RechRdx(7), EndMod(34), EndMod(46)
Level 8: Superior Invisibility -- EndRdx(A), EndRdx(9)
Level 10: Radiation Infection -- EndRdx(A), ToHitDeb(13), ToHitDeb(15), ToHitDeb(34), DefDeb(34), DefDeb(48)
Level 12: Air Superiority -- Acc(A), Dmg(13), Dmg(29)
Level 14: Fly -- Flight(A), Flight(27)
Level 16: Swift -- Flight(A)
Level 18: Phantom Army -- Acc(A), Dmg(19), Dmg(19), RechRdx(21), RechRdx(21), RechRdx(27)
Level 20: Health -- Heal(A), Heal(43)
Level 22: Stamina -- EndMod(A), EndMod(23), EndMod(23)
Level 24: Hasten -- RechRdx(A), RechRdx(25), RechRdx(25)
Level 26: Enervating Field -- EndRdx(A), EndRdx(37)
Level 28: Spectral Terror -- Acc(A), Fear(29)
Level 30: Lingering Radiation -- Acc(A), Acc(40), RechRdx(40), RechRdx(40), RechRdx(43)
Level 32: Phantasm -- Acc(A), Dmg(33), Dmg(33), Dmg(33)
Level 35: Flash -- Acc(A), Acc(36), Hold(36), Hold(36), RechRdx(37)
Level 38: EM Pulse -- Acc(A), Acc(39), Hold(39), RechRdx(39), RechRdx(50)
Level 41: Fire Blast -- Acc(A), Dmg(42), Dmg(42), Dmg(42), RechRdx(43)
Level 44: Fire Ball -- Acc(A), Dmg(45), Dmg(45), Dmg(45), RechRdx(46), RechRdx(46)
Level 47: Consume -- Acc(A), EndMod(48), EndMod(48), RechRdx(50), RechRdx(50)
Level 49: Mutation -- RechRdx(A)
------------
Level 1: Brawl -- Acc(A)
Level 1: Sprint -- Run(A)
Level 2: Rest -- RechRdx(A)
Level 1: Containment



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Posted

Overall, it looks like a solid build with only a few variations from my suggestions. The one thing I would suggest is to slot Recharge in Phantom Army first, then Acc and Dam.

Is this going to be a mostly solo build, team build or mixed/all purpose?


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Quote:
Originally Posted by Local_Man View Post
Overall, it looks like a solid build with only a few variations from my suggestions. The one thing I would suggest is to slot Recharge in Phantom Army first, then Acc and Dam.

Is this going to be a mostly solo build, team build or mixed/all purpose?
Ignore enhancement order, I've just put them like that coz its neat (freak, I know) Optik's level 23 now and yes, I slotted PA for recharge before anything. I very rarely solo, but I like to keep my options open in case I'm in a loner mood why?


 

Posted

I'm guessing, or hoping, that silence means no one has any changes they'd make to it....that's good enough for me!


 

Posted

Yeah looks good to me.

The only changes I'd make is use GI and not SI - it's much more End efficient, the only downside is that you need to re-apply it and you become visible for a brief period of time. I've never found this to be a problem and have never died because of it - I've levelled a number of Illusion controllers since i3. 2 SO's make it permenant.

I'd take spooky before EF


Those are my personnal preferences but you wont go wrong as it is now.


L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR

Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller

 

Posted

Superior Invis vs. Group Invis is one of those personal choice things. I leveled my first Ill/Rad using GI, but then switched to SI at 50. Ill/Rad has the endurance boost from AM that makes it fairly easy to handle the added Endurance demand. My Ill/TA had SI the entire time, but I may switch him to GI because he doesn't have that end boost. My Ill/kin has GI . . . .

I find the continual re-casting of GI to be a real pain. But it uses a lot less endurance.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

I can definitely see where you're coming from about GI but I can't stand re-casting, just like I hate scrapper's mez protection clicks, there's no reason they cant be toggles =/ plus, in my experience, a lot of teams don't like GI because it "stops tanks from doing their job" I don't know how true this is but for these reasons I much prefer SI.


 

Posted

Quote:
Originally Posted by Yoshitomo View Post
I can definitely see where you're coming from about GI but I can't stand re-casting, just like I hate scrapper's mez protection clicks, there's no reason they cant be toggles =/ plus, in my experience, a lot of teams don't like GI because it "stops tanks from doing their job" I don't know how true this is but for these reasons I much prefer SI.

Fair enough.

On the Tank query GI can aid him in holding aggro.
I wait for the Tank to move off then use GI on the rest of the team - reduces the team's threat level apart from the Tank.


L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR

Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller

 

Posted

Quote:
Originally Posted by Psiphon_EU View Post
Fair enough.

