Quick question about martial arts/super reflexes


Knightly

 

Posted

I started building this character out of curiosity and to my surprise it quickly became one of my favorites. I have a pair of questions that bug me,though.....
first of all,to a new player like me,it sounds like if you want to have a good defense,you have to take ALL the powers from super reflexes; wich doesn't sound like a very feasible thing,considering how many good attacks you can chose,travel powers,power pools etc.
So i am seeking some kind of advice for this matter:wich powers are a must,wich are not,and how to slot them effectively.
Also,how good is quickness? Usually i take hasten for my characters,but in this case i was wondering if i can skip that and use quickness instead,seeing as how martial arts gets low recharge times anyway and has a good number of attacks
Last,is it stamina required? (i imagine the answer is yes ) The attacks consume little endurance,but the toggles seem to burn lots:should i take it?
Any tips would be appreciated


 

Posted

You can get away with taking all but elude from super reflexes. With IO slotting you can get to the def cap rending elude kinda useless.
Quickness is a nice power, i would not recommend skipping it. You don't really need quickness.

Stamina is never required, but it'll make your life easier, much easier . And it's the other way around really. The toggles aren't that costly, it's the attacks that'll drain you. They're quick and rather heavy on end.

There's a few MA/SR build in this thread might give you some ideas for which powers to take and how to slot em.


 

Posted

Yeah what Neko said. I find SR more easy to handle than WP before QR or Invulnerability endurance cost wise.

Also keep in mind not all MA powers are good. It is personal choice but i see more skipable powers in MA than SR.


 

Posted

Quickness is awesome when leveling. It allows you to do heavier end redux slotting in attacks, something ma needs.