Sound off on TRADABLE MERITS
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Villains earn merits at exactly the same rate as heroes, in terms of merits/per hour.
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They ought to eartn them at exactly the same rate. but it's hard fact acknowledged by a redname that they don't. As for possible reasons (less content overall, need to do papers/mayhems, reds are better speedrunners, blues have more stuff to speedrun...) Well, no one knows for sure atm.
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This is me. Since the abomination of Merits, I've had to choose two or maybe three alts to work on IOing out. All the others just have to get by with SOs. I'd be for trading Merits between alts on one account but nothing further otherwise it defeats the object of them as has been said.
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I don't get this. How is this any different than before merits? Before merits the only way to get "expensive IOs" was through TF/SFs and trials (not counting purples, for purples things changed even less than for other IOs). Now for most TFs you get more than just the single random roll you got first, you get extra merits for story arcs where you previously would've gotten nothing and all the 'regular' IO drops from foes stayed the same. So how do you manage to get LESS toons IOed out than before?
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Before merits people would run TFs/SFs to try to get recipes they were after, and have no choice other than a random reward at the end. A lot of the time they'd be unlucky in that, and get a recipe that was unusable by their toon (heal set for SR scrapper, melee set for a defender, etc...) - these would find their way to the AH, in the hope of making a bit of inf as a consolation prize.
With merits, though, people can do a few more TFs/SFs and be sure of getting the exact recipe they want.
End result - fewer "wrong" recipes in the AH for everyone else to bid for.
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This is more a problem with how the 'drop pools' are handled than a fault within the merit system imo.
- Add the trial pool to the TF pool. (with merits there really is no need to make that distinction anymore)
- remove half of the current TF pool and add it to the 'foe defeat drop' pool.
- increase recipe drops on teams.
This would solve a large part of the problem imo.
@True Metal
Co-leader of Callous Crew SG. Based on Union server.
Villains earn merits at exactly the same rate as heroes, in terms of merits/per hour. Villains have fewer arcs, and the avarage length is shorter, so if you add up all the merits in the list it comes to a much lower total than heroes, but it would take a hero much longer to earn all the story arc merits available than it would for a villain.
Statistically, it does make it easier for heroes to find arcs that can be speed-run.
I really should do something about this signature.