The unthinkable O.o
Its not unthinkable seeing as stalkers have soloed AV´s for some time now.
I've thrown together a build, capped melee (with supressed hide) and high defence for ranged and AoE, high recharge, 24% set bonus to damage and I think a slightly better endurance recovery. The build has a lower hitpoint bonuses (but still hitting the stalker hitpoint cap) and loses some regeneration.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Grave Warden: Level 50 Natural Stalker
Primary Power Set: Dark Melee
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Smite -- Hectmb-Dmg/Rchg:50(A), Hectmb-Acc/Dmg/Rchg:50(13), Hectmb-Acc/Rchg:50(46), Hectmb-Dmg/EndRdx:50(46), Hectmb-Dam%:50(48)
Level 1: Hide -- LkGmblr-Rchg+:50(A)
Level 2: Ninja Reflexes -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(3), LkGmblr-Def:50(3), LkGmblr-Rchg+:50(43)
Level 4: Danger Sense -- RedFtn-Def/EndRdx:50(A), LkGmblr-Rchg+:50(5), RedFtn-EndRdx/Rchg:50(5), RedFtn-Def/EndRdx/Rchg:50(17), RedFtn-Def:50(19), RedFtn-EndRdx:50(19)
Level 6: Assassin's Eclipse -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(7), T'Death-Dmg/Rchg:40(7), T'Death-Acc/Dmg/EndRdx:40(9), T'Death-Dmg/EndRdx/Rchg:40(13), T'Death-Dam%:40(15)
Level 8: Build Up -- AdjTgt-ToHit/Rchg:50(A), AdjTgt-ToHit/EndRdx/Rchg:50(9), AdjTgt-EndRdx/Rchg:50(11), AdjTgt-Rchg:50(11), AdjTgt-ToHit:50(15)
Level 10: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 12: Placate -- RechRdx-I:50(A)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Kuji-In Rin -- RechRdx-I:50(A), RechRdx-I:50(17)
Level 18: Swift -- Run-I:50(A)
Level 20: Siphon Life -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(21), T'Death-Dmg/Rchg:40(21), T'Death-Acc/Dmg/EndRdx:40(23), T'Death-Dmg/EndRdx/Rchg:40(43), T'Death-Dam%:40(45)
Level 22: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(23)
Level 24: Stamina -- EndMod-I:50(A), P'Shift-EndMod:50(25), P'Shift-EndMod/Acc:50(25), P'Shift-End%:50(40)
Level 26: Kuji-In Sha -- Numna-Heal/EndRdx:50(A), Numna-Heal/EndRdx/Rchg:50(27), Numna-Heal/Rchg:50(27), S'fstPrt-ResDam/Def+:30(40)
Level 28: Maneuvers -- RedFtn-Def/EndRdx:50(A), LkGmblr-Rchg+:50(29), RedFtn-EndRdx/Rchg:50(29), RedFtn-Def/EndRdx/Rchg:50(37), RedFtn-Def:50(45), RedFtn-EndRdx:50(46)
Level 30: Tactics -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(31), GSFC-ToHit/Rchg/EndRdx:50(31), GSFC-Rchg/EndRdx:50(31), GSFC-ToHit/EndRdx:50(34), GSFC-Build%:50(50)
Level 32: Midnight Grasp -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(33), T'Death-Dmg/Rchg:40(33), T'Death-Acc/Dmg/EndRdx:40(33), T'Death-Dmg/EndRdx/Rchg:40(34), T'Death-Dam%:40(34)
Level 35: Blinding Powder -- CoPers-Conf:50(A), CoPers-Conf/Rchg:50(36), CoPers-Acc/Conf/Rchg:50(36), CoPers-Acc/Rchg:50(36), CoPers-Conf/EndRdx:50(37), CoPers-Conf%:50(37)
Level 38: Touch of Fear -- Abys-Acc/Rchg:50(A), Abys-EndRdx/Fear:50(39), Abys-Acc/EndRdx:50(39), Abys-Fear/Rng:50(39), Abys-Acc/Fear/Rchg:50(40)
Level 41: Dark Blast -- Apoc-Dmg/Rchg:50(A), Apoc-Acc/Dmg/Rchg:50(42), Apoc-Acc/Rchg:50(42), Apoc-Dmg/EndRdx:50(42), Apoc-Dam%:50(43)
Level 44: Shadow Meld -- HO:Membr(A), HO:Membr(45)
Level 47: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48), RechRdx-I:50(48)
Level 49: Super Speed -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(50), Zephyr-ResKB:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination
------------
Set Bonus Totals:
- 24% DamageBuff(Smashing)
- 24% DamageBuff(Lethal)
- 24% DamageBuff(Fire)
- 24% DamageBuff(Cold)
- 24% DamageBuff(Energy)
- 24% DamageBuff(Negative)
- 24% DamageBuff(Toxic)
- 24% DamageBuff(Psionic)
- 9.88% Defense(Smashing)
- 9.88% Defense(Lethal)
- 5.81% Defense(Fire)
- 5.81% Defense(Cold)
- 8.31% Defense(Energy)
- 8.31% Defense(Negative)
- 3% Defense(Psionic)
- 16.8% Defense(Melee)
- 13.6% Defense(Ranged)
- 8.63% Defense(AoE)
- 2.75% Enhancement(Terrorized)
- 4% Enhancement(Confused)
- 88.8% Enhancement(RechargeTime)
- 42% Enhancement(Accuracy)
- 10% FlySpeed
- 194.3 HP (16.1%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 8.25%
- MezResist(Immobilize) 12.7%
- 10.5% (0.18 End/sec) Recovery
- 38% (1.91 HP/sec) Regeneration
- 5.04% Resistance(Fire)
- 5.04% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 10% RunSpeed
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@Moondog
Union:
CoH: Moondog (WS); V-Rock (Tnk, semi-retired); Pole-Star (Bla); Demon Dog (Scr).
CoV: Midnight Gunner (Corr); Operative John Doe (Ban); Day-Star (Dom); Commissar Jaeger (MM).
Y'know Smurphy was planning to solo the RSF with a stalker.
With my minor knowledge about solo'ing AV's, I still think that the set will work well for AV hunting.
@Global: Difficult One
Playing on European Servers (Union, Defiant)
If a person turns down an idea, he turns down an opportunity to evolve himself
possible Stalker AV solo'r :P
ive seen scrappers solo AVs, i even have one that can solo a few but i want to branch to the stalkers. I havent seen any but i would like to attempt. DM/SR is a great solo'r for scrappers and ive seen that /nin can be soft capped and stuff like that but with a heal. so i threw a DM/Nin build together(melee and ranged arent at soft cap out of shadow meld but -ToHit can make up for that) let me know what you think about it...