On the Tank query GI can aid him in holding aggro.
I wait for the Tank to move off then use GI on the rest of the team - reduces the team's threat level apart from the Tank.
Yeah, there is always that tactic....but I'm selfish lol. Plus I already have other means of keeping the team alive. My theory on the whole tank issue is: If GI reduces a tanks ability to taunt by reducing his/her threat level, it also reduces the threat level of the rest of the team meaning the tank will still have a higher threat level than the rest of the team by means of his/her gauntlet and taunt powers. But many people don't think like this.


 

Posted

Quote:
Originally Posted by Yoshitomo View Post
Yeah, there is always that tactic....but I'm selfish lol. Plus I already have other means of keeping the team alive. My theory on the whole tank issue is: If GI reduces a tanks ability to taunt by reducing his/her threat level, it also reduces the threat level of the rest of the team meaning the tank will still have a higher threat level than the rest of the team by means of his/her gauntlet and taunt powers. But many people don't think like this.
I believe this is the case too, I'm sure some one ran some tests a while back.

It's not worth the hassle though, I'd rather avoid casting on the Tank and get on with the game then get involved in a lengthy disussion/argument in game.


L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR

Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller

 

Posted

I respeced out of fly into SS after i13 was released that made raptor pack available for purchase. I also prefer psionic mastery to fire mastery due to IW (even clicky one). And I keep both GI ans SI: GI is a good placeholder for LotG 7.5, karma KB prot and Kismet +6%


 

Posted

Quote:
Originally Posted by Psiphon_EU View Post
I believe this is the case too, I'm sure some one ran some tests a while back.

It's not worth the hassle though, I'd rather avoid casting on the Tank and get on with the game then get involved in a lengthy disussion/argument in game.
True, I guess it wouldn't take much just to say "Tank stay away when I shout gather for group invisibility!" I'll have to give GI a try sometime.


 

Posted

Quote:
Originally Posted by NordBlast View Post
I respeced out of fly into SS after i13 was released that made raptor pack available for purchase. I also prefer psionic mastery to fire mastery due to IW (even clicky one). And I keep both GI ans SI: GI is a good placeholder for LotG 7.5, karma KB prot and Kismet +6%
The only issue with Psionic on an Illusion is that all your damage is psi, if you come up against Carnies you might as well go home.

Personally I prefer the Stone Epic, Fissure sets up containment with the stun for extra damage, knockdown for the extra control and the best single target attack in all the epic sets with Seismic Smash (also a mag 4 hold)
Rock Armour gives you another place for a LotG.

Downside the look of the armour!


L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR

Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller

 

Posted

Quote:
Originally Posted by Psiphon_EU View Post
The only issue with Psionic on an Illusion is that all your damage is psi, if you come up against Carnies you might as well go home.

Personally I prefer the Stone Epic, Fissure sets up containment with the stun for extra damage, knockdown for the extra control and the best single target attack in all the epic sets with Seismic Smash (also a mag 4 hold)
Rock Armour gives you another place for a LotG.

Downside the look of the armour!
I never had any problems with carnies... I've been farming PI radio missions at some point in the past, so carnies and arachnos were my top pick back then.


 

Posted

Quote:
Originally Posted by Psiphon_EU View Post
The only issue with Psionic on an Illusion is that all your damage is psi, if you come up against Carnies you might as well go home.

Personally I prefer the Stone Epic, Fissure sets up containment with the stun for extra damage, knockdown for the extra control and the best single target attack in all the epic sets with Seismic Smash (also a mag 4 hold)
Rock Armour gives you another place for a LotG.

Downside the look of the armour!
I too thought about Psionic Mastery, simply because it would fit in with illusion's other psionic damage and for IW, but the lack of damage and damage type kind of puts a downer on it. I love Stone Mastery usually, but for some reason Stone just doesn't fit on an ill/rad IMO, and once Power Customization comes in, white hot fire attacks will looks awesome!


 

Posted

Quote:
Originally Posted by NordBlast View Post
I never had any problems with carnies... I've been farming PI radio missions at some point in the past, so carnies and arachnos were my top pick back then.
Carnies aren't the big problem . . . it is Robots from Council and Nemesis. That is one of the reasons I like Fire and Ice APP sets, since both are rarely resisted.

I have the fire set on my Ill/Rad . . . there is some discussion about APP considerations in my guide. Fire gives you a good single target blast, a good AoE blast and a resistance shield that looks OK. And Consume for when your endurance drops. I skipped the shield to fit in a utility power.

I would not go Earth on my Ill/Rad as he has a ranged playstyle. He generally avoids melee whenever possible. Also, Phantasm has a tendency to knock away foes in melee range. The Stun in Fissure would be nice if I had another stun to stack it with, but there is no Stun in Ill/Rad. And Fissure has such a short range and limited AoE -- when I had it on my Ice/Storm, I found I mainly used it like another melee single target attack. The one thing that makes Earth tempting is Seismic Smash, but that's not enough for me. The fast-recharging blasts in Primal, Fire and Ice help make a nice attack chain from range. I have yet to try the Psi Blast, but I want to have a different damage type.

But if you prefer to play in melee, then Earth might be the right choice.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control