Fire/SD build. Soft cap w/decent rchg
Heres what I did for your build. Its not much higher recharge than your current build, but I did add in Hasten, which would make it a lot higher with it on. It really depends on how much money you're willing to spend, you can even drop the entire Fighting pool for something else, which my current FM/SD build has added Medicine instead of Fighting.
I took out Maneuvers, which it would suck a lot of end over all. I also am not a fan of One with the Shield, you don't have this use this build that I provided you entirely, its merely there to let you figure out what you can do with certain slotting. I'm not exactly a number cruncher, but you'll still probably sucking wind eventually, but not as fast as your other build.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Hero Profile:
Level 1: Fire Sword -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(45), T'Death-Dmg/Rchg:40(45), T'Death-Acc/Dmg/EndRdx:40(45), T'Death-Dmg/EndRdx/Rchg:40(46), T'Death-Dam%:40(46)
Level 1: Deflection -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(3), LkGmblr-Def/EndRdx:50(3), LkGmblr-Def/EndRdx/Rchg:50(39), EndRdx-I:50(39)
Level 2: Cremate -- T'Death-Dmg/EndRdx/Rchg:40(A), T'Death-Dmg/EndRdx:40(40), T'Death-Acc/Dmg:40(40), T'Death-Dmg/Rchg:40(40), T'Death-Acc/Dmg/EndRdx:40(43), T'Death-Dam%:40(43)
Level 4: True Grit -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(5), Numna-Heal/EndRdx:50(5), Numna-Heal/Rchg:50(7), S'fstPrt-ResDam/Def+:30(7)
Level 6: Combat Jumping -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(9), Zephyr-ResKB:50(9), LkGmblr-Rchg+:50(11)
Level 8: Swift -- Run-I:50(A)
Level 10: Active Defense -- RechRdx-I:50(A), RechRdx-I:50(11)
Level 12: Battle Agility -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(13), LkGmblr-Def/EndRdx:50(13), LkGmblr-Def/EndRdx/Rchg:50(17), EndRdx-I:50(25)
Level 14: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(15), Zephyr-ResKB:50(15)
Level 16: Health -- Mrcl-Rcvry+:40(A), RgnTis-Regen+:30(17), Mrcl-Heal:40(46)
Level 18: Fire Sword Circle -- Oblit-Dmg:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(19), Oblit-Acc/Dmg/Rchg:50(19), Oblit-Acc/Rchg:50(23), Oblit-Dmg/Rchg:50(25)
Level 20: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod/Acc:50(21), P'Shift-EndMod:50(21), P'Shift-EndMod/Rchg:50(23)
Level 22: Phalanx Fighting -- LkGmblr-Rchg+:50(A)
Level 24: Against All Odds -- EndRdx-I:50(A)
Level 26: Incinerate -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(27), Mako-Dmg/Rchg:50(27), Mako-Acc/EndRdx/Rchg:50(29), Mako-Acc/Dmg/EndRdx/Rchg:50(29), Mako-Dam%:50(39)
Level 28: Boxing -- Empty(A)
Level 30: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(31), GSFC-ToHit/Rchg/EndRdx:50(31), GSFC-Rchg/EndRdx:50(31), GSFC-Build%:50(34), GSFC-ToHit/EndRdx:50(37)
Level 32: Greater Fire Sword -- C'ngImp-Acc/Dmg:40(A), C'ngImp-Dmg/EndRdx/Rchg:40(33), C'ngImp-Dmg/Rchg:40(33), C'ngImp-Acc/Dmg/Rchg:40(33), C'ngImp-Acc/Dmg/EndRdx:50(34), RechRdx-I:50(34)
Level 35: Shield Charge -- Oblit-Dmg:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(36), Oblit-%Dam:50(36), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(37), Oblit-Acc/Dmg/Rchg:50(37)
Level 38: Tough -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(48), Aegis-EndRdx/Rchg:50(50)
Level 41: Weave -- RedFtn-Def/EndRdx:50(A), RedFtn-Def:50(42), RedFtn-EndRdx:50(42), RedFtn-Def/EndRdx/Rchg:50(42), RedFtn-Def/Rchg:50(43)
Level 44: Grant Cover -- LkGmblr-Rchg+:50(A)
Level 47: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48), RechRdx-I:50(48)
Level 49: Super Speed -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(50), Zephyr-ResKB:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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Scrappers are about doing whatever the h*ll you want, whenever the h*ll you want.
Thanks for the build. The thing I'm seeing in it that I'm worried about though is a redundant travel power to fit in the third set of Blessing, plus two full sets of obliteration. Those pretty much blow my budget out of the water. (figures I got like 3 Blessings from tickets and sold all of them for a very pretty penny).
