FM/SR Critique - Attn: Umbral & Werner
You'll burn 17.32 endurance in 6.072 seconds for a total of 2.85 end/sec. You can run this attack chain for 142 seconds before hitting rock bottom on the stock 100 end. You'll last longer with Atlas Medallion and Portal Jockey of course. Twice as long in fact. Of course this matters little since your Conserve Power is only down for a bit over 83 seconds.
I know how hard it is to try and fit Aid Self, softcap, and pack in loads of recharge. I've been working on a build for my Fire/SD for weeks now but I always end up a few percent short on aoe defense and my S/L resistances are lower than I'd like.
To run the Incinerate > GFS > Cremate chain, GFS needs to recharge in 3.564 seconds and it recharges in 3.56 seconds in your build.
I'd personally replace the Crushing Impact: Dmg/End with a Mako: Dmg/End/Acc/Rchg. It would result in GFS recharging in 3.49 seconds, but that's just my preferable opinion
Puts on Werner and Umbral mask
Here is a build that I've had for a while, soft capped and about 20% recharge away from permanent hasten. Includes Aid Self too.
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Virtue: @Santorican

Dark/Shield Build Thread
You'll burn 17.32 endurance in 6.072 seconds for a total of 2.85 end/sec. You can run this attack chain for 142 seconds before hitting rock bottom on the stock 100 end. You'll last longer with Atlas Medallion and Portal Jockey of course. Twice as long in fact. Of course this matters little since your Conserve Power is only down for a bit over 83 seconds.
I know how hard it is to try and fit Aid Self, softcap, and pack in loads of recharge. I've been working on a build for my Fire/SD for weeks now but I always end up a few percent short on aoe defense and my S/L resistances are lower than I'd like. |
Well, since I've been called up to serve, I guess it would behoove me to actually contribute to the discussion.
Here's the build. The open slot in Tough is for the Gladiator's 3% +def IO, so it's softcapped to all three. All three of the main attacks cycle fast enough for the Inc>GFC>Cre attack string. Hasten only has a 12.3 second downtime. Conserve Power has 39% uptime (90 sec duration, 230 sec recharge, 140 sec downtime). Endurance costs while it's down are only .79 + 3.11 = 3.9 end/sec while recovery is 3.8 end/sec thanks to the Perf Shifter proc. That's .1 end/sec loss with 111.8 end total for 1118 seconds to 0 end (re: more than long enough, especially with CP on standby).
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Scorch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Focused Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(9), LkGmblr-Def/EndRdx(9), LkGmblr-Def/EndRdx/Rchg(11)
Level 2: Cremate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(13), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(15), T'Death-Dam%(17)
Level 4: Focused Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(11), LkGmblr-Def/EndRdx/Rchg(17)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(21), GSFC-ToHit/EndRdx(21), GSFC-Build%(25)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25), Zephyr-ResKB(27)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(29), RgnTis-Regen+(29), Numna-Heal(31), Numna-Heal/EndRdx(31)
Level 18: Fire Sword Circle -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(31), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(33), Armgdn-Dam%(33)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(34), P'Shift-EndMod/Rchg(34), P'Shift-EndMod/Acc/Rchg(45), P'Shift-Acc/Rchg(46), P'Shift-EndMod/Acc(48)
Level 22: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36)
Level 24: Agile -- GftotA-Def(A), GftotA-Def/EndRdx(37), GftotA-Def/Rchg(37), GftotA-Def/EndRdx/Rchg(39)
Level 26: Incinerate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(40), Mako-Dmg/Rchg(40), Mako-Acc/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(42), Mako-Dam%(42)
Level 28: Quickness -- Run-I(A)
Level 30: Lucky -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(42)
Level 32: Greater Fire Sword -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(43), Hectmb-Acc/Rchg(43), Hectmb-Dmg/EndRdx(43), Hectmb-Dam%(45), RechRdx-I(50)
Level 35: Evasion -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(37), LkGmblr-Def/EndRdx/Rchg(45)
Level 38: Boxing -- RechRdx-I(A)
Level 41: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(46), Empty(46), S'fstPrt-ResDam/Def+(48)
Level 44: Aid Other -- Empty(A)
Level 47: Conserve Power -- RechRdx-I(A), RechRdx-I(48)
Level 49: Aid Self -- Numna-Heal(A), Numna-Heal/EndRdx(50), Numna-Heal/Rchg(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A), Empty(27)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Looks like others have you covered. Which is good. Double XP weekend, y'know.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Thanks to all for your input. Sorry I took so long in getting back to the thread, but I have been dealing with a family emergency, which is yet to be resolved.
Umbral: I like the build, and will likely be doing somthing along those lines once I can save up for the PVP +def IO. I have 4/5 Hecatombs I need, and so I will stick with my posted build until I can get the last Hecatomb and the PVP IO, then respec. I may have to try to shuffle another slot into Aid Self though. I find that even with an innterrupt reducer in it, the wait for it to complete activation seems interminable. Thanks again, I appriciate it.
Good to see the forums back up and running - oh how I have missed thee!
I have been working on a FM/SR AV soloer build that can run the Incinerate>GFS>Cremate chain and has soft-capped positional def and Aid Self, while keeping FSC in the build as well for teaming. This has proved challenging, as I can't figure out how to do so and still be able to take Tough/Weave, as when I do so I don't have enough power picks to take GFS and FSC.
So, I went with the Leadership PP to help softcap. I can get just over soft cap in Melee and Ranged, and to 44.9% in AOE. GFS is at 237.42 recharge, so it just squeaks in where it needs to be. My main concern is end usage, and was hoping a numbers guru such as Umbral or Werner could let me know how it looks in that department. My regen is sad, but I don't see any good way to boost this and retain def softcap and the accuracy level.
Any critique and suggestions on bettering the build are also welcome and appreciated. Also, there are no influence restrictions. Thanks!
[Hero Plan by Mids' Hero Designer 1.401
Click this DataLink to open the build!