Regen / Heal / Recharge
isn't it traditional to say scrapper pvp lawls?
Anyways. Why have you gone medicine pool? Just sa set mules?
It looks incomplete, particularly missing focus chi, Aid Self should be seriously unreliable without interrupts.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Oh yea Focus Chi, noticed this last night, made some more changes....
Went for Medicine pool purely to max Regen / Heal power.
Total heal bonus is now at 50%
and I have changed few other slota about, I now have Global Regeneration Rate without Instant Healing of 802% !!
Well happy :P
Consciousness: that annoying time between naps.
Went for a new regen build, wanted high % of Global Heal bonus and High Regen with a good mix of Rech.
What does this look like for PvP ?
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Regeneration
Power Pool: Fitness
Power Pool: Speed
Power Pool: Medicine
Power Pool: Leaping
Ancillary Pool: Weapon Mastery
Hero Profile:
Level 1: Storm Kick -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(50), C'ngImp-Acc/Dmg/Rchg(50), C'ngImp-Acc/Dmg/EndRdx(50)
Level 1: Fast Healing -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-Heal(5), RgnTis-Regen+(7)
Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(43), Dct'dW-Rchg(43)
Level 4: Quick Recovery -- EndMod-I(A), EndMod-I(7)
Level 6: Hurdle -- Jump-I(A)
Level 8: Crane Kick -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(45), C'ngImp-Acc/Dmg/EndRdx(46), C'ngImp-Dmg/EndRdx/Rchg(46)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 12: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(15), Dct'dW-Rchg(21)
Level 14: Super Speed -- HO:Micro(A)
Level 16: Health -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(17), Numna-Heal/EndRdx/Rchg(17), Numna-Heal(19), Numna-Regen/Rcvry+(19)
Level 18: Crippling Axe Kick -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(37), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(46)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21)
Level 22: Integration -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(23), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Heal(34), Mrcl-Rcvry+(34)
Level 24: Aid Other -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(25), Numna-Heal/EndRdx/Rchg(25), Numna-Heal(29)
Level 26: Aid Self -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(27), Numna-Heal/EndRdx/Rchg(27), Numna-Heal(29)
Level 28: Instant Healing -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(31), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(33), Dct'dW-Heal(33), Dct'dW-Rchg(33)
Level 30: Dragon's Tail -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(37), Armgdn-Acc/Dmg/Rchg(37), Armgdn-Acc/Rchg(40), Armgdn-Dmg/EndRdx(40)
Level 32: Eagles Claw -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(34), Hectmb-Acc/Dmg/Rchg(36), Hectmb-Acc/Rchg(36), Hectmb-Dmg/EndRdx(36)
Level 35: Combat Jumping -- LkGmblr-Rchg+(A)
Level 38: Revive -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(39), Numna-Heal/EndRdx/Rchg(39), Numna-Heal(39)
Level 41: Web Grenade -- GravAnch-Immob(A), GravAnch-Immob/Rchg(42), GravAnch-Acc/Immob/Rchg(42), GravAnch-Acc/Rchg(42), GravAnch-Immob/EndRdx(43)
Level 44: Super Jump -- Jump-I(A)
Level 47: [Empty] -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(48), Numna-Heal/EndRdx/Rchg(48), Numna-Heal(48)
Level 49: Acrobatics -- EndRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Consciousness: that annoying time between naps.