SM/SD Brute and Endurance
by 40 any end problems should be taken care off slotting attacks 2xacc 2xend reduction can go a long way reduce endurance drain then there's also IO sets its pretty easy to pick up some extra recovery from them so end management should be ok
Mace recently got a few rather hefty buffs and its now a rather good set i currently have a mace/elec at 22 and he works well Axe is also good tho not as good as mace but you do get more knock down from axe so it can be good for soft control.
I see. So leveling will be annoying at worst and endgame it will become easier?
Im guessing Fitness is a given, and im decided on Teleportation as transport. Any tips on beneficial pools beside these since this will be a rather offensive build with SM/SD? I was thinking on the lines of taking Leadership for offense/buffing or Fighting for more defense.
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I see. So leveling will be annoying at worst and endgame it will become easier?
Im guessing Fitness is a given, and im decided on Teleportation as transport. Any tips on beneficial pools beside these since this will be a rather offensive build with SM/SD? I was thinking on the lines of taking Leadership for offense/buffing or Fighting for more defense.
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Leadership is a waste on a Brute IMO, Fury makes Assualt basically useless and Manuvers can be bested by Combat Jumping or the Fighting Pool. Fighting Pool would be useful, but it depends what you're dropping to get it really.
Sorry for posting late - I don't check the archetype forums much - but I have some anecdotal insights from my own experiences that you might find useful
My friend has a Stone/Shield brute at L38 - so far he's had far more problems with end than any of our other brutes (he has a DB/SR, En/DA & SS/El at L50, plus a L44 Axe/WP, and you can see my four L50 brutes in my sig plus I have a L34 Mace/SR), despite slotting for decent endrdx with set IOs. He's getting closer to fixing the end issues at L38, but still gobbles down blue insps and I think he converts most other insps into blues as I don't see him using many other types. Plus I give him all of my blue insps too (he duos with my earth/fire dom which has had zero end issues).
He has returned the favour for my Mace/SR brute, which has been my most end-heavy brute by far (duoing with his Fire/Pain corr). It's not as bad for end usage as his Stone/Shield, and is starting to get sorted out now (and if not then his Painbringer buff at L38 should cure any end issues I still have), but I still convert insps into blues sometimes and still run low on end on maps with tightly-packed spawns. In the teens/twenties levels I was often buying blue insps or getting large blues from our base storage. I think the end issues in my case are more down to Mace/ than /SR, as my friend's DB/SR had few such issues.
Axe/ and Mace/ are so alike I'm guessing Axe/ may have similar issues with /SR and possibly with /Shield too considering the total toggle costs (perhaps not so much if you skip Grant Cover). In the case of Axe/ I wouldn't know if it has bad end issues at higher level from personal experience, as my Axe/ brute had /WP as secondary. I sometimes wish my Mace/SR was Mace/WP too, as he'd have less end issues and be more survivable at low/mid levels too. I do think Stone/ is as much to blame (if not moreso) for my friend's terrible end issues as /Shield, though - with brutes I think it's usually more the fault of the primary than the secondary.
It's sad because the end issues do bias us against wanting to play the brutes we have those end issues with, but in both cases they're locked into level-pacted duos with characters the other person loves playing.
Ive recently gotten back to the game after a years absence and was thinking of making a brute.
For concept reasons i was thinking of an Stone Melee/Shield Defense brute, however im not sure how it will manage with the endurance late game.
Would it be feasiable or will i have to scrap it at lvl 40+ as i run out of end all the time?
Also how well do Axe or Mace primaries do late game with shields?