Some pointers for me (Elec/Fire)
Trying to find the build I have for one of these, probably the most fun brute I have but am waiting for a duo partner to return to game to finish levelling
Found it. its a bit old, before I had Mids was using another planner at the time
01) --> Charged Brawl==> Acc(1)
01) --> Fire Shield==> DmgRes(1) DmgRes(3) DmgRes(3) EndRdx(7) EndRdx(13)
02) --> Havoc Punch==> Acc(2) EndRdx(13) Rechg(15) Dmg(40) Dmg(40) Dmg(40)
04) --> Healing Flames==> Rechg(4) Rechg(5) Rechg(5) Heal(7) Heal(9) Heal(9)
06) --> Jacobs Ladder==> Acc(6) EndRdx(11) Rechg(25) Dmg(39) Dmg(39) Dmg(39)
08) --> Thunder Strike==> Acc(8) Rechg(11) Rechg(15) Dmg(23) Dmg(31) Dmg(31)
10) --> Combat Jumping==> Jump(10)
12) --> Hurdle==> Jump(12)
14) --> Super Jump==> Run(14)
16) --> Plasma Shield==> DmgRes(16) DmgRes(17) DmgRes(17) EndRdx(19) EndRdx(19)
18) --> Health==> Heal(18)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Blazing Aura==> Acc(22) Acc(23) EndRdx(25) Dmg(27) Dmg(27) Dmg(29)
24) --> Acrobatics==> EndRdx(24) EndRdx(37)
26) --> Consume==> Acc(26) Rechg(29) Rechg(31) Rechg(34) EndMod(43) EndMod(43)
28) --> Hasten==> Rechg(28) Rechg(36) Rechg(36)
30) --> Build Up==> Rechg(30) Rechg(43) Rechg(46)
32) --> Lightning Rod==> Acc(32) Dmg(33) Dmg(33) Dmg(33) Rechg(34) Rechg(34)
35) --> Burn==> Dmg(35) Dmg(36) Dmg(37) Rechg(37) Rechg(45) Rechg(50)
38) --> Fiery Embrace==> Rechg(38) Rechg(45) Rechg(45)
41) --> Electrifying Fences==> Acc(41) Dmg(42) Rechg(42) Rechg(42) Dmg(46) Dmg(46)
44) --> Taunt==> Rechg(44)
47) --> Ball Lightning==> Acc(47) Dmg(48) Dmg(48) Dmg(48) EndRdx(50) Rechg(50)
49) --> Rise of the Phoenix==> EndMod(49)
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
Best advice I can give is "read what every slot decision will grant you". Nobody slots combat jump for endurance and the level of defense boosted by slotting it is negligible.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Oh mine's built as a two trick pony (better than a one trick on anyway) Herd + Lightning Rod is trick one and Herd + Elec Fences + Burn is trick two. Both are very good tricks though
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
Elec/fire cant say I've tried it (yet) but i have played the 2 sets on other brutes and the were fun so I'm sure elec fire will be great fun
I've reworked your build a little (hope you don't mind) I've left the powers as you selected them tho i would be tempted to drop taunt and replace it with either swift or hurdle.
the thing to keep in mind with brutes is that there most effective when your in constant combat which keeps your fury high to this end endurance management and keeping your HP topped up are pretty much your only priorities,
so I personally tend to slot attacks 2 acc 2 endmod as a missed attack is lost damage and you're gonna want your attacks to use less endurance so you can make lots of attacks.
armours only generally need 4 slots 3 of either resistance or defence (dependant on what your secondary is) and a single end mod
your gonna come to love healing flames as it'll keep you on your feet and punching on my fire toon i have slotted 3 recharge and 3 heal but i have 2 endurance recovery powers on top of stamina so you may want to adjust the slotting to 3 recharge 2 heals and a end mod.
