Soul Extraction/Dark Extraction?
While it might seem thematic for the set, there isn't any other MM primary whose utility power is unrelated to the henchmen.
Necromancy: Works on defeated henchmen
Mercenaries: Buffs a henchman
Robotics: Heals a henchman
Ninjas: Lets the henchmen crit
Thugs: Summons more henchmen
http://www.fimfiction.net/story/36641/My-Little-Exalt
What I am asking is as henchmen related as GW; summoning more henchmen.
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
IMO, allowing MM Necromancy's Soul Extraction to work just like Warshade's Dark Extraction (as opposed to how it works now) would be both a thematic and functional improvement.
Primo would be allowing it to work both ways; on your pets, it summons the Spirit... against defeated foes; the Extracted Essence.
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars