Obeservation on forts in I14 pvp


Charnell

 

Posted

I know that they have technically had a slight nerf.

However, i had a quick duel on wednesday night in the arena against my friends purpled fort with my purpled ill/rad.

Post I13 we did the same and the result was 10-0 to the fort.
This time however ( DR and TS off ) the result was 10-0 to me.

A couple of points;
After respawn I could still drop EF and RI on the fort and they would start working as soon as "untouchable" dropped off.
I had forgotten to stock up on insps. Once the fort ran out it was quickly game-over

Is this just a fort nerf, or have elusivity changes really affected pvp that much ?

Has anyone else encountered any oddities with I14?

We had several other duels with AT's that I can post the results of if people are interested ( we were trying for a pvp drop ).

Fahie


 

Posted

One big problem there Fahie is that you took DR off. That would've given you almost capped resistance to all and seeing as forts are mostly def based the fort had the disadvantage from the start.

But yes, the elusivity change has affected PvP by a lot again. Defence is almost back to how it was in i12.


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Posted

[ QUOTE ]
One big problem there Fahie is that you took DR off. That would've given you almost capped resistance to all and seeing as forts are mostly def based the fort had the disadvantage from the start.

But yes, the elusivity change has affected PvP by a lot again. Defence is almost back to how it was in i12.

[/ QUOTE ]

I imagined DR was having a big effect.
But I couldn't account for it having *that* big effect :P

Fahie


 

Posted

How's the drop rate?


@Rooks

"You should come inside the box... Then you'll know what I mean."

 

Posted

It all seems a bit silly. From what I understood of elusivity it would have worked great for defence. It took into account high acc/to hit and seemed scaleable.
But it seems Castle had already decided to improve defence by using DR to cap to hit. I would have preferred seeing the DR scaled back on to hit rather than nerfing elusivity.

And again with the heavy handed nerfing. I complained about Forts but I also complained about Super Strength. But seeing Forts/Widows get nerfed out of the picture while super strength remains the prime melee set is frustrating.

And again on Forts/Widows I felt they were unbalanced because they had great damage output AND decent defenses. For me I would have been happier to see only one of those areas tweaked. I would be happy to see Forts with the same damage output but slightly weaker defence.


 

Posted

[ QUOTE ]
How's the drop rate?

[/ QUOTE ]

Zero

Well, we played 5 matches, total of 30 kills between us or so, and no drops other than insps.

With a 1% drop-rate, that's to be expected though.

Fahie


 

Posted

It's probably a good thing the drop rate is so low, hopefully this means you won't find pvping for the sake of drops alone, which could give devs reason to think pvp in its current state is more fun than in actuality.


(ps. writing this with a ps3 controller on the in built browser, and how novel it is. Frivolous, without a usb keyboard, but novel.)


@Rooks

"You should come inside the box... Then you'll know what I mean."