Super team


Cynic

 

Posted

thats it lol.. i say that i want corruptor team and everybody get out of this topic lool... fire/rad corruptors should be more better than controllers becouse they do more dmg(is that becouse imps? they isnt that good as one fire ball and blaze or inferno)...


 

Posted

I said I wouldn't be signing up to a team but was happy with giving advice. Controllers arer better because they control. This is good mitigation. Having been on an all Mind/Kin troller super team it is stupidly easy, lockdown, kill, lockdown, kill. With corruptors there will be damage coming your way as well and your team is squishy


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

i know that trollers are easier.. but i want to make super team on villain side cose i dont have any red side 50lvl...


 

Posted

So i have 3 variants that depends on players....
the worsth one 4 */rad Corruptors
4 */rad corrs + 2 */(ress or def based buffer corrs )
or 6 */rad + 2 buffers...


 

Posted

So i dont know how but i found next 6 ppl and 7stacked AM is second best think in this game we are at 7lvl atm and it took us only about 40mins


 

Posted

I WOULD go for an all corr team:

I'd just go for ice or fire as primaries (great AoE and nukes)
At least 2 kins and 2 rads for speed and debuffs
Maybe one or two darks for some stealth/defense and a healer or two (thermal or paindom)

A good brute as filler, maybe even a dominator for some holds would be nice. MM could work as brute, but those pets get annoying in full teams rather fast.

...but you seem to have a team going, and really, any corrs will rock as long as you keep the team going. Have fun.

That's the one thing I didn't get with the original post: corrs are the big thing villain side. Yes MM's, brutes etc are very soloable, but corrs are absolutely necessary.


 

Posted

[ QUOTE ]

At least 2 kins and 2 rads for speed and debuffs

[/ QUOTE ]What exactly would kins give when you could have 4 rads instead?


 

Posted

I say 6 Fire/Rad corruptors and 2 brutes would work quite well - in 'normal' missions you could try splitting into two sub teams meeting up only for AM. This might make killing groups more efficent and thus more xp/sec. If this wasn't the case it would rock as a full team, with each brute taking their turn for the alpha and waiting for the rad heals before going into the next group.

Rad debuffs are great but rad's best weapon is AM, you don't have to target friendlies to apply it and it effects many attributes. If there is time to slap on debuffs, in 'regular' teaming, then I suspect that you're not at your optimum speed.

Binding keys to target_custom_next <foe boss name> will also be a good tool to employ to save 'targeting time'.


 

Posted

[ QUOTE ]
[ QUOTE ]

At least 2 kins and 2 rads for speed and debuffs

[/ QUOTE ]What exactly would kins give when you could have 4 rads instead?

[/ QUOTE ]

With no pets, the kin speed boost is way superiour to AM unless you want the debuffs which, honestly, is useless in a superteam since even bosses go down faster than you can get the debuffs up. Four ice/kins will nuke the living daylight out of any map. Before the nuke they'll still tear through anything if they have two speed boost. Four AMs is as good, but that would take just that, four AMs constatly up, and for AM to be constantly up you need five rads, not four unless they're really well timed constantly.

I've been on several heroside fire/rad teams and even with a six man team there's annoyingly often a lack of AM, bringing people "out of sync".

So I'd much rather have two kins, a thermal (or PD) and something else (dark, ice, whatever) than 4 rads. But f'coz, everyone goes for leadership pool anyway. Two rads would still be good for the AVs, AoE heal, maybe some herding to speed things up etc, but the AM wouldn't be the major reason to bring them.


 

Posted

[ QUOTE ]
I say 6 Fire/Rad corruptors and 2 brutes would work quite well - in 'normal' missions you could try splitting into two sub teams meeting up only for AM. This might make killing groups more efficent and thus more xp/sec. If this wasn't the case it would rock as a full team, with each brute taking their turn for the alpha and waiting for the rad heals before going into the next group.

Rad debuffs are great but rad's best weapon is AM, you don't have to target friendlies to apply it and it effects many attributes. If there is time to slap on debuffs, in 'regular' teaming, then I suspect that you're not at your optimum speed.

Binding keys to target_custom_next <foe boss name> will also be a good tool to employ to save 'targeting time'.

[/ QUOTE ]

Suggestion, do not split up... Use the rad toggle debuffs for herding (great for that btw), get the brutes to take the alpha and kill together. On most maps splitting up is a good way of slowing down this immensely, and increasing the usually rare team whipes. One rad can get 2-3 full mobs to follow him safely around a corner. BOOM!

Of course I personally prefer just jumping into the mobs, dragging them with me to the next mob pretending to be a tank. I also like the debt badges!