I don't know what ELSE to do about spawn problems.
soooo... not midgets then?
At this stage they can't be ruled out either /tries to remember if the chat was logged. Slow Midgets Theory of MA Bugs has to be preserved!
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My guess would be that the use of a "Random" PPD mob is coming up with a mob ID with an invalid costume. Posibly something that was removed, but is still on the "random PPD" list.
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There are problems with the "random" members of existing groups when being used as hostages - see this forum thread - I have seen that issue with random civilian and random PPD. FWIW I have /bug'ed that one.
Sounds related if not exactly the same.
Maybe. On the other hand, I had similar problem with an Arachnos boss (set him to "random" b/c Arachnos bosses come in 5 level increments, not 10 I needed. He too failed periodically.) So it might be something with the code that enforces level range. It selects a mob which is in range, but not for the current player, and some anti-hack code later in the pipeline removes it...
On the still other hand never seen a random Gold bricker to fail, although it ought to, if the above wild guess is correct.
And on yet still other hand, that may depend on the way level ranges of different mobs overlap, so that GB were immune in my arc, but PPD and Arachnos weren't