Fire/Psi - Beginner Questions & Build
I have slotted mine for the fire powers with +damage +recharge if your goning with making a perma dom recharge is a must and you want to slot it is as much as you can and then and some lotgs +7.5 recharge i have dom up 5 times before the first one runs out but it all depends as well as how you intend on playing your fire psi dom
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I'm not an expert on doms, so I could be wrong, but I highly doubt you can get domination to pop 5 times before the first one drops.
I have slotted mine for the fire powers with +damage +recharge if your goning with making a perma dom recharge is a must and you want to slot it is as much as you can and then and some lotgs +7.5 recharge i have dom up 5 times before the first one runs out but it all depends as well as how you intend on playing your fire psi dom
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One accuracy is more than enough. As long as you slot Tactics more than what you have. A minimum of one end redux (two is preferred) and two To Hit buffs is what you should aim for.
Here are some of the questions I have:
- How much +Acc do I need to slot if I'm taking the Tactics talent? Obviously this will depend on the power, but what % should I be shooting for? - Should I slot my attacks for +End Reduction, +Recharge, or both/none? - Do I have enough attacks/damage and End Recovery to make this build viable? - Did I miss any key talents or choose any worthless ones? - Mu Mastery vs Soul Mastery, which is the better Ancillary Power Pool for this build? I would really appreciate any and all feedback from the community, thanks for your time! |
Also, drop Maneuvers. It's a waste of a power pick unless you plan on picking up more defense powers, or you want to use it as a set mule. Since this is your first Dominator, I'm going to assume that you don't have any plans on IOing out the character anytime soon. So pick up Assault instead. +Damage buffs help Dominators much more than they used to. You'll like it much better.
Your attacks will need Acc,Dam, End Redux, and Recharge. Using set IO pieces (while ignoring set bonuses) will allow you to have more of all four in a power. You should look into it. I'm going to assume you don't know much about this, but it is a practice called Frankenslotting. If you want more information, I would go to the Market/Invention forum and ask there.
Telekinetic Thrust is a staple single target power now. Skipping this power is a big no-no. It hits like a Mack truck and knocks your foes on their ***. You can't ask for much better.
For a beginner Dominator, I would go with Mu Mastery. Powersink and the Mu Guardian make life much easier. Endless endurance with Powersink and Drain Psyche along with +Regen and Heals with the Guardian and Drain Psyche. You should have little to no trouble surviving large groups, which is where your Fire/Psi Dominator will shine.
Also, look into slotting three heals, two recharge, and one accuracy in Drain Psyche. You honestly don't need the end mod, and without +Acc from set bonuses you will need the extra "pop." You will also want to slot your Mu Guardian with Heals and Recharge only. Don't worry about damage. You have your pet Imps to take care of any damage you will need. Speaking of Imps, slot them with three Accuracy and three Damage. You won't need the Recharge unless you jump into something you probably don't need to be jumping in to. The Imps need the extra accuracy to keep up with your killing speed.
Good luck, and have fun.
Tubby gave some good advice. If you have Drain Psyche and Power Sink, endurance won't be a problem.
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Strife stated that he/she was only using basic IO's. And I know for a fact you don't have Domination up 5 times before the first one drops. I'm sure you can stack it once for a decent amount of time (which is useless now), but you're definitely not stacking it 2 times, let alone 5.
I have slotted mine for the fire powers with +damage +recharge if your goning with making a perma dom recharge is a must and you want to slot it is as much as you can and then and some lotgs +7.5 recharge i have dom up 5 times before the first one runs out but it all depends as well as how you intend on playing your fire psi dom
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Hello,
I'm making my first CoV character a Fire/Psi Dominator and I have a few questions regarding powers and slotting. This will be my first character so I do apologize if I've made a lot of mistakes (constructive criticism is more than welcome)! I will be doing a mix of soloing, PvE, and AE missions, and I am only using basic IOs for slotting.
Here is my build so far:
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Infernal Enigma: Level 50 Magic Dominator
Primary Power Set: Fire Control
Secondary Power Set: Psionic Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Char
- (A) Accuracy IO
- (3) Hold Duration IO
- (3) Hold Duration IO
- (11) Endurance Reduction IO
- (11) Recharge Reduction IO
Level 1: Psionic Dart- (A) Accuracy IO
Level 2: Mind Probe- (A) Accuracy IO
- (5) Damage Increase IO
- (5) Damage Increase IO
- (15) Endurance Reduction IO
- (15) Recharge Reduction IO
Level 4: Fire Cages- (A) Accuracy IO
- (7) Damage Increase IO
- (7) Damage Increase IO
- (17) Endurance Reduction IO
- (37) Immobilisation Duration IO
- (42) Recharge Reduction IO
Level 6: Hasten- (A) Recharge Reduction IO
- (19) Recharge Reduction IO
- (19) Recharge Reduction IO
Level 8: Hot Feet- (A) Accuracy IO
- (9) Damage Increase IO
- (9) Damage Increase IO
- (17) Damage Increase IO
- (36) Endurance Reduction IO
- (36) Endurance Reduction IO
Level 10: Combat Jumping- (A) Defense Buff IO
Level 12: Flashfire- (A) Accuracy IO
- (13) Disorient Duration IO
- (13) Disorient Duration IO
- (43) Recharge Reduction IO
- (46) Recharge Reduction IO
Level 14: Super Jump- (A) Jumping IO
Level 16: Hurdle- (A) Jumping IO
Level 18: Health- (A) Healing IO
Level 20: Stamina- (A) Endurance Modification IO
- (21) Endurance Modification IO
- (21) Endurance Modification IO
Level 22: Drain Psyche- (A) Endurance Modification IO
- (23) Endurance Modification IO
- (23) Healing IO
- (36) Healing IO
- (37) Recharge Reduction IO
- (37) Recharge Reduction IO
Level 24: Psychic Scream- (A) Accuracy IO
- (25) Damage Increase IO
- (25) Damage Increase IO
- (34) Damage Increase IO
- (40) Endurance Reduction IO
- (42) Recharge Reduction IO
Level 26: Cinders- (A) Accuracy IO
- (27) Accuracy IO
- (27) Hold Duration IO
- (29) Hold Duration IO
- (29) Recharge Reduction IO
- (31) Recharge Reduction IO
Level 28: Subdue- (A) Accuracy IO
- (31) Damage Increase IO
- (31) Damage Increase IO
- (46) Endurance Reduction IO
- (46) Recharge Reduction IO
Level 30: Maneuvers- (A) Endurance Reduction IO
Level 32: Fire Imps- (A) Accuracy IO
- (33) Damage Increase IO
- (33) Damage Increase IO
- (33) Damage Increase IO
- (34) Recharge Reduction IO
- (34) Recharge Reduction IO
Level 35: Tactics- (A) Endurance Reduction IO
Level 38: Psychic Shockwave- (A) Accuracy IO
- (39) Damage Increase IO
- (39) Damage Increase IO
- (39) Endurance Reduction IO
- (40) Recharge Reduction IO
- (40) Recharge Reduction IO
Level 41: Charged Armor- (A) Endurance Reduction IO
- (42) Resist Damage IO
- (43) Resist Damage IO
- (43) Resist Damage IO
Level 44: Power Sink- (A) Endurance Modification IO
- (45) Endurance Modification IO
- (45) Recharge Reduction IO
- (45) Recharge Reduction IO
Level 47: Summon Guardian- (A) Accuracy IO
- (48) Damage Increase IO
- (48) Damage Increase IO
- (48) Damage Increase IO
- (50) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 49: Vengeance- (A) Defense Buff IO
- (50) Defense Buff IO
------------Level 1: Brawl
- (A) Accuracy IO
Level 1: Sprint- (A) Run Speed IO
Level 2: Rest- (A) Recharge Reduction IO
Level 1: Domination| Copy & Paste this data into Mids' Hero Designer to view the build |
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Here are some of the questions I have:
- How much +Acc do I need to slot if I'm taking the Tactics talent? Obviously this will depend on the power, but what % should I be shooting for?
- Should I slot my attacks for +End Reduction, +Recharge, or both/none?
- Do I have enough attacks/damage and End Recovery to make this build viable?
- Did I miss any key talents or choose any worthless ones?
- Mu Mastery vs Soul Mastery, which is the better Ancillary Power Pool for this build?
I would really appreciate any and all feedback from the community, thanks for your time!