scrapper */regen still viable?
Yeh its ok. Think they changed how heal suppression worked on it.
I have been playing mine a lot and its ok. Dropped IH as it was useless, might be better now tho.
Just gotta watch with mezzes clearing your queued powers all the time.
Still pretty depressing tho if you use both your click heals to close together. Try and leave as long between them as u can get away with.
Oh and obv get phase. Dont even bother without it.
MoG is ok. Good for jumping into a MM swarm. Useless against the swarms of widows/forts tho. And use it when your opponents are constantly forcing you to attack them near spiders in RV.
Tbh the only real time i get killed on mine is because of mobs or heavies with the stupid mezzes.
So frustrating when some lame heavy hits you with a 10 second mez and 1700pts of damage. But that is our new super balanced pvp for you.
looking at mids though, is dull pain worth it? i mean its a nice heal but the recharge is awful.
slotted without hasten, its still 180 seconds recharge. thats a really long time for a heal.
also how important would you say aid self would be with regen? i know its the pool power but with reconstuction, thats still a 30 second cooldown without hasten on when slotted. where as aid self can be used every 10 seconds, im having trouble fitting in all the pool powers at the minute.
so far ive got worked in, fitness, fighting, leaping and concealment.
the worry i have, is because im going to have low resists, il drop hp faster than the heal recharges so il be stuck. how often does this happen?
[ QUOTE ]
looking at mids though, is dull pain worth it? i mean its a nice heal but the recharge is awful.
slotted without hasten, its still 180 seconds recharge. thats a really long time for a heal.
also how important would you say aid self would be with regen? i know its the pool power but with reconstuction, thats still a 30 second cooldown without hasten on when slotted. where as aid self can be used every 10 seconds, im having trouble fitting in all the pool powers at the minute.
so far ive got worked in, fitness, fighting, leaping and concealment.
the worry i have, is because im going to have low resists, il drop hp faster than the heal recharges so il be stuck. how often does this happen?
[/ QUOTE ]
LOL come on, aid self on a regen??
Dull Pain is must have power. The heal is nice but the +HP is the main part.
Fighting pool isnt much use to a regen either. Main problem is widows/forts for getting spiked and fighting pool is useless for that.
I get by fine with MoG, Dull Pain, Phase and reconstruction. Pools I have are concealment, fitness, Speed and leaping. And weapon mastery.
It would be nice to get tactics as well as FA if possible as defence is so broken still. Webnade I have found still very effective.
As ever with regen you have to stay focused on your survival. It has always been that way. Be aware of what powers are up and running at all times. I prefer to fire off Dull Pain at about 75% health. Then maybe MoG to give the heal suppression time to drop. Then reconstruction. And if I am still taking a lot of damage I will fire phase and retreat.
I can take heat from about 3 enemies usually while still being able to inflict damage. Again that survivability goes out of the window if a fort/widow turns up as they can seriously punish you.
And another big problem is therms with heat exhaustion. They can really ruin your day.
as i said, the heal from aid self would be because the heal on regen is still 30 seconds charge when hasten isnt on slotted, with no resists your taking full damage from every hit. where as aid self is 10 seconds.
also you said that fighting pool isnt worth it, even with the improved tough now giving resist boosts to every type of damage? 27% on everything is the resists with tough and resilience, that seems a decent amount to say its on everything to me, that means about a quarter of the damage you would usually take is mitigated if i understand it right.
you have a good point about the +hp though, i didnt think of it that way thank you. moment of glory seems pretty handy to work in if things are going badly though il have to admit.
how does regen compare to invul or dark in pvp now? the more resist based sets?
The resistance on tough is negated by DR because of the base PvP resists given. Totally pointless now.
CoH PvP SG = SuperUnion - Co-Leader - Union/Freedom
CoV PvP VG = Disruption - Co-Leader - Union/Freedom
Global = @Rent & @Rent.
Playgroup are all **** - Global Handle
Regen scrappers if built correctly can be one of the most reliable members of the team and fun to play toons for the reason being 9/10 they will be the last man standing in PvE. PvP they are still strong thou since the changes in i13 you can get beaten up by alot more peeps especially Corruptors and Forts. My Regen has 808% regeneration and can go from 0-100% health in less then 30secs, so pop a Phase Shift pill when your low on Health, Endurance or you've already used your 2 main heals and by the time its run out your back to full health. Here is my build as an example and for the critics. I have only slotted 2 in Thunder kick just for the 8% regen as I never use it due to having Sands of Mu, as well as Stealth n Invis are surplus too.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Technology Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Concealment
Hero Profile:
Level 1: Thunder Kick <ul type="square">[*] (A) Pounding Slugfest - Accuracy/Damage[*] (3) Pounding Slugfest - Disorient Bonus[/list]Level 1: Fast Healing <ul type="square">[*] (A) Numina's Convalescence - Heal/Endurance[*] (7) Numina's Convalescence - Endurance/Recharge[*] (9) Numina's Convalescence - Heal/Recharge[*] (11) Numina's Convalescence - Heal[*] (13) Numina's Convalescence - +Regeneration/+Recovery[*] (15) Miracle - +Recovery[/list]Level 2: Storm Kick <ul type="square">[*] (A) Pounding Slugfest - Accuracy/Damage[*] (3) Pounding Slugfest - Damage/Endurance[*] (5) Pounding Slugfest - Damage/Recharge[*] (5) Pounding Slugfest - Disorient Bonus[/list]Level 4: Quick Recovery <ul type="square">[*] (A) Efficacy Adaptor - EndMod[*] (7) Efficacy Adaptor - EndMod/Recharge[*] (9) Efficacy Adaptor - EndMod/Accuracy[*] (11) Efficacy Adaptor - EndMod/Endurance[/list]Level 6: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (13) Recharge Reduction IO[*] (15) Recharge Reduction IO[/list]Level 8: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 10: Dull Pain <ul type="square">[*] (A) Numina's Convalescence - Heal/Endurance[*] (17) Numina's Convalescence - Heal/Recharge[*] (17) Numina's Convalescence - Heal/Endurance/Recharge[*] (19) Numina's Convalescence - Heal[*] (19) Recharge Reduction IO[*] (21) Recharge Reduction IO[/list]Level 12: Reconstruction <ul type="square">[*] (A) Numina's Convalescence - Heal/Endurance[*] (21) Numina's Convalescence - Endurance/Recharge[*] (23) Numina's Convalescence - Heal/Recharge[*] (23) Numina's Convalescence - Heal/Endurance/Recharge[/list]Level 14: Super Speed <ul type="square">[*] (A) Celerity - +Stealth[/list]Level 16: Integration <ul type="square">[*] (A) Numina's Convalescence - Heal/Endurance[*] (25) Numina's Convalescence - Endurance/Recharge[*] (27) Numina's Convalescence - Heal/Recharge[*] (27) Numina's Convalescence - Heal[/list]Level 18: Health <ul type="square">[*] (A) Numina's Convalescence - Heal/Endurance[*] (29) Numina's Convalescence - Endurance/Recharge[*] (29) Numina's Convalescence - Heal/Recharge[*] (31) Numina's Convalescence - Heal/Endurance/Recharge[*] (31) Numina's Convalescence - Heal[*] (31) Regenerative Tissue - +Regeneration[/list]Level 20: Stamina <ul type="square">[*] (A) Efficacy Adaptor - EndMod[*] (33) Efficacy Adaptor - EndMod/Recharge[*] (33) Efficacy Adaptor - EndMod/Accuracy/Recharge[*] (40) Efficacy Adaptor - EndMod/Accuracy[*] (50) Efficacy Adaptor - EndMod/Endurance[/list]Level 22: Resilience <ul type="square">[*] (A) Aegis - Resistance/Endurance[*] (33) Aegis - Resistance/Recharge[*] (34) Steadfast Protection - Resistance/+Def 3%[*] (34) Aegis - Resistance/Endurance/Recharge[*] (34) Aegis - Resistance[*] (36) Aegis - Psionic/Status Resistance[/list]Level 24: Focus Chi <ul type="square">[*] (A) Adjusted Targeting - Recharge[*] (25) Adjusted Targeting - To Hit Buff/Recharge[/list]Level 26: Crane Kick <ul type="square">[*] (A) Pounding Slugfest - Accuracy/Damage[*] (36) Pounding Slugfest - Damage/Endurance[*] (37) Pounding Slugfest - Damage/Recharge[*] (37) Pounding Slugfest - Disorient Bonus[/list]Level 28: Crippling Axe Kick <ul type="square">[*] (A) Pounding Slugfest - Accuracy/Damage[*] (39) Pounding Slugfest - Damage/Endurance[*] (39) Pounding Slugfest - Damage/Recharge[*] (40) Pounding Slugfest - Disorient Bonus[/list]Level 30: Dragon's Tail <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage[*] (42) Scirocco's Dervish - Damage/Endurance[*] (42) Scirocco's Dervish - Damage/Recharge[*] (42) Scirocco's Dervish - Accuracy/Recharge[*] (43) Scirocco's Dervish - Accuracy/Damage/Endurance[*] (43) Scirocco's Dervish - Chance of Damage(Lethal)[/list]Level 32: Eagles Claw <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage[*] (36) Mako's Bite - Damage/Endurance[*] (37) Mako's Bite - Damage/Recharge[*] (43) Touch of Death - Chance of Damage(Negative)[*] (45) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (45) Mako's Bite - Chance of Damage(Lethal)[/list]Level 35: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (39) Luck of the Gambler - Defense/Endurance[/list]Level 38: Moment of Glory <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance[*] (40) Luck of the Gambler - Defense/Recharge[*] (45) Luck of the Gambler - Defense[*] (46) Luck of the Gambler - Recharge Speed[*] (46) Recharge Reduction IO[*] (50) Recharge Reduction IO[/list]Level 41: Stealth <ul type="square">[*] (A) Serendipity - Defense/Endurance[*] (46) Serendipity - Defense/Endurance/Recharge[/list]Level 44: Invisibility <ul type="square">[*] (A) Serendipity - Defense/Endurance[*] (48) Serendipity - Defense/Endurance/Recharge[/list]Level 47: Phase Shift <ul type="square">[*] (A) Endurance Reduction IO[*] (48) Recharge Reduction IO[*] (48) Recharge Reduction IO[*] (50) Recharge Reduction IO[/list]Level 49: Super Jump <ul type="square">[*] (A) Jumping IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]13.5% DamageBuff(Smashing)[*]13.5% DamageBuff(Lethal)[*]13.5% DamageBuff(Fire)[*]13.5% DamageBuff(Cold)[*]13.5% DamageBuff(Energy)[*]13.5% DamageBuff(Negative)[*]13.5% DamageBuff(Toxic)[*]13.5% DamageBuff(Psionic)[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]9.25% Defense(Fire)[*]9.25% Defense(Cold)[*]6.75% Defense(Energy)[*]6.75% Defense(Negative)[*]6.13% Defense(Psionic)[*]3% Defense(Melee)[*]4.88% Defense(Ranged)[*]10.8% Defense(AoE)[*]18% Enhancement(Accuracy)[*]15% Enhancement(RechargeTime)[*]30% Enhancement(Heal)[*]190.8 HP (14.2%) HitPoints[*]MezResist(Held) 9.9%[*]MezResist(Immobilize) 3.3%[*]3% (0.05 End/sec) Recovery[*]150% (8.39 HP/sec) Regeneration[*]3.13% Resistance(Negative)[*]2.25% Resistance(Psionic)[*]5% RunSpeed[*]2.5% XPDebtProtection[/list]------------
[u]Set Bonuses:[u]
[u]Pounding Slugfest[u]
(Thunder Kick)<ul type="square">[*] 8% (0.45 HP/sec) Regeneration[/list][u]Numina's Convalescence[u]
(Fast Healing)<ul type="square">[*] 12% (0.67 HP/sec) Regeneration[*] 25.1 HP (1.87%) HitPoints[*] 6% Enhancement(Heal)[*] MezResist(Held) 3.3%[/list][u]Pounding Slugfest[u]
(Storm Kick)<ul type="square">[*] 8% (0.45 HP/sec) Regeneration[*] 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)[*] 2% DamageBuff(All)[/list][u]Efficacy Adaptor[u]
(Quick Recovery)<ul type="square">[*] 15.1 HP (1.12%) HitPoints[*] 1.5% (0.03 End/sec) Recovery[*] 10% (0.56 HP/sec) Regeneration[/list][u]Numina's Convalescence[u]
(Dull Pain)<ul type="square">[*] 12% (0.67 HP/sec) Regeneration[*] 25.1 HP (1.87%) HitPoints[*] 6% Enhancement(Heal)[/list][u]Numina's Convalescence[u]
(Reconstruction)<ul type="square">[*] 12% (0.67 HP/sec) Regeneration[*] 25.1 HP (1.87%) HitPoints[*] 6% Enhancement(Heal)[/list][u]Numina's Convalescence[u]
(Integration)<ul type="square">[*] 12% (0.67 HP/sec) Regeneration[*] 25.1 HP (1.87%) HitPoints[*] 6% Enhancement(Heal)[/list][u]Numina's Convalescence[u]
(Health)<ul type="square">[*] 12% (0.67 HP/sec) Regeneration[*] 25.1 HP (1.87%) HitPoints[*] 6% Enhancement(Heal)[*] MezResist(Held) 3.3%[/list][u]Efficacy Adaptor[u]
(Stamina)<ul type="square">[*] 15.1 HP (1.12%) HitPoints[*] 1.5% (0.03 End/sec) Recovery[*] 10% (0.56 HP/sec) Regeneration[*] 2.5% DamageBuff(All)[/list][u]Aegis[u]
(Resilience)<ul type="square">[*] 5% RunSpeed[*] 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)[*] 2.5% XPDebtProtection[*] 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)[*] 2.25% Resistance(Psionic)[/list][u]Steadfast Protection[u]
(Resilience)<ul type="square">[*] 3% Defense(All)[/list][u]Adjusted Targeting[u]
(Focus Chi)<ul type="square">[*] 2% DamageBuff(All)[/list][u]Pounding Slugfest[u]
(Crane Kick)<ul type="square">[*] 8% (0.45 HP/sec) Regeneration[*] 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)[*] 2% DamageBuff(All)[/list][u]Pounding Slugfest[u]
(Crippling Axe Kick)<ul type="square">[*] 8% (0.45 HP/sec) Regeneration[*] 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)[*] 2% DamageBuff(All)[/list][u]Scirocco's Dervish[u]
(Dragon's Tail)<ul type="square">[*] 10% (0.56 HP/sec) Regeneration[*] 3.13% Resistance(Negative)[*] 9% Enhancement(Accuracy)[*] 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)[*] 3.13% Defense(Psionic)[/list][u]Mako's Bite[u]
(Eagles Claw)<ul type="square">[*] MezResist(Immobilize) 3.3%[*] 20.1 HP (1.5%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3.3%[/list][u]Luck of the Gambler[u]
(Combat Jumping)<ul type="square">[*] 10% (0.56 HP/sec) Regeneration[*] 7.5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Moment of Glory)<ul type="square">[*] 10% (0.56 HP/sec) Regeneration[*] 15.1 HP (1.12%) HitPoints[*] 9% Enhancement(Accuracy)[*] 7.5% Enhancement(RechargeTime)[/list][u]Serendipity[u]
(Stealth)<ul type="square">[*] 4% (0.22 HP/sec) Regeneration[/list][u]Serendipity[u]
(Invisibility)<ul type="square">[*] 4% (0.22 HP/sec) Regeneration[/list]
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thanks for the build
With DR, tough is completly negated? wow i didnt know that, thank you for the info. Base resists i thought were linked with tough until i just checked as i read that.
think theres probably a few other charecters that dont actually need it then as well.
Well I did tell you that lol.
I play a regen scrapper in RV most days.
Tough will give u a 2-3% res boost. It isnt worth spitting on.
Welcome to i13 pvp. Please leave logic and common sense at the door.
[ QUOTE ]
Welcome to i13 pvp. Please leave logic and common sense at the door.
[/ QUOTE ]
^this
CoH PvP SG = SuperUnion - Co-Leader - Union/Freedom
CoV PvP VG = Disruption - Co-Leader - Union/Freedom
Global = @Rent & @Rent.
Playgroup are all **** - Global Handle
as the post says, is scrapper regen set still viable in pvp now? i heard it got hit heavily in i13 but i havent seen anyone using it to see how badly, is it that bad?