Crab Build


Black_Marrow

 

Posted

Hi i am currently working on my Crab and was wondering what a good Build was for it. I would like to be able to tank with it


 

Posted

Quote:
Originally Posted by SteelB View Post
Hi i am currently working on my Crab and was wondering what a good Build was for it. I would like to be able to tank with it

At least give it a try man. Put some kind of build tougher with Mids or something and well work on it from there.


Captain Den'Rath 53* Merk/Traps MM, Rivona 50Energy Blast/Time Cor,Victoria Von Heilwig 53* Dual Pistols/Traps Cor, Crab Spider Webguard 53* SOA, Accela 53* Bot/FF MM,Valkyrie's Executor 53* Broadsword/Shield Def Scrap. On FREEDOM! @Knight Of Bronze
"Hypocrisy, the human inherent." "Let not this work be wasted, apply yourself always."

 

Posted

My crab is officially a tank and he outperforms most Brutes and Tanks in Survivability. The softcap is fairly easy to reach, I'll post my build if you'd like to take a look at it.


@Mazzo Grave
Webmaster Grave, Virtueverse!
Energy/Energy Blaster Guide
Quote:
Originally Posted by BackAlleyBrawler View Post
you *******!!!!

 

Posted

A Crab that can out perform a tank?? that would be interesting to see. Are you talking in SO's or fully IO'd and which tank defense power are ya comparing it to.


 

Posted

Well, I out-tank a fried of mine's Invul Brute, I outperform most non-IOd Invul tanks, /EA, /Fire Aura, /Ice, /Electric, /Shields and /Super Reflexes dont even come close in either AT. Willpower outperforms me just because of the ridiculous regen and properly IOd Invul tanks can out perform me in most areas by a little except for damage. My DPS is always more than a tank anyhow, though. Stone Armor is a toss-up, It's resists are higher but it's defenses arent as high, not to mention if a Granite hits the softcap it's probably only in Smashing/Lethal. But, generally a Stone Tank who knows what he's doing can outperform me, yet get nowhere near my DPS. The only downside to the build is the relatively low HP. Serum works as a good self-heal and also bumps me up to just over 2000 max HP for it's duration.

I'll post the build. This isn't exactly how I have it in game, as the IOs arent all at level 50, but it's on the money, for the most part.


Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Webmaster Grave: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Presence

Villain Profile:
Level 1: Slice

  • (A) Mako's Bite - Accuracy/Damage: Level 50
  • (3) Mako's Bite - Damage/Endurance: Level 50
  • (5) Mako's Bite - Damage/Recharge: Level 50
  • (7) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
  • (13) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
  • (42) Mako's Bite - Chance of Damage(Lethal): Level 50
Level 1: Wolf Spider Armor
  • (A) Steadfast Protection - Knockback Protection: Level 30
Level 2: Longfang
  • (A) Devastation - Accuracy/Damage: Level 50
  • (3) Devastation - Damage/Endurance: Level 50
  • (5) Devastation - Damage/Recharge: Level 50
  • (7) Devastation - Accuracy/Damage/Recharge: Level 50
Level 4: Crab Spider Armor Upgrade
  • (A) Steadfast Protection - Knockback Protection: Level 30
Level 6: Combat Training: Defensive
  • (A) Defense Buff IO: Level 50
  • (43) Defense Buff IO: Level 50
Level 8: Suppression
  • (A) Detonation - Accuracy/Damage: Level 50
  • (9) Detonation - Damage/Endurance: Level 50
  • (9) Detonation - Damage/Recharge: Level 50
  • (13) Detonation - Damage/Range: Level 50
  • (36) Detonation - Accuracy/Damage/Endurance: Level 50
Level 10: Tactical Training: Maneuvers
  • (A) Gift of the Ancients - Defense/Endurance: Level 40
  • (11) Red Fortune - Defense/Endurance: Level 50
  • (11) Luck of the Gambler - Defense/Endurance: Level 50
  • (43) Luck of the Gambler - Defense: Level 50
  • (45) Defense Buff IO: Level 50
Level 12: Hurdle
  • (A) Jumping IO: Level 50
Level 14: Health
  • (A) Numina's Convalescence - Heal: Level 50
  • (15) Miracle - Heal: Level 40
  • (15) Miracle - +Recovery: Level 40
  • (43) Numina's Convalescence - +Regeneration/+Recovery: Level 40
Level 16: Kick
  • (A) Touch of Death - Accuracy/Damage: Level 40
  • (17) Touch of Death - Damage/Endurance: Level 40
  • (17) Touch of Death - Damage/Recharge: Level 40
  • (37) Touch of Death - Accuracy/Damage/Endurance: Level 40
  • (37) Touch of Death - Damage/Endurance/Recharge: Level 40
  • (45) Touch of Death - Chance of Damage(Negative): Level 40
Level 18: Arm Lash
  • (A) Multi Strike - Accuracy/Damage: Level 50
  • (19) Multi Strike - Damage/Endurance: Level 50
  • (19) Multi Strike - Damage/Recharge: Level 50
  • (34) Multi Strike - Accuracy/Endurance: Level 50
  • (34) Multi Strike - Accuracy/Damage/Endurance: Level 50
  • (36) Multi Strike - Damage/Endurance/Recharge: Level 50
Level 20: Stamina
  • (A) Performance Shifter - EndMod: Level 50
  • (21) Performance Shifter - EndMod/Recharge: Level 50
  • (21) Performance Shifter - Chance for +End: Level 50
  • (40) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
Level 22: Tactical Training: Leadership
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
  • (23) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
  • (23) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
  • (40) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
Level 24: Fortification
  • (A) Titanium Coating - Resistance/Endurance: Level 50
  • (25) Titanium Coating - Resistance: Level 50
  • (25) Titanium Coating - Resistance/Endurance/Recharge: Level 50
  • (36) Titanium Coating - Resistance/Recharge: Level 50
  • (37) Titanium Coating - Endurance: Level 50
  • (39) Titanium Coating - Endurance/Recharge: Level 50
Level 26: Aim
  • (A) Recharge Reduction IO: Level 50
  • (27) Adjusted Targeting - Recharge: Level 50
  • (27) Adjusted Targeting - To Hit Buff/Recharge: Level 50
Level 28: Serum
  • (A) Doctored Wounds - Heal/Endurance: Level 50
  • (29) Doctored Wounds - Endurance/Recharge: Level 50
  • (29) Doctored Wounds - Heal/Recharge: Level 50
  • (46) Doctored Wounds - Heal/Endurance/Recharge: Level 50
  • (46) Harmonized Healing - Heal/Recharge: Level 30
Level 30: Tough
  • (A) Reactive Armor - Resistance/Endurance: Level 40
  • (31) Steadfast Protection - Resistance/+Def 3%: Level 30
  • (31) Reactive Armor - Endurance: Level 40
  • (31) Reactive Armor - Resistance: Level 40
Level 32: Frenzy
  • (A) Multi Strike - Accuracy/Damage: Level 50
  • (33) Multi Strike - Damage/Endurance: Level 50
  • (33) Multi Strike - Damage/Recharge: Level 50
  • (33) Multi Strike - Accuracy/Endurance: Level 50
  • (34) Multi Strike - Accuracy/Damage/Endurance: Level 50
  • (40) Multi Strike - Damage/Endurance/Recharge: Level 50
Level 35: Mental Training
  • (A) Run Speed IO: Level 50
Level 38: Weave
  • (A) Red Fortune - Defense/Endurance: Level 50
  • (39) Luck of the Gambler - Defense/Endurance: Level 50
  • (39) Luck of the Gambler - Defense: Level 50
Level 41: Maneuvers
  • (A) Red Fortune - Defense/Endurance: Level 50
  • (42) Luck of the Gambler - Defense/Endurance: Level 50
  • (42) Luck of the Gambler - Defense: Level 50
Level 44: Tactical Training: Assault
  • (A) Endurance Reduction IO: Level 50
Level 47: Provoke
  • (A) Mocking Beratement - Taunt: Level 50
  • (48) Mocking Beratement - Taunt/Recharge: Level 50
  • (48) Mocking Beratement - Taunt/Recharge/Range: Level 50
  • (48) Mocking Beratement - Accuracy/Recharge: Level 50
Level 49: Venom Grenade
  • (A) Air Burst - Accuracy/Damage: Level 50
  • (50) Detonation - Damage/Recharge: Level 50
  • (50) Air Burst - Damage/Recharge: Level 50
  • (50) Air Burst - Damage/Endurance: Level 50
------------
Level 1: Brawl
  • (A) Crushing Impact - Accuracy/Damage/Recharge: Level 50
Level 1: Sprint
  • (A) Run Speed IO: Level 50
Level 2: Rest
  • (A) Recharge Reduction IO: Level 50
Level 1: Conditioning
------------
------------
Set Bonus Totals:
  • 13% DamageBuff(Smashing)
  • 13% DamageBuff(Lethal)
  • 13% DamageBuff(Fire)
  • 13% DamageBuff(Cold)
  • 13% DamageBuff(Energy)
  • 13% DamageBuff(Negative)
  • 13% DamageBuff(Toxic)
  • 13% DamageBuff(Psionic)
  • 11.8% Defense(Smashing)
  • 11.8% Defense(Lethal)
  • 7.06% Defense(Fire)
  • 7.06% Defense(Cold)
  • 7.38% Defense(Energy)
  • 7.38% Defense(Negative)
  • 3% Defense(Psionic)
  • 16.8% Defense(Melee)
  • 9.88% Defense(Ranged)
  • 11.1% Defense(AoE)
  • 1.8% Max End
  • 4% Enhancement(Heal)
  • 2% Enhancement(Knockback)
  • 2% Enhancement(Knockup)
  • 10% FlySpeed
  • 120.5 HP (11.2%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Held) 11.6%
  • MezResist(Immobilize) 7.15%
  • MezResist(Sleep) 7.15%
  • MezResist(Stun) 5.5%
  • MezResist(Terrorized) 2.2%
  • 7.5% (0.13 End/sec) Recovery
  • 54% (2.9 HP/sec) Regeneration
  • 3.15% Resistance(Fire)
  • 3.15% Resistance(Cold)
  • 1.88% Resistance(Energy)
  • 10% RunSpeed
  • 1% XPDebtProtection
------------
Set Bonuses:
Mako's Bite
(Slice)
  • MezResist(Immobilize) 3.3%
  • 16.1 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Steadfast Protection
(Wolf Spider Armor)
  • Knockback Protection (Mag -4)
Devastation
(Longfang)
  • 12% (0.64 HP/sec) Regeneration
  • 24.1 HP (2.25%) HitPoints
  • 3% DamageBuff(All)
Steadfast Protection
(Crab Spider Armor Upgrade)
  • Knockback Protection (Mag -4)
Detonation
(Suppression)
  • MezResist(Sleep) 1.65%
  • 1.88% Resistance(Energy)
  • 1% XPDebtProtection
  • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
Luck of the Gambler
(Tactical Training: Maneuvers)
  • 10% (0.54 HP/sec) Regeneration
Numina's Convalescence
(Health)
  • 12% (0.64 HP/sec) Regeneration
Miracle
(Health)
  • 2.5% (0.04 End/sec) Recovery
Touch of Death
(Kick)
  • MezResist(Immobilize) 2.75%
  • 16.1 HP (1.5%) HitPoints
  • 2.5% DamageBuff(All)
  • MezResist(Held) 2.75%
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Multi Strike
(Arm Lash)
  • MezResist(Sleep) 1.65%
  • 0.95% Resistance(Fire,Cold)
  • MezResist(Stun) 1.65%
  • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
  • 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 20.1 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
Gaussian's Synchronized Fire-Control
(Tactical Training: Leadership)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 20.1 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Titanium Coating
(Fortification)
  • MezResist(Sleep) 2.2%
  • 16.1 HP (1.5%) HitPoints
  • MezResist(Stun) 2.2%
  • MezResist(Held) 2.75%
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
Adjusted Targeting
(Aim)
  • 2% DamageBuff(All)
Doctored Wounds
(Serum)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
Reactive Armor
(Tough)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
Steadfast Protection
(Tough)
  • 3% Defense(All)
Multi Strike
(Frenzy)
  • MezResist(Sleep) 1.65%
  • 0.95% Resistance(Fire,Cold)
  • MezResist(Stun) 1.65%
  • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
  • 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
Luck of the Gambler
(Weave)
  • 10% (0.54 HP/sec) Regeneration
Luck of the Gambler
(Maneuvers)
  • 10% (0.54 HP/sec) Regeneration
Mocking Beratement
(Provoke)
  • 1.8% Max End
  • MezResist(Held) 2.75%
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
Air Burst
(Venom Grenade)
  • 2% Enhancement(Knockback), 2% Enhancement(Knockup)
  • 8.03 HP (0.75%) HitPoints


@Mazzo Grave
Webmaster Grave, Virtueverse!
Energy/Energy Blaster Guide
Quote:
Originally Posted by BackAlleyBrawler View Post
you *******!!!!