Make static screens widesceen-friendly
I agree. I have this issue and am currently trying to do something about it with Splasher, though I don't think it's capable of doing it.
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Not game-breaking, but the various mainly-pre-rendered screens (zone loading, enhancements/power selection, etc...) all seem to be the 4:3 aspect ratio originals.
These are stretched to fit widescreen monitors, and look very ugly in that state - not a good impression for someone new to the game, and I suspect a lot of gamers will be running on widescreen rigs.
Any chance of a separate copy of the static screens designed for 16:9/16:10, so circles actually look circular? Failing that even limiting the static part to a 4:3 region in the middle of a wider screen would be an improvement, IMHO - black borders FTW!