Help me figure out my SS/WP build, please!
I have a few ideas to help improve what you have started.
First off don't worry so much about the Force Feedback (Chance for recharge) in you single target attacks (especially KO). However, you will get more out of it in ...Foot Stomp! Speaking of Foot Stomp instead of Scirrocco's I would suggest maybe Eradication since it has a large hp boost (increase your hp pool will help out your regen). Now that you have an empty space in the singles think about adding the Mako Acc/Dmg/Rec/End. Also, swap the Crushing Impact Acc/Dmg for the Acc/Dmg/End. You'll get 60% acc, 100% dmg, 85% to both recharge and endurance red. I happen to like that slotting and use it in my SS/WP.
Even though global acc is nice, and 40% is great, +to hit is far better. So Rage should have some slots to boost that aspect, and make sure the recharge is low. That doesn't mean you need to 6 slot it. I'd only 6 slot it with the Gaussian's set if I wanted the defense bonus. Adj. Targeting's 6th pc bonus is "meh" considering how much status resistance you can get in Indomitable Will/Strength of Will.
I'd also plan to take the 4th slot in Darkest Night with the Dark Watcher set. Might as well get the recharge bonus. Don't worry so much about the endurance reduction IO. If you can find the slot put another one in Gloom. So what if it is a Patron attack. It's the best attack you'll have most of the time. Where to find that slot? I usually don't put more than 3 slots into the resistance/defense toggles. I tend to run those power pretty lean, and with resist toggles the 4th bonus usually sucks (at least when going for hit points).
Don't be afraid to put some set bonus like 3 Titanium coatings into Strength of Will. You're also capped on the 16hp bonus provided by several sets. You can trim out some of the Luck of the Gambler's. You can go with just 2 from that set (the 7.5 global recharge, and the defense are my picks) for the regen bonus. If you want to keep 2 slots into those power you can fill them with Gift of the Ancients if you want even more recovery. Serendipity will grant you a small regen bonus that will stack with what you have as well.
Yes, this is me brain storming, and I don't plan to edit it (k, maybe just a little). For the most part though your build looks pretty good. Save up for some purple sets, and we can talk about where those can go!
This is basically what he said, plus or minus a few things I messed with.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Savior Girl 2: Level 50 Science Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
------------
Level 1: Punch C'ngImp-Acc/Dmg/Rchg:50(A), C'ngImp-Acc/Dmg:50(13), C'ngImp-Dmg/EndRdx:50(13), C'ngImp-Dmg/Rchg:50(31), C'ngImp-Dmg/EndRdx/Rchg:50(31)
Level 1: High Pain Tolerance Numna-Heal/EndRdx:50(A), Numna-Heal/Rchg:50(3), Numna-Heal:50(3)
Level 2: Haymaker C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(31), C'ngImp-Dmg/Rchg:50(36), C'ngImp-Dmg/EndRdx/Rchg:50(37), C'ngImp-Acc/Dmg/Rchg:50(37)
Level 4: Mind Over Body TtmC'tng-ResDam:50(A), S'fstPrt-ResDam/Def+:30(5), TtmC'tng-ResDam/EndRdx/Rchg:50(5), TtmC'tng-ResDam/EndRdx:50(9)
Level 6: Fast Healing Heal-I:50(A), Numna-Heal/Rchg:50(7), Numna-Heal:50(7)
Level 8: Knockout Blow C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(9), C'ngImp-Dmg/Rchg:50(15), C'ngImp-Acc/Dmg/Rchg:50(15), C'ngImp-Dmg/EndRdx/Rchg:50(43), Mako-Acc/Dmg/EndRdx/Rchg:50(43)
