Critique my levelling build please - TA/A
You might want some damage in your Oil Slick but other than that it looks OK for lvl 50. obviously things will change in a respec at some point.
Defiant 50's
Many and varied!
@Miss Chief
If I am looking at lvl 30 IOs then I would consider the slotting fine whilst hasten is down. Hasten up and you can be at times in danger of over stacking debuffs. It would be nice to have a duration timer on powers to ensure I don't pointlessly over use the same power twice but having to think that way separates TA from the rest. Normally I have a debuff chain after a power ie Glue Arrow and don't use the powers in that chain till Glue Arrow is rechgd.
Power choices are your own but I think that some IOs could be moved especially if higher than lvl 40 in later levels as there is a difference between what you can have and what you actually need.
Explosive Arrow is the quirky choice imo. Its better than Fistful in terms of DoT providing you hit the right numbers but if you are hitting the right numbers then there is a good chance that the Mag 4.15 KB is going to be counterproductive to a teams efforts. If I soloed I wouldn't look at it as its an AoE that is best used on a X amount I would hope not to pull.
Entangling Arrow is good if you solo as you can hold a kite, and possibly specialize in range def for IOs later. Its also good when its best for a Tank to kite an AV in a team. There is no healing arrow, and without a single healer in a team there "still" doesn't have to be a reason why a AV can't be Tanked and why someone has to get killed.
Flash Arrow incidentally is unresistable. There should be times when other defenders tohit debuffs get resisted to less than what FA can offer so its not that bad! Better than Manuevers, better than a Tankers Weave and is good for the whole team. In doing a TF the other day/week as time flies Flash Arrow before someone munches on the alpha actually can have noticeable effect as it stacks with peoples defenses.
Poison Gas Arrow is 31% Dam mitigation the downside with it is I wouldn't want to use it to find there is a lack of aggro control but it can be aggro control as I have slept some with it. The sleep itself can help mitigate an alpha into 2 stages.
Range of Arrows, well good luck in getting that to land on enemies cos once all the debuffs are fired I tend to find nothing left to land the arrows on, sometimes in some teams you could start with RoF and still watch the arrows land on dead people. 4 secs of Cast time + Minimum of 4 mobs for DPE actually adds up to not a lot of usefulness in my attacking after debuffing experience...
...but your experiences can differ. Good Luck with her, I happen to love TA.
Oh yeah definitely 3 rechg 3 dam Oil slick. Pull 2 slots from Power Sink and make them high level IOs.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Hmm, okay, made an alteration or two, feel free to edit and repost any other changes you can see,
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Gray Huntress: Level 50 Magic Defender
Primary Power Set: Trick Arrow
Secondary Power Set: Archery
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Electricity Mastery
Hero Profile:
Level 1: Entangling Arrow -- Acc-I(A), Immob-I(3)
Level 1: Snap Shot -- Acc-I(A)
Level 2: Glue Arrow -- RechRdx-I(A), RechRdx-I(3), RechRdx-I(9), Slow-I(46)
Level 4: Aimed Shot -- Acc-I(A), Acc-I(5), Dmg-I(5), Dmg-I(7), Dmg-I(9)
Level 6: Ice Arrow -- Acc-I(A), Acc-I(7), RechRdx-I(17), RechRdx-I(23), Hold-I(23), Hold-I(34)
Level 8: Hover -- DefBuff-I(A)
Level 10: Blazing Arrow -- Dmg-I(A), Dmg-I(11), Dmg-I(11), Acc-I(13), Acc-I(13), RechRdx-I(17)
Level 12: Swift -- Flight-I(A)
Level 14: Fly -- Flight-I(A), Flight-I(15), Flight-I(15)
Level 16: Health -- Heal-I(A)
Level 18: Disruption Arrow -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19), EndRdx-I(46)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(43)
Level 24: Acid Arrow -- Acc-I(A), Acc-I(25), RechRdx-I(25), RechRdx-I(27), DefDeb-I(27), DefDeb-I(46)
Level 26: Oil Slick Arrow -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29), Dmg-I(37), Dmg-I(40), Dmg-I(40)
Level 28: Aim -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 30: Assault -- EndRdx-I(A), EndRdx-I(31)
Level 32: EMP Arrow -- Acc-I(A), Acc-I(33), EndRdx-I(33), RechRdx-I(33), RechRdx-I(34), RechRdx-I(34)
Level 35: Explosive Arrow -- Acc-I(A), Acc-I(36), Dmg-I(36), Dmg-I(36), Dmg-I(37), EndRdx-I(37)
Level 38: Rain of Arrows -- Acc-I(A), Dmg-I(39), Dmg-I(39), Dmg-I(39), RechRdx-I(50), RechRdx-I(50)
Level 41: Thunder Strike -- Acc-I(A), Acc-I(42), Dmg-I(42), Dmg-I(42), Dmg-I(43), EndRdx-I(43)
Level 44: Charged Armor -- EndRdx-I(A), ResDam-I(45), ResDam-I(45), ResDam-I(45)
Level 47: Power Sink -- EndMod-I(A), EndMod-I(48), EndMod-I(48), RechRdx-I(48)
Level 49: Tactics -- EndRdx-I(A), EndRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1407;611;1222;HEX;|
|78DAA593EB4FD36014C6DB5D18BB0393DBA0DB808DDBA0C03 72F1F0C0A2A091882C|
|44FEA524B81C6A55BDA12E59B7F809F8CC61BA0897F85F18F 9BE7F4399B6BE49B4D|
|F6FCBAD3E739E77DDFAD7B6FB6328AF2F6AEA2E6EE370DCF6 B6C59C7967364B9F13|
|DE3C436B30F5DE3BCF2E8CCF15DCBF3128AA24C760D8D7B67 C7C7FAA16B9BAF1A9B|
|AEDB7A3DDE7B72603827D691BEE99AA7967B3EBCE3102CC7D 7BB37E9FD56ABA93F6|
|8DA27A77E06F7B6EFD08054F0E549DBB28EF2C1EDAE655043 EFD46E4F6CB76D53DF|
|6E5AA64F236DFFBCB167783EB59FA0452DD1E77D4491ABA32 A45C28612990FF0EDE|
|F13459E7CA0928A5254ADC30C0C02AB6B012EC817852F1645 3426D0020C0083C047|
|B2C7618FC7E11B0086D0764C500B300324E95C132AD697280 5A52B6A94944649F44|
|E859029F643BAC7A9515A1AA5E782529A4A59348A6451CA85 9020435E32F96A50FA|
|4CC387E57086D1792484D5196C9AA2054423854A50BA11C22 C194665F828A20BC03|
|2F089268DCB36C7B19509010C45411973812F949A94D4240C D3215471460B217CA7|
|D4942C660ABE520823B45A0DDB5135ECB0047CA568590696B 1BE8A00860A3ACC84F|
|08352B3929A857D4EA0F543565B45AB9F94AA49AA06FBBC76 0D36EAFDB8A03FE9A2|
|A416915A1268FD581660D625A5EAD871B48ED2CACA35B8229 F1EBC2F9DA88E9F762|
|D0CACA24027B82E27B88E7E1BC074ACEF15ECD0A5ECFE53D9 8FF5DE49450D2A8FD9|
|837EFF75FDCA7467250F52A4872CFB2C4F599EB13C6779C16 2B0BC6431593ABF7BE|
|9FC4D5ED02D96DB2C7758DEB129912649B36458B22C39963C CB104B81658CA5C872|
|C9D2F903E8DBE864|
|-------------------------------------------------------------------|</pre><hr />
if you're going to use hover in missions you really REALLY want to 3 slot it for speed.
Explosive arrow's damage really isn't that spectacular TBH.
Defiant 50's
Many and varied!
