Elevens Big Tweaking Project - The Stalker
20% to all positions out of hide, capped with shadow meld with some extra for defence debuffs
enough accuracy for your attacks to hit and heavier end redux slotting to counter the increased recharge
Hope you can find some ideas in this build
Villain Plan by Mids' Villain Designer 1,401
http://www.cohplanner.com/
Level 50 Natural Stalker
Primary Power Set: Martial Arts
Secondary Power Set: Dark Armor
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
------------
Level 1: Storm Kick
(A) Hecatomb - Chance of Damage(Negative)
(3) Hecatomb - Damage/Endurance
(3) Hecatomb - Accuracy/Recharge
(5) Hecatomb - Accuracy/Damage/Recharge
(5) Hecatomb - Damage/Recharge
(7) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 1: Hide
(A) Luck of the Gambler - Recharge Speed
Level 2: Dark Embrace
(A) HamiO:Ribosome Exposure
(13) HamiO:Ribosome Exposure
(13) HamiO:Ribosome Exposure
Level 4: Crippling Axe Kick
(A) Crushing Impact - Damage/Endurance
(7) Crushing Impact - Damage/Recharge
(9) Crushing Impact - Accuracy/Damage/Recharge
(9) Crushing Impact - Accuracy/Damage/Endurance
(11) Crushing Impact - Damage/Endurance/Recharge
(11) Mako's Bite - Accuracy/Endurance/Recharge
Level 6: Murky Cloud
(A) HamiO:Ribosome Exposure
(25) HamiO:Ribosome Exposure
(25) HamiO:Ribosome Exposure
Level 8: Assassin's Blow
(A) Touch of Death - Accuracy/Damage
(15) Touch of Death - Damage/Endurance
(17) Touch of Death - Damage/Recharge
(17) Touch of Death - Accuracy/Damage/Endurance
(19) Touch of Death - Damage/Endurance/Recharge
(37) Touch of Death - Chance of Damage(Negative)
Level 10: Focus Chi
(A) Gaussian's Synchronized Fire-Control - To Hit Buff
(15) Gaussian's Synchronized Fire-Control - Chance for Build Up
(19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
(21) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
(21) Gaussian's Synchronized Fire-Control - Recharge/Endurance
(23) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 12: Swift
(A) Run Speed IO
Level 14: Shadow Dweller
(A) Luck of the Gambler - Recharge Speed
(39) Gift of the Ancients - Defense
(40) Gift of the Ancients - Defense/Endurance
(40) Defense Buff IO
Level 16: Health
(A) Numina's Convalescence - +Regeneration/+Recovery
(23) Numina's Convalescence - Heal
Level 18: Obsidian Shield
(A) HamiO:Ribosome Exposure
(37) HamiO:Ribosome Exposure
(37) Steadfast Protection - Resistance/+Def 3%
Level 20: Stamina
(A) Performance Shifter - EndMod
(27) Performance Shifter - EndMod/Accuracy
(27) Performance Shifter - Chance for +End
(29) Performance Shifter - EndMod/Recharge
Level 22: Placate
(A) Recharge Reduction IO
Level 24: Combat Jumping
(A) Luck of the Gambler - Recharge Speed
(43) Luck of the Gambler - Defense
(43) Defense Buff IO
Level 26: Crane Kick
(A) Crushing Impact - Damage/Endurance
(31) Crushing Impact - Damage/Recharge
(34) Crushing Impact - Accuracy/Damage/Recharge
(36) Crushing Impact - Accuracy/Damage/Endurance
(36) Crushing Impact - Damage/Endurance/Recharge
(36) Mako's Bite - Accuracy/Endurance/Recharge
Level 28: Dark Regeneration
(A) Touch of the Nictus - Accuracy/Endurance/Recharge
(29) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
(40) Touch of the Nictus - Accuracy/Healing
(46) Numina's Convalescence - Heal/Endurance/Recharge
(50) Numina's Convalescence - Heal/Endurance
Level 30: Super Jump
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
(31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
(31) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 32: Eagles Claw
(A) Crushing Impact - Damage/Endurance
(33) Crushing Impact - Damage/Recharge
(33) Crushing Impact - Accuracy/Damage/Recharge
(33) Crushing Impact - Accuracy/Damage/Endurance
(34) Crushing Impact - Damage/Endurance/Recharge