Level 10: Indomitable Will DefBuff-I:50(A), LkGmblr-Def/EndRdx/Rchg:50(11), LkGmblr-Def/EndRdx:50(11), LkGmblr-Def:50(27)
Level 12: Swift Flight-I:50(A)
Level 14: Health Numna-Regen/Rcvry+:50(A)
Level 16: Rise to the Challenge DarkWD-ToHitDeb:50(A), DarkWD-ToHitDeb/EndRdx:50(17), Numna-Heal/EndRdx/Rchg:50(17), Numna-Heal/EndRdx:50(27), Numna-Heal:50(39)
Level 18: Rage AdjTgt-ToHit/Rchg:50(A), AdjTgt-Rchg:50(19), AdjTgt-ToHit:50(19), GSFC-ToHit:50(46), GSFC-ToHit/Rchg:50(46), GSFC-Rchg/EndRdx:50(46)
Level 20: Quick Recovery P'Shift-EndMod/Rchg:50(A), P'Shift-EndMod/Acc:50(21), P'Shift-EndMod:50(21), P'Shift-End%:50(25), P'Shift-EndMod/Acc/Rchg:50(34)
Level 22: Stamina P'Shift-EndMod/Acc:50(A), P'Shift-EndMod/Rchg:50(23), P'Shift-EndMod:50(23), P'Shift-End%:50(25), P'Shift-EndMod/Acc/Rchg:50(37)
Level 24: Hover Frbd-Stlth:50(A)
Level 26: Fly Flight-I:50(A), Frbd-Fly:50(40), Frbd-EndRdx:50(40)
Level 28: Heightened Senses LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(29), LkGmblr-Def/EndRdx/Rchg:50(29), LkGmblr-Def/Rchg:50(40)
Level 30: Kick Acc-I:50(A)
Level 32: Foot Stomp Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(33), Erad-Dmg/Rchg:30(33), Sciroc-Acc/Dmg/EndRdx:50(33), Sciroc-Dmg/EndRdx:50(34), Sciroc-Dmg/Rchg:50(34)
Level 35: Hasten RechRdx-I:50(A), RechRdx-I:50(36), RechRdx-I:50(36)
Level 38: Strength of Will TtmC'tng-ResDam:50(A), TtmC'tng-EndRdx:50(39), TtmC'tng-ResDam/EndRdx:50(39)
Level 41: Gloom Dev'n-Acc/Dmg/Rchg:50(A), Dev'n-Acc/Dmg:50(42), Dev'n-Dmg/EndRdx:50(42), Dev'n-Acc/Dmg/EndRdx/Rchg:50(42), Dev'n-Dmg/Rchg:50(43)
Level 44: Darkest Night DarkWD-Rchg/EndRdx:50(A), DarkWD-ToHitdeb/Rchg/EndRdx:50(45), DarkWD-ToHitDeb:50(45), DarkWD-ToHitDeb/EndRdx:50(45)
Level 47: Tough ResDam-I:50(A), TtmC'tng-ResDam/EndRdx:50(48), TtmC'tng-EndRdx:50(48), TtmC'tng-ResDam:50(48)
Level 49: Weave DefBuff-I:50(A), LkGmblr-Def/EndRdx:50(50), LkGmblr-Def:50(50), LkGmblr-Def/EndRdx/Rchg:50(50)
------------
Level 1: Brawl Acc-I:50(A)
Level 1: Sprint Run-I:50(A)
Level 2: Rest Heal-I:50(A)
Level 1: Fury
------------
Set Bonus Totals:
10% DamageBuff(Smashing)
10% DamageBuff(Lethal)
10% DamageBuff(Fire)
10% DamageBuff(Cold)
10% DamageBuff(Energy)
10% DamageBuff(Negative)
10% DamageBuff(Toxic)
10% DamageBuff(Psionic)
3% Defense(Smashing)
3% Defense(Lethal)
3% Defense(Fire)
3% Defense(Cold)
6.13% Defense(Energy)
6.13% Defense(Negative)
3% Defense(Psionic)
3% Defense(Melee)
4.56% Defense(Ranged)
3% Defense(AoE)
1.8% Max End
30% Enhancement(Accuracy)
20% Enhancement(RechargeTime)
15% FlySpeed
371.1 HP (24.8%) HitPoints
15% JumpHeight
15% JumpSpeed
MezResist(Held) 3.3%
MezResist(Immobilize) 6.6%
MezResist(Sleep) 6.6%
7.5% (0.13 End/sec) Recovery
96% (6.01 HP/sec) Regeneration
1.26% Resistance(Energy)
4.39% Resistance(Negative)
15% RunSpeed
You're getting more damage and quite a bit more HP's, you lose some accuracy, but really with Rage running and slotted that shouldn't be a problem. I can hit AV's and +4 bosses just fine with my gimped up SS/WP and that's with just IO's running about. Now, if you're worried about pvp's, 30% accuracy is still quite a bit and pushing it more would probably just be nixed by DR after factoring how much Rage shoves up Final Tohit anyways.
well, hate to say it, but 500,000 infamy will get you one common IO. thats about it. now, the good news is, infamy is easy to accumulate.
Now, someone mentioned purple sets. While they do have some very nice offensive bonuses, +damage, +recharge, and +recovery to name a couple, I think they are highly overrated for some builds. If you are going to IO a brute, from my perspective, you will get more mileage out of increasing your survivability. The harder it is for you to die, the more mobs you can take on, and well, that is good, cant kill when you are dead. Plus, you generally get some solid bonus damage out of going this route as well. Now, it is easy to lose sight of the build as a whole, and gimp your damage. Then toss in the INCREDIBLE expense of purple sets, and well, yeah, in my eyes, it just isn't worth it.
As for builds, try this one out. It puts you 2.5% off from S/L def softcap, boosts your regen by 100% and your bonus damage by a ton. Is this build perfect, nope. Took about 10 minutes, so could probably be refined a lot. I switched out darkest night for soul tentacles for the def bonuses. Def that is always on is better than lowering the mobs to hit with an anchored mob that you will just kill in a minute anyway. Plus, I really don't care for darkest night anymore. Recently had the mob it was active on run off, he brought back friends. a total of about 9 groups by the time it was all over. While I thought it was funny, I can see it getting annoying to some folks.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Savior Girl 2: Level 50 Science Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(31), P'ngS'Fest-Dmg/EndRdx(31), P'ngS'Fest-Dmg/Rchg(34)
Level 1: High Pain Tolerance -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(3), Numna-Heal(3), Heal-I(17)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(11), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(36), P'ngS'Fest-Dmg/EndRdx(37), P'ngS'Fest-Dmg/Rchg(37)
Level 4: Mind Over Body -- RctvArm-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(5), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(11)
Level 6: Fast Healing -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(7), Numna-Heal(7), Heal-I(29)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(15), P'ngS'Fest-Dmg/EndRdx(43), P'ngS'Fest-Dmg/Rchg(43)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A)
Level 12: Swift -- Flight-I(A)
Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(21), Numna-Heal(27), RgnTis-Regen+(37)
Level 16: Rise to the Challenge -- Mrcl-Rcvry+(A), Numna-Heal/EndRdx/Rchg(17), Numna-Heal/EndRdx(27), Numna-Heal(39)
Level 18: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 20: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(21), Efficacy-EndMod/Acc(23), Efficacy-EndMod/Rchg(43)
Level 22: Stamina -- EndMod-I(A)
Level 24: Hover -- LkGmblr-Rchg+(A)
Level 26: Fly -- Flight-I(A), Frbd-Fly(40), Frbd-EndRdx(40)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(29)
Level 30: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(40)
Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: Strength of Will -- ResDam-I(A)
Level 41: Gloom -- Dev'n-Acc/Dmg/Rchg(A), Dev'n-Acc/Dmg(42), Dev'n-Dmg/EndRdx(42), Dev'n-Acc/Dmg/EndRdx/Rchg(42)
Level 44: Soul Tentacles -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(45), Enf'dOp-Acc/EndRdx(45), Enf'dOp-Immob/Rng(45), Enf'dOp-Acc/Immob/Rchg(50), Enf'dOp-Acc/Immob(50)
Level 47: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-ResDam(48)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(25)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Heal-I(A)
Level 1: Fury
------------
Set Bonus Totals:
- 8.5% DamageBuff(Smashing)
- 8.5% DamageBuff(Lethal)
- 8.5% DamageBuff(Fire)
- 8.5% DamageBuff(Cold)
- 8.5% DamageBuff(Energy)
- 8.5% DamageBuff(Negative)
- 8.5% DamageBuff(Toxic)
- 8.5% DamageBuff(Psionic)
- 31.4% Defense(Smashing)
- 31.4% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 6.75% Defense(Energy)
- 6.75% Defense(Negative)
- 3% Defense(Psionic)
- 24.3% Defense(Melee)
- 6.75% Defense(Ranged)
- 5.5% Defense(AoE)
- 38.8% Enhancement(RechargeTime)
- 3% Enhancement(Immobilize)
- 9% Enhancement(Accuracy)
- 5% FlySpeed
- 303.6 HP (20.3%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Immobilize) 16%
- MezResist(Stun) 2.2%
- 4% (0.07 End/sec) Recovery
- 122% (7.64 HP/sec) Regeneration
- 1.88% Resistance(Negative)
- 5% RunSpeed
Set Bonuses:
Kinetic Combat
(Punch)
- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Punch)
- 8% (0.5 HP/sec) Regeneration
(High Pain Tolerance)
- 12% (0.75 HP/sec) Regeneration
- 28.1 HP (1.88%) HitPoints
(Haymaker)
- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Haymaker)
- 8% (0.5 HP/sec) Regeneration
(Mind Over Body)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Mind Over Body)
- 3% Defense(All)
(Fast Healing)
- 12% (0.75 HP/sec) Regeneration
- 28.1 HP (1.88%) HitPoints
(Knockout Blow)
- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Knockout Blow)
- 8% (0.5 HP/sec) Regeneration
(Indomitable Will)
- 7.5% Enhancement(RechargeTime)
(Health)
- 12% (0.75 HP/sec) Regeneration
- 28.1 HP (1.88%) HitPoints
(Rise to the Challenge)
- 12% (0.75 HP/sec) Regeneration
- 28.1 HP (1.88%) HitPoints
(Rage)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 28.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Quick Recovery)
- 16.9 HP (1.13%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.63 HP/sec) Regeneration
(Hover)
- 7.5% Enhancement(RechargeTime)
(Fly)
- 8% (0.5 HP/sec) Regeneration
(Heightened Senses)
- 10% (0.63 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Kick)
- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Foot Stomp)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Gloom)
- 12% (0.75 HP/sec) Regeneration
- 33.7 HP (2.25%) HitPoints
- 3% DamageBuff(All)
(Soul Tentacles)
- 3% Enhancement(Immobilize)
- 1.88% Resistance(Negative)
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.75% Enhancement(RechargeTime)
- 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
(Tough)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Weave)
- 10% (0.63 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Brawl)
- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.
Obviously I'm not intending to outfit myself on 500k.
HK and Biff, I appreciate the input, and Biff, your build gives a good idea what you're going for. It's similar to mine, but you managed to focus on the things I wanted and trimmed out a lot of the stuff that I overdid/messed up on.
Deth, I'm not sure how to work with the build you've posted and some of the stuff is so far out of my concept of how my build should look that I'm afraid to even approach it. Things like taking slots out of Stamina and putting them into Brawl just makes my brain snag and break down.
It looks like you managed to crank up defense, but at a cost of Endurance, and although you have trouble with Darkest Night (... I guess), I've never had trouble with it. Either I'm fighting something where the ~15% debuff is helpful, or I'm fighting stuff that can't hurt me and I don't need it anyway (and if something ran away and I was worried about it aggroing ... well, I'm not afraid to drop the toggle.)
Deth, I'm not sure how to work with the build you've posted and some of the stuff is so far out of my concept of how my build should look that I'm afraid to even approach it. Things like taking slots out of Stamina and putting them into Brawl just makes my brain snag and break down.
It looks like you managed to crank up defense, but at a cost of Endurance, and although you have trouble with Darkest Night (... I guess), I've never had trouble with it. Either I'm fighting something where the ~15% debuff is helpful, or I'm fighting stuff that can't hurt me and I don't need it anyway (and if something ran away and I was worried about it aggroing ... well, I'm not afraid to drop the toggle.) |
I didn't crank up defense at the cost of End. I cranked up defense, and regen, and damage and tohit, and end efficiency. If you compare the two, my build is more efficient than the one you posted. It has higher end recovery, and lower end use.
I didn't say I had trouble with darknest night, I said I don't like it as much. Plus, overall, you will get more out of the immobilize slotted as I had it than out of darkest night. Especially considering it isn't costing you any end.
For someone that has never put together an IO build, I can see the one I posted as being intimidating, I had to change my mindset on slotting when I first started building them as well.
Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.
I looked over your build and I was convinced I had to ignore it because it got rid of Darkest Night. It's not really integral to the character's theme, though.
I see you unslotted some of my defenses more than seemed 'right', but looking at it, it looks like you're right that overall the defenses are much higher this way - and with more HP and more regen, this might be the way I want to go.
Numina, Regenerative Tissue, Miracle, and four Luck of the Gamblers is going to take a long time to fill out, though.
For some reason, Mids is saying my build has 320% recharge. Hrm.
Okay, I think I'll give what you've suggested here a shot. I don't think I'm seeing any places where it suffers.
I looked over your build and I was convinced I had to ignore it because it got rid of Darkest Night. It's not really integral to the character's theme, though.
I see you unslotted some of my defenses more than seemed 'right', but looking at it, it looks like you're right that overall the defenses are much higher this way - and with more HP and more regen, this might be the way I want to go. Numina, Regenerative Tissue, Miracle, and four Luck of the Gamblers is going to take a long time to fill out, though. For some reason, Mids is saying my build has 320% recharge. Hrm. Okay, I think I'll give what you've suggested here a shot. I don't think I'm seeing any places where it suffers. |
If you intend to go for a heavy recharge build make sure you watch your endurance management. My Foot Stomp can recharge in as little as 4.5 seconds with that proc, and that will burn your blue bar. With that recharge bonus active my KO Blow can come back in 5.5 seconds. That's a lot of endurance consumption if I am running Darkest Night on top of it.
I loves my heavy recharge investment into my SS/WP. My goals were hit points, recharge, regen, and recovery. I can take on quite a bit solo with little worry for my Brute's safety. High defense is nice, but for a Brute you can take it or leave it just like purple sets. It just depends on your goals. Want to tank? Go for defense. Want to make KO Blow recharge in 7 seconds without the Force Feedback proc up? Go for recharge.
I looked over your build and I was convinced I had to ignore it because it got rid of Darkest Night. It's not really integral to the character's theme, though.
I see you unslotted some of my defenses more than seemed 'right', but looking at it, it looks like you're right that overall the defenses are much higher this way - and with more HP and more regen, this might be the way I want to go. Numina, Regenerative Tissue, Miracle, and four Luck of the Gamblers is going to take a long time to fill out, though. For some reason, Mids is saying my build has 320% recharge. Hrm. Okay, I think I'll give what you've suggested here a shot. I don't think I'm seeing any places where it suffers. |
It definitely won't happen overnight, unless you have massive funding. But, once you get there, you will be almost in awe of what you can handle.
Okay, maybe that is just how I felt when I started getting deep into my IO build on my DA tank. I love that toon, and am just amazed at how powerful it is now. That says a lot because I thought it was tough when I was still slotted with SOs. When I first started figuring out it's slotting and build, I felt just like you, and things like slotting brawl were just insane to me. But as I saw the effect in game, I realized I had to change the way I thought in order to see the full potential in my toons.
Anyway. When using mid's building your toons is pretty easy. I will open the view totals window, and slot my powers according to what stats I want to increase, and when I hit my main goal, I start adjusting to get as much as I can out of it in it's other strong suits. Just start simple, one stat. With WP, i have seen a lot of people want to stack max HP, or regen. That is perfectly plausible. I chose defense. Won't go into it here, there is a post in the player guides that explains why def is the most important damage mitigation form there is, and it does it WAY better than I could.
Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.
Want to tank? Go for defense. Want to make KO Blow recharge in 7 seconds without the Force Feedback proc up? Go for recharge.
|
I like to take on enormous groups, and fight the toughest things possible. Lots of defense on top of lots of bonus damage. The build I posted has this. It may not have as much recharge, but it also should never run out of end.
Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.
I would say my end-term goal is eventually being able to punch out Arch-Villains solo, but I'm not sure if that's feasible.
I'm also kind of thinking that if I go with a build with like what Deth has suggested, it's not going to be something I can gradually work toward, I basically need to save up cash monies until I can do it all at once or be left with slotting that isn't friendly at all towards an SO build.
Endurance, even with fast recharge, shouldn't be a problem with 2 +end procs slotted. More so if you get the accolades to boost your end to 110. Heck, if you're lucky/rich enough you could get that one Panacea proc for even MOAR +end proc goodness.
Usually when I fiteklub/straight dual other melee toons I rarely find myself running low on endurance unless I somehow manage to **** up staggering Rage/Hasten/SoW so that they all crash at once.
And if you're really in trouble, theres always blues and/or force of nature.
I would say my end-term goal is eventually being able to punch out Arch-Villains solo, but I'm not sure if that's feasible.
I'm also kind of thinking that if I go with a build with like what Deth has suggested, it's not going to be something I can gradually work toward, I basically need to save up cash monies until I can do it all at once or be left with slotting that isn't friendly at all towards an SO build. |
Well, I will say this, I worked my way up on a similar build on my DA tank, and my WP/EM tank has not identical, but very similar slotting, filled with SOs. That toon is a beast. That said, I can completely understand using a standard SO build til you have the funds/IOs ready. I just hate respecing, so I slot for the IO sets and fill as I go.
Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.
Okay, I am pretty new to the CoH forums in a sense (haven't been here in years.) I noticed the guides are mostly outdated and most of the links don't work.
I'd like some input on my slotting here, because I really don't know what I'm doing.
I think I would like to fit more Regeneration and EVEN MORE RECHARGE into there, but I'm not sure how to go about doing so.
Also, with the crazy (+40%) accuracy from set bonuses, I can probably afford to do something different with Rage (which I've been relying on as a sort of 'second Acc' since I mostly solo on 5 and just wiff without it up.)
I have three sets in here with Luck of the Gambler, and in each case, I'd swap something out to make room for the +Recharge if/when I had the merits/money to buy one. Also, I'd put one in Hover.
In conclusion, I also have to be mindful of costs as I go through this. I've got something like 500,000 infamy to my name at the moment, so I can't overload this with costly stuff.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Savior Girl 2: Level 50 Science Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch -- FrcFbk-Rechg%(A), C'ngImp-Acc/Dmg(13), C'ngImp-Dmg/EndRdx(13), C'ngImp-Dmg/Rchg(31), C'ngImp-Dmg/EndRdx/Rchg(31), C'ngImp-Acc/Dmg/Rchg(34)
Level 1: High Pain Tolerance -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(3), Numna-Heal(3)
Level 2: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(31), C'ngImp-Dmg/Rchg(36), C'ngImp-Dmg/EndRdx/Rchg(37), FrcFbk-Rechg%(37), C'ngImp-Acc/Dmg/Rchg(37)
Level 4: Mind Over Body -- TtmC'tng-ResDam(A), S'fstPrt-ResDam/Def+(5), TtmC'tng-ResDam/EndRdx/Rchg(5), TtmC'tng-ResDam/EndRdx(9)
Level 6: Fast Healing -- Heal-I(A), Numna-Heal/Rchg(7), Numna-Heal(7)
Level 8: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(15), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Dmg/EndRdx/Rchg(43), FrcFbk-Rechg%(43)
Level 10: Indomitable Will -- DefBuff-I(A), LkGmblr-Def/EndRdx/Rchg(11), LkGmblr-Def/EndRdx(11), LkGmblr-Def(27)
Level 12: Swift -- Flight-I(A)
Level 14: Health -- Numna-Regen/Rcvry+(A)
Level 16: Rise to the Challenge -- Numna-Heal/Rchg(A), ToHitDeb-I(17), Numna-Heal/EndRdx/Rchg(17), Numna-Heal/EndRdx(27), Numna-Heal(39)
Level 18: Rage -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(19), AdjTgt-ToHit(19), AdjTgt-ToHit/EndRdx/Rchg(46), AdjTgt-EndRdx/Rchg(46), AdjTgt-ToHit/EndRdx(46)
Level 20: Quick Recovery -- EndMod-I(A), EndMod-I(21), P'Shift-EndMod(21), P'Shift-End%(25)
Level 22: Stamina -- EndMod-I(A), EndMod-I(23), P'Shift-EndMod(23), P'Shift-End%(25)
Level 24: Hover -- Frbd-Stlth(A)
Level 26: Fly -- Flight-I(A), Frbd-Fly(40), Frbd-EndRdx(40)
Level 28: Heightened Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Def/Rchg(40)
Level 30: Kick -- Acc-I(A)
Level 32: Foot Stomp -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Dmg/EndRdx(33), Sciroc-Dmg/EndRdx(33), Sciroc-Acc/Rchg(34), RechRdx-I(34)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: Strength of Will -- ResDam-I(A), ResDam-I(39), ResDam-I(39)
Level 41: Gloom -- Dev'n-Acc/Dmg/Rchg(A), Dev'n-Acc/Dmg(42), Dev'n-Dmg/EndRdx(42), Dev'n-Acc/Dmg/EndRdx/Rchg(42), Dev'n-Dmg/Rchg(43)
Level 44: Darkest Night -- EndRdx-I(A), DarkWD-ToHitdeb/Rchg/EndRdx(45), DarkWD-ToHitDeb(45), DarkWD-ToHitDeb/EndRdx(45)
Level 47: Tough -- ResDam-I(A), TtmC'tng-ResDam/EndRdx(48), TtmC'tng-EndRdx(48), TtmC'tng-ResDam(48)
Level 49: Weave -- DefBuff-I(A), LkGmblr-Def/EndRdx(50), LkGmblr-Def(50), LkGmblr-Def/EndRdx/Rchg(50)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Heal-I(A)
Level 1: Fury
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Set Bonus Totals: