Crab Build
Tank with a crab you say... Where did that inspiration come from?
*Looks at his TanCrab and sprouts a wicked grin*
@Mazzo Grave
Webmaster Grave, Virtueverse!
Energy/Energy Blaster Guide
Hi i am currently working on my Crab and was wondering what a good Build was for it. I would like to be able to tank with it
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At least give it a try man. Put some kind of build tougher with Mids or something and well work on it from there.
My crab is officially a tank and he outperforms most Brutes and Tanks in Survivability. The softcap is fairly easy to reach, I'll post my build if you'd like to take a look at it.
@Mazzo Grave
Webmaster Grave, Virtueverse!
Energy/Energy Blaster Guide
A Crab that can out perform a tank?? that would be interesting to see. Are you talking in SO's or fully IO'd and which tank defense power are ya comparing it to.
Well, I out-tank a fried of mine's Invul Brute, I outperform most non-IOd Invul tanks, /EA, /Fire Aura, /Ice, /Electric, /Shields and /Super Reflexes dont even come close in either AT. Willpower outperforms me just because of the ridiculous regen and properly IOd Invul tanks can out perform me in most areas by a little except for damage. My DPS is always more than a tank anyhow, though. Stone Armor is a toss-up, It's resists are higher but it's defenses arent as high, not to mention if a Granite hits the softcap it's probably only in Smashing/Lethal. But, generally a Stone Tank who knows what he's doing can outperform me, yet get nowhere near my DPS. The only downside to the build is the relatively low HP. Serum works as a good self-heal and also bumps me up to just over 2000 max HP for it's duration.
I'll post the build. This isn't exactly how I have it in game, as the IOs arent all at level 50, but it's on the money, for the most part.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Webmaster Grave: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Presence
Villain Profile:
Level 1: Slice
- (A) Mako's Bite - Accuracy/Damage: Level 50
- (3) Mako's Bite - Damage/Endurance: Level 50
- (5) Mako's Bite - Damage/Recharge: Level 50
- (7) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (13) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (42) Mako's Bite - Chance of Damage(Lethal): Level 50
- (A) Steadfast Protection - Knockback Protection: Level 30
- (A) Devastation - Accuracy/Damage: Level 50
- (3) Devastation - Damage/Endurance: Level 50
- (5) Devastation - Damage/Recharge: Level 50
- (7) Devastation - Accuracy/Damage/Recharge: Level 50
- (A) Steadfast Protection - Knockback Protection: Level 30
- (A) Defense Buff IO: Level 50
- (43) Defense Buff IO: Level 50
- (A) Detonation - Accuracy/Damage: Level 50
- (9) Detonation - Damage/Endurance: Level 50
- (9) Detonation - Damage/Recharge: Level 50
- (13) Detonation - Damage/Range: Level 50
- (36) Detonation - Accuracy/Damage/Endurance: Level 50
- (A) Gift of the Ancients - Defense/Endurance: Level 40
- (11) Red Fortune - Defense/Endurance: Level 50
- (11) Luck of the Gambler - Defense/Endurance: Level 50
- (43) Luck of the Gambler - Defense: Level 50
- (45) Defense Buff IO: Level 50
- (A) Jumping IO: Level 50
- (A) Numina's Convalescence - Heal: Level 50
- (15) Miracle - Heal: Level 40
- (15) Miracle - +Recovery: Level 40
- (43) Numina's Convalescence - +Regeneration/+Recovery: Level 40
- (A) Touch of Death - Accuracy/Damage: Level 40
- (17) Touch of Death - Damage/Endurance: Level 40
- (17) Touch of Death - Damage/Recharge: Level 40
- (37) Touch of Death - Accuracy/Damage/Endurance: Level 40
- (37) Touch of Death - Damage/Endurance/Recharge: Level 40
- (45) Touch of Death - Chance of Damage(Negative): Level 40
- (A) Multi Strike - Accuracy/Damage: Level 50
- (19) Multi Strike - Damage/Endurance: Level 50
- (19) Multi Strike - Damage/Recharge: Level 50
- (34) Multi Strike - Accuracy/Endurance: Level 50
- (34) Multi Strike - Accuracy/Damage/Endurance: Level 50
- (36) Multi Strike - Damage/Endurance/Recharge: Level 50
- (A) Performance Shifter - EndMod: Level 50
- (21) Performance Shifter - EndMod/Recharge: Level 50
- (21) Performance Shifter - Chance for +End: Level 50
- (40) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (23) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (23) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (40) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (A) Titanium Coating - Resistance/Endurance: Level 50
- (25) Titanium Coating - Resistance: Level 50
- (25) Titanium Coating - Resistance/Endurance/Recharge: Level 50
- (36) Titanium Coating - Resistance/Recharge: Level 50
- (37) Titanium Coating - Endurance: Level 50
- (39) Titanium Coating - Endurance/Recharge: Level 50
- (A) Recharge Reduction IO: Level 50
- (27) Adjusted Targeting - Recharge: Level 50
- (27) Adjusted Targeting - To Hit Buff/Recharge: Level 50
- (A) Doctored Wounds - Heal/Endurance: Level 50
- (29) Doctored Wounds - Endurance/Recharge: Level 50
- (29) Doctored Wounds - Heal/Recharge: Level 50
- (46) Doctored Wounds - Heal/Endurance/Recharge: Level 50
- (46) Harmonized Healing - Heal/Recharge: Level 30
- (A) Reactive Armor - Resistance/Endurance: Level 40
- (31) Steadfast Protection - Resistance/+Def 3%: Level 30
- (31) Reactive Armor - Endurance: Level 40
- (31) Reactive Armor - Resistance: Level 40
- (A) Multi Strike - Accuracy/Damage: Level 50
- (33) Multi Strike - Damage/Endurance: Level 50
- (33) Multi Strike - Damage/Recharge: Level 50
- (33) Multi Strike - Accuracy/Endurance: Level 50
- (34) Multi Strike - Accuracy/Damage/Endurance: Level 50
- (40) Multi Strike - Damage/Endurance/Recharge: Level 50
- (A) Run Speed IO: Level 50
- (A) Red Fortune - Defense/Endurance: Level 50
- (39) Luck of the Gambler - Defense/Endurance: Level 50
- (39) Luck of the Gambler - Defense: Level 50
- (A) Red Fortune - Defense/Endurance: Level 50
- (42) Luck of the Gambler - Defense/Endurance: Level 50
- (42) Luck of the Gambler - Defense: Level 50
- (A) Endurance Reduction IO: Level 50
- (A) Mocking Beratement - Taunt: Level 50
- (48) Mocking Beratement - Taunt/Recharge: Level 50
- (48) Mocking Beratement - Taunt/Recharge/Range: Level 50
- (48) Mocking Beratement - Accuracy/Recharge: Level 50
- (A) Air Burst - Accuracy/Damage: Level 50
- (50) Detonation - Damage/Recharge: Level 50
- (50) Air Burst - Damage/Recharge: Level 50
- (50) Air Burst - Damage/Endurance: Level 50
Level 1: Brawl
- (A) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (A) Run Speed IO: Level 50
- (A) Recharge Reduction IO: Level 50
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Set Bonus Totals:
- 13% DamageBuff(Smashing)
- 13% DamageBuff(Lethal)
- 13% DamageBuff(Fire)
- 13% DamageBuff(Cold)
- 13% DamageBuff(Energy)
- 13% DamageBuff(Negative)
- 13% DamageBuff(Toxic)
- 13% DamageBuff(Psionic)
- 11.8% Defense(Smashing)
- 11.8% Defense(Lethal)
- 7.06% Defense(Fire)
- 7.06% Defense(Cold)
- 7.38% Defense(Energy)
- 7.38% Defense(Negative)
- 3% Defense(Psionic)
- 16.8% Defense(Melee)
- 9.88% Defense(Ranged)
- 11.1% Defense(AoE)
- 1.8% Max End
- 4% Enhancement(Heal)
- 2% Enhancement(Knockback)
- 2% Enhancement(Knockup)
- 10% FlySpeed
- 120.5 HP (11.2%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Held) 11.6%
- MezResist(Immobilize) 7.15%
- MezResist(Sleep) 7.15%
- MezResist(Stun) 5.5%
- MezResist(Terrorized) 2.2%
- 7.5% (0.13 End/sec) Recovery
- 54% (2.9 HP/sec) Regeneration
- 3.15% Resistance(Fire)
- 3.15% Resistance(Cold)
- 1.88% Resistance(Energy)
- 10% RunSpeed
- 1% XPDebtProtection
Set Bonuses:
Mako's Bite
(Slice)
- MezResist(Immobilize) 3.3%
- 16.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Wolf Spider Armor)
- Knockback Protection (Mag -4)
(Longfang)
- 12% (0.64 HP/sec) Regeneration
- 24.1 HP (2.25%) HitPoints
- 3% DamageBuff(All)
(Crab Spider Armor Upgrade)
- Knockback Protection (Mag -4)
(Suppression)
- MezResist(Sleep) 1.65%
- 1.88% Resistance(Energy)
- 1% XPDebtProtection
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
(Tactical Training: Maneuvers)
- 10% (0.54 HP/sec) Regeneration
(Health)
- 12% (0.64 HP/sec) Regeneration
(Health)
- 2.5% (0.04 End/sec) Recovery
(Kick)
- MezResist(Immobilize) 2.75%
- 16.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Arm Lash)
- MezResist(Sleep) 1.65%
- 0.95% Resistance(Fire,Cold)
- MezResist(Stun) 1.65%
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
- 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 20.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
(Tactical Training: Leadership)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 20.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Fortification)
- MezResist(Sleep) 2.2%
- 16.1 HP (1.5%) HitPoints
- MezResist(Stun) 2.2%
- MezResist(Held) 2.75%
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
(Aim)
- 2% DamageBuff(All)
(Serum)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
(Tough)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
(Tough)
- 3% Defense(All)
(Frenzy)
- MezResist(Sleep) 1.65%
- 0.95% Resistance(Fire,Cold)
- MezResist(Stun) 1.65%
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
- 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
(Weave)
- 10% (0.54 HP/sec) Regeneration
(Maneuvers)
- 10% (0.54 HP/sec) Regeneration
(Provoke)
- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
(Venom Grenade)
- 2% Enhancement(Knockback), 2% Enhancement(Knockup)
- 8.03 HP (0.75%) HitPoints
@Mazzo Grave
Webmaster Grave, Virtueverse!
Energy/Energy Blaster Guide
Hi i am currently working on my Crab and was wondering what a good Build was for it. I would like to be able to tank with it