Spines/Regen
I stopped playing my regen scrapper. Not even bothered with my spines/fire for pvp.
Depends if you want it for duels or open pvp. Bear in mind for fiteklubs you will be up against SS brutes such as your own. And my BS/Regen scrapper has little or no chance against SS brutes.
Heal suppression still hurts a regen imo. Spines big advantage of ranged attacks on a melee toon is far from a novelty nowadays.
And in open pvp in zones imo scrappers will be at a distinct disadvantage to stalkers. You will have no escape whatsoever from stalker spikes while they will have hibernate to resort to.
MoG with tons of +rech in build might increase your chances somewhat. But MoG is far from godlike in pvp. A Fort will just shred you regardless of MoG.
And if you do slot it caltrops is an absolute must for hibernating stalkers.
But ultimately I would wait and see how i14 narrows the playing field even further before spending your inf. That is if you are that bothered about playing FOTM vs Fun. But in my opinion since i13 the gap between optimal FOTM sets/ATs and Non FOTM sets/ATs is wider than ever.
And i notice you do play a SS brute so I suspect even heavily slotted you will find the spines/regen inferior both in scoring kills and survivability.
Well, this is roughly what im running with at the moment, could use a few tweaks here and there but she performs well enough at the moment in rv for to not feel a need to fix anything yet
Personally disagree with charnell, I find spines/regen performs quite well in zones.
Hero Plan by Mids' Hero Designer 1.401
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Brambly: Level 50 Natural Scrapper
Primary Power Set: Spines
Secondary Power Set: Regeneration
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Barb Swipe <ul type="square">[*] (A) Hecatomb - Damage[*] (3) Hecatomb - Damage/Endurance[*] (3) Hecatomb - Chance of Damage(Negative)[*] (5) Hecatomb - Accuracy/Damage/Recharge[*] (5) Hecatomb - Damage/Recharge[*] (7) HamiO:Nucleolus Exposure[/list]Level 1: Fast Healing <ul type="square">[*] (A) Miracle - +Recovery[*] (7) Miracle - Heal[*] (9) Miracle - Heal/Endurance/Recharge[*] (43) Miracle - Heal/Recharge[*] (46) Miracle - Heal/Endurance[/list]Level 2: Reconstruction <ul type="square">[*] (A) Doctored Wounds - Heal[*] (9) Doctored Wounds - Recharge[*] (11) Doctored Wounds - Heal/Endurance/Recharge[*] (11) Doctored Wounds - Heal/Recharge[*] (13) Doctored Wounds - Heal/Endurance[/list]Level 4: Quick Recovery <ul type="square">[*] (A) Performance Shifter - Chance for +End[*] (13) Performance Shifter - EndMod[*] (15) Endurance Modification IO[/list]Level 6: Build Up <ul type="square">[*] (A) Adjusted Targeting - To Hit Buff[*] (15) Adjusted Targeting - To Hit Buff/Recharge[*] (17) Adjusted Targeting - To Hit Buff/Endurance/Recharge[*] (17) Adjusted Targeting - Endurance/Recharge[*] (19) Adjusted Targeting - To Hit Buff/Endurance[*] (19) Adjusted Targeting - Recharge[/list]Level 8: Impale <ul type="square">[*] (A) Decimation - Accuracy/Damage[*] (21) Decimation - Damage/Recharge[*] (21) Decimation - Accuracy/Endurance/Recharge[*] (23) Decimation - Accuracy/Damage/Recharge[*] (23) Decimation - Damage/Endurance[*] (25) Thunderstrike - Accuracy/Damage/Recharge[/list]Level 10: Dull Pain <ul type="square">[*] (A) Doctored Wounds - Endurance/Recharge[*] (25) Doctored Wounds - Heal/Recharge[*] (27) Doctored Wounds - Heal/Endurance/Recharge[*] (27) Doctored Wounds - Heal[*] (29) Doctored Wounds - Recharge[*] (43) Doctored Wounds - Heal/Endurance[/list]Level 12: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 14: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[*] (29) Numina's Convalescence - Heal[*] (31) Numina's Convalescence - Heal/Recharge[/list]Level 16: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (31) Luck of the Gambler - Defense[/list]Level 18: Integration <ul type="square">[*] (A) Doctored Wounds - Endurance/Recharge[*] (31) Doctored Wounds - Heal/Endurance[*] (33) Doctored Wounds - Heal[*] (33) Doctored Wounds - Heal/Endurance/Recharge[*] (33) Doctored Wounds - Heal/Recharge[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - Chance for +End[*] (34) Performance Shifter - EndMod[*] (34) Endurance Modification IO[/list]Level 22: Super Jump <ul type="square">[*] (A) Jumping IO[/list]Level 24: Stealth <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]Level 26: Invisibility <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]Level 28: Instant Healing <ul type="square">[*] (A) Doctored Wounds - Endurance/Recharge[*] (34) Doctored Wounds - Heal/Recharge[*] (36) Doctored Wounds - Heal/Endurance/Recharge[*] (36) Doctored Wounds - Heal[*] (36) Doctored