Scrapper Fire/Regen


Charnell

 

Posted

Hey This this build any good for pvp? theres two builds

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Concealment
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Fire Sword -- C'ngImp-Acc/Dmg(A), Empty(23), C'ngImp-Dmg/EndRdx(48), C'ngImp-Dmg/Rchg(48), C'ngImp-Acc/Dmg/Rchg(50), C'ngImp-Acc/Dmg/EndRdx(50)
Level 1: Fast Healing -- Numna-Heal(A), Numna-Regen/Rcvry+(15), Numna-Heal/EndRdx(31)
Level 2: Cremate -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(46), C'ngImp-Acc/Dmg/EndRdx(46), HO:Nucle(46)
Level 4: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(21), Dct'dW-Heal(43), Dct'dW-Rchg(45)
Level 6: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(7), P'Shift-End%(7)
Level 8: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(9), AdjTgt-ToHit/EndRdx/Rchg(9), AdjTgt-EndRdx/Rchg(40), AdjTgt-Rchg(43), GSFC-Build%(43)
Level 10: Dull Pain -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(11), Numna-Heal/Rchg(11), Numna-Heal/EndRdx/Rchg(39), Numna-Heal(40), RechRdx-I(40)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Speed -- HO:Micro(A), HO:Micro(15)
Level 16: Integration -- Numna-Heal/EndRdx(A), Numna-Heal(17), Numna-Heal/EndRdx/Rchg(17)
Level 18: Fire Sword Circle -- Armgdn-Dam%(A), Armgdn-Dmg/Rchg(19), Armgdn-Acc/Dmg/Rchg(19), Armgdn-Acc/Rchg(25), Armgdn-Dmg/EndRdx(37), HO:Nucle(37)
Level 20: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(21)
Level 22: Super Jump -- HO:Micro(A), HO:Micro(23)
Level 24: Hurdle -- Jump-I(A), Jump-I(25)
Level 26: Incinerate -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(27), C'ngImp-Dmg/EndRdx(27), C'ngImp-Dmg/Rchg(34), C'ngImp-Acc/Dmg/Rchg(36), HO:Nucle(37)
Level 28: Instant Healing -- Numna-Heal(A), Numna-Heal/Rchg(29), Numna-Heal/EndRdx/Rchg(29), Mrcl-Heal/EndRdx/Rchg(31), Mrcl-Heal/Rchg(31)
Level 30: Health -- Mrcl-Rcvry+(A)
Level 32: Greater Fire Sword -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Acc/Rchg(33), Hectmb-Dmg/EndRdx(33), Hectmb-Dam%(34), HO:Nucle(34)
Level 35: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(36), P'Shift-End%(36)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(39), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-EndRdx/Rchg(45), Aegis-Psi/Status(45), RechRdx-I(48)
Level 41: Focused Accuracy -- HO:Cyto(A), HO:Cyto(42), HO:Cyto(42), Rec'dRet-Pcptn(42)
Level 44: Stealth -- LkGmblr-Rchg+(A)
Level 47: Invisibility -- LkGmblr-Rchg+(A)
Level 49: Phase Shift -- RechRdx-I(A), EndRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit

Or i got this





Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Good.Night: Level 50 Technology Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Fire Sword -- Acc-I(A), Dmg-I(9), Dmg-I(9)
Level 1: Fast Healing -- Heal-I(A), Heal-I(3), Heal-I(3)
Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(15), Dct'dW-Rchg(27)
Level 4: Quick Recovery -- EndMod-I(A), EndMod-I(5), EndMod-I(5)
Level 6: Cremate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(40), T'Death-Dmg/EndRdx/Rchg(42), T'Death-Dam%(42)
Level 8: Combat Jumping -- DefBuff-I(A)
Level 10: Build Up -- Empty(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Speed -- Run-I(A)
Level 16: Integration -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(17), Numna-Heal/Rchg(17), Numna-Heal/EndRdx/Rchg(19), Numna-Heal(19), Numna-Regen/Rcvry+(27)
Level 18: Hurdle -- Jump-I(A)
Level 20: Health -- Heal-I(A), Heal-I(21), Heal-I(21)
Level 22: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(23)
Level 24: Resilience -- ResDam-I(A), ResDam-I(25), S'fstPrt-ResDam/Def+(25)
Level 26: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(46)
Level 28: Instant Healing -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(29), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Heal(31), Dct'dW-Rchg(31)
Level 30: Incinerate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(34), T'Death-Dmg/Rchg(37), T'Death-Acc/Dmg/EndRdx(39), T'Death-Dmg/EndRdx/Rchg(40), T'Death-Dam%(40)
Level 32: Greater Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(34)
Level 35: Dull Pain -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36), Heal-I(36), Heal-I(37), Heal-I(37)
Level 38: Moment of Glory -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Kick -- Acc-I(A)
Level 44: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(45), TtmC'tng-EndRdx/Rchg(45), TtmC'tng-ResDam/EndRdx/Rchg(45), TtmC'tng-ResDam(46), TtmC'tng-EndRdx(46)
Level 47: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(48), RedFtn-EndRdx/Rchg(48), RedFtn-Def/EndRdx/Rchg(48), RedFtn-Def(50), RedFtn-EndRdx(50)
Level 49: Focused Accuracy -- EndRdx-I(A), EndRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit





Tell me what you think, or how i can make it better? im kinda new to pvp but i got a my first level 50 last night =]


 

Posted

Well I am not uber with builds but i can give you some opinions.

-Build up needs slotting (Maybe a full set of Gaussian for nice def bonus)
-Fire Sword Circle isnt going to be that great for pvp. Only time it will be useable is in static toe to toe fights. Scorch or Super Jump would be a better pick imo.
-Get miracle unique in there
-Weave is useful but im not sure if the pick and slots would serve you better elsewhere
-KB prot
-KB prot
-MOAR KB prot
-both stamina and quick recovery are nice 4 slotted and 4 efficacy adaptors in
-Laser Beam Eyes can be nice for pvp

Bah I made a build.
I made this with a realistic budget in mind but it would still be quite expensive.
You said first 50 so I tried to hold back on purples.
There are a couple of LOTG's in there though so if u want to pull back on cost they should go first.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Sample: Level 50 Technology Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Fire Sword -- Mako-Acc/Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/Rchg(50)
Level 1: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(3), Heal-I(45), Numna-Heal/EndRdx(45)
Level 2: Reconstruction -- Numna-Heal/Rchg(A), Numna-Heal(3), Dct'dW-Heal/Rchg(5), Mrcl-Heal/Rchg(5)
Level 4: Cremate -- C'ngImp-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(7), C'ngImp-Dmg/EndRdx(13), C'ngImp-Dmg/Rchg(15), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(36)
Level 6: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(7), Efficacy-EndMod/Rchg(9), Efficacy-EndMod/EndRdx(34)
Level 8: Build Up -- AdjTgt-ToHit(A), AdjTgt-Rchg(9), AdjTgt-EndRdx/Rchg(11), AdjTgt-ToHit/EndRdx/Rchg(46), AdjTgt-ToHit/Rchg(46)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(13)
Level 12: Dull Pain -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(37), Mrcl-Heal/Rchg(39), Mrcl-Heal/EndRdx/Rchg(40), Tr'ge-Heal/Rchg(40), Tr'ge-Heal/EndRdx/Rchg(40)
Level 14: Super Speed -- Run-I(A), Winter-ResSlow(50), Zephyr-ResKB(50)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(17), Mrcl-Heal/EndRdx(17), Mrcl-Heal(19), EndRdx-I(19)
Level 18: Hurdle -- Empty(A)
Level 20: Resilience -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(21), ResDam-I(21), ResDam-I(23)
Level 22: Health -- Heal-I(A), Heal-I(23), Heal-I(25)
Level 24: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(25), Efficacy-EndMod/EndRdx(37), Efficacy-EndMod/Acc(37)
Level 26: Incinerate -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(27), C'ngImp-Dmg/EndRdx/Rchg(27), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(36)
Level 28: Instant Healing -- Numna-Heal/EndRdx(A), Numna-Heal(29), Numna-Heal/Rchg(29), Numna-Heal/EndRdx/Rchg(31), Mrcl-Heal/Rchg(31), Mrcl-Heal/EndRdx/Rchg(43)
Level 30: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(31), LkGmblr-Def/EndRdx(34)
Level 32: Greater Fire Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(33), C'ngImp-Dmg/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(43)
Level 35: Kick -- Empty(A)
Level 38: Moment of Glory -- Krma-ResKB(A), LkGmblr-Rchg+(39), LkGmblr-EndRdx/Rchg(39)
Level 41: Tough -- TtmC'tng-ResDam/EndRdx(A), Aegis-ResDam/EndRdx(42), TtmC'tng-ResDam(42), TtmC'tng-EndRdx(42), Aegis-ResDam/EndRdx/Rchg(43)
Level 44: Focused Accuracy -- GSFC-ToHit/EndRdx(A), AdjTgt-ToHit/EndRdx(45), AdjTgt-ToHit/EndRdx/Rchg(46)
Level 47: Laser Beam Eyes -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg/Rchg(48), Dev'n-Acc/Dmg(48), Thundr-Acc/Dmg/Rchg(48)
Level 49: Super Jump -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit


 

Posted

Charnell's build is pretty solid on a low budget.


Couple of things i would change would be: No extra KB protection IO's as they're not worth the Inf now diminishing returns eats KB protection.

Also, i'd enhance the travel powers a little more so your running as close to cap as possible.

Last little thing is i prefer the performance shifter set in stamina and QR. The +10 (possibly 20) end really makes a difference.


CoH PvP SG = SuperUnion - Co-Leader - Union/Freedom
CoV PvP VG = Disruption - Co-Leader - Union/Freedom
Global = @Rent & @Rent.

Playgroup are all **** - Global Handle

 

Posted

[ QUOTE ]
Charnell's build is pretty solid on a low budget.


Couple of things i would change would be: No extra KB protection IO's as they're not worth the Inf now diminishing returns eats KB protection.

Also, i'd enhance the travel powers a little more so your running as close to cap as possible.

Last little thing is i prefer the performance shifter set in stamina and QR. The +10 (possibly 20) end really makes a difference.

[/ QUOTE ]

Thnx Rent.
But I think with those kb prot's that build wont get knocked on its [censored] by Knock out blow. Pretty important imo as super strength brutes are...mmmm how to say it? Ubiquitous? Taking into account that you will be getting hit with KoB a LOT, having enough kb prot to stay upright=more dps.

But i did only make that build as a pointer in the right direction. I'm sure someone could make a mind blowing uber expensive build :P


 

Posted

hey thanks for the help guys :P its a start, im not sure on Laser Beam Eyes would i need it? coz im meele?


 

Posted

EYE BEEEEEEEEEEEEEMZZZZZZZZZZZZZZZZZZZZZZ


@Rooks

"You should come inside the box... Then you'll know what I mean."

 

Posted

All melee toons have ranged attacks, they do the serious damage lol.


CoH PvP SG = SuperUnion - Co-Leader - Union/Freedom
CoV PvP VG = Disruption - Co-Leader - Union/Freedom
Global = @Rent & @Rent.

Playgroup are all **** - Global Handle

 

Posted

[ QUOTE ]
All melee toons have ranged attacks, they do the serious damage lol.

[/ QUOTE ]

Yes u must take laser beam eyes. Castle's idea to balance ranged vs melee was to make melee toons ranged.

In fact any scrapper bar spines struggles to keep up with tanker/brutes/stalkers ranged output.

I have seen expensive brute builds that dueled my blaster. Killed me purely from range. Just stood there taking the punishment and pouring out respectable ranged damage.