Eh, I love my Fire/Shield so much that there is no budget for it. Up to you though, your build would work fine if you're on a budget and all, I don't really like to do low budget builds. >.>
Scrappers are about doing whatever the h*ll you want, whenever the h*ll you want.
Here is a build that I was going to make for my fire/sd until he got rerolled as a dm/sd
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Draft Punk: Level 50 Natural Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
------------
Level 1: Scorch T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(31), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(33), T'Death-Dam%(45)
Level 1: Deflection RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), RedFtn-EndRdx/Rchg(3), RedFtn-Def/EndRdx/Rchg(5), RedFtn-Def(5), RedFtn-EndRdx(7)
Level 2: Cremate C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(29), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx/Rchg(36)
Level 4: Battle Agility LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(7), LkGmblr-Def/EndRdx/Rchg(9), LkGmblr-Rchg+(9)
Level 6: True Grit Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(13), Numna-Heal/Rchg(13), Numna-Heal/EndRdx/Rchg(15), Numna-Heal(15), Numna-Regen/Rcvry+(17)
Level 8: Swift Run-I(A)
Level 10: Active Defense HO:Membr(A), HO:Membr(11), HO:Membr(11)
Level 12: Hasten RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 14: Super Speed Zephyr-Travel(A), Zephyr-Travel/EndRdx(36), Zephyr-ResKB(42)
Level 16: Health RgnTis-Regen+(A), Numna-Heal/EndRdx(17), Numna-Heal/Rchg(21), Numna-Heal(50)
Level 18: Fire Sword Circle Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 20: Stamina P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(23), P'Shift-Acc/Rchg(23), P'Shift-EndMod/Acc(31), P'Shift-End%(50)
Level 22: Against All Odds EndRdx-I(A)
Level 24: Build Up GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(27), GSFC-ToHit/EndRdx(27), GSFC-Build%(29)
Level 26: Incinerate C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(40), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Dmg/EndRdx/Rchg(43)
Level 28: Boxing Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(31), Stpfy-Acc/EndRdx(45), Stpfy-Stun/Rng(46), Stpfy-Acc/Stun/Rchg(46)
Level 30: Tough S'fstPrt-ResDam/Def+(A), TtmC'tng-ResDam/EndRdx(34)
Level 32: Greater Fire Sword C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Acc/Dmg/Rchg(48), C'ngImp-Acc/Dmg/EndRdx(48), C'ngImp-Dmg/EndRdx/Rchg(48)
Level 35: Shield Charge M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(36), M'Strk-Dmg/Rchg(42), M'Strk-Acc/EndRdx(42), M'Strk-Acc/Dmg/EndRdx(45), M'Strk-Dmg/EndRdx/Rchg(46)
Level 38: Weave LkGmblr-Def/EndRdx(A), LkGmblr-Def(39), LkGmblr-Rchg+(39)
Level 41: Maneuvers LkGmblr-Def(A), LkGmblr-Rchg+(50)
Level 44: Phalanx Fighting LkGmblr-Rchg+(A)
Level 47: Conserve Power RechRdx-I(A)
Level 49: One with the Shield ResDam-I(A)
------------
Level 1: Brawl Acc-I(A)
Level 1: Sprint Run-I(A)
Level 2: Rest RechRdx-I(A)
Level 1: Critical Hit
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Virtue: @Santorican

Dark/Shield Build Thread
Thanks for the build Santorican. I've used some ideas I've gotten looking at the other builds and put together this one.
I dropped manuevers and OwtS, grabbed grant cover to hold a LotG that I took out of weave so I could get the 6th slot for the ranged defense. Switched the Crushing Impact in GFS for another ToD, moved some slots around from Health and True Grit and managed to work out something that I think fits the bill quite well!