as i said i would be tempted to drop taunt for one of the first powers from the fitness pool if you intend to keep it remember that taunt only requires a accuracy check in PvP in PvE its auto hit so no need to slot for Acc
as you'll be wanting to have combat jumping on during combat there's no need to slot super jump with end reduction instead slot it with a jump enhancer so you can get around zones quicker.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 17 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Villain Profile:
Level 1: Havoc Punch -- Acc(A), Acc(11), EndRdx(13)
Level 1: Fire Shield -- ResDam(A), ResDam(3), ResDam(3), EndRdx(5)
Level 2: Jacobs Ladder -- Acc(A), Acc(7), EndRdx(11)
Level 4: Healing Flames -- RechRdx(A), RechRdx(5), RechRdx(7), RechRdx(15)
Level 6: Combat Jumping -- EndRdx-I(A)
Level 8: Thunder Strike -- Acc(A), EndRdx(9), EndRdx(9), Acc(15)
Level 10: Charged Brawl -- Acc(A), EndRdx(13), Acc(17)
Level 12: Taunt -- RechRdx(A)
Level 14: Super Jump -- Jump(A)
Level 16: [Empty]
Level 18: [Empty]
Level 20: [Empty]
Level 22: [Empty]
Level 24: [Empty]
Level 26: [Empty]
Level 28: [Empty]
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Acc(A)
Level 1: Sprint -- EndRdx(A)
Level 2: Rest -- RechRdx(A)
Level 1: Fury
Thanks for the tips everyone. I will look at these builds guy guys posted and and once again thanks.
Consume and Stamina is plenty enough for endurance on Elec/Fire, if it was a Stone/Fire or something else with fast activating attacks it might be an issue but I would just go 3 rech, 3 heal for Healing flames.
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
[ QUOTE ]
Consume and Stamina is plenty enough for endurance on Elec/Fire, if it was a Stone/Fire or something else with fast activating attacks it might be an issue but I would just go 3 rech, 3 heal for Healing flames.
[/ QUOTE ]
thats handy to know as my only other fire armour brute is stone/fire cheers
Well, I have been trying out this new villian and I have loads of fun right now atleast. So I would like some pointers on what to pick and do not's.
Here is my build so far feel free to critises it and give some pointers (By the way I'm useing DO enchaments)
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 15 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Villain Profile:
Level 1: Havoc Punch <ul type="square">[*] (A) Accuracy[*] (11) Accuracy[/list]Level 1: Fire Shield <ul type="square">[*] (A) Resist Damage[*] (3) Resist Damage[*] (3) Resist Damage[*] (5) Resist Damage[*] (7) Endurance Reduction[*] (13) Endurance Reduction[/list]Level 2: Jacobs Ladder <ul type="square">[*] (A) Accuracy[/list]Level 4: Healing Flames <ul type="square">[*] (A) Healing[*] (5) Recharge Reduction[/list]Level 6: Combat Jumping <ul type="square">[*] (A) Defense Buff[*] (7) Defense Buff[*] (9) Defense Buff[*] (9) Defense Buff[*] (11) Endurance Reduction[*] (13) Empty[/list]Level 8: Thunder Strike <ul type="square">[*] (A) Accuracy[*] (15) Accuracy[/list]Level 10: Charged Brawl <ul type="square">[*] (A) Accuracy[/list]Level 12: Taunt <ul type="square">[*] (A) Accuracy[*] (15) Accuracy[/list]Level 14: Super Jump <ul type="square">[*] (A) Endurance Reduction[/list]Level 16: [Empty]
Level 18: [Empty]
Level 20: [Empty]
Level 22: [Empty]
Level 24: [Empty]
Level 26: [Empty]
Level 28: [Empty]
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl <ul type="square">[*] (A) Accuracy[/list]Level 1: Sprint <ul type="square">[*] (A) Endurance Reduction[/list]Level 2: Rest <ul type="square">[*] (A) Recharge Reduction[/list]Level 1: Fury