@Miss Chief
And done
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Gray Huntress: Level 50 Natural Defender
Primary Power Set: Trick Arrow
Secondary Power Set: Archery
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Flash Arrow -- Acc-I(A), ToHitDeb-I(46), ToHitDeb-I(46), ToHitDeb-I(48)
Level 1: Snap Shot -- Acc-I(A)
Level 2: Glue Arrow -- RechRdx-I(A), RechRdx-I(3), RechRdx-I(3)
Level 4: Aimed Shot -- Acc-I(A), Acc-I(5), Dmg-I(5), Dmg-I(9), Dmg-I(17)
Level 6: Ice Arrow -- Acc-I(A), Acc-I(7), RechRdx-I(7), RechRdx-I(9), Hold-I(23), Hold-I(37)
Level 8: Hover -- Flight-I(A), Flight-I(15), Flight-I(37)
Level 10: Blazing Arrow -- Acc-I(A), Acc-I(11), Dmg-I(11), Dmg-I(13), Dmg-I(13), RechRdx-I(19)
Level 12: Swift -- Flight-I(A)
Level 14: Fly -- Flight-I(A), Flight-I(15), Flight-I(36)
Level 16: Poison Gas Arrow -- RechRdx-I(A), RechRdx-I(17)
Level 18: Health -- Heal-I(A), Heal-I(19), Heal-I(37)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Acid Arrow -- Acc-I(A), Acc-I(23), RechRdx-I(34), RechRdx-I(43)
Level 24: Fistful of Arrows -- Acc-I(A), Acc-I(25), Dmg-I(25), Dmg-I(31), Dmg-I(31)
Level 26: Oil Slick Arrow -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27), Dmg-I(29), Dmg-I(29), Dmg-I(31)
Level 28: Maneuvers -- EndRdx-I(A), DefBuff-I(40), DefBuff-I(42), DefBuff-I(45)
Level 30: Tactics -- EndRdx-I(A), ToHit-I(43), ToHit-I(43), ToHit-I(46)
Level 32: EMP Arrow -- Acc-I(A), Acc-I(33), EndRdx-I(33), RechRdx-I(33), RechRdx-I(34), RechRdx-I(34)
Level 35: Disruption Arrow -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: Rain of Arrows -- Acc-I(A), Dmg-I(39), Dmg-I(39), Dmg-I(39), RechRdx-I(40), RechRdx-I(40)
Level 41: Aim -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Power Build Up -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 47: Temp Invulnerability -- ResDam-I(A), ResDam-I(48), ResDam-I(48)
Level 49: Ranged Shot -- Acc-I(A), Dmg-I(50), Dmg-I(50), Dmg-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1406;605;1210;HEX;|
|78DAA593D96ED35010868FB3E0A4CEDAD0A449EB366D12DA3 4A92970C372810A659|
|3DA2AAA2AAE80C8A44E62113995EDA8F48E07E08E7D2908F1 14881780A70A339E69|
|B045EFB094FF73C6FFF9677C6CEF3CDF4A08F1E2A69052B70 7BAE3B4B78CAE611D1|
|8B6BCABBB235B1F24EFD9FA71F9FEC8726DC371642144F1D4 D2BE35EA76B57DDBEC|
|3C6B6FDAF6F0A830B9B2A75B3DE340DBB43B7DC33ECE3EB00 086E56AA7274A6B381|
|C68770766AFEF26E8DC742D6890F6FE6C1B3AA4387DF330C9 17C1675ABDE93B8766|
|476B0D8FA0C58EEEB8903D0B13D5E1F72A24F818874509A08 AF52B7E5C247CFAEB1|
|3EC7B0D25894A21A9E19542017C0643980C9130AD8930540F 314286F006EC51B247|
|A3E43BC7A0BC18215FF35025C4616F659E42AE78A514A14AF 802B1718E8D53DE148|
|3FA260298A62651C85424BA5F8582142825B95332D0A94278 0B9DD26490D2149321|
|C8B0344B69A16C95FA10AA841818726CC895BDD2F900DE41F 60C3FA7191A3F4F58A|
|2166B8413F01578CF0B649865D0FD2D04F001EC45DE9C2225 94029857FDE0555998|
|768E87995BF24A2B0B1EEA84262127A3924F25DFDA653FD60 91F618A459E6291A62|
|D336855B9E1BF55C67B58B5CCCF63994A9500BE83A1C6B135 CABBA09E8195861F5F|
|61D52AC7AE52A91EC02F78A71B6C6850A919C06F30686CD09 AF41505F00D5A6CF0B|
|E6CD06097D433301FF17D746338C4F63F955664F2150AC9AB ECA287DEA5FF3A7E24|
|4E7BC5F7A640F7515A280F511EA13C467982A2A33C45E9A08 C7F4E56A7AFE240D75|
|0AEA3DC407989265901515012284994144A1A25839243C9A3 94504E50C67F00E177|
|E23D|
|-------------------------------------------------------------------|</pre><hr />
Remember me saying that if they are level 30 IOs then the slotting is fine? (Well you can just scroll up anyway). Well for another thing if theyre not lvl 30 but instead lvl 50 then you could do it noticeably cheaper for unnoticeable difference ie:
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Gray Huntress: Level 50 Natural Defender
Primary Power Set: Trick Arrow
Secondary Power Set: Archery
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Flash Arrow -- ToHitDeb-I(A), ToHitDeb-I(46)
Level 1: Snap Shot -- Acc-I(A), Dmg-I(37), Dmg(46), Dmg(48)
Level 2: Glue Arrow -- RechRdx-I(A), RechRdx(3), RechRdx(3)
Level 4: Aimed Shot -- Acc-I(A), EndRdx-I(5), Dmg-I(5), Dmg(9), Dmg(17)
Level 6: Ice Arrow -- Acc-I(A), Acc(7), RechRdx(7), RechRdx(9), Hold-I(23), Hold-I(37)
Level 8: Hover -- Flight-I(A), Flight(15), Flight(37)
Level 10: Blazing Arrow -- Acc-I(A), EndRdx-I(11), Dmg-I(11), Dmg-I(13), RechRdx(13), RechRdx-I(19)
Level 12: Swift -- Flight-I(A)
Level 14: Fly -- Flight-I(A), Flight(15), Flight(36)
Level 16: Poison Gas Arrow -- RechRdx-I(A), RechRdx-I(17)
Level 18: Health -- Heal-I(A), Heal-I(19)
Level 20: Stamina -- EndMod-I(A), EndMod(21), EndMod(21)
Level 22: Acid Arrow -- Acc-I(A), Acc-I(23), RechRdx-I(34), RechRdx-I(43)
Level 24: Fistful of Arrows -- Acc-I(A), Acc-I(25), Dmg-I(25), Dmg-I(31), Dmg(31)
Level 26: Oil Slick Arrow -- RechRdx-I(A), RechRdx(27), RechRdx(27), Dmg-I(29), Dmg-I(29), Dmg-I(31)
Level 28: Maneuvers -- EndRdx-I(A), EndRdx(40), DefBuff-I(42), DefBuff(45)
Level 30: Tactics -- EndRdx-I(A), EndRdx(43), ToHit-I(43), ToHit-I(46)
Level 32: EMP Arrow -- Acc-I(A), Acc-I(33), EndRdx-I(33), RechRdx-I(33), RechRdx-I(34), RechRdx-I(34)
Level 35: Disruption Arrow -- RechRdx-I(A), RechRdx-I(36), RechRdx(36)
Level 38: Rain of Arrows -- Acc-I(A), Dmg-I(39), Dmg(39), Dmg(39), RechRdx-I(40), RechRdx-I(40)
Level 41: Aim -- RechRdx-I(A), RechRdx(42), RechRdx(42)
Level 44: Power Build Up -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 47: Temp Invulnerability -- ResDam-I(A), ResDam(48), ResDam(48)
Level 49: Ranged Shot -- Acc-I(A), Dmg-I(50), Dmg(50), Dmg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
That was with your last build which means more inf for sets etc, obviously you could have 30s, 35s, 40s and 45s but I "sometimes" rather sell them recipes for the inf than make them myself or look to buy cheaper where a badger has made them for invention badges and needs to flog them.
In the last build you've removed hasten which means you don't have the 15e crash to worry about but it also means that you can find less slots to reduce end use in powers also. Either way its neither here or there as with most anything, to have or not to have remains a question.
Entangling Arrow for soloing would keep enemies at range, not only that you can hold one back and break line of sight with it so that they can't range shot you whilst dealing with another. Ice Arrow does similar but versus 3 white cons you could hold one, break line of sight with one and deal with one. Range attacks are less damaging than melee in more than one way also, so holding enemies to range attacks is mitigating damage.
