Make static screens widesceen-friendly


Hero2

 

Posted

Not game-breaking, but the various mainly-pre-rendered screens (zone loading, enhancements/power selection, etc...) all seem to be the 4:3 aspect ratio originals.

These are stretched to fit widescreen monitors, and look very ugly in that state - not a good impression for someone new to the game, and I suspect a lot of gamers will be running on widescreen rigs.

Any chance of a separate copy of the static screens designed for 16:9/16:10, so circles actually look circular? Failing that even limiting the static part to a 4:3 region in the middle of a wider screen would be an improvement, IMHO - black borders FTW!


 

Posted

I agree. I have this issue and am currently trying to do something about it with Splasher, though I don't think it's capable of doing it.


Please fight My Brute: http://2hero.mybrute.com

Mission Architect 54161 - Michael Mundano, Megan Malloney and the Secret Senate.
Mission Architect 91838 - Constantinople Jones' Family Secret. A One Mission Story arc.