(34) Mako's Bite - Accuracy/Endurance/Recharge
Level 35: Maneuvers
(A) Luck of the Gambler - Recharge Speed
(46) Luck of the Gambler - Defense/Endurance
(46) HamiO:Cytoskeleton Exposure
(48) HamiO:Cytoskeleton Exposure
Level 38: Hasten
(A) Recharge Reduction IO
(39) Recharge Reduction IO
(39) Recharge Reduction IO
Level 41: Moonbeam
(A) Apocalypse - Damage
(42) Apocalypse - Damage/Endurance
(42) Apocalypse - Damage/Recharge
(42) Apocalypse - Accuracy/Damage/Recharge
(43) Apocalypse - Accuracy/Recharge
Level 44: Shadow Meld
(A) HamiO:Membrane Exposure
(45) HamiO:Membrane Exposure
(45) HamiO:Membrane Exposure
(45) Luck of the Gambler - Recharge Speed
Level 47: Cobra Strike
(A) Absolute Amazement - Stun
(48) Absolute Amazement - Stun/Recharge
(48) Absolute Amazement - Accuracy/Stun/Recharge
(50) Absolute Amazement - Accuracy/Recharge
(50) Absolute Amazement - Endurance/Stun
Level 49: Oppressive Gloom
(A) Accuracy IO
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Assassination
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So recently I got a fair few toons of mine to Level 50. Over the week of doing that though there were plenty of times playing were I thought that the toon I was on with at the time could be performing a lot better or in some cases was crashing and burning a lot, meaning that I had obviously screwed up the build.
So since most of my toons are at 50 now, or at least close to 50 I felt like spending some time now reviewing them all and getting advice off much better character builders out there than clearly I am capable of. Hey, I hold my hands up and admit that I am just not a numbers person and get agitated when trying to squeeze numbers out of Mids Designer and end up hashing the job up. Guess thats just my mind set. I save my logic and intelligence for work. At home on the game, like a typical Scrapper, I just want to dive in and hit stuff, really hard!
Another problem I seem to have is making toons based on time consuming, deep thought out RP concepts that while look good for said concept, are horribly inefficient for PvE action.
Thus I am making a number of posts in the relevant sections of the board to get as much advice on all my toons as people are willing to give so I can learn from any obvious mistakes I have made in my builds as well as getting help from moving on from generic IOs to IO sets which I still cant seem to get my head around as far as to which ones to get for perks I might be after.
With all my builds, keep in mind that as I have allured to I only tend to PvE although I cant rule out the odd bit of PvP should an RP situation call for it but otherwise not really that important to think about. I tend to want to team as equally as I sometimes want to solo so I tend to try to build toons that are suited for both. Finally imagine that Inf and Merits are no object to me. At the time of writing that is not the case for most of my toons, but I reckon I can get involved in enough stuff over a time period to earn whats needed for a potentially expensive build.
Anyway, onto the current builds!
Honoo Kurai (Dark Flame) Eleven Martial Arts/Dark Armour Stalker
The tragic vision of what will become should Eleven continue being a miserable soul while ironically becoming a true master of his Martial Arts.
This toon was very recently respect after some much needed advice from fellow members of the GGOOC channel. Much thanks again for all how helped.
The new build is miles better now than what it was before and take better advantage of the buffs Stalkers got. Admittedly though if it wasnt for the fact that I really wanted Dark Armour for RP concept I probably would have sensibly gone for ether Ninjitsu or just carbon copied Hero Eleven and gone Super Reflexes but there we go. No way I want to re-roll this toon now!
