Critique my levelling build please - TA/A


Celestyna

 

Posted

Just plotting through alts and possible characters, so heres the IO build

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Gray Huntress: Level 50 Magic Defender
Primary Power Set: Trick Arrow
Secondary Power Set: Archery
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Electricity Mastery

Hero Profile:
Level 1: Entangling Arrow -- Acc-I(A), Immob-I(3)
Level 1: Snap Shot -- Acc-I(A)
Level 2: Glue Arrow -- RechRdx-I(A), RechRdx-I(3), RechRdx-I(9), Slow-I(46)
Level 4: Aimed Shot -- Acc-I(A), Acc-I(5), Dmg-I(5), Dmg-I(7), Dmg-I(9)
Level 6: Ice Arrow -- Acc-I(A), Acc-I(7), RechRdx-I(17), RechRdx-I(23), Hold-I(23), Hold-I(34)
Level 8: Hover -- DefBuff-I(A)
Level 10: Blazing Arrow -- Dmg-I(A), Dmg-I(11), Dmg-I(11), Acc-I(13), Acc-I(13), RechRdx-I(17)
Level 12: Swift -- Flight-I(A)
Level 14: Fly -- Flight-I(A), Flight-I(15), Flight-I(15)
Level 16: Health -- Heal-I(A)
Level 18: Disruption Arrow -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19), EndRdx-I(46)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(43)
Level 24: Acid Arrow -- Acc-I(A), Acc-I(25), RechRdx-I(25), RechRdx-I(27), DefDeb-I(27), DefDeb-I(46)
Level 26: Oil Slick Arrow -- EndRdx-I(A), RechRdx-I(29), RechRdx-I(29), RechRdx-I(37)
Level 28: Aim -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 30: Assault -- EndRdx-I(A), EndRdx-I(31)
Level 32: EMP Arrow -- Acc-I(A), Acc-I(33), EndRdx-I(33), RechRdx-I(33), RechRdx-I(34), RechRdx-I(34)
Level 35: Explosive Arrow -- Acc-I(A), Acc-I(36), Dmg-I(36), Dmg-I(36), Dmg-I(37), EndRdx-I(37)
Level 38: Rain of Arrows -- Acc-I(A), Dmg-I(39), Dmg-I(39), Dmg-I(39), RechRdx-I(40), RechRdx-I(40)
Level 41: Thunder Strike -- Acc-I(A), Acc-I(42), Dmg-I(42), Dmg-I(42), Dmg-I(43), EndRdx-I(43)
Level 44: Charged Armor -- EndRdx-I(A), ResDam-I(45), ResDam-I(45), ResDam-I(45)
Level 47: Power Sink -- EndMod-I(A), EndMod-I(48), EndMod-I(48), RechRdx-I(48), RechRdx-I(50), RechRdx-I(50)
Level 49: Tactics -- EndRdx-I(A), EndRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance


 

Posted

You might want some damage in your Oil Slick but other than that it looks OK for lvl 50. obviously things will change in a respec at some point.


Defiant 50's
Many and varied!
@Miss Chief

 

Posted

If I am looking at lvl 30 IOs then I would consider the slotting fine whilst hasten is down. Hasten up and you can be at times in danger of over stacking debuffs. It would be nice to have a duration timer on powers to ensure I don't pointlessly over use the same power twice but having to think that way separates TA from the rest. Normally I have a debuff chain after a power ie Glue Arrow and don't use the powers in that chain till Glue Arrow is rechgd.

Power choices are your own but I think that some IOs could be moved especially if higher than lvl 40 in later levels as there is a difference between what you can have and what you actually need.

Explosive Arrow is the quirky choice imo. Its better than Fistful in terms of DoT providing you hit the right numbers but if you are hitting the right numbers then there is a good chance that the Mag 4.15 KB is going to be counterproductive to a teams efforts. If I soloed I wouldn't look at it as its an AoE that is best used on a X amount I would hope not to pull.

Entangling Arrow is good if you solo as you can hold a kite, and possibly specialize in range def for IOs later. Its also good when its best for a Tank to kite an AV in a team. There is no healing arrow, and without a single healer in a team there "still" doesn't have to be a reason why a AV can't be Tanked and why someone has to get killed.

Flash Arrow incidentally is unresistable. There should be times when other defenders tohit debuffs get resisted to less than what FA can offer so its not that bad! Better than Manuevers, better than a Tankers Weave and is good for the whole team. In doing a TF the other day/week as time flies Flash Arrow before someone munches on the alpha actually can have noticeable effect as it stacks with peoples defenses.

Poison Gas Arrow is 31% Dam mitigation the downside with it is I wouldn't want to use it to find there is a lack of aggro control but it can be aggro control as I have slept some with it. The sleep itself can help mitigate an alpha into 2 stages.

Range of Arrows, well good luck in getting that to land on enemies cos once all the debuffs are fired I tend to find nothing left to land the arrows on, sometimes in some teams you could start with RoF and still watch the arrows land on dead people. 4 secs of Cast time + Minimum of 4 mobs for DPE actually adds up to not a lot of usefulness in my attacking after debuffing experience...

...but your experiences can differ. Good Luck with her, I happen to love TA.

Oh yeah definitely 3 rechg 3 dam Oil slick. Pull 2 slots from Power Sink and make them high level IOs.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Hmm, okay, made an alteration or two, feel free to edit and repost any other changes you can see,

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Gray Huntress: Level 50 Magic Defender
Primary Power Set: Trick Arrow
Secondary Power Set: Archery
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Electricity Mastery

Hero Profile:
Level 1: Entangling Arrow -- Acc-I(A), Immob-I(3)
Level 1: Snap Shot -- Acc-I(A)
Level 2: Glue Arrow -- RechRdx-I(A), RechRdx-I(3), RechRdx-I(9), Slow-I(46)
Level 4: Aimed Shot -- Acc-I(A), Acc-I(5), Dmg-I(5), Dmg-I(7), Dmg-I(9)
Level 6: Ice Arrow -- Acc-I(A), Acc-I(7), RechRdx-I(17), RechRdx-I(23), Hold-I(23), Hold-I(34)
Level 8: Hover -- DefBuff-I(A)
Level 10: Blazing Arrow -- Dmg-I(A), Dmg-I(11), Dmg-I(11), Acc-I(13), Acc-I(13), RechRdx-I(17)
Level 12: Swift -- Flight-I(A)
Level 14: Fly -- Flight-I(A), Flight-I(15), Flight-I(15)
Level 16: Health -- Heal-I(A)
Level 18: Disruption Arrow -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19), EndRdx-I(46)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(43)
Level 24: Acid Arrow -- Acc-I(A), Acc-I(25), RechRdx-I(25), RechRdx-I(27), DefDeb-I(27), DefDeb-I(46)
Level 26: Oil Slick Arrow -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29), Dmg-I(37), Dmg-I(40), Dmg-I(40)
Level 28: Aim -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 30: Assault -- EndRdx-I(A), EndRdx-I(31)
Level 32: EMP Arrow -- Acc-I(A), Acc-I(33), EndRdx-I(33), RechRdx-I(33), RechRdx-I(34), RechRdx-I(34)
Level 35: Explosive Arrow -- Acc-I(A), Acc-I(36), Dmg-I(36), Dmg-I(36), Dmg-I(37), EndRdx-I(37)
Level 38: Rain of Arrows -- Acc-I(A), Dmg-I(39), Dmg-I(39), Dmg-I(39), RechRdx-I(50), RechRdx-I(50)
Level 41: Thunder Strike -- Acc-I(A), Acc-I(42), Dmg-I(42), Dmg-I(42), Dmg-I(43), EndRdx-I(43)
Level 44: Charged Armor -- EndRdx-I(A), ResDam-I(45), ResDam-I(45), ResDam-I(45)
Level 47: Power Sink -- EndMod-I(A), EndMod-I(48), EndMod-I(48), RechRdx-I(48)
Level 49: Tactics -- EndRdx-I(A), EndRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance



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Posted

if you're going to use hover in missions you really REALLY want to 3 slot it for speed.

Explosive arrow's damage really isn't that spectacular TBH.


