Patch notes April 14th
One other change that seems to have gone through in this patch is to the way Defeat All missions work. Previously the system would insist on including one regular spawn in a Defeat All (presumably to ensure there was something to defeat) but allowed you to fill up the rest of the spawns how you wanted. Now it seems to be insisting that just under half of the spawn points get regular spawns, restricting what else you can put on the map (I'm sure this fixes some dastardly exploit or something.)
Just a heads up really. The change doesn't appear to have broken published missions (at least not mine) but some people may get a rude suprise if they decide to edit.
"If there's anything worse than being sacrificed, it's being sacrificed incompetantly."
In the OP i linked to the wrong notes (pretty much the same, one was test day notes for monday the other live notes for tuesday), since i cant edit the post:
http://boards.cityofheroes.com/showflat....part=1&vc=1
[ QUOTE ]
Release Notes for 18.20090324.16T2
Monday, April 13, 2009
COMBINED
Mission Architect
* Fixed a bug that caused some missions to falsely appear with the Invalid icon
* Fixed a bug that caused some Invalid missions to simply disappear from Search
* Fixed bug that lowered the amount of tickets dropped as the group size increased
Bases
* Fixed bug that made it impossible to enter some SG bases (the base map would keep crashing).
City of Heroes
* None
City of Villains
* None
[/ QUOTE ]
source: http://boards.cityofheroes.com/showf...=#Post13325502
Just wanted to say this dont seem to be working, or at least the ticket rates are still awful in teams. Full team, big mish (3rd in a arc) clearing everything including 6 AV's, Bonus after mish 37, total amount of tickets earned for mish mish = 70 tickets. Hardly an improvement...
*edit* 4th diff fighting freaks and custom AV's.