So general build should be fine, unless I mucked up what was suggested to me on GGOOC. More a case then of IO set advice here.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Honoo Kurai Eleven: Level 50 Natural Stalker
Primary Power Set: Martial Arts
Secondary Power Set: Dark Armor
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Storm Kick <ul type="square">[*] (A) Endurance Reduction IO[*] (3) Damage Increase IO[*] (7) Accuracy IO[*] (42) Damage Increase IO[*] (43) Accuracy IO[*] (46) Damage Increase IO[/list]Level 1: Hide <ul type="square">[*] (A) Defense Buff IO[*] (5) Defense Buff IO[*] (37) Defense Buff IO[/list]Level 2: Crippling Axe Kick <ul type="square">[*] (A) Endurance Reduction IO[*] (3) Damage Increase IO[*] (7) Accuracy IO[*] (40) Damage Increase IO[*] (43) Accuracy IO[*] (43) Damage Increase IO[/list]Level 4: Dark Embrace <ul type="square">[*] (A) Endurance Reduction IO[*] (5) Resist Damage IO[*] (17) Resist Damage IO[*] (37) Resist Damage IO[/list]Level 6: Swift <ul type="square">[*] (A) Run Speed IO[/list]Level 8: Assassin's Blow <ul type="square">[*] (A) Recharge Reduction IO[*] (9) Damage Increase IO[*] (9) Accuracy IO[*] (15) Damage Increase IO[*] (15) Accuracy IO[*] (17) Damage Increase IO[/list]Level 10: Combat Jumping <ul type="square">[*] (A) Endurance Reduction IO[*] (11) Defense Buff IO[*] (11) Defense Buff IO[/list]Level 12: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (13) Recharge Reduction IO[*] (13) Recharge Reduction IO[/list]Level 14: Super Jump <ul type="square">[*] (A) Jumping IO[/list]Level 16: Super Speed <ul type="square">[*] (A) Run Speed IO[/list]Level 18: Placate <ul type="square">[*] (A) Recharge Reduction IO[*] (19) Recharge Reduction IO[*] (19) Recharge Reduction IO[/list]Level 20: Health <ul type="square">[*] (A) Healing IO[*] (21) Healing IO[*] (21) Healing IO[/list]Level 22: Stamina <ul type="square">[*] (A) Endurance Modification IO[*] (23) Endurance Modification IO[*] (23) Endurance Modification IO[/list]Level 24: Murky Cloud <ul type="square">[*] (A) Endurance Reduction IO[*] (25) Resist Damage IO[*] (25) Resist Damage IO[*] (37) Resist Damage IO[/list]Level 26: Obsidian Shield <ul type="square">[*] (A) Endurance Reduction IO[*] (27) Resist Damage IO[*] (27) Resist Damage IO[*] (36) Resist Damage IO[/list]Level 28: Focus Chi <ul type="square">[*] (A) Recharge Reduction IO[*] (29) To Hit Buff IO[*] (29) To Hit Buff IO[*] (33) Recharge Reduction IO[*] (33) Recharge Reduction IO[*] (34) To Hit Buff IO[/list]Level 30: Crane Kick <ul type="square">[*] (A) Endurance Reduction IO[*] (31) Damage Increase IO[*] (31) Damage Increase IO[*] (31) Accuracy IO[*] (34) Damage Increase IO[*] (34) Accuracy IO[/list]Level 32: Dark Regeneration <ul type="square">[*] (A) Endurance Reduction IO[*] (33) Accuracy IO[*] (36) Recharge Reduction IO[/list]Level 35: Oppressive Gloom <ul type="square">[*] (A) Accuracy IO[*] (36) Accuracy IO[/list]Level 38: Eagles Claw <ul type="square">[*] (A) Endurance Reduction IO[*] (39) Damage Increase IO[*] (39) Accuracy IO[*] (39) Damage Increase IO[*] (40) Accuracy IO[*] (40) Damage Increase IO[/list]Level 41: Moonbeam <ul type="square">[*] (A) Endurance Reduction IO[*] (42) Damage Increase IO[*] (42) Accuracy IO[*] (45) Damage Increase IO[*] (45) Accuracy IO[*] (45) Damage Increase IO[/list]Level 44: Shadow Meld <ul type="square">[*] (A) Recharge Reduction IO[*] (46) Defense Buff IO[*] (46) Defense Buff IO[*] (48) Recharge Reduction IO[/list]Level 47: Cobra Strike <ul type="square">[*] (A) Endurance Reduction IO[*] (48) Accuracy IO[*] (48) Accuracy IO[*] (50) Disorient Duration IO[/list]Level 49: Shadow Dweller <ul type="square">[*] (A) Defense Buff IO[*] (50) Defense Buff IO[*] (50) Defense Buff IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Damage Increase IO[/list]Level 1: Sprint <ul type="square">[*] (A) Run Speed IO[/list]Level 2: Rest <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 1: Assassination
Credit goes to FrankyT49 for animated avatar
List of toons on Union Handbook
Leon Tasker: "Dunelm Group! What is your profession?"
Dunelm Group: "OOOOORRRAAAAH!"