Setting team sizes...
There is no way currently to set team size limits on your custom arcs.
The best you can do right now is mention clearly in your arc's Description text what size team the arc is designed for.
I quite like this idea actually, a nice positive and functional suggestion. would allow for specifically designed missions.
I'm working on a set of arcs that involves the origin stories of 6 (signature) heroes. Through a series of missions the player will learn the history of each hero.
In the final mission the player has to rescue all 6 heroes (NPC's, EB level) and then move to a room to battle an AV. The heroes will assist you in killing the AV (NPC, AV level, Robot/FF MM). That part is story related and can not be changed.
If you would do this mission with a full team of 8 the AV will have 16 heroes to account for. A bit overkill.
To compensate for this I've been wondering if there is any way to set the maximum team size for the missions or arcs.
If so I could set it to 2. Player and friend/sidekick.
That way the AV would still be tough but not too easy.
So far I've been testing the final mission all by myself ending up with a team of 7 (after rescuing the 6) kicking the [censored] out of the AV within minutes.
Further more, there seems to be a small problem with NPC following the player, but I think that's map related. When picking a map with lots of obstacles the NPC's get stuck.
Any tips on the 'setting team size' bit?
(PS: when I say signature heroes, I mean the heroes mentioned in my signature xD)
Hero: Star Jewel(50)
Associates: Gemstone; Storm Lock; Star Sparkle; Dawnshade; Lunara; ...more
Enemies: Shadow Vine; Tirana Q; Forte Cadenza; Black Ion; Pursuit; ...more