Wounds - Recharge[/list]Level 30: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (37) Recharge Reduction IO[*] (37) Recharge Reduction IO[/list]Level 32: Throw Spines <ul type="square">[*] (A) Ragnarok - Damage[*] (37) Ragnarok - Damage/Recharge[*] (39) Ragnarok - Accuracy/Damage/Recharge[*] (39) Ragnarok - Accuracy/Recharge[*] (39) Ragnarok - Damage/Endurance[*] (40) Accuracy IO[/list]Level 35: Super Speed <ul type="square">[*] (A) Winter's Gift - Slow Resistance (20%)[/list]Level 38: Moment of Glory <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (40) Luck of the Gambler - Defense[*] (40) Luck of the Gambler - Defense/Recharge[*] (42) Luck of the Gambler - Endurance/Recharge[*] (46) Recharge Reduction IO[/list]Level 41: Focused Accuracy <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (42) Gaussian's Synchronized Fire-Control - Chance for Build Up[*] (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[/list]Level 44: Laser Beam Eyes <ul type="square">[*] (A) Decimation - Accuracy/Damage[*] (45) Decimation - Damage/Endurance[*] (45) Decimation - Damage/Recharge[*] (45) Decimation - Accuracy/Endurance/Recharge[*] (46) Decimation - Accuracy/Damage/Recharge[/list]Level 47: Energy Torrent <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage[*] (48) Positron's Blast - Damage/Endurance[*] (48) Positron's Blast - Damage/Recharge[*] (48) Positron's Blast - Damage/Range[*] (50) Positron's Blast - Accuracy/Damage/Endurance[/list]Level 49: Phase Shift <ul type="square">[*] (A) Recharge Reduction IO[*] (50) Recharge Reduction IO[*] (50) Recharge Reduction IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Critical Hit
ty for the posts, i personally have seen some good scrappers with regen "Danger Doom" MA/regen does very well. Golden Cut suprisingly does well on a claws/regen and i seen Thorn Nebula spines/repen do very well also
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Golden Cut suprisingly does well on a claws/regen
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Define well.
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Golden Cut suprisingly does well on a claws/regen
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Define well.
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Yeh gotta say scrappers are on their way out pvp wise. I played my regen scrapper a long time. I love him being my first toon ever, my first 50 and my entry to pvp toon.
But it just aint happening. Golden Cut survives but he is far from high performance in zones. No disrespect to golden but scrappers just dont cut it.
I just dont see where scrappers will fit into i14 pvp. With no recourse to an escape power I think they will have less survivability than blasters. Spines is the exception but in our new and improved pvp enviroment I think tankers have ranged options equal or close to spines with the bonus of far better defense or in the case of ice armour; hugely superior defensive options.
But all this is conjecture. i14 is very close to going live. Either choose to work on a toon you know is a safe option for i14 (blaster) or wait a couple of weeks and see how i14 pans out in zones.
well, as in, can stand his ground well in a 1 vs 1 and seems to be able to kill a couple of decent people in RV. i dont think scrappers are down at all, people are just using other builds as they are good, but if you gave them a fighting change you will find they can do really well. to be honest, all primaries for scrappers do reasonably well. use any of them in Warburg nowadays and they will put up a fight no doubt about it.
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seems to be able to kill a couple of decent people in RV
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Not really.
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use any of them in Warburg nowadays and they will put up a fight no doubt about it.
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Yeah because PvP scales really well nowdays especially in lower levels.Hmmmm scrappers using ST ranged attacks due to excessive damage no end issues plenty damage mitigation,plenty hp versus squishies without epic shields,useless debuffs,borked healing,useless mez,no toggle dropping,no interrupts.
Lets see a scrapper put a fight against something non borked and non "easy target" like oooh dunno lets say fortunata?Ice tank?Brute?stalker with spirit sharks?
That sounds fun.
I can beat Ice Tanks and Fortunatas.
Some Brutes can be very hard, must admit.
Stalkers with Spirit Sharks? meh cant say i wouldve put that on the list, as a scrapper err they dont really bother me, 2v1's vs stalkers can be quite fun in zones atleast.
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I can beat Ice Tanks and Fortunatas.
Some Brutes can be very hard, must admit.
Stalkers with Spirit Sharks? meh cant say i wouldve put that on the list, as a scrapper err they dont really bother me, 2v1's vs stalkers can be quite fun in zones atleast.
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I don't think scrappers are as redundant as what some others have said in zones. However, I would have thought you would struggle with fortunata's and ice tanks as they are pretty much at the top of the pvp list.
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Well, there are a few very good, and interesting forts around at the moment.asset for example.
Id still say a 1v1 with most forts id be confident going into, where as, ironically i find widows much harder. Thats primarily due to surviving the onslaught brought during elude.
I have piled up quite a bit of accuracy on my primary pvp toon, and yes i know thats effect on elusivity might be to an extent trivial, but coupled with FA id say i hit 1 in 3 attacks on widows/forts, which i find is a sufficient number when fighting a defence based toon, and using quick cycling attacks.
I dont think scrappers are the strongest PvP AT at the moment, but i do think there are 3-4 combinations that perform well. Which when you look over the competetive combinations other AT's have is rougly about the same, so i dont think scrappers are rubbish.
Anyway, late night rambling over.
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I can beat Ice Tanks and Fortunatas.
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Anyone can beat nubs playing FoTM's.But thats not how balancing should be done.Cause any skilled player on a fortunata or Ice Tank will destroy scrappers simple as that and well especially regens.We aint talking about stand and look players.
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Id still say a 1v1 with most forts id be confident going into
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Ironically this is why the game balance is skewed because attempting to balance in a 1vs1 basis is just wrong.
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i hit 1 in 3 attacks on widows/forts, which i find is a sufficient number when fighting a defence based toon, and using quick cycling attacks
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And especially when using ST ranged attacks that are skewed and do too much damage.
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Id still say a 1v1 with most forts id be confident going into
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I'd say against any skilled PvPer on a fortunata destroys anything else at the moment.
What i love is how quickly statements change, it used to be, quite recently actually, spirit sharks were over powered, now its 'ALL skewed st ranged attacks that do to much damage'. Well when they lower that st ranged attack damage i14, they are lowering elusivity aswell, so things will even out nicely im hoping(track records say otherwise).
Forts are not the monsters you make them out to be. Though ive never had one person quote me saying the same thing, twice, in the same post.
There are things that can pound a regen, certain combinations of dominators spring to mind.
However regarding forts, between 2 non io'd toons a fort and regen scrapper that have stumbled into a zone, i think the fort would win, when you get into heavy io'ing, i feel the table tilts towards the regen.
Equal player skill assumed
Actually spines/regen is pretty much the best thing around to combat a fortunata due to the forts low resistence to smash/lethal. (I don't think forts get much PvP global res?) ice/ss/earth is also a great toon to combat forts but then again ice/ss can pretty much beat anything atm, having most trouble with a therm i would guess.
Gamete..
Well id consider Ice/SS to be generally the strongest pvp combination at the moment.
VEATs getting nerfed pretty hard in i14. Elusivity nerf and damage nerf.
Again I say its not a great idea to build a toon for pvp this close to i14 which does have some substantial changes.
I agree with whoever mentioned Ice/SS being the best combination around at the moment. Although it would still require to be well IO slotted with the fact your a moderately skilled PvPer. I also agree with Gamete saying Spines would be good against a Fort since Forts will have not much lethal resistance, and not much toxic resistance, but I dont think anybody has that good toxic resistance.
Spines/Regen would be an excellent combination for a Scrapper if your going for PvP, due to Toxic damage being less resisted than most other damage types, DoT would be a good effect to make up for lack of damage and defeating the regeneration rate in PvP would be a great help. In addition it has a good mixture of melee/ranged attacks and nearly all of the attacks having -speed and -recharge debuffs which will help a whole lot.
Good Luck on whatever toon you go for Muscle!
Remember if you go for /Regen for PvP it would probably require a high expensive build and you would need to focus on mostly +Recharge and also taking in +Regen, +Recovery and +HP. You should also focus onto slight bits of +DMG bonuses.
ahh good old i14 there goes ur uber fortunata. LOL! scrappers eat em now, come to think of it, just about everything does :s
i still think scrappers are good
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i personally have seen some good scrappers with regen "Danger Doom" MA/regen does very well. Golden Cut suprisingly does well on a claws/regen and i seen Thorn Nebula spines/repen do very well also
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True story, but then they met moi:P Oh and don't 4get Spiney!
played my spines/regen again, and loving it!! any1 got any idea if its worth slotting up with a nice amount of inf? for PVP that is