Tweaking my Fire/MM


Cathryn_EU

 

Posted

Hey blaster forum!

I’ve run my Fire/MM to 50 and have been hard* at work IO’ing her out – all I’m missing now is a final Obliteration quad and my build is pretty much done but I’m not entirely happy with my epic pool powers.

Here’s where I am at the moment: -

Fire – Fire Blast, Fireball, Fire Breath, Build Up, Rain of Fire, Blaze, Blazing Bolt, Inferno

MM – The immob, Telekinetic Thrust, Concentration, Drain Psyche, Psionic Shockwave

Leaping – Combat Jumping, Super Jump, Acrobatics

Speed – Hasten

Cold Mastery – Snowstorm, the +HP thing and Hibern00b.

Yeah, I can’t remember the name of some powers. Oh well. I’ve picked up a Blessing of the Zephyr –KB IO so that’ll free up a slot (can it go in sprint?). Not sure where to go for a replacement power for Acrobatics – torn between either Super Speed to stack with Celerity +stealth IO to give full on ghosting potential, or Assault to further boost my damage output where my IO bonuses are currently kicking out 20% on top of my enhancement bonuses.

Then there’s the epic pool; I initially picked it to have the Snowstorm / Rain of Fire combo up and running but that seems a little unnecessary now. I’ve been thinking of taking the fire mastery pool simply to pick up the self res as at high levels, when I get a lot of incoming fire from the sheer amount of AOEs the character throws I tend to end up on the deck.

Any suggestions?

*Well, by hard at work I mean sitting on my backside drinking beer. That can be tricky sometimes, right?


 

Posted

[ QUOTE ]
Blessing of the Zephyr –KB IO (can it go in sprint?)

[/ QUOTE ]Nope.


 

Posted

I got a "special" playstyle on my Fire/MM Blaster. I'm geared towards staying in air outta melee range and picked the IO sets to up my ranged defence. Once in a while I make the "dive" into the mobs to: BU+Concentration+DP+PS+Inferno...

Only power I was a wee bit disappointed on was Fire Breath, the animation was way too long on it imo, so I specced it out. Fire Mastery isn't bad, tho I decided to go Ice, it got armor, +HP and a panic button every once in a while =)

Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Mindferno: Level 50 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Mental Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Fitness
Power Pool: Concealment
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(43)
Level 1: Subdual -- Acc-I(A)
Level 2: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(3), Posi-Dmg/Rng(7), Posi-Acc/Dmg/EndRdx(9)
Level 4: Telekinetic Thrust -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(5), KinCrsh-Rchg/KB(5), KinCrsh-Rechg/EndRdx(7)
Level 6: Hover -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(9)
Level 8: Hasten -- RechRdx-I(A)
Level 10: Swift -- Flight-I(A)
Level 12: Aim -- AdjTgt-ToHit(A), AdjTgt-Rchg(13), AdjTgt-ToHit/Rchg(13), AdjTgt-EndRdx/Rchg(23), AdjTgt-ToHit/EndRdx/Rchg(50)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(19), Frbd-EndRdx(19), Zephyr-ResKB(31)
Level 16: Concentration -- GSFC-ToHit(A), GSFC-ToHit/Rchg(17), GSFC-ToHit/Rchg/EndRdx(17), GSFC-Build%(34), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(37)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Drain Psyche -- P'Shift-Acc/Rchg(A), P'Shift-EndMod/Rchg(23), Theft-Acc/Heal(37), Theft-Heal/Rchg(40)
Level 24: Psychic Scream -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(25), Det'tn-Dmg/Rchg(25), Det'tn-Acc/Dmg/EndRdx(43), Det'tn-Dmg/EndRdx/Rng(46)
Level 26: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(27), Thundr-Dmg/Rchg(27), Thundr-Acc/Dmg/Rchg(48), Thundr-Acc/Dmg/EndRdx(50), Thundr-Dmg/EndRdx/Rchg(50)
Level 28: World of Confusion -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(29), Mlais-Acc/EndRdx(29), Mlais-Conf/Rng(31), Mlais-Acc/Conf/Rchg(31), Mlais-Dam%(36)
Level 30: Stealth -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx(34), RedFtn-Def/Rchg(37), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx/Rchg(40), RedFtn-Def(48)
Level 32: Inferno -- Erad-Dmg/Rchg(A), Erad-Acc/Rchg(33), Erad-Acc/Dmg/Rchg(33), C'ngBlow-Acc/Dmg(33), C'ngBlow-Dmg/Rchg(34), C'ngBlow-Acc/Rchg(43)
Level 35: Blazing Bolt -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx/Rchg(36), Mantic-Dmg/EndRdx(39)
Level 38: Psychic Shockwave -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/Rchg(39), Erad-Acc/Rchg(40), C'ngBlow-Acc/Dmg(42), C'ngBlow-Acc/Rchg(42), C'ngBlow-Dmg/Rchg(42)
Level 41: Snow Storm -- TmpRdns-EndRdx/Rchg/Slow(A)
Level 44: Frozen Armor -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(45), RedFtn-EndRdx/Rchg(45), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(46), RedFtn-EndRdx(46)
Level 47: Hoarfrost -- RechRdx-I(A), S'fstPrt-ResDam/Def+(48)
Level 49: Hibernate -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance