DM/Rgn


Boomie

 

Posted

My first fifty and oldest character is a DM/Rgn, I made her originally when my first scrapper failed the 1st respec about 30 times (way back when respecs were hard).

Since then I have gone onto other things and generally enjoy my DM/WP or Claws/WP more... and controllers more than either. However I have a freespec burning a hole in my pocket and want to streamline my DM/Rgn a bit.

And while I feel confident in building a good SO build I haven't got that same confidence when using IOs as I seldom can afford the good IOs on a single character (I have many, many alts).

So some advice needed.

I'm mainly trying to maximise my DEF, RES & Recharge but not too hard. I don't have oodles of inf as I can spend it on other more important stuff... like costumes. I also have no interest in PvP. The character will be mainly used for running TFs and helping friends with stuff.

With that in mind:

1)Shadow Maul or Siphon Life? I can't fit both due to not having enough slots to slot both. I don't expect I'd need the health very often, but Siphon Life seems to do some decent damage with the bonus of topping up my health. Shadow Maul also seems to have a long animation which always annoys me when it misses. I know Siphon Life is better than it used to be (had it way back in i4/i5 after the nerfs to IH).

2)Slotting IH & Dull Pain - Formerly I always slotted both with three recharge reductions and three heals. I briefly tried franken-slotting them (and reconstruction) with a heal/recharge from each Heal Set, but couldn't afford all three Numina's. This time round I was planning 2x Recharge, 2x Heal and 1x Heal/Recharge (probably Doctored Wounds) I get 122.4 recharge on DP and 220 on IH. What would be the ideal five slot method?

3)Roughly speaking the below is my plan, any glaring errors?
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Flight
Power Pool: Fitness
Power Pool: Concealment
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Shadow Punch

  • (A) Crushing Impact - Accuracy/Damage
  • (29) Crushing Impact - Damage/Endurance
  • (31) Crushing Impact - Damage/Recharge
  • (31) Crushing Impact - Accuracy/Damage/Recharge
  • (31) Crushing Impact - Accuracy/Damage/Endurance
Level 1: Fast Healing
  • (A) Healing IO
Level 2: Smite
  • (A) Crushing Impact - Accuracy/Damage
  • (3) Crushing Impact - Damage/Endurance
  • (3) Crushing Impact - Damage/Recharge
  • (27) Crushing Impact - Accuracy/Damage/Recharge
  • (29) Crushing Impact - Accuracy/Damage/Endurance
  • (42) Kinetic Combat - Knockdown Bonus
Level 4: Reconstruction
  • (A) Doctored Wounds - Heal/Endurance
  • (5) Doctored Wounds - Endurance/Recharge
  • (5) Doctored Wounds - Heal/Recharge
  • (25) Doctored Wounds - Heal/Endurance/Recharge
  • (27) Doctored Wounds - Heal
Level 6: Touch of Fear
  • (A) Siphon Insight - ToHit Debuff
  • (7) Siphon Insight - Accuracy/ToHit Debuff
  • (7) Siphon Insight - Accuracy/Recharge
  • (23) Siphon Insight - ToHit Debuff/Endurance/Recharge
  • (25) Siphon Insight - Accuracy/Endurance/Recharge
  • (42) Siphon Insight - Chance for +ToHit
Level 8: Quick Recovery
  • (A) Performance Shifter - EndMod
  • (9) Performance Shifter - EndMod/Recharge
  • (9) Performance Shifter - EndMod/Accuracy
  • (11) Performance Shifter - Chance for +End
Level 10: Hasten
  • (A) Recharge Reduction IO
  • (11) Recharge Reduction IO
  • (19) Recharge Reduction IO
Level 12: Air Superiority
  • (A) Crushing Impact - Accuracy/Damage
  • (13) Crushing Impact - Damage/Endurance
  • (13) Crushing Impact - Damage/Recharge
  • (17) Crushing Impact - Accuracy/Damage/Recharge
  • (19) Crushing Impact - Accuracy/Damage/Endurance
  • (45) Pounding Slugfest - Disorient Bonus
Level 14: Fly
  • (A) Freebird - Endurance
  • (15) Freebird - FlySpeed
  • (15) Freebird - +Stealth
  • (17) Flight Speed IO
Level 16: Integration
  • (A) Doctored Wounds - Heal/Endurance
  • (34) Doctored Wounds - Heal
  • (36) Doctored Wounds - Heal/Recharge
Level 18: Dark Consumption
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (33) Scirocco's Dervish - Damage/Endurance
  • (33) Scirocco's Dervish - Damage/Recharge
  • (34) Scirocco's Dervish - Accuracy/Recharge
  • (34) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (45) Scirocco's Dervish - Chance of Damage(Lethal)
Level 20: Dull Pain
  • (A) Recharge Reduction IO
  • (21) Recharge Reduction IO
  • (21) Doctored Wounds - Heal/Recharge
  • (33) Healing IO
  • (45) Healing IO
Level 22: Siphon Life
  • (A) Mako's Bite - Accuracy/Damage
  • (23) Mako's Bite - Damage/Endurance
  • (48) Mako's Bite - Damage/Recharge
  • (48) Mako's Bite - Accuracy/Endurance/Recharge
  • (48) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (50) Mako's Bite - Chance of Damage(Lethal)
Level 24: Swift
  • (A) Flight Speed IO
Level 26: Soul Drain
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (43) Scirocco's Dervish - Damage/Endurance
  • (46) Scirocco's Dervish - Damage/Recharge
  • (46) Scirocco's Dervish - Accuracy/Recharge
  • (46) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 28: Instant Healing
  • (A) Recharge Reduction IO
  • (40) Recharge Reduction IO
  • (40) Doctored Wounds - Heal/Recharge
  • (43) Healing IO
  • (43) Healing IO
Level 30: Health
  • (A) Healing IO
Level 32: Midnight Grasp
  • (A) Mako's Bite - Accuracy/Damage
  • (37) Mako's Bite - Damage/Endurance
  • (37) Mako's Bite - Damage/Recharge
  • (39) Mako's Bite - Accuracy/Endurance/Recharge
  • (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (50) Gravitational Anchor - Chance for Hold
Level 35: Stamina
  • (A) Performance Shifter - EndMod
  • (36) Performance Shifter - EndMod/Recharge
  • (36) Performance Shifter - EndMod/Accuracy
  • (37) Performance Shifter - Chance for +End
Level 38: Moment of Glory
  • (A) Luck of the Gambler - Recharge Speed
  • (39) Impervium Armor - Psionic Resistance
  • (39) Steadfast Protection - Resistance/+Def 3%
Level 41: Conserve Power
  • (A) Recharge Reduction IO
  • (42) Recharge Reduction IO
Level 44: Revive
  • (A) Recharge Reduction IO
Level 47: Resilience
  • (A) Aegis - Psionic/Status Resistance
Level 49: Stealth
  • (A) Luck of the Gambler - Recharge Speed
  • (50) Luck of the Gambler - Defense
Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1398;677;1354;HEX;|
|78DAA5934953134114C77BB218B291847D8B401296B08C70B0CAE560950614214A0|
|17A5231840646529338332CD18B1FC09356E9C90F62F9D1D48AEFBD7F930B47A792|
|FFAFF3E6BDEEFFEB74572F2B29A53E3D5056EFA346CDF7F777EB5EADD5D25E4FF52|
|CA8054ED35531A5D4E85578BFAA1B5ADB959A778A61BEFBA6A28FB4EB6B7B471F6B|
|577B529CDB704FB4A7DDC0BE1A24B69BCD86BDDBD2FA3029C3F586737C12A430760|
|257FB7E4E7E6CB8E78EEF1C380D2768E7D65A4EDD7ED83C6CEF576B7EA0BDF608B9|
|2AD3F73DDB93A713516F09AB6AA226B87900D481434185D32D4957AA24212F6622A|
|A13B5304308338430C3186698C00CE53D4241AD5155D8AC1BDEB4F84D640BA80A46|
|9E09C69E0B024A8F62DD683416E6D08D1E202E184A08469282724AB04E553154856|
|35F421CEAF90A7C1324BE0B0A9417475E28BE283613409FF9450949D363123DA6D0|
|630A3D66D1631F7A5CDA24E45592AAD2A80AA77F4B1FBD7F80BF826C51D29F505EC|
|62C9FC15E4CA3ED22F6E2821272B2C99D68EE5C6AA62E804BC1741BF880E53F0A1E|
|5355BFD9E27EF431608069A7F0072E0167943E687A1C3C92D0D0B1E0D609E000EF0|
|4ABA78228550D9B03318C762E29340AB79151B85D80DB65B85D86DB65B87D4AE9E3|
|C6E638FCCD19C0E602FC19C4283D6F16CC23D4A6D0A4713E09E725382FC1F92C9CC|
|F19E72F7004A8AA600E470187A388C351C4E128E1706C51DE0C660FCD0C8AA3D932|
|614ECD72E379B54B676D1E09D63C9C97814D2A5DC41BB588D006856C63DFBE2DD3A|
|429B48290B59295055607041391EEE5A40F3D6AEB5A643BD2BD7ECA92C864A47B47|
|FFEBF999BA5A2BBE9320DD63D96679C9F28AE535CB1B961ACB014B9DA5F3AB5B9DB|
|9C386EEB2DC63B9CFF29993627CA7922C2996344B2F4B8625CBD2CF32C432C6F283|
|A5F30F6DA8F437|
|-------------------------------------------------------------------|


 

Posted

Quote:
Originally Posted by LostNinja View Post
My first fifty and oldest character is a DM/Rgn, I made her originally when my first scrapper failed the 1st respec about 30 times (way back when respecs were hard).

Since then I have gone onto other things and generally enjoy my DM/WP or Claws/WP more... and controllers more than either. However I have a freespec burning a hole in my pocket and want to streamline my DM/Rgn a bit.

And while I feel confident in building a good SO build I haven't got that same confidence when using IOs as I seldom can afford the good IOs on a single character (I have many, many alts).

So some advice needed.

I'm mainly trying to maximise my DEF, RES & Recharge but not too hard. I don't have oodles of inf as I can spend it on other more important stuff... like costumes. I also have no interest in PvP. The character will be mainly used for running TFs and helping friends with stuff.

With that in mind:

1)Shadow Maul or Siphon Life? I can't fit both due to not having enough slots to slot both. I don't expect I'd need the health very often, but Siphon Life seems to do some decent damage with the bonus of topping up my health. Shadow Maul also seems to have a long animation which always annoys me when it misses. I know Siphon Life is better than it used to be (had it way back in i4/i5 after the nerfs to IH).

2)Slotting IH & Dull Pain - Formerly I always slotted both with three recharge reductions and three heals. I briefly tried franken-slotting them (and reconstruction) with a heal/recharge from each Heal Set, but couldn't afford all three Numina's. This time round I was planning 2x Recharge, 2x Heal and 1x Heal/Recharge (probably Doctored Wounds) I get 122.4 recharge on DP and 220 on IH. What would be the ideal five slot method?

3)Roughly speaking the below is my plan, any glaring errors?
1) You can get away without Shadow Maul, but I wouldn't recommend it. It's most of your AoE capability and can be a crazy powerful ability once you learn to use it. Siphon Life is simply too good nowadays (it's your second best DPA attack from raw numbers). You could always get away without Shadow Punch if you want to fit in both.

2) 5 piece Doctored Wounds (all but heal/end) is generally what I recommend for Recon, Dull Pain, and IH. You get 88% +heal and 97.5% +recharge along with the 5% +regen set bonuses so you don't have to slot Crushing Impacts in your attacks.

3) How many glaring errors do I spot? Let me count them... Scirocco's Dervish in Dark Consumption and Soul Drain rather than Obliteration (Scirocco's has abyssmal +rech value and mediocre set bonuses whereas Obliteration has excellent +rech and awesome set bonuses), absolutely horrible MoG slotting (16% +def and 15% +res... really? What's wrong with you! It's already pretty much at the cap for both of those! Give that thing as much recharge as you can possibly give it and use some useless power like Resilience as your unique mule), slotting the Psionic Resist IOs (they're absolutely horrible gain for the slot), overslotting for endurance (3.46 net endurance gain while having Conserve Power and Dark Consumption? Seriously... could you get much more redundant blue bar support?), 3 piece Doctored Wounds in Integration (pointless set bonuses much? why not just go with 3 common IOs or the 3 Numina's if you feel like splurging), slotting bad procs (disorient bonus in Air Sup is about as useful as the Grav Anchor hold in MG: both suck and won't do much of anything, the knockdown bonus in Smite is only going to do slightly more). I could go on...

Where you build is concerned, you say you don't have oodles of inf to spend, but you drop in LotG +rech, Perf Shifter procs, the Grav Anchor proc, and other costly additions. That doesn't really speak to "budget". Also, you talk about trying to want to maximize def, res, and recharge, yet you've only got useful quantities of AoE defense (which is pretty much the least useful), 27.5% +rech from set bonuses, and a pittance of various resists. You're not really achieving those goals...

Here's the build I normally link: You can make it a bit more budget by cutting out the LotG +rech IOs with straight def IOs (or LotG Def/End where it applies, MoG should lose a slot and get 3 common rech IOs), and Hecatomb with 6 piece Mako's. You then probably want to switch Shadow Maul out for Shadow Punch (to fill out the ST attack string), and Super Speed plus the Stealth pool for Fitness (because the build is precariously balanced where endurance is concerned).

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

+def concept: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Smite -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(46)
Level 1: Fast Healing -- Heal-I(A)
Level 2: Shadow Maul -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(7), Armgdn-Acc/Dmg/Rchg(9), Armgdn-Acc/Rchg(9), Armgdn-Dam%(11)
Level 4: Reconstruction -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(13), Dct'dW-Rchg(15)
Level 6: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(7), EndMod-I(48)
Level 8: Siphon Life -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(17), T'Death-Dmg/Rchg(19), T'Death-Acc/Dmg/EndRdx(19), T'Death-Dmg/EndRdx/Rchg(21), T'Death-Dam%(21)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(34), Zephyr-Travel(46), Zephyr-Travel/EndRdx(46)
Level 12: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(23), Dct'dW-Heal(25), Dct'dW-Rchg(25)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(15), Zephyr-Travel/EndRdx(27)
Level 16: Integration -- Numna-Heal/EndRdx(A), Numna-Regen/Rcvry+(17), Numna-Heal(27)
Level 18: Dark Consumption -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(34)
Level 20: Boxing -- Acc-I(A)
Level 22: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(37), Aegis-ResDam/EndRdx/Rchg(37), Aegis-ResDam(37), Aegis-Psi/Status(39)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39)
Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(42)
Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Rchg(29), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Heal(31), Dct'dW-Heal/Rchg(42)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(34)
Level 32: Midnight Grasp -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(36), Hectmb-Acc/Rchg(36), Hectmb-Dmg/EndRdx(36), Hectmb-Dam%(45)
Level 35: Stealth -- LkGmblr-Rchg+(A)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(42), RechRdx-I(43), RechRdx-I(48)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Build%(45), GSFC-Rchg/EndRdx(50), GSFC-ToHit/EndRdx(50)
Level 44: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(45), Zephyr-ResKB(48)
Level 47: Invisibility -- LkGmblr-Rchg+(A)
Level 49: Resilience -- S'fstPrt-ResDam/Def+(A), Empty(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit


 

Posted

Procs I already have...

The Perf Shifter procs I bought on introduction when nobody seemed to think much of them and picked up ~10 for peanuts. I have one LotG +recharge although its currently slotted in a different character, not sure my fire/kin really needs it.

For the rest thanks for your input and build I will have a long look at my inefficiencies.


 

Posted

Thanks also for the advice. i'm making a DM/Regen after getting my tank's BUTT handed to me today in PVP. Wasn't even remotely close.

Tourettes.


That's not debt, those are my "fury bonus points"--Stahlkopf

MOST amazing Brute engineer goes to: Ultrawatt. His SS/Fire farm build is SMASH!
Congrats to Black Assassin! Won 100,000,000 INF for building most survivable NRG/NRG Blaster