How to slot Soul Extraction?


Carnifax

 

Posted

Question says it really, just taken Soul Extraction and was wondering on the best way to slot it...SOs to start, then frankenslotting at a later date (PvE FYI)

Cheers


 

Posted

Depends if you plan on taking Hasten.
Before IOs I had 3 -Recharge SOs, 1 +Acc SO, 1 +Dam and 1 +Hold SOs. But I don't have Hasten.
With Hasten I'd do the same as me but with 1 less -Recharge SO and add an extra +Hold SO. But if you want good damage add an extra +Dam SO not an +Hold SO....

...Hope thats clear enough.

Frankenslotting? Not a clue what that means...


 

Posted

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Frankenslotting? Not a clue what that means...

[/ QUOTE ]Mixing set IOs from different sets with enhancement values you need (and sometimes HOs) to maximize enhancement per amount of slots used for a power, without aiming for set bonuses. For example, slotting Siphon Life from Dark Melee with 2 Nucleous HOs, 2 Golgi HOs, a Hecatomb Dam/Rech and Doctored Wounds Heal/Rech maximizes damage and healing, nearly maximizes accuracy and endurance reduction, and gives 60% recharge.


 

Posted

Well I wasn't planning on taking hasten, I know its an awesome power to have, but just fed up with every character I make having flaming hands.
Do we know how much the 3rd recharge would reduce the cooldown by?


 

Posted

I had it 4 slotted in the 20s (due to lack of slots) with 1 acc and 3 recharge, his damage isn't great (that said I tend to just make them out of zombies since zombies die so often), I mostly used him as a 4th (and 5th) zombie BG.

Once I hit the 30s I stuck some more slots in there and boosted the damage.

That said I found once I hit 32 and the Lich became a fully fledged controller in my pocket I had to work at getting the zombies killed. But I do love it when I've got 2 Spirits out (with Hasten). I have a move aggressive bind for sending one luckless Zombie in to take the alpha (and die) just so I can rez him for Spirit goodness.

The Intensive Recharge Pet sets (or whatever they are called) are currently bugged so avoid them for the moment. Frankenslotting with 2 Acc/Dam and a Dam from Pet sets and 3 recharge would be the way I'd do it currently. With a damage and a recharge getting replaced with the Pet +Defense and +Resist uniques if I can get them (the Spirit doesn't need to be out or anything for these to work on all pets so he works nicely as a mule for them)

2 Recharge SOs will drop the recharge to 361 seconds (66% enhancement), 3 to 306 seconds (95% enhancement, 6 seconds from perma).


 

Posted

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With a damage and a recharge getting replaced with the Pet +Defense and +Resist uniques if I can get them (the Spirit doesn't need to be out or anything for these to work on all pets so he works nicely as a mule for them)


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It actually works like that? That's pretty sweet...looks like I might have to start saving some Inf for those then.


 

Posted

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With a damage and a recharge getting replaced with the Pet +Defense and +Resist uniques if I can get them (the Spirit doesn't need to be out or anything for these to work on all pets so he works nicely as a mule for them)


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It actually works like that? That's pretty sweet...looks like I might have to start saving some Inf for those then.

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And just to throw an onion in the ointment, if you slotted with ToHit Debuff/Recharge IOs not only will they boost the Recharge of the power but they'll also boost how quickly the Spirit fires off its powers with a ToHit debuff (Ghastly Blast and the Life Drain heal).


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]

With a damage and a recharge getting replaced with the Pet +Defense and +Resist uniques if I can get them (the Spirit doesn't need to be out or anything for these to work on all pets so he works nicely as a mule for them)


[/ QUOTE ]

It actually works like that? That's pretty sweet...looks like I might have to start saving some Inf for those then.

[/ QUOTE ]

And just to throw an onion in the ointment, if you slotted with ToHit Debuff/Recharge IOs not only will they boost the Recharge of the power but they'll also boost how quickly the Spirit fires off its powers with a ToHit debuff (Ghastly Blast and the Life Drain heal).

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Just an FYI, with i14 this will no longer be the case, the Spirits attacks shouldn't be enhancable with Recharge.