Market QoL Changes


Godlike_NA

 

Posted

I am in the process of IOing out about six different toons now that have all come in to the level range that allows for it and have thought of two opportunities for improvements to the market interface that might make doing this less time consuming for players. The two main things that slow me down considerably in putting together recipes is looking the salvage up and ensuring I buy enough of each piece for what I am trying to make. Here are my suggestions:

1) Direct Linking: this idea would be to change it so that when you have the market window and your recipe window both open at the same time you can simply left click on the salvage name in the recipe window and have the market look that piece of salvage up for you. This would be a godsend to those of us with ten thumbs that tend to typo the names of some items.

2) "Needed By" Counting: this idea would be to put something in place, perhaps by right clicking or shift-clicking the salvage name in the recipe window or as a button you can click once the salvage is pulled up to view in the market, that breaks down how many of that particular you need and which recipes need what. It could do so within a tooltip style popup window ideally and could look something like the below:

Salvage Name: Steel, Needed By:
Luck of the Gambler: Def/End (3)
Force Feedback: Dam/Knockback (2)
Efficiacy Adapton: End Mod/Acc (4)

Obviously these particular recipes don't use steel, this is just used as an example. I think anyone who uses the market heavily; as I do, not just for IOing my own toons but as a merchant as well, would enjoy these changes.


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Posted

I think your ideas have merit. I have disliked the market interface from day one. I love crafting and using the market, just dislike the interface. So, any improvement will be welcomed by yours truly.


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Posted

I believe the second already exists, actually, if you right click the salvage. Not just in the inventory window. ("Used by:" though it doesn't show quantity. Having the quantity would be nice, I agree.)

As for the first - if they'd alter the filters somewhat, perhaps it could just feed *into* the market window, finding that salvage. (And the names of some things still need fixing, in any case.)