Set Team Size (MA Suggestion)
someone has bin reading my dream mission.
/signed
Not sure why you want a testing option to increase spawn sizes/levels to adequately test a mission but if that's what you want...
no, the max player set option, i have a mission in mind that just needs to have max 3 players.
Ah well that wasn't what I was suggestion. Setting the teams size merely for testing spawns, so that as a soloist I can write missions for teams that are still doable, without actually have to have a team to test it.
I'm all for this.
/signed
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Trying to test an MA arc intended for teams, but I'm solo.
Suggestion: On the testing (Architect Options) allow the ability to set difficulty of next mission and the number of characters on the team. Thus adjusting spawns based on that.
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I posted that this was needed during I14 beta. Still needed so signed.
And though it's a different suggestion I've also wanted min/max team sizes, as Sorudo seems to want. Be good for doing a true TF-style arc that requires a team and for solo challenges.
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[ QUOTE ]
Trying to test an MA arc intended for teams, but I'm solo.
Suggestion: On the testing (Architect Options) allow the ability to set difficulty of next mission and the number of characters on the team. Thus adjusting spawns based on that.
[/ QUOTE ]
I posted that this was needed during I14 beta. Still needed so signed.
And though it's a different suggestion I've also wanted min/max team sizes, as Sorudo seems to want. Be good for doing a true TF-style arc that requires a team and for solo challenges.
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For required team missions we got SF's and TF's, as a usual solo player I /unsign this.
But if the original OP just wants to see how would the spawns show on a team, its ok to me
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Trying to test an MA arc intended for teams, but I'm solo.
Suggestion: On the testing (Architect Options) allow the ability to set difficulty of next mission and the number of characters on the team. Thus adjusting spawns based on that.
[/ QUOTE ]
I posted that this was needed during I14 beta. Still needed so signed.
And though it's a different suggestion I've also wanted min/max team sizes, as Sorudo seems to want. Be good for doing a true TF-style arc that requires a team and for solo challenges.
[/ QUOTE ]
For required team missions we got SF's and TF's, as a usual solo player I /unsign this.
But if the original OP just wants to see how would the spawns show on a team, its ok to me
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That was my intention.
I think they idea of doing it in 'live' missions would be far too easy to exploit, and while it could remove the need for filling to increase spawns it would just bust open the partially shut barn doors once again re the whole farming thing.
Speaking as a successful dual-box farmer, actually automagically filling a mission with 6-8 man spawns without a 6-8 man team; and then duoing the lot would be a huge advantage for me.
Trying to test an MA arc intended for teams, but I'm solo.
Suggestion: On the testing (Architect Options) allow the ability to set difficulty of next mission and the number of characters on the team. Thus adjusting spawns based on that.