Defiant 50's
Many and varied!
@Miss Chief

 

Posted

And done

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Gray Huntress: Level 50 Natural Defender
Primary Power Set: Trick Arrow
Secondary Power Set: Archery
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Flash Arrow -- Acc-I(A), ToHitDeb-I(46), ToHitDeb-I(46), ToHitDeb-I(48)
Level 1: Snap Shot -- Acc-I(A)
Level 2: Glue Arrow -- RechRdx-I(A), RechRdx-I(3), RechRdx-I(3)
Level 4: Aimed Shot -- Acc-I(A), Acc-I(5), Dmg-I(5), Dmg-I(9), Dmg-I(17)
Level 6: Ice Arrow -- Acc-I(A), Acc-I(7), RechRdx-I(7), RechRdx-I(9), Hold-I(23), Hold-I(37)
Level 8: Hover -- Flight-I(A), Flight-I(15), Flight-I(37)
Level 10: Blazing Arrow -- Acc-I(A), Acc-I(11), Dmg-I(11), Dmg-I(13), Dmg-I(13), RechRdx-I(19)
Level 12: Swift -- Flight-I(A)
Level 14: Fly -- Flight-I(A), Flight-I(15), Flight-I(36)
Level 16: Poison Gas Arrow -- RechRdx-I(A), RechRdx-I(17)
Level 18: Health -- Heal-I(A), Heal-I(19), Heal-I(37)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Acid Arrow -- Acc-I(A), Acc-I(23), RechRdx-I(34), RechRdx-I(43)
Level 24: Fistful of Arrows -- Acc-I(A), Acc-I(25), Dmg-I(25), Dmg-I(31), Dmg-I(31)
Level 26: Oil Slick Arrow -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27), Dmg-I(29), Dmg-I(29), Dmg-I(31)
Level 28: Maneuvers -- EndRdx-I(A), DefBuff-I(40), DefBuff-I(42), DefBuff-I(45)
Level 30: Tactics -- EndRdx-I(A), ToHit-I(43), ToHit-I(43), ToHit-I(46)
Level 32: EMP Arrow -- Acc-I(A), Acc-I(33), EndRdx-I(33), RechRdx-I(33), RechRdx-I(34), RechRdx-I(34)
Level 35: Disruption Arrow -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: Rain of Arrows -- Acc-I(A), Dmg-I(39), Dmg-I(39), Dmg-I(39), RechRdx-I(40), RechRdx-I(40)
Level 41: Aim -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Power Build Up -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 47: Temp Invulnerability -- ResDam-I(A), ResDam-I(48), ResDam-I(48)
Level 49: Ranged Shot -- Acc-I(A), Dmg-I(50), Dmg-I(50), Dmg-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance



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Posted

Remember me saying that if they are level 30 IOs then the slotting is fine? (Well you can just scroll up anyway). Well for another thing if theyre not lvl 30 but instead lvl 50 then you could do it noticeably cheaper for unnoticeable difference ie:

