Ice/Ice Build
I know these are the sets i'm currently using, for the most part... my current build is somewhere on these forums, i'm sure, but this is what i'm planning my revamp to. eventually the def toggles will get slotted 3 LotG/2 GotA, Frost will get Ragnarok, and GiS will get Hecatomb. all that will push my +rech to 80%
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Ice Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Hero Profile:
Level 1: Hoarfrost
- (A) Doctored Wounds - Recharge
- (3) Doctored Wounds - Heal/Recharge
- (3) Doctored Wounds - Heal/Endurance/Recharge
- (7) Doctored Wounds - Endurance/Recharge
- (9) Doctored Wounds - Heal
- (A) Mako's Bite - Accuracy/Damage
- (15) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (40) Touch of Death - Chance of Damage(Negative)
- (43) Mako's Bite - Chance of Damage(Lethal)
- (46) Perfect Zinger - Chance for Psi Damage
- (46) Impeded Swiftness - Chance of Damage(Smashing)
- (A) Endurance Reduction IO
- (A) Positron's Blast - Accuracy/Damage
- (5) Positron's Blast - Accuracy/Damage/Endurance
- (5) Positron's Blast - Damage/Recharge
- (7) Positron's Blast - Damage/Range
- (9) Positron's Blast - Chance of Damage(Energy)
- (34) Tempered Readiness - Accuracy/Endurance
- (A) Endurance Reduction IO
- (A) Jumping IO
- (A) Red Fortune - Defense/Endurance
- (11) Red Fortune - Defense
- (11) Red Fortune - Defense/Recharge
- (13) Red Fortune - Defense/Endurance/Recharge
- (13) Red Fortune - Endurance
- (A) Luck of the Gambler - Recharge Speed
- (15) Kismet - Accuracy +6%
- (43) Defense Buff IO
- (A) Endurance Reduction IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (17) Numina's Convalescence - Heal
- (17) Numina's Convalescence - Heal/Endurance
- (A) Red Fortune - Defense/Endurance
- (19) Red Fortune - Defense
- (19) Red Fortune - Defense/Recharge
- (25) Red Fortune - Defense/Endurance/Recharge
- (25) Red Fortune - Endurance
- (A) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Recharge
- (21) Performance Shifter - EndMod/Accuracy
- (A) Scirocco's Dervish - Accuracy/Damage/Endurance
- (23) Scirocco's Dervish - Chance of Damage(Lethal)
- (23) Multi Strike - Accuracy/Damage/Endurance
- (31) Obliteration - Accuracy/Damage/Endurance/Recharge
- (33) Eradication - Accuracy/Damage/Endurance/Recharge
- (34) Eradication - Chance for Energy Damage
- (A) Empty
- (A) Luck of the Gambler - Recharge Speed
- (27) Luck of the Gambler - Defense/Recharge
- (27) Luck of the Gambler - Defense/Endurance/Recharge
- (31) Efficacy Adaptor - EndMod/Recharge
- (33) Efficacy Adaptor - EndMod
- (34) Efficacy Adaptor - EndMod/Endurance
- (A) Basilisk's Gaze - Accuracy/Hold
- (29) Basilisk's Gaze - Accuracy/Recharge
- (29) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (31) Basilisk's Gaze - Endurance/Recharge/Hold
- (33) Hecatomb - Damage
- (37) Damage Increase IO
- (A) Steadfast Protection - Resistance/+Def 3%
- (43) Steadfast Protection - Resistance/Endurance
- (A) Doctored Wounds - Heal/Recharge
- (A) Crushing Impact - Accuracy/Damage
- (36) Crushing Impact - Accuracy/Damage/Recharge
- (36) Crushing Impact - Accuracy/Damage/Endurance
- (36) Crushing Impact - Damage/Recharge
- (37) Crushing Impact - Damage/Endurance
- (37) Perfect Zinger - Chance for Psi Damage
- (A) Armageddon - Accuracy/Damage/Recharge
- (39) Armageddon - Accuracy/Recharge
- (39) Armageddon - Damage/Recharge
- (39) Armageddon - Damage/Endurance
- (40) Armageddon - Chance for Fire Damage
- (40) Lethargic Repose - Accuracy/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (42) Reactive Armor - Resistance
- (42) Reactive Armor - Resistance/Recharge
- (42) Reactive Armor - Endurance
- (A) Red Fortune - Defense/Endurance
- (45) Red Fortune - Defense
- (45) Red Fortune - Defense/Recharge
- (45) Red Fortune - Defense/Endurance/Recharge
- (46) Red Fortune - Endurance
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff
- (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
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Set Bonus Totals:
- 8.5% DamageBuff(Smashing)
- 8.5% DamageBuff(Lethal)
- 8.5% DamageBuff(Fire)
- 8.5% DamageBuff(Cold)
- 8.5% DamageBuff(Energy)
- 8.5% DamageBuff(Negative)
- 8.5% DamageBuff(Toxic)
- 8.5% DamageBuff(Psionic)
- 4.25% Defense(Smashing)
- 4.25% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 6.75% Defense(Energy)
- 6.75% Defense(Negative)
- 3% Defense(Psionic)
- 3.63% Defense(Melee)
- 4.88% Defense(Ranged)
- 3% Defense(AoE)
- 1.8% Max End
- 4% Enhancement(Heal)
- 63.8% Enhancement(RechargeTime)
- 31% Enhancement(Accuracy)
- 10% FlySpeed
- 196.8 HP (10.5%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Immobilize) 13.2%
- MezResist(Terrorized) 2.2%
- 14% (0.23 End/sec) Recovery
- 32% (2.5 HP/sec) Regeneration
- 9.13% Resistance(Fire)
- 9.13% Resistance(Cold)
- 10% RunSpeed
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SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
IMO, on an ice/ice build, slot for defense til you hit about 40% or so. if you're taking tough/weave, then that and EA will make up for the rest. the rest of your slotting i'd recommend going into recharge, recovery, +hp, and regen (this should be at least 1.00%hp/sec). if you can squeeze in some +damage that's always a plus.
also, take ice patch while you're leveling up. makes things easier. but once you hit 50 and complete your build, you don't need it. the only thing that could pose a problem for you as a tank built in such a way is tanking LR on the STF. that's the only thing i have a problem with. I'm currently revising my build because Hibernate recharges 'too' quickly (stupid 90 sec no phase) so i'll post the revision when i'm done with it.
SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)