First Time Tank advice
When you export your Mid's data use the UNB Forum Code in the box on the right.
Here's your build:
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Le French Tickleur: Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Hero Profile:
Level 1: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(7), LkGmblr-Def/Rchg(15), LkGmblr-EndRdx/Rchg(37), LkGmblr-Def/EndRdx/Rchg(50)
Level 1: Jab -- Acc-I(A), Dsrnt-I(11)
Level 2: Punch -- Mako-Dam%(A), Mako-Acc/Dmg(3), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(13), Mako-Acc/EndRdx/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(29)
Level 4: True Grit -- Heal-I(A), ResDam-I(5), ResDam-I(9)
Level 6: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(7), DefBuff-I(34)
Level 8: Against All Odds -- EndRdx-I(A), Taunt-I(9), Taunt-I(13)
Level 10: Taunt -- Zinger-Taunt/Rchg(A), Zinger-Dam%(11), Zinger-Taunt(34)
Level 12: Swift -- Run-I(A)
Level 14: Health -- Heal-I(A), Heal-I(15), Heal-I(17)
Level 16: Haymaker -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Dmg/Rchg(17), C'ngImp-Dmg/EndRdx(21), C'ngImp-Acc/Dmg(29), C'ngImp-Dmg/EndRdx/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(43)
Level 18: Super Jump -- ULeap-Stlth(A), Jump-I(19), Jump-I(27)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(23)
Level 22: Knockout Blow -- Hectmb-Acc/Rchg(A), Hectmb-Acc/Dmg/Rchg(23), Hectmb-Dmg/Rchg(25), Hectmb-Dmg(34), Hectmb-Dmg/EndRdx(36), Hectmb-Dam%(37)
Level 24: Phalanx Fighting -- DefBuff-I(A), DefBuff-I(25), LkGmblr-Def/Rchg(40), LkGmblr-Def(46)
Level 26: Deflection -- Empty(A), Empty(27), Empty(31)
Level 28: Rage -- GSFC-ToHit/EndRdx(A), GSFC-ToHit/Rchg(31), GSFC-ToHit(33)
Level 30: Shield Charge -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(31), Armgdn-Acc/Rchg(36), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Dmg/Rchg(50), Armgdn-Dmg(50)
Level 32: One with the Shield -- Aegis-Psi/Status(A), Aegis-ResDam(33), Aegis-ResDam/EndRdx(36), Aegis-ResDam/Rchg(40), Aegis-EndRdx/Rchg(42), Aegis-ResDam/EndRdx/Rchg(43)
Level 35: Boxing -- Acc-I(A), Dsrnt-I(37)
Level 38: Hurl -- Apoc-Acc/Rchg(A), Apoc-Acc/Dmg/Rchg(39), Apoc-Dmg/Rchg(39), Apoc-Dmg(40), Apoc-Dmg/EndRdx(43), Apoc-Dam%(45)
Level 41: Tough -- ResDam-I(A), ResDam-I(42), ResDam-I(42)
Level 44: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(46), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-%Dam(48)
Level 47: Weave -- DefBuff-I(A), DefBuff-I(48), DefBuff-I(48)
Level 49: Active Defense -- RechRdx-I(A)
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Level 1: Brawl -- Dmg-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
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Set Bonus Totals:
* 10% DamageBuff(Smashing)
* 10% DamageBuff(Lethal)
* 10% DamageBuff(Fire)
* 10% DamageBuff(Cold)
* 10% DamageBuff(Energy)
* 10% DamageBuff(Negative)
* 10% DamageBuff(Toxic)
* 10% DamageBuff(Psionic)
* 1.88% Defense(Smashing)
* 1.88% Defense(Lethal)
* 4.69% Defense(Fire)
* 4.69% Defense(Cold)
* 1.88% Defense(Energy)
* 1.88% Defense(Negative)
* 5% Defense(Psionic)
* 3.75% Defense(Melee)
* 3.75% Defense(Ranged)
* 4.69% Defense(AoE)
* 55% Enhancement(Accuracy)
* 47.5% Enhancement(RechargeTime)
* 5% FlySpeed
* 161.6 HP (8.63%) HitPoints
* 5% JumpHeight
* 5% JumpSpeed
* MezResist(Held) 6.05%
* MezResist(Immobilize) 5.5%
* MezResist(Stun) 2.2%
* MezResist(Terrorized) 2.75%
* 8% (0.13 End/sec) Recovery
* 56% (4.38 HP/sec) Regeneration
* 5.04% Resistance(Fire)
* 5.04% Resistance(Cold)
* 13.1% Resistance(Toxic)
* 8.63% Resistance(Psionic)
* 10% RunSpeed
* 2.5% XPDebtProtection
------------
Set Bonuses:
Luck of the Gambler
(Battle Agility)
* 10% (0.78 HP/sec) Regeneration
* 21.1 HP (1.13%) HitPoints
* 9% Enhancement(Accuracy)
* MezResist(Held) 2.75%
* 3.13% Resistance(Psionic)
* 7.5% Enhancement(RechargeTime)
Mako's Bite
(Punch)
* MezResist(Immobilize) 3.3%
* 28.1 HP (1.5%) HitPoints
* 3% DamageBuff(All)
* MezResist(Held) 3.3%
* 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Luck of the Gambler
(Combat Jumping)
* 10% (0.78 HP/sec) Regeneration
Perfect Zinger
(Taunt)
* MezResist(Terrorized) 2.75%
* 10% (0.78 HP/sec) Regeneration
Crushing Impact
(Haymaker)
* MezResist(Immobilize) 2.2%
* 21.1 HP (1.13%) HitPoints
* 7% Enhancement(Accuracy)
* 5% Enhancement(RechargeTime)
* 2.5% Resistance(Psionic)
Hecatomb
(Knockout Blow)
* 4% (0.07 End/sec) Recovery
* 2.52% Resistance(Fire,Cold)
* 15% Enhancement(Accuracy)
* 10% Enhancement(RechargeTime)
* 5% Resistance(Toxic)
Luck of the Gambler
(Phalanx Fighting)
* 10% (0.78 HP/sec) Regeneration
Gaussian's Synchronized Fire-Control
(Rage)
* 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
* 35.1 HP (1.88%) HitPoints
Armageddon
(Shield Charge)
* 4% (0.07 End/sec) Recovery
* 2.52% Resistance(Fire,Cold)
* 15% Enhancement(Accuracy)
* 10% Enhancement(RechargeTime)
* 5% Resistance(Toxic)
Aegis
(One with the Shield)
* 5% RunSpeed
* 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
* 2.5% XPDebtProtection
* 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
* 3.13% Resistance(Toxic)
* 3% Resistance(Psionic)
Apocalypse
(Hurl)
* 16% (1.25 HP/sec) Regeneration
* 56.2 HP (3%) HitPoints
* 4% DamageBuff(All)
* 10% Enhancement(RechargeTime)
* 5% Defense(Psionic)
Obliteration
(Foot Stomp)
* MezResist(Stun) 2.2%
* 3% DamageBuff(All)
* 9% Enhancement(Accuracy)
* 5% Enhancement(RechargeTime)
* 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
You took Active Defense way too late ... that's your mez protection. You want that before you hit 20 (most take it before their travel power).
You took Deflection way too late ... that's half your defense.
I'd take Hurdle if you're going to take Combat Jumping. Hurdle + CJ is a ton faster (and more maneauverable) then Swift + Sprint + CJ. Just an FYI.
Your Battle Agility is over slotted (you really only need 3 or 4 LotG in it (4 for set bonus)).
Your One With the Shield is wayyyyy over slotted (most Shield Tankers consider this a skippable power). If you're going to use it as a set mule, find a better set
You took Taunt way too early (if you need a power to delay to get Active Defense and Deflection in there earlier).
Rage is slotted badly ... you want enough recharge to double stack it. Might as well go for Gaussians and get your juicy bonus that way.
This build will get endurance starved once you start trying to chain Footstomps. I'd highly recommend ponying up the cash for the Miracle and Numina uniques.
Throw an extra slot into Stamina and put 4 Performance Shifters (including chance for Endurance).
Take the extra slot out of Boxing (2 slots?!).
Phalanx Fighting only realistically needs one slot ... LotG: +7.5 Recharge.
Against All Odds only needs one slot (endRedux) ... especially if you're taking Taunt.
Tough and Weave need sets and/or endRedux in them.
If you're going to slot Taunt, at least put in enough slot to take advantage of Perfect Zinger's or Mocking Beratement's recharge bonuses.
Super Jump only needs one slot.
CJ only needs one slot.
Lose the extra slot in Jab (what's with all the 2 slotting of worthless attacks?)
Haymaker only needs 5/6 Crushing Impact for the bonuses. Use the last slot to bring up the lower attributes (I would concentrate on end and recharge).
Active Defense needs to be 3 slotted for recharge, especially since you're not taking Grant Cover. Preferably with Hamio Membrane Exposures.
True Grit needs to be 6 slotted for Health and damage resist.
Swap the Mako's Bites in Punch for Touch of Death. Your Melee Resist isn't soft capped (as a matter of fact I'm showing you at 35% which doesn't seem right either).
Your Deflection needs to be slotted (pref with LotG).
Those are the more obvious things I see. Come back with another build and we'll fine tune it.
As Kruunch said your build is rather unusual; his advice for changes is sound. One thing I'd suggest is to slot 4 Gift of the Ancients into your defenses; that gives you 2% recovery and 1.8% more end for each set... in my experience with my BS/Shield scrapper endurance seems to be the biggest problem after you've soft capped your defenses; and running 8 toggles on my Shield scrapper I still have nearly the endurance efficiency of my regen scrappers with both quick recovery and stamina.
As a suggestion I'd get Deflection at 1, True Grit at 2, Active Defense at 6, Against All Odds at 8 then as your build opens up a bit pick up Battle Agility by no later than 22. Don't forget Shield Charge at 26.
I've been frankly amazed at just how good Shield is once you soft cap it; when I rolled my shield scrapper I wasn't expecting tanker level performance out of it... but that's exactly what I ended up with. I've just started a Shield tank myself; Shield/Fire in my case and if the build runs true to my scrapper's experience it should be really good.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
As Kruunch said your build is rather unusual; his advice for changes is sound. One thing I'd suggest is to slot 4 Gift of the Ancients into your defenses; that gives you 2% recovery and 1.8% more end for each set... in my experience with my BS/Shield scrapper endurance seems to be the biggest problem after you've soft capped your defenses; and running 8 toggles on my Shield scrapper I still have nearly the endurance efficiency of my regen scrappers with both quick recovery and stamina.
As a suggestion I'd get Deflection at 1, True Grit at 2, Active Defense at 6, Against All Odds at 8 then as your build opens up a bit pick up Battle Agility by no later than 22. Don't forget Shield Charge at 26. I've been frankly amazed at just how good Shield is once you soft cap it; when I rolled my shield scrapper I wasn't expecting tanker level performance out of it... but that's exactly what I ended up with. I've just started a Shield tank myself; Shield/Fire in my case and if the build runs true to my scrapper's experience it should be really good. |
Hi recharge also helps if you want to go Grant Cover-less which he is trying to do, in getting Active Defense stacked.
Thanks for the advice folks!
I knew this build wasn't too hot--I can build blasters and scrappers like no one, but this tank thing is all new to me. I figured an early Taunt was a Good Thing...I'd spotted some of the other issues you kind folks have raised as well and figured if I was silly enough to make those goofs I should wait on you lads and ladies before I rebuild.
And now I know how to get Mids showing right on this new forum!
I've not a lot of cash to burn on this toon, but have a combined total of close to 2 billion on other toons on the same server, so purps are def something I'm looking into when this toon makes 50.
Thanks all...I'll post the updated build in the next day or two.
I'd also suggest swapping the Armageddon / Obliteration in Shield Charge / Foot Stomp. This will help your end consumption since Shield Charge costs less end and is used less frequently than Foot Stomp and Armageddon has more end reduc in it. As an added bonus, it would mean more chances for the better proc to fire.
BTW; I'm rebuilding at the moment, and will post when done.
K, here's the revamped build. I can see a couple issues...don't take the levels slots were applied as gospel since I ended up rearranging a little bit. It's an improvement, but not perfect. Maybe we can make a silk purse this time?
Also, I haven't finished slotting a few of them yet...
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Le French Tickleur: Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Hero Profile:
Level 1: Deflection
* (A) Luck of the Gambler - Recharge Speed: Level 50
* (3) Luck of the Gambler - Defense: Level 50
* (3) Luck of the Gambler - Defense/Endurance: Level 50
* (11) Luck of the Gambler - Defense/Recharge: Level 50
* (13) Luck of the Gambler - Endurance/Recharge: Level 50
* (23) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
Level 1: Jab
* (A) Accuracy IO: Level 50
Level 2: True Grit
* (A) Resist Damage IO: Level 50
* (5) Resist Damage IO: Level 50
* (7) Resist Damage IO: Level 50
* (15) Healing IO: Level 50
* (19) Healing IO: Level 50
* (23) Numina's Convalescence - +Regeneration/+Recovery: Level 50
Level 4: Haymaker
* (A) Crushing Impact - Accuracy/Damage: Level 50
* (5) Crushing Impact - Damage/Endurance: Level 50
* (9) Crushing Impact - Damage/Recharge: Level 50
* (17) Crushing Impact - Accuracy/Damage/Endurance: Level 50
* (25) Crushing Impact - Damage/Endurance/Recharge: Level 50
* (33) Endurance Reduction IO: Level 50
Level 6: Active Defense
* (A) HamiO:Membrane Exposure
* (7) HamiO:Membrane Exposure
* (9) HamiO:Membrane Exposure
* (11) Endurance Reduction IO: Level 50
* (13) Endurance Reduction IO: Level 50
Level 8: Punch
* (A) Touch of Death - Chance of Damage(Negative): Level 40
* (43) Touch of Death - Damage/Endurance/Recharge: Level 40
* (43) Touch of Death - Accuracy/Damage: Level 40
* (43) Touch of Death - Damage/Endurance: Level 40
* (45) Touch of Death - Damage/Recharge: Level 40
* (46) Touch of Death - Accuracy/Damage/Endurance: Level 40
Level 10: Hurdle
* (A) Jumping IO: Level 50
Level 12: Combat Jumping
* (A) Defense Buff IO: Level 50
Level 14: Health
* (A) Healing IO: Level 50
* (15) Healing IO: Level 50
* (17) Healing IO: Level 50
* (34) Miracle - +Recovery: Level 40
Level 16: Battle Agility
* (A) Luck of the Gambler - Defense: Level 50
* (19) Luck of the Gambler - Defense/Recharge: Level 50
* (25) Luck of the Gambler - Defense/Endurance: Level 50
* (33) Luck of the Gambler - Endurance/Recharge: Level 50
Level 18: Super Jump
* (A) Jumping IO: Level 50
Level 20: Stamina
* (A) Performance Shifter - EndMod/Recharge: Level 50
* (21) Performance Shifter - EndMod/Accuracy: Level 50
* (21) Performance Shifter - EndMod: Level 50
* (31) Performance Shifter - Chance for +End: Level 50
Level 22: Boxing
* (A) Disorient Duration IO: Level 50
Level 24: Taunt
* (A) Perfect Zinger - Chance for Psi Damage: Level 50
* (40) Perfect Zinger - Taunt: Level 50
* (42) Perfect Zinger - Accuracy/Recharge: Level 50
Level 26: Shield Charge
* (A) Armageddon - Accuracy/Recharge: Level 50
* (27) Armageddon - Accuracy/Damage/Recharge: Level 50
* (27) Armageddon - Damage/Recharge: Level 50
* (34) Armageddon - Damage: Level 50
* (37) Armageddon - Damage/Endurance: Level 50
* (39) Armageddon - Chance for Fire Damage: Level 50
Level 28: Knockout Blow
* (A) Hecatomb - Chance of Damage(Negative): Level 50
* (29) Hecatomb - Damage/Endurance: Level 50
* (29) Hecatomb - Damage: Level 50
* (31) Hecatomb - Damage/Recharge: Level 50
* (33) Hecatomb - Accuracy/Recharge: Level 50
* (37) Recharge Reduction IO: Level 50
Level 30: Tough
* (A) Aegis - Resistance/Endurance: Level 50
* (31) Aegis - Resistance/Recharge: Level 50
* (34) Aegis - Endurance/Recharge: Level 50
* (36) Aegis - Resistance: Level 50
* (50) Aegis - Psionic/Status Resistance: Level 50
Level 32: Phalanx Fighting
* (A) Luck of the Gambler - Recharge Speed: Level 50
Level 35: Rage
* (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
* (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
* (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
* (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
* (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
* (40) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 38: Hurl
* (A) Apocalypse - Accuracy/Recharge: Level 50
* (39) Apocalypse - Accuracy/Damage/Recharge: Level 50
* (40) Apocalypse - Damage/Recharge: Level 50
* (45) Apocalypse - Damage: Level 50
* (50) Apocalypse - Damage/Endurance: Level 50
* (50) Apocalypse - Chance of Damage(Negative): Level 50
Level 41: Foot Stomp
* (A) Empty
* (42) Empty
* (42) Empty
* (45) Empty
* (46) Empty
* (46) Empty
Level 44: One with the Shield
* (A) Empty
Level 47: Weave
* (A) Gift of the Ancients - Run Speed +7.5%: Level 40
* (48) Gift of the Ancients - Defense/Recharge: Level 40
* (48) Gift of the Ancients - Defense/Endurance: Level 40
* (48) Gift of the Ancients - Defense: Level 40
Level 49: Against All Odds
* (A) Empty
------------
Level 1: Brawl
* (A) Empty
Level 1: Sprint
* (A) Empty
Level 2: Rest
* (A) Empty
Level 1: Gauntlet
As a tanker myself I can tell you that 2 in CJ is very nice when you slot Blessing of the Zephyers #1 and #3 ( KB mag -4 protection ) I feel even 3 wouldn't be a waste with the yummy defensive bonuses along with the most excellent movement boost as well. Just another way of looking at it. Personally I have it 2 slotted.
As a tanker myself I can tell you that 2 in CJ is very nice when you slot Blessing of the Zephyers #1 and #3 ( KB mag -4 protection ) I feel even 3 wouldn't be a waste with the yummy defensive bonuses along with the most excellent movement boost as well. Just another way of looking at it. Personally I have it 2 slotted.
|
K, here's the revamped build. I can see a couple issues...don't take the levels slots were applied as gospel since I ended up rearranging a little bit. It's an improvement, but not perfect. Maybe we can make a silk purse this time?
Also, I haven't finished slotting a few of them yet... Hero Plan by Mids' Hero Designer 1.401 http://www.cohplanner.com/ Click this DataLink to open the build! Le French Tickleur: Level 50 Natural Tanker Primary Power Set: Shield Defense Secondary Power Set: Super Strength Power Pool: Fitness Power Pool: Leaping Power Pool: Fighting Hero Profile: Level 1: Deflection * (A) Luck of the Gambler - Recharge Speed: Level 50 * (3) Luck of the Gambler - Defense: Level 50 * (3) Luck of the Gambler - Defense/Endurance: Level 50 * (11) Luck of the Gambler - Defense/Recharge: Level 50 * (13) Luck of the Gambler - Endurance/Recharge: Level 50 * (23) Luck of the Gambler - Defense/Endurance/Recharge: Level 50 |
Level 1: Jab * (A) Accuracy IO: Level 50 Level 2: True Grit * (A) Resist Damage IO: Level 50 * (5) Resist Damage IO: Level 50 * (7) Resist Damage IO: Level 50 * (15) Healing IO: Level 50 * (19) Healing IO: Level 50 * (23) Numina's Convalescence - +Regeneration/+Recovery: Level 50 Level 4: Haymaker * (A) Crushing Impact - Accuracy/Damage: Level 50 * (5) Crushing Impact - Damage/Endurance: Level 50 * (9) Crushing Impact - Damage/Recharge: Level 50 * (17) Crushing Impact - Accuracy/Damage/Endurance: Level 50 * (25) Crushing Impact - Damage/Endurance/Recharge: Level 50 * (33) Endurance Reduction IO: Level 50 Level 6: Active Defense * (A) HamiO:Membrane Exposure * (7) HamiO:Membrane Exposure * (9) HamiO:Membrane Exposure * (11) Endurance Reduction IO: Level 50 * (13) Endurance Reduction IO: Level 50 |
Level 8: Punch * (A) Touch of Death - Chance of Damage(Negative): Level 40 * (43) Touch of Death - Damage/Endurance/Recharge: Level 40 * (43) Touch of Death - Accuracy/Damage: Level 40 * (43) Touch of Death - Damage/Endurance: Level 40 * (45) Touch of Death - Damage/Recharge: Level 40 * (46) Touch of Death - Accuracy/Damage/Endurance: Level 40 Level 10: Hurdle * (A) Jumping IO: Level 50 Level 12: Combat Jumping * (A) Defense Buff IO: Level 50 Level 14: Health * (A) Healing IO: Level 50 * (15) Healing IO: Level 50 * (17) Healing IO: Level 50 * (34) Miracle - +Recovery: Level 40 |
Level 16: Battle Agility * (A) Luck of the Gambler - Defense: Level 50 * (19) Luck of the Gambler - Defense/Recharge: Level 50 * (25) Luck of the Gambler - Defense/Endurance: Level 50 * (33) Luck of the Gambler - Endurance/Recharge: Level 50 Level 18: Super Jump * (A) Jumping IO: Level 50 Level 20: Stamina * (A) Performance Shifter - EndMod/Recharge: Level 50 * (21) Performance Shifter - EndMod/Accuracy: Level 50 * (21) Performance Shifter - EndMod: Level 50 * (31) Performance Shifter - Chance for +End: Level 50 Level 22: Boxing * (A) Disorient Duration IO: Level 50 Level 24: Taunt * (A) Perfect Zinger - Chance for Psi Damage: Level 50 * (40) Perfect Zinger - Taunt: Level 50 * (42) Perfect Zinger - Accuracy/Recharge: Level 50 |
Level 26: Shield Charge * (A) Armageddon - Accuracy/Recharge: Level 50 * (27) Armageddon - Accuracy/Damage/Recharge: Level 50 * (27) Armageddon - Damage/Recharge: Level 50 * (34) Armageddon - Damage: Level 50 * (37) Armageddon - Damage/Endurance: Level 50 * (39) Armageddon - Chance for Fire Damage: Level 50 Level 28: Knockout Blow * (A) Hecatomb - Chance of Damage(Negative): Level 50 * (29) Hecatomb - Damage/Endurance: Level 50 * (29) Hecatomb - Damage: Level 50 * (31) Hecatomb - Damage/Recharge: Level 50 * (33) Hecatomb - Accuracy/Recharge: Level 50 * (37) Recharge Reduction IO: Level 50 Level 30: Tough * (A) Aegis - Resistance/Endurance: Level 50 * (31) Aegis - Resistance/Recharge: Level 50 * (34) Aegis - Endurance/Recharge: Level 50 * (36) Aegis - Resistance: Level 50 * (50) Aegis - Psionic/Status Resistance: Level 50 Level 32: Phalanx Fighting * (A) Luck of the Gambler - Recharge Speed: Level 50 Level 35: Rage * (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50 * (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50 * (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50 * (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50 * (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50 * (40) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50 Level 38: Hurl * (A) Apocalypse - Accuracy/Recharge: Level 50 * (39) Apocalypse - Accuracy/Damage/Recharge: Level 50 * (40) Apocalypse - Damage/Recharge: Level 50 * (45) Apocalypse - Damage: Level 50 * (50) Apocalypse - Damage/Endurance: Level 50 * (50) Apocalypse - Chance of Damage(Negative): Level 50 |
Oh, this is level 38; get Foot Stomp here! I'd also suggest Rage come earlier as well.
Level 41: Foot Stomp * (A) Empty * (42) Empty * (42) Empty * (45) Empty * (46) Empty * (46) Empty Level 44: One with the Shield * (A) Empty Level 47: Weave * (A) Gift of the Ancients - Run Speed +7.5%: Level 40 * (48) Gift of the Ancients - Defense/Recharge: Level 40 * (48) Gift of the Ancients - Defense/Endurance: Level 40 * (48) Gift of the Ancients - Defense: Level 40 Level 49: Against All Odds * (A) Empty |
Overall it's a bit better than before but the power order is off, in some cases such as AAO it's horribly off. Modifications I'd suggest would be dumping Punch, slotting Jab & Boxing, dump Hurl and pick up one of the APP's; my favorites are either Energy or Pyre. And, of course, moving AAO up to the teens at the latest.
I'd also suggest getting the Steadfast Def/Res unique IO for an additional 3% def; True Grit is a good place for it. Based on your earlier build I assume price isn't even remotely a consideration. With the Steadfast and CJ you're 0.7% short of the def soft cap without Weave, so it can be skipped also. (this assumes 2 slotting BotZ into CJ/SJ) Dropping Punch/Hurl/Weave opens up room for Char/Fire Blast/Fire Ball from the Pyre APP.
Here's kind of what I'm talking about; it still could use some modification but this is your build with the critical changes; this is assuming a HUGE bankroll however:
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Le French Tickleur: Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), LkGmblr-Def/Rchg(11), ResDam-I(13), ResDam-I(23)
Level 1: Jab -- T'Death-Acc/Dmg/EndRdx(A), T'Death-Acc/Dmg(7), T'Death-Dmg/Rchg(11), T'Death-Dmg/EndRdx(43), T'Death-Dam%(43), T'Death-Dmg/EndRdx/Rchg(45)
Level 2: True Grit -- S'fstPrt-ResDam/Def+(A), ResDam-I(5), Heal-I(15), Numna-Heal(19), Numna-Regen/Rcvry+(23), Numna-Heal/EndRdx(36)
Level 4: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(17), C'ngImp-Dmg/EndRdx/Rchg(25)
Level 6: Active Defense -- HO:Membr(A), HO:Membr(7), HO:Membr(9)
Level 8: Against All Odds -- EndRdx-I(A)
Level 10: Hurdle -- Jump-I(A)
Level 12: Combat Jumping -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(13)
Level 14: Health -- Heal-I(A), Mrcl-Rcvry+(15), Mrcl-Heal(17)
Level 16: Battle Agility -- LkGmblr-Def(A), LkGmblr-Def/Rchg(19), LkGmblr-Def/EndRdx(25), LkGmblr-EndRdx/Rchg(33)
Level 18: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(43)
Level 20: Stamina -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(21), P'Shift-End%(31)
Level 22: Boxing -- Dsrnt-I(A)
Level 24: Taunt -- Mocking-Taunt/Rchg/Rng(A), Mocking-Acc/Rchg(34), Mocking-Taunt/Rchg(40), Mocking-Taunt(42), Mocking-Rchg(42), Mocking-Taunt/Rng(42)
Level 26: Shield Charge -- Armgdn-Acc/Rchg(A), Armgdn-Acc/Dmg/Rchg(27), Armgdn-Dmg/Rchg(27), Armgdn-Dmg(34), Armgdn-Dmg/EndRdx(37), Armgdn-Dam%(39)
Level 28: Knockout Blow -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(29), Hectmb-Dmg(29), Hectmb-Dmg/Rchg(31), Hectmb-Acc/Rchg(33), RechRdx-I(37)
Level 30: Tough -- ImpArm-ResDam/EndRdx/Rchg(A), ImpArm-ResDam/EndRdx(31), ImpArm-ResDam(33), ImpArm-ResDam/Rchg(34)
Level 32: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 35: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-Rchg/EndRdx(36), GSFC-ToHit/Rchg/EndRdx(37), GSFC-ToHit/EndRdx(39), GSFC-Build%(40)
Level 38: Foot Stomp -- Sciroc-Acc/Rchg(A), Sciroc-Dmg/Rchg(39), Sciroc-Dmg/EndRdx(40), Sciroc-Acc/Dmg(46), Sciroc-Acc/Dmg/EndRdx(50), RechRdx-I(50)
Level 41: Char -- HO:Endo(A)
Level 44: Fire Blast -- Apoc-Acc/Rchg(A), Apoc-Acc/Dmg/Rchg(45), Apoc-Dmg/Rchg(45), Apoc-Dmg(46), Apoc-Dmg/EndRdx(46)
Level 47: Fire Ball -- Ragnrk-Acc/Rchg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Dmg(48), Ragnrk-Dmg/EndRdx(50)
Level 49: One with the Shield -- ResDam-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
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Set Bonus Totals:
* 9% DamageBuff(Smashing)
* 9% DamageBuff(Lethal)
* 9% DamageBuff(Fire)
* 9% DamageBuff(Cold)
* 9% DamageBuff(Energy)
* 9% DamageBuff(Negative)
* 9% DamageBuff(Toxic)
* 9% DamageBuff(Psionic)
* 8.63% Defense(Smashing)
* 8.63% Defense(Lethal)
* 8.94% Defense(Fire)
* 8.94% Defense(Cold)
* 7.38% Defense(Energy)
* 7.38% Defense(Negative)
* 4.88% Defense(Psionic)
* 10.5% Defense(Melee)
* 11.8% Defense(Ranged)
* 10.2% Defense(AoE)
* 4.05% Max End
* 79% Enhancement(Accuracy)
* 67.5% Enhancement(RechargeTime)
* 10% FlySpeed
* 253 HP (13.5%) HitPoints
* 10% JumpHeight
* 10% JumpSpeed
* MezResist(Held) 5.5%
* MezResist(Immobilize) 4.95%
* 22% (0.37 End/sec) Recovery
* 58% (4.54 HP/sec) Regeneration
* 7.56% Resistance(Fire)
* 7.56% Resistance(Cold)
* 3.13% Resistance(Negative)
* 5% Resistance(Toxic)
* 10% RunSpeed
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
Allright, I've gone from Awesome's tweaked build. Swapped [Rage] with [Tough] gaining the first at 30 and delaying the 2nd until 35.
Gonna respec and take 'er for a spin.
HI all
I'm an experienced player getting into Tanking for ther first time and would like build advice. I'm sure this could be improved by you Tank masters!
Sadly, the forum won't take a full Mids post from me for some reason, so here's a data chunk.
Thanks!
| Copy & Paste this data into Mids' Hero Designer to view the build |
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