Sonic/Kin Set help?


Derangedpolygot

 

Posted

I'm not entirely sure what I want to focus on for my sets, I don't seem to really need more -recharge with kin, so I figured ranged defense might be good. I've never tried to go for defense before. I'm really finding slots hard to come up with... I wish I had about 20 more

I mostly like to do speed TFs so keep that in mind for what I'm trying to do. I'm also wondering if I've gimped some of the other powers by taking out too many slots.

Anyway here's what I've come up with so far...Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Fstr: Level 50 Natural Corruptor
Primary Power Set: Sonic Attacks
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Shriek -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(31)
Level 1: Transfusion -- Theft-Heal(A), Theft-Heal/Rchg(7), Theft-Acc/Heal(7), Theft-Acc/EndRdx/Heal(9), Theft-Acc/EndRdx/Rchg(9)
Level 2: Scream -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(13), Thundr-Acc/Dmg/EndRdx(13), Thundr-Dmg/EndRdx/Rchg(33)
Level 4: Siphon Power -- Acc-I(A), Acc-I(15), RechRdx-I(15), RechRdx-I(17)
Level 6: Howl -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(17), Det'tn-Acc/Dmg/EndRdx(19), Det'tn-Dmg/EndRdx/Rng(19), Det'tn-Dmg/Rng(25)
Level 8: Hurdle -- Jump-I(A)
Level 10: Siphon Speed -- Acc-I(A), Acc-I(21), RechRdx-I(21), RechRdx-I(23)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 14: Amplify -- RechRdx-I(A), RechRdx-I(31)
Level 16: Super Speed -- Clrty-EndRdx(A), Clrty-Stlth(27)
Level 18: Recall Friend -- Zephyr-ResKB(A), Zephyr-Travel(29)
Level 20: Speed Boost -- Efficacy-EndMod/Rchg(A), EndMod-I(23), P'Shift-EndMod/Rchg(34)
Level 22: Health -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(29), Numna-Heal/Rchg(48), Numna-Heal/EndRdx/Rchg(48), Numna-Heal(50), Numna-Regen/Rcvry+(50)
Level 24: Stamina -- EndMod-I(A), EndMod-I(25), P'Shift-End%(33)
Level 26: Screech -- Stpfy-Acc/Rchg(A), Stpfy-KB%(31), Stpfy-EndRdx/Stun(36), Stpfy-Acc/EndRdx(37), Stpfy-Stun/Rng(37), Stpfy-Acc/Stun/Rchg(39)
Level 28: Shout -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(46), Thundr-Acc/Dmg/Rchg(46), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(48)
Level 30: Maneuvers -- RedFtn-Def/EndRdx(A), LkGmblr-Def/EndRdx(34)
Level 32: Dreadful Wail -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(34), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(40)
Level 35: Transference -- Efficacy-EndMod/Acc(A), Efficacy-EndMod/EndRdx(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(37)
Level 38: Fulcrum Shift -- Acc-I(A), Acc-I(40), RechRdx-I(40), RechRdx-I(43), RechRdx-I(43)
Level 41: Scorpion Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(42), RedFtn-EndRdx/Rchg(42), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def(43), RedFtn-EndRdx(45)
Level 44: Tactics -- AdjTgt-ToHit/EndRdx(A), GSFC-ToHit/EndRdx(45)
Level 47: Vengeance -- RedFtn-Def/Rchg(A), LkGmblr-Def/Rchg(50)
Level 49: Increase Density -- TtmC'tng-EndRdx/Rchg(A)
------------
Level 1: Brawl -- P'ngFist-Acc/Dmg(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Scourge
------------
Set Bonus Totals:

  • 8% DamageBuff(Smashing)
  • 8% DamageBuff(Lethal)
  • 8% DamageBuff(Fire)
  • 8% DamageBuff(Cold)
  • 8% DamageBuff(Energy)
  • 8% DamageBuff(Negative)
  • 8% DamageBuff(Toxic)
  • 8% DamageBuff(Psionic)
  • 1.88% Defense(Smashing)
  • 1.88% Defense(Lethal)
  • 0.94% Defense(Fire)
  • 0.94% Defense(Cold)
  • 17.5% Defense(Energy)
  • 17.5% Defense(Negative)
  • 3.75% Defense(Melee)
  • 23.8% Defense(Ranged)
  • 1.88% Defense(AoE)
  • 1.8% Max End
  • 16.3% Enhancement(RechargeTime)
  • 3% Enhancement(Stun)
  • 11% Enhancement(Heal)
  • 30% Enhancement(Accuracy)
  • 12% FlySpeed
  • 52.2 HP (4.87%) HitPoints
  • 12% JumpHeight
  • 12% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 4.4%
  • MezResist(Sleep) 1.65%
  • MezResist(Stun) 2.2%
  • 10% (0.17 End/sec) Recovery
  • 32% (1.43 HP/sec) Regeneration
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 1.88% Resistance(Energy)
  • 12% RunSpeed
  • 1% XPDebtProtection

PS. finally figured out exporting to phpBB from mids seems to work with the new forums.


 

Posted

Not an expert on IOs at all but with you taking ID so late it's unlikely the extra resistance is really going to help your teammates, it would be a good place to stick the +3% global defence IO (steadfast protection set, iirc).


Defiant EU
Quaver: Kinetics/Sonic Defender
Semiquaver: Sonic/Kinetics Corruptor

 

Posted

Ah thanks, didn't know about steadfast protection.

I'm mostly thinking of ID for status protection anyway.

Is the status resistance IO from Impervium Armor any any good?


 

Posted

I have two, one in ID and one in my Epic shield (psychic - Defender), as well as an Aegis mez resistance. All three together add up to 30% resistance to most and it makes a difference. Just the one, you might not notice it so best to go for defence. After all what doesn't hit you won't mez ya.


Defiant EU
Quaver: Kinetics/Sonic Defender
Semiquaver: Sonic/Kinetics Corruptor

 

Posted

Quote:
Originally Posted by Quaver View Post
I have two, one in ID and one in my Epic shield (psychic - Defender), as well as an Aegis mez resistance. All three together add up to 30% resistance to most and it makes a difference. Just the one, you might not notice it so best to go for defence. After all what doesn't hit you won't mez ya.
Make sure not to put the Aegis Unique in a click power. The 20% mez resistance takes time to build up, and requires continuous use to do so. It's best to place it in an Auto or Toggle(one you are likely to run all the time).


The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU

 

Posted

Quote:
Originally Posted by Derangedpolygot View Post
Make sure not to put the Aegis Unique in a click power. The 20% mez resistance takes time to build up, and requires continuous use to do so. It's best to place it in an Auto or Toggle(one you are likely to run all the time).
I forgot about that but yeah you're right, waste of money to put it in a click (mine is in Mind Over Body).


Defiant EU
Quaver: Kinetics/Sonic Defender
Semiquaver: Sonic/Kinetics Corruptor