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Gray Huntress: Level 50 Natural Defender
Primary Power Set: Trick Arrow
Secondary Power Set: Archery
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Flash Arrow -- ToHitDeb-I(A), ToHitDeb-I(46)
Level 1: Snap Shot -- Acc-I(A), Dmg-I(37), Dmg(46), Dmg(48)
Level 2: Glue Arrow -- RechRdx-I(A), RechRdx(3), RechRdx(3)
Level 4: Aimed Shot -- Acc-I(A), EndRdx-I(5), Dmg-I(5), Dmg(9), Dmg(17)
Level 6: Ice Arrow -- Acc-I(A), Acc(7), RechRdx(7), RechRdx(9), Hold-I(23), Hold-I(37)
Level 8: Hover -- Flight-I(A), Flight(15), Flight(37)
Level 10: Blazing Arrow -- Acc-I(A), EndRdx-I(11), Dmg-I(11), Dmg-I(13), RechRdx(13), RechRdx-I(19)
Level 12: Swift -- Flight-I(A)
Level 14: Fly -- Flight-I(A), Flight(15), Flight(36)
Level 16: Poison Gas Arrow -- RechRdx-I(A), RechRdx-I(17)
Level 18: Health -- Heal-I(A), Heal-I(19)
Level 20: Stamina -- EndMod-I(A), EndMod(21), EndMod(21)
Level 22: Acid Arrow -- Acc-I(A), Acc-I(23), RechRdx-I(34), RechRdx-I(43)
Level 24: Fistful of Arrows -- Acc-I(A), Acc-I(25), Dmg-I(25), Dmg-I(31), Dmg(31)
Level 26: Oil Slick Arrow -- RechRdx-I(A), RechRdx(27), RechRdx(27), Dmg-I(29), Dmg-I(29), Dmg-I(31)
Level 28: Maneuvers -- EndRdx-I(A), EndRdx(40), DefBuff-I(42), DefBuff(45)
Level 30: Tactics -- EndRdx-I(A), EndRdx(43), ToHit-I(43), ToHit-I(46)
Level 32: EMP Arrow -- Acc-I(A), Acc-I(33), EndRdx-I(33), RechRdx-I(33), RechRdx-I(34), RechRdx-I(34)
Level 35: Disruption Arrow -- RechRdx-I(A), RechRdx-I(36), RechRdx(36)
Level 38: Rain of Arrows -- Acc-I(A), Dmg-I(39), Dmg(39), Dmg(39), RechRdx-I(40), RechRdx-I(40)
Level 41: Aim -- RechRdx-I(A), RechRdx(42), RechRdx(42)
Level 44: Power Build Up -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 47: Temp Invulnerability -- ResDam-I(A), ResDam(48), ResDam(48)
Level 49: Ranged Shot -- Acc-I(A), Dmg-I(50), Dmg(50), Dmg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance

That was with your last build which means more inf for sets etc, obviously you could have 30s, 35s, 40s and 45s but I "sometimes" rather sell them recipes for the inf than make them myself or look to buy cheaper where a badger has made them for invention badges and needs to flog them.

In the last build you've removed hasten which means you don't have the 15e crash to worry about but it also means that you can find less slots to reduce end use in powers also. Either way its neither here or there as with most anything, to have or not to have remains a question.

Entangling Arrow for soloing would keep enemies at range, not only that you can hold one back and break line of sight with it so that they can't range shot you whilst dealing with another. Ice Arrow does similar but versus 3 white cons you could hold one, break line of sight with one and deal with one. Range attacks are less damaging than melee in more than one way also, so holding enemies to range attacks is mitigating damage.

When it comes to AVs a Firetank can think "In melee its Lethal and of 1.5 X amount of damage but at Range its Energy and 1 X amount of damage. The ability to, at times back off at range and keep aggro control can be helpful to take less DPS till Healing Flames has recharged or to simply tank for a more easily handled damage type or due to an AVs attacks, attack rate/lower DPS. I know its likely a controller or blaster can immob but as said first its also useful solo. The first 2 builds were better in my eyes because there I could think "It doesn't matter what AV it is. It doesn't matter what tank I am playing with the fact that you can immob/-fly I can have the flexibility of not only keeping myself alive but better still, the whole team with just you for support." By and large I can do it with or without a defender or controller anyway, often I could do it with no one present but squishy blasters and often you will be teamed with some tank who doesn't know how to take less of X or keep X amount of damage from hitting the team and needs another controller/defender there or there is one anyway, and thankfully so because people put their squishies in the worst possible positions to tempt fate anyway. But for me the EA is good solo or teamed and better than one of the attacks.

On my soloable build I can hold one target, either break line of sight one target or hold at range with the immob and stun a target with stunning shot. I do have the snipe but I don't have aimed shot. I can afford to take my time more or often miss with some control. Better to live I say than have to go hosp when solo.

As a TA its nice to believe that I can give people choices or have the best of them, whether or not they utilize them though is down to them.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Well the IO's were only lvl 30 because quite simply thats what the default on my mid's is set to, the IO's would be 50, or SO's.

Will get back to work making the build again.


 

Posted

I'd just like to mention that I don't reckon you need two ACCs in your archery powers, Celestyna. Archery already comes with a healthy accuracy bonus, so one ACC IO should be more than sufficient.

This then frees up some slots either for additional recharge on the damage powers you want to be spamming when solo, or just more juicy IO goodness on the powers you happen to like!


Formerly @Crimson Archer, now @CA
The Militia - Protecting Paragon City through roleplaying since June 2006!