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Scorch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Deflection -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(7), RedFtn-EndRdx/Rchg(9), RedFtn-Def/EndRdx/Rchg(9), LkGmblr-Rchg+(11), RedFtn-EndRdx(11)
Level 2: Cremate -- T'Death-Acc/Dmg(A), T'Death-Dam%(13), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(15), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(17)
Level 4: Battle Agility -- RedFtn-EndRdx(A), RedFtn-Def/EndRdx(17), RedFtn-Def/Rchg(19), RedFtn-EndRdx/Rchg(19), RedFtn-Def/EndRdx/Rchg(21), RedFtn-Def(21)
Level 6: True Grit -- Numna-Regen/Rcvry+(A), Numna-Heal(23), Numna-Heal/EndRdx/Rchg(23), Numna-Heal/EndRdx(31), Numna-Heal/Rchg(50), Numna-EndRdx/Rchg(50)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(27), GSFC-ToHit/EndRdx(27), GSFC-Build%(29)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(29)
Level 12: Hurdle -- Empty(A)
Level 14: Health -- Mrcl-Rcvry+(A)
Level 16: Against All Odds -- EndRdx-I(A), EndRdx-I(50)
Level 18: Fire Sword Circle -- RechRdx-I(A), Sciroc-Acc/Dmg(31), Sciroc-Dmg/EndRdx(31), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(33)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(34), P'Shift-EndMod/Acc(34), P'Shift-End%(34), P'Shift-EndMod/Acc/Rchg(46), P'Shift-Acc/Rchg(46)
Level 22: Phalanx Fighting -- Empty(A)
Level 24: Boxing -- Empty(A)
Level 26: Incinerate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(36), Mako-Dmg/Rchg(36), Mako-Acc/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(37)
Level 28: Tough -- S'fstPrt-ResDam/Def+(A)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(48)
Level 32: Greater Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(37), T'Death-Dmg/Rchg(39), T'Death-Acc/Dmg/EndRdx(39), T'Death-Dmg/EndRdx/Rchg(39), T'Death-Dam%(40)
Level 35: Shield Charge -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(40), Sciroc-Dmg/Rchg(40), Sciroc-Acc/Rchg(42), Sciroc-Acc/Dmg/EndRdx(42), RechRdx-I(42)
Level 38: Weave -- RedFtn-Def(A), RedFtn-Def/EndRdx(43), RedFtn-Def/Rchg(43), RedFtn-EndRdx/Rchg(45), RedFtn-Def/EndRdx/Rchg(45), RedFtn-EndRdx(48)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(46)
Level 44: Super Jump -- Empty(A)
Level 47: Conserve Power -- RechRdx-I(A), RechRdx-I(48)
Level 49: Grant Cover -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
comments appreciated.
Lucky me! Got the hecatomb triple and put it up on the market for 275 mill. Prices seem to be going between 200 and 300.
but 275 mill up there if anyone wants it. Get it fast 83 bidding and only MINE for sale!
So I've put together a bit of a build for my Fire/SD scrapper I got to 50 this weekend. I was going to focus on my brute until I played this guy and realized how amazing he was once I hit 22. I just couldn't help blasting him to the level cap over the weekend, slicing down foe after foe. Anyway, I used some ideas from my brute and put this together. I'd like to somehow find a way to fit in hasten but I seem to have maxed out my pool choices. Here's how it looks right now.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Scorch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Deflection -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(7), RedFtn-EndRdx/Rchg(9), RedFtn-Def/EndRdx/Rchg(9), LkGmblr-Rchg+(11), RedFtn-EndRdx(11)
Level 2: Cremate -- T'Death-Acc/Dmg(A), T'Death-Dam%(13), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(15), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(17)
Level 4: Battle Agility -- RedFtn-EndRdx(A), RedFtn-Def/EndRdx(17), RedFtn-Def/Rchg(19), RedFtn-EndRdx/Rchg(19), RedFtn-Def/EndRdx/Rchg(21), RedFtn-Def(21)
Level 6: True Grit -- Mrcl-Heal/EndRdx(A), Mrcl-Heal(23), Mrcl-Heal/Rchg(23)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(27), GSFC-ToHit/EndRdx(27), GSFC-Build%(29)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(29)
Level 12: Hurdle -- Empty(A)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(31)
Level 16: Against All Odds -- EndRdx-I(A), EndRdx-I(50)
Level 18: Fire Sword Circle -- RechRdx-I(A), Sciroc-Acc/Dmg(31), Sciroc-Dmg/EndRdx(31), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(33)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(34), P'Shift-EndMod/Acc(34), P'Shift-End%(34)
Level 22: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 24: Boxing -- Empty(A)
Level 26: Incinerate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(36), Mako-Dmg/Rchg(36), Mako-Acc/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(37)
Level 28: Tough -- S'fstPrt-ResDam/Def+(A)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(48)
Level 32: Greater Fire Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(37), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(39), RechRdx-I(40)
Level 35: Shield Charge -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(40), Sciroc-Dmg/Rchg(40), Sciroc-Acc/Rchg(42), Sciroc-Acc/Dmg/EndRdx(42), RechRdx-I(42)
Level 38: Weave -- RedFtn-Def(A), RedFtn-Def/EndRdx(43), RedFtn-Def/Rchg(43), RedFtn-EndRdx/Rchg(45), LkGmblr-Rchg+(45), RedFtn-EndRdx(48)
Level 41: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx(45), RedFtn-Def/Rchg(46), RedFtn-EndRdx/Rchg(46), RedFtn-Def/EndRdx/Rchg(46), RedFtn-Def(50)
Level 44: Super Jump -- Empty(A)
Level 47: Conserve Power -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(50)
Level 49: One with the Shield -- ResDam-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit