More AE Maps and options Please
Agreed, but Frost Fires's lair anyone?
At this point, it seems pretty unrealistic to expect new maps to be made specifically for the Architect. Architect Entertainment draws entirely from resources already present in the game and used for different things. Enemies, both custom and generic (custom enemies use the player creation system), maps, animations, objectives and suchforth. If new maps are made for the game itself, they will undoubtedly be introduced into the Architect.
Of course, there's nothing saying that won't change and the developers won't decide to make content specifically for the Architect, but then I would fully expect them to use it, themselves, in their own content. It just doesn't make sense to create fully usable maps and NOT use them.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I'm going to break this down from the simplest suggestion to the more (I think) complicated.
1. Generic "unique" maps
I think it would be great if we could get a batch of unique maps that weren't inherently tied to an in-game faction, especially outdoor maps. How about a medieval castle type map, or a sci-fi base exterior?
2. Linked Maps
This idea might not be workable tech wise, but linking certain maps together would be a nice touch. Allowing say, for a warehouse exterior map to link to a warehouse interior would be great for mission immersion, (remember the Malta warehouse mission?).
3. Seasonal maps
I am still waiting for a winter map so I can make missions for my winter based characters...