When it comes to AVs a Firetank can think "In melee its Lethal and of 1.5 X amount of damage but at Range its Energy and 1 X amount of damage. The ability to, at times back off at range and keep aggro control can be helpful to take less DPS till Healing Flames has recharged or to simply tank for a more easily handled damage type or due to an AVs attacks, attack rate/lower DPS. I know its likely a controller or blaster can immob but as said first its also useful solo. The first 2 builds were better in my eyes because there I could think "It doesn't matter what AV it is. It doesn't matter what tank I am playing with the fact that you can immob/-fly I can have the flexibility of not only keeping myself alive but better still, the whole team with just you for support." By and large I can do it with or without a defender or controller anyway, often I could do it with no one present but squishy blasters and often you will be teamed with some tank who doesn't know how to take less of X or keep X amount of damage from hitting the team and needs another controller/defender there or there is one anyway, and thankfully so because people put their squishies in the worst possible positions to tempt fate anyway. But for me the EA is good solo or teamed and better than one of the attacks.
On my soloable build I can hold one target, either break line of sight one target or hold at range with the immob and stun a target with stunning shot. I do have the snipe but I don't have aimed shot. I can afford to take my time more or often miss with some control. Better to live I say than have to go hosp when solo.
As a TA its nice to believe that I can give people choices or have the best of them, whether or not they utilize them though is down to them.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Well the IO's were only lvl 30 because quite simply thats what the default on my mid's is set to, the IO's would be 50, or SO's.
Will get back to work making the build again.
I'd just like to mention that I don't reckon you need two ACCs in your archery powers, Celestyna. Archery already comes with a healthy accuracy bonus, so one ACC IO should be more than sufficient.
This then frees up some slots either for additional recharge on the damage powers you want to be spamming when solo, or just more juicy IO goodness on the powers you happen to like!
Formerly @Crimson Archer, now @CA
The Militia - Protecting Paragon City through roleplaying since June 2006!
Just plotting through alts and possible characters, so heres the IO build
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Gray Huntress: Level 50 Magic Defender
Primary Power Set: Trick Arrow
Secondary Power Set: Archery
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Electricity Mastery
Hero Profile:
Level 1: Entangling Arrow -- Acc-I(A), Immob-I(3)
Level 1: Snap Shot -- Acc-I(A)
Level 2: Glue Arrow -- RechRdx-I(A), RechRdx-I(3), RechRdx-I(9), Slow-I(46)
Level 4: Aimed Shot -- Acc-I(A), Acc-I(5), Dmg-I(5), Dmg-I(7), Dmg-I(9)
Level 6: Ice Arrow -- Acc-I(A), Acc-I(7), RechRdx-I(17), RechRdx-I(23), Hold-I(23), Hold-I(34)
Level 8: Hover -- DefBuff-I(A)
Level 10: Blazing Arrow -- Dmg-I(A), Dmg-I(11), Dmg-I(11), Acc-I(13), Acc-I(13), RechRdx-I(17)
Level 12: Swift -- Flight-I(A)
Level 14: Fly -- Flight-I(A), Flight-I(15), Flight-I(15)
Level 16: Health -- Heal-I(A)
Level 18: Disruption Arrow -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19), EndRdx-I(46)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(43)
Level 24: Acid Arrow -- Acc-I(A), Acc-I(25), RechRdx-I(25), RechRdx-I(27), DefDeb-I(27), DefDeb-I(46)
Level 26: Oil Slick Arrow -- EndRdx-I(A), RechRdx-I(29), RechRdx-I(29), RechRdx-I(37)
Level 28: Aim -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 30: Assault -- EndRdx-I(A), EndRdx-I(31)
Level 32: EMP Arrow -- Acc-I(A), Acc-I(33), EndRdx-I(33), RechRdx-I(33), RechRdx-I(34), RechRdx-I(34)
Level 35: Explosive Arrow -- Acc-I(A), Acc-I(36), Dmg-I(36), Dmg-I(36), Dmg-I(37), EndRdx-I(37)
Level 38: Rain of Arrows -- Acc-I(A), Dmg-I(39), Dmg-I(39), Dmg-I(39), RechRdx-I(40), RechRdx-I(40)
Level 41: Thunder Strike -- Acc-I(A), Acc-I(42), Dmg-I(42), Dmg-I(42), Dmg-I(43), EndRdx-I(43)
Level 44: Charged Armor -- EndRdx-I(A), ResDam-I(45), ResDam-I(45), ResDam-I(45)
Level 47: Power Sink -- EndMod-I(A), EndMod-I(48), EndMod-I(48), RechRdx-I(48), RechRdx-I(50), RechRdx-I(50)
Level 49: Tactics -- EndRdx-I(A), EndRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance