Making myself a challenge mission


EU_Damz

 

Posted

Which maps allows you to have a large number of ambushes and is there any other way to increase the spawn levels to 54 other than placing a 54 av in the mission?
Would also appreciate if anyone got any other suggestions,
Thanks.


 

Posted

Last time i checked you can still only do 3 ambushes per mission.

I tried to make "the ultimate ambush mission" (check it out! search for damz!) and would only let me do 3 ambushes.

The only other solution to a high number of ambushes that seem like ambushes is a small outdoor map with a high number of hard patrols and hard boss spawns.

^^^^ Thats the only way that i know of at the moment, hopefully somebody else knows if it is actually possible since i'ld like to edit my mission to make it more ambushy. (mines the agent smith mass brawl kind of fight )


@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!

 

Posted

The Devs said they were increasing the ambush limit to 6, but it hasn't happened yet.

Something I encountered in an MA mission I did, which was quite clever, was that the final room was huge (it was the Coralax cave map that Calystix is always on in-game) but had no mobs spawned in it except the final boss spawn.

When the boss was defeated the creator had obviously set something like a dozen battles to spawn off that boss death at the "back" of the map, because suddenly about a hundred longbow and other mobs (iirc it was Freakshow) spawned all at once in the final room and started fighting each other and aggroing on my team - it was just chaos - total pandemonium - I loved it!

You might be able to do something like that. I certainly intend to try using that mechanic on my third arc (once I can muster enough enthusiasm to use the MA again without worrying my work will become invalidated by the Devs removing stuff from the MA that is being farmed by others).


 

Posted

That's the odd thing on a mish i did there was a number of defendable objects and when i attacked the surrounding spawn i got ambushed, there was also destroyable objects with guards that didn't spawn ambushes, one rescue and one ally.
Could i do something similar on a small map?


 

Posted

[ QUOTE ]
That's the odd thing on a mish i did there was a number of defendable objects and when i attacked the surrounding spawn i got ambushed, there was also destroyable objects with guards that didn't spawn ambushes, one rescue and one ally.
Could i do something similar on a small map?

[/ QUOTE ]
Defendable objects always spawn a single ambush that will come running to attack the object itself (and only attack you if you're near it, but if the object to defend is a mission objective you fail the mission and get kicked out if it gets destroyed), but they are only triggered when the spawn around the object is defeated, iirc.

These don't count against the 3 actual ambushes that is the current ambush limit.

But you have to bear in mind that every ambush and patrol and battle actually take up spawn spots from things that would have normally spawned in the map anyway - put in enough of them and your map won't have any static spawns.

On a small map you could always just have a single clicky as an objective, then add a patrol or battle detail to spawn off the clicky and put in a really high number like 20 of them and also make them a mission objective. Then if the clicky is at the back you enter to an empty map, find the clicky (not hard if the map is small), click it and suddenly all of those battles/patrols spawn and you have to defeat all of them for mission complete.

I think this is kinda how the Devs do the Faultline dam mission where it's empty when you enter, but after you click the clicky (and go through the cut scene) suddenly the map is full of spawns.