Scrapper Fire/Regen
Well I am not uber with builds but i can give you some opinions.
-Build up needs slotting (Maybe a full set of Gaussian for nice def bonus)
-Fire Sword Circle isnt going to be that great for pvp. Only time it will be useable is in static toe to toe fights. Scorch or Super Jump would be a better pick imo.
-Get miracle unique in there
-Weave is useful but im not sure if the pick and slots would serve you better elsewhere
-KB prot
-KB prot
-MOAR KB prot
-both stamina and quick recovery are nice 4 slotted and 4 efficacy adaptors in
-Laser Beam Eyes can be nice for pvp
Bah I made a build.
I made this with a realistic budget in mind but it would still be quite expensive.
You said first 50 so I tried to hold back on purples.
There are a couple of LOTG's in there though so if u want to pull back on cost they should go first.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Sample: Level 50 Technology Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Fire Sword -- Mako-Acc/Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/Rchg(50)
Level 1: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(3), Heal-I(45), Numna-Heal/EndRdx(45)
Level 2: Reconstruction -- Numna-Heal/Rchg(A), Numna-Heal(3), Dct'dW-Heal/Rchg(5), Mrcl-Heal/Rchg(5)
Level 4: Cremate -- C'ngImp-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(7), C'ngImp-Dmg/EndRdx(13), C'ngImp-Dmg/Rchg(15), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(36)
Level 6: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(7), Efficacy-EndMod/Rchg(9), Efficacy-EndMod/EndRdx(34)
Level 8: Build Up -- AdjTgt-ToHit(A), AdjTgt-Rchg(9), AdjTgt-EndRdx/Rchg(11), AdjTgt-ToHit/EndRdx/Rchg(46), AdjTgt-ToHit/Rchg(46)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(13)
Level 12: Dull Pain -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(37), Mrcl-Heal/Rchg(39), Mrcl-Heal/EndRdx/Rchg(40), Tr'ge-Heal/Rchg(40), Tr'ge-Heal/EndRdx/Rchg(40)
Level 14: Super Speed -- Run-I(A), Winter-ResSlow(50), Zephyr-ResKB(50)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(17), Mrcl-Heal/EndRdx(17), Mrcl-Heal(19), EndRdx-I(19)
Level 18: Hurdle -- Empty(A)
Level 20: Resilience -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(21), ResDam-I(21), ResDam-I(23)
Level 22: Health -- Heal-I(A), Heal-I(23), Heal-I(25)
Level 24: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(25), Efficacy-EndMod/EndRdx(37), Efficacy-EndMod/Acc(37)
Level 26: Incinerate -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(27), C'ngImp-Dmg/EndRdx/Rchg(27), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(36)
Level 28: Instant Healing -- Numna-Heal/EndRdx(A), Numna-Heal(29), Numna-Heal/Rchg(29), Numna-Heal/EndRdx/Rchg(31), Mrcl-Heal/Rchg(31), Mrcl-Heal/EndRdx/Rchg(43)
Level 30: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(31), LkGmblr-Def/EndRdx(34)
Level 32: Greater Fire Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(33), C'ngImp-Dmg/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(43)
Level 35: Kick -- Empty(A)
Level 38: Moment of Glory -- Krma-ResKB(A), LkGmblr-Rchg+(39), LkGmblr-EndRdx/Rchg(39)
Level 41: Tough -- TtmC'tng-ResDam/EndRdx(A), Aegis-ResDam/EndRdx(42), TtmC'tng-ResDam(42), TtmC'tng-EndRdx(42), Aegis-ResDam/EndRdx/Rchg(43)
Level 44: Focused Accuracy -- GSFC-ToHit/EndRdx(A), AdjTgt-ToHit/EndRdx(45), AdjTgt-ToHit/EndRdx/Rchg(46)
Level 47: Laser Beam Eyes -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg/Rchg(48), Dev'n-Acc/Dmg(48), Thundr-Acc/Dmg/Rchg(48)
Level 49: Super Jump -- Empty(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Charnell's build is pretty solid on a low budget.
