Thugs/PD MM - feedback


B_lizzard

 

Posted

Hello! I was wondering if i could get some feedback on my thugs/PD MM build. Im a new player when it comes to COV and could use the help



Villain Plan by Mids' Villain Designer 1,401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

ThugsPDMM: Level 50 Natural Mastermind
Primary Power Set: Thugs
Secondary Power Set: Pain Domination
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed

Villain Profile:
Level 1: Call Thugs -- Dmg(A), Dmg(3), Dmg(3), Acc(5), Acc(5), Acc(7)
Level 1: Nullify Pain -- Heal(A), Heal(9), Heal(9), RechRdx(11), EndRdx(11), EndRdx(17)
Level 2: Soothe -- Heal(A), Heal(19), Heal(19), RechRdx(23), EndRdx(23), EndRdx(31)
Level 4: Share Pain -- Heal(A), Heal(31), Heal(33), RechRdx(33), RechRdx(34), RechRdx(34)
Level 6: Equip Thugs -- EndRdx(A), EndRdx(7)
Level 8: Swift -- Run(A)
Level 10: Combat Jumping -- DefBuff(A)
Level 12: Call Enforcer -- Dmg(A), Dmg(13), Dmg(13), Acc(15), Acc(15), DefBuff(17)
Level 14: Health -- Heal(A)
Level 16: Super Jump -- Jump(A)
Level 18: Gang War -- RechRdx(A), RechRdx(43), RechRdx(43), Acc(45), Acc(45)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Maneuvers -- DefBuff(A), DefBuff(46), DefBuff(46), EndRdx(46), EndRdx(48)
Level 24: Hasten -- RechRdx(A), RechRdx(25), RechRdx(25)
Level 26: Call Bruiser -- Dmg(A), Dmg(27), Dmg(27), Acc(29), Acc(29), Dsrnt(31)
Level 28: World of Pain -- RechRdx(A), RechRdx(34), RechRdx(36), ResDam(36), ResDam(36), ToHit(37)
Level 30: Tactics -- EndRdx(A), EndRdx(48), ToHit(48), ToHit(50), ToHit(50)
Level 32: Upgrade Equipment -- EndRdx(A), EndRdx(33)
Level 35: Anguishing Cry -- Acc(A), Acc(37), DefDeb(37), DefDeb(39), RechRdx(39), RechRdx(39)
Level 38: Painbringer -- RechRdx(A), RechRdx(40), RechRdx(40), Heal(40), Heal(42), Heal(42)
Level 41: Suppress Pain -- Heal(A), Heal(42), Heal(43)
Level 44: Assault -- EndRdx(A), EndRdx(45)
Level 47: Acrobatics -- EndRdx(A), EndRdx(50)
Level 49: Enforced Morale -- RechRdx(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy


 

Posted

I'd drop Maneuvers and maybe grab a personal armor from one of the patron pools.


 

Posted

Aye, was thinking about that too. But i figured the +def from manuevers would stack well with enforcers +def. But more personal defense wouldnt be too bad.


 

Posted

The +def from Maneuvers really doesn't justify the cost in this situation, I would possible recommend it if you had any Defense buffs in your secondary (FF, Traps). Otherwise, you won't get much of an improvement anyway. The thing with defense is, the more you have of it to begin with, the better the improvement you'll get from additional defense, until you hit the soft cap. With this powerset combination you'll be rather low in Defense anyway, so it doesn't seem practical - also, Masterminds have increased endurance costs, so if you're getting another toggle, it might as well be something with good returns for the investment.

I'd pick a Resistance-based armor to stack with World of Pain. Also, try to get your hands on the two +10% resistance pet aura unique IOs.


 

Posted

Ah! Makes sense. Ta for the tips, will probably go for the charged armor!


 

Posted

[ QUOTE ]
I'd pick a Resistance-based armor to stack with World of Pain. Also, try to get your hands on the two +10% resistance pet aura unique IOs.

[/ QUOTE ]
I'm saving for those for my thug/pd, but last time i checked they both went nearly 35mil so that will take a while

Minor difference i have, i wont take that share pain power, due the heal-penalty you get from it.


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Posted

[quoteMinor difference i have, i wont take that share pain power, due the heal-penalty you get from it.

[/ QUOTE ]

I thought that the first time I saw the description but got persuaded otherwise and tend to agree. - Its a huge ally heal and self damage buff. The heal debuff doesn't really last that long in any event and you shouldn't need much healing yourself unless your pets are falling over so keeping them alive keeps you alive.


Mind of Gaia lvl 50 Defiant's first Mind/Storm 'troller.
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and lots more on Pinnacle,Union and Defiant

 

Posted

[ QUOTE ]
Minor difference i have, i wont take that share pain power, due the heal-penalty you get from it.

[/ QUOTE ]

The heal penalty is only on yourself. As a Pain Domination Mastermind, if you're getting shot at enough that you constantly have to bust out heals on yourself, you've pretty much failed. Boodyguard will make you largely invincible in any situation where you really need it such as an ambush.

Share Pain is fantastic. The heal is absolutely enormous and costs no endurance, so you can use it to keep your minions or even more usefully, your team mates, alive even when you're running right up to your end limit. Not to mention that Mastermind pets frequently get smashed for most of their health. Having two big heals in Soothe and Share Pain affords your minions vastly more survivability, since you always have that hefty end-free backup when the chips are down and everyone is getting ramrodded by Freak Tanks or something.


Chairman of the Charity of Pain; accepting donations of blood and guts.

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Posted

[ QUOTE ]
The heal penalty is only on yourself. As a Pain Domination Mastermind, if you're getting shot at enough that you constantly have to bust out heals on yourself, you've pretty much failed. Boodyguard will make you largely invincible in any situation where you really need it such as an ambush.

Share Pain is fantastic. The heal is absolutely enormous and costs no endurance, so you can use it to keep your minions or even more usefully, your team mates, alive even when you're running right up to your end limit. Not to mention that Mastermind pets frequently get smashed for most of their health. Having two big heals in Soothe and Share Pain affords your minions vastly more survivability, since you always have that hefty end-free backup when the chips are down and everyone is getting ramrodded by Freak Tanks or something.

[/ QUOTE ]Not much to add to this post other than my personal stamp of approval, for what it's worth. /e thumbsup


 

Posted

Playstyle may vary

I was stuck on slots, had to make choices and since i never liked it on my empath, i skipped it. And since he's on defiant, i really dont expect alot of partying also


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Posted

I started one recently and here is my knocked up basic idea of a build. No point setting it as I not sure what to but anyways:

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Prima Domina: Level 50 Magic Mastermind
Primary Power Set: Thugs
Secondary Power Set: Pain Domination
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Call Thugs -- Acc-I(A), Dmg-I(3), Dmg-I(3), Dmg-I(5), Acc-I(5), EndRdx-I(7)
Level 1: Nullify Pain -- RechRdx-I(A), EndRdx-I(11), EndRdx(17), Heal(19), Heal(19), Heal(21)
Level 2: Soothe -- RechRdx(A), EndRdx-I(7), EndRdx(11), Heal(21), Heal(23), Heal(23)
Level 4: Share Pain -- Heal-I(A), Heal-I(33), Heal-I(33), Range-I(33)
Level 6: Equip Thugs -- EndRdx-I(A), EndRdx-I(31)
Level 8: Hasten -- RechRdx-I(A), RechRdx(9), RechRdx(9)
Level 10: Conduit of Pain -- EndRdx-I(A), EndRdx(31), EndMod-I(46), EndMod-I(50)
Level 12: Call Enforcer -- Acc-I(A), Acc-I(13), Dmg-I(13), Dmg-I(15), DefBuff-I(15), DefBuff-I(17)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(42), Zephyr-ResKB(42)
Level 16: Enforced Morale -- EndRdx-I(A), Range-I(40)
Level 18: Swift -- Run(A)
Level 20: Suppress Pain -- EndRdx-I(A), Heal-I(37), Heal-I(39)
Level 22: Health -- Heal-I(A)
Level 24: Stamina -- EndMod-I(A), EndMod(25), EndMod(25)
Level 26: Call Bruiser -- Acc-I(A), Dmg-I(27), Dmg-I(27), Dmg-I(29), Acc-I(29), EndRdx-I(31)
Level 28: World of Pain -- RechRdx-I(A), ToHit-I(40), ToHit-I(40), ResDam-I(43), ResDam-I(43)
Level 30: Gang War -- Acc-I(A), Dmg-I(34), Dmg-I(34), EndRdx-I(34), RechRdx-I(36), RechRdx-I(37)
Level 32: Upgrade Equipment -- EndRdx-I(A), EndRdx-I(37)
Level 35: Anguishing Cry -- RechRdx-I(A), RechRdx-I(36), Acc-I(36), Acc-I(43), DefDeb-I(46), DefDeb-I(48)
Level 38: Painbringer -- RechRdx-I(A), RechRdx-I(39), EndRdx-I(39), Heal-I(45), Heal-I(46)
Level 41: Assault -- EndRdx-I(A), EndRdx(42)
Level 44: Tactics -- EndRdx-I(A), EndRdx(45), ToHit-I(45)
Level 47: Vengeance -- DefBuff(A), DefBuff(48), DefBuff(48)
Level 49: Charged Armor -- ResDam-I(A), ResDam-I(50), EndRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.