What's your favorite flavour?
Still getting to grip with Domis myself and would love to love them and Im very excited about the damage buff from I15 so hopefully I will be able to get them to 50!
Combo wise:
Plant/Thorn - one of my current Domis stuck at lvl 19
Earth/Eletric - will be created once I15 comes out
Ice/Ice - first few levels have been fun so far
Mind/Energy - looks like a fun combo
Fire/Psi - first few levels of this one have been fun to
Grav/Fire - Im left with this combo, but in theory I guess the damage from Fire would help compensate the lacking of Grav
Member of GGRRR, a SG on Defiant - check out our website - GGRRR
What's you favorite colour?
This is a post for all Domi fans and born from a combination of the sheer joy of anticipation, contentment, frustration/regret, and because I always love to think about different builds. And last but not least, apart from thinking about it on my own, also like to discuss it and I am interested in other peoples experiences and opinions. So the idea of this thread is basically this:
If you could only pick each primary and secondary once, which 6 combo's of possible Domi's would you like to build?
Or hypothetically, what combo's you actually think synergize best in your opinion given the fact you ofcourse have to make some compromises because you can only can have each primary and secondary one time.
When CoV came out I immediately was gripped by the dominator AT. Coming from CoH with a Controller fetish it seemed obvious to me that I would want to get to know their evil twins. And indeed, Dominators turned out to be a great source of joy for me to play. I got over 200 extensive and intensive lvls of Domineering under my belt of which 3 of them at 50. After almost a year of me being away from the game and gaining maybe 3 lvls overall during that time, I have returned and I am fascinated by Domi's again! And with the changes in I15 it seems like an interesting time to give them some thought again.
With a refreshed perspective on things after my absence, I looked back on the Domi's I have build and thought about the immense joy I've had with them, but also looking ahead what direction to take this fascination for Domi's. With this excercise also came the regrets. Ofcourse I thought carefully about my set choices before making them, and one important criteria for me was to try out the different sets and not repeat a primary/secondary, so the three domi's I played to 50 were: fire/ice; ice/nrg and plant/fire. Another project (mind/thorns) has been stuck at lvl 27 for 465 days according to the login screen...
Coming to the apotheosis of this post I'll lay out my preference of what 6 combo's I would like to build/play/have, taking into account that each primary and secondary can only be chosen once! I will also give a short comment as to why these combos work good imho and even will elaborate on some crucial powers in the particular combos that establish the synergy. To keep it as simple as possible. I wont get into complete builds and slotting details really. Here we go:
[u]-fire/fire [u] : simple put fiery embrace is superb to increase all your fire damage. Hotfeet contributed enormously to the dam output of my fire/ice and on a fire/fire this should be massive. Obviously the most damage orientated Domi, and more of a ranged warrior -Apart from hotfeet ofcourse (combustion is a bit pants imo, although I have it on my plant/fire for the wanted AoE dam, but from what Ive understood about I15 changes, this power is gonna be even more gimped) also the fact domis are being given a dam boost when not being in domination, firey embrace scores even more points.
[u]-ice/ice [u]: nice secondarys effect with lots of rech and speed, AA is the defining power which wants you to be in melee a lot and synergizes well with the ice secondary for melee. Also PB on an ice Domi knocks anyones socks off!.
[u]-plant/thorns [u]: with SoC plant has absolutely the best damage mitigator available to Domis. SoC has a very good rech/duration ratio, is available very early and one of the good things about mass confusion is that the mobs tend to cuddle up to attack eachother in melee. This means that cone powers with short range and (relatively) small arc will work better here as you can hit a lot of mobs with one application. As well as does your usual (PB)AoE ofcourse. Thorns has planty of this: Thornburst (PBAoE), fling thorns (medium short range, wide cone) and ripper (short range, relatively wide cone).
[u]Mind/elec [u]: mind arguably offers the most control of all sets, especially ST wise. On top of mind being the best ST damaging primary, elec offers very good ST dam (and build up) and pretty poor AoE dam. Which is good for mind, because it means you can keep the mobs controlled (gotta love terrify!) and take out the mobs one by one pretty quick. Only issue could be posed by the sentinel aggroing slept/feared mobs. Then again the opinions on the value of this power are divided, so you might not even take it after all.
[u]-earth/psi [u]: earth/psi you say? Ive never seen one, so anyone who plays one is an eccentric for sure . Earth offers excellent hard and soft control and some nice def debuffing. Psi has got a some very nice PBAoE in DP and PSW (which finally is getting the nerf it has had coming for a long time and the rest of the set treated with some loving) and which you can use in relative safety standing on your earthquake ,volcanic gasses, and the ghetto hold stalagmites+stone cages provide.
The last (and the least imo):
[u]-grav/nrg[u]: this is kind of the leftovers combined, but not completely random (personal note: Although it looks good, Ive never really liked grav. Neither on trollers nor domis. And energy assault was also a bit of a disappointment on my ice/nrg, and if it wasnt for a great bunch of people I teamed with regularly and the love for ice primary, this toon would probably have been deleted) Nevertheless, there are some nice things to say about this combo in theory. Gravs excels in KB (repel in the case of singy) and nrg secondary even adds to this, making a good -though admittedly bit more difficult to use- set for mob placement (also thinking wormhole) Also because of singy, a grav domi doesnt really do well in melee. Conviently nrg assault is pretty poor in melee because of and the KB from your blasts and when compared to the other sets it lacks a good PBAoE power (whirling hands has small radius and dam is very mediocre, but it looks like that with I15 the radius will be increased somewhat), though bonesmasher and TF are good melee ST attacks. In addition having PB is basically nice on any domi.
So this was my theoretical excercise creating a wishlist. Were we able to change primary/secondary sets or Id could do it all over again the list above would be what Id like to build (except probably the grav/nrg Domi) given the condition that each primary/secondary could be picked once. It is arbitrary ofcourse, but I hope Ive drawn a clear picture that also might be used as a quick insight in the different powersets and synergies.
Now its for me to respec this mind/thorns of mine into something nice and continue the journey I started long time ago and for you to put down your lists and start talking!