Couple of things i would change would be: No extra KB protection IO's as they're not worth the Inf now diminishing returns eats KB protection.
Also, i'd enhance the travel powers a little more so your running as close to cap as possible.
Last little thing is i prefer the performance shifter set in stamina and QR. The +10 (possibly 20) end really makes a difference.
CoH PvP SG = SuperUnion - Co-Leader - Union/Freedom
CoV PvP VG = Disruption - Co-Leader - Union/Freedom
Global = @Rent & @Rent.
Playgroup are all **** - Global Handle
[ QUOTE ]
Charnell's build is pretty solid on a low budget.
Couple of things i would change would be: No extra KB protection IO's as they're not worth the Inf now diminishing returns eats KB protection.
Also, i'd enhance the travel powers a little more so your running as close to cap as possible.
Last little thing is i prefer the performance shifter set in stamina and QR. The +10 (possibly 20) end really makes a difference.
[/ QUOTE ]
Thnx Rent.
But I think with those kb prot's that build wont get knocked on its [censored] by Knock out blow. Pretty important imo as super strength brutes are...mmmm how to say it? Ubiquitous? Taking into account that you will be getting hit with KoB a LOT, having enough kb prot to stay upright=more dps.
But i did only make that build as a pointer in the right direction. I'm sure someone could make a mind blowing uber expensive build :P
hey thanks for the help guys :P its a start, im not sure on Laser Beam Eyes would i need it? coz im meele?
EYE BEEEEEEEEEEEEEMZZZZZZZZZZZZZZZZZZZZZZ
@Rooks
"You should come inside the box... Then you'll know what I mean."
All melee toons have ranged attacks, they do the serious damage lol.
CoH PvP SG = SuperUnion - Co-Leader - Union/Freedom
CoV PvP VG = Disruption - Co-Leader - Union/Freedom
Global = @Rent & @Rent.
Playgroup are all **** - Global Handle
[ QUOTE ]
All melee toons have ranged attacks, they do the serious damage lol.
[/ QUOTE ]
Yes u must take laser beam eyes. Castle's idea to balance ranged vs melee was to make melee toons ranged.
In fact any scrapper bar spines struggles to keep up with tanker/brutes/stalkers ranged output.
I have seen expensive brute builds that dueled my blaster. Killed me purely from range. Just stood there taking the punishment and pouring out respectable ranged damage.
Hey This this build any good for pvp? theres two builds
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Concealment
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Fire Sword -- C'ngImp-Acc/Dmg(A), Empty(23), C'ngImp-Dmg/EndRdx(48), C'ngImp-Dmg/Rchg(48), C'ngImp-Acc/Dmg/Rchg(50), C'ngImp-Acc/Dmg/EndRdx(50)
Level 1: Fast Healing -- Numna-Heal(A), Numna-Regen/Rcvry+(15), Numna-Heal/EndRdx(31)
Level 2: Cremate -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(46), C'ngImp-Acc/Dmg/EndRdx(46), HO:Nucle(46)
Level 4: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(21), Dct'dW-Heal(43), Dct'dW-Rchg(45)
Level 6: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(7), P'Shift-End%(7)
Level 8: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(9), AdjTgt-ToHit/EndRdx/Rchg(9), AdjTgt-EndRdx/Rchg(40), AdjTgt-Rchg(43), GSFC-Build%(43)
Level 10: Dull Pain -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(11), Numna-Heal/Rchg(11), Numna-Heal/EndRdx/Rchg(39), Numna-Heal(40), RechRdx-I(40)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Speed -- HO:Micro(A), HO:Micro(15)
Level 16: Integration -- Numna-Heal/EndRdx(A), Numna-Heal(17), Numna-Heal/EndRdx/Rchg(17)
Level 18: Fire Sword Circle -- Armgdn-Dam%(A), Armgdn-Dmg/Rchg(19), Armgdn-Acc/Dmg/Rchg(19), Armgdn-Acc/Rchg(25), Armgdn-Dmg/EndRdx(37), HO:Nucle(37)
Level 20: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(21)
Level 22: Super Jump -- HO:Micro(A), HO:Micro(23)
Level 24: Hurdle -- Jump-I(A), Jump-I(25)
Level 26: Incinerate -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(27), C'ngImp-Dmg/EndRdx(27), C'ngImp-Dmg/Rchg(34), C'ngImp-Acc/Dmg/Rchg(36), HO:Nucle(37)
Level 28: Instant Healing -- Numna-Heal(A), Numna-Heal/Rchg(29), Numna-Heal/EndRdx/Rchg(29), Mrcl-Heal/EndRdx/Rchg(31), Mrcl-Heal/Rchg(31)
Level 30: Health -- Mrcl-Rcvry+(A)
Level 32: Greater Fire Sword -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Acc/Rchg(33), Hectmb-Dmg/EndRdx(33), Hectmb-Dam%(34), HO:Nucle(34)
Level 35: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(36), P'Shift-End%(36)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(39), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-EndRdx/Rchg(45), Aegis-Psi/Status(45), RechRdx-I(48)
Level 41: Focused Accuracy -- HO:Cyto(A), HO:Cyto(42), HO:Cyto(42), Rec'dRet-Pcptn(42)
Level 44: Stealth -- LkGmblr-Rchg+(A)
Level 47: Invisibility -- LkGmblr-Rchg+(A)
Level 49: Phase Shift -- RechRdx-I(A), EndRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Or i got this
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Good.Night: Level 50 Technology Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Fire Sword -- Acc-I(A), Dmg-I(9), Dmg-I(9)
Level 1: Fast Healing -- Heal-I(A), Heal-I(3), Heal-I(3)
Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(15), Dct'dW-Rchg(27)
Level 4: Quick Recovery -- EndMod-I(A), EndMod-I(5), EndMod-I(5)
Level 6: Cremate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(40), T'Death-Dmg/EndRdx/Rchg(42), T'Death-Dam%(42)
Level 8: Combat Jumping -- DefBuff-I(A)
Level 10: Build Up -- Empty(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Speed -- Run-I(A)
Level 16: Integration -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(17), Numna-Heal/Rchg(17), Numna-Heal/EndRdx/Rchg(19), Numna-Heal(19), Numna-Regen/Rcvry+(27)
Level 18: Hurdle -- Jump-I(A)
Level 20: Health -- Heal-I(A), Heal-I(21), Heal-I(21)
Level 22: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(23)
Level 24: Resilience -- ResDam-I(A), ResDam-I(25), S'fstPrt-ResDam/Def+(25)
Level 26: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(46)
Level 28: Instant Healing -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(29), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Heal(31), Dct'dW-Rchg(31)
Level 30: Incinerate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(34), T'Death-Dmg/Rchg(37), T'Death-Acc/Dmg/EndRdx(39), T'Death-Dmg/EndRdx/Rchg(40), T'Death-Dam%(40)
Level 32: Greater Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(34)
Level 35: Dull Pain -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36), Heal-I(36), Heal-I(37), Heal-I(37)
Level 38: Moment of Glory -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Kick -- Acc-I(A)
Level 44: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(45), TtmC'tng-EndRdx/Rchg(45), TtmC'tng-ResDam/EndRdx/Rchg(45), TtmC'tng-ResDam(46), TtmC'tng-EndRdx(46)
Level 47: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(48), RedFtn-EndRdx/Rchg(48), RedFtn-Def/EndRdx/Rchg(48), RedFtn-Def(50), RedFtn-EndRdx(50)
Level 49: Focused Accuracy -- EndRdx-I(A), EndRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Tell me what you think, or how i can make it better? im kinda new to pvp but i got a my first level 50 last night =]