Kheldian Dwarf Form and powers set to Autofire
Don't complain about good bugs
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Don't complain about good bugs
[/ QUOTE ]I'd be a hypocrite if I only ever brought up "bad" bugs, or "good" bugs of ATs/Powersets I don't even play, wouldn't I?
Kheldians were tweaked recently to allow them to shift into Dwarf when mezzed. In short, not a bug, is WAI.
Edit: Silly spelling error.
Um, I know that. Not even what I'm talking about.
You can't use Hasten in Dwarf by design.
You can't use Hasten when mezzed by design.
Shifting out of Dwarf is like detoggling mex protection, which will instantly mez you if any mez effects are currently affecting your toon.
There is a brief "hole" between detoggling Dwarf and the mez effect mezzing the player where the player can use human form powers before the mez locks them down.
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You can't use Hasten when mezzed by design.
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Its never really worked that way. If you are mezzed or even defeated non interuptible powers that have started their activation will still fire as most characters wilth heals will have already found out. The number of times I've been defeated and then have my heal fire is ridiculous.
Mind of Gaia lvl 50 Defiant's first Mind/Storm 'troller.
Deadly Doc 50 Dark/Dark Corr
and lots more on Pinnacle,Union and Defiant
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You can't use Hasten when mezzed by design.
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Its never really worked that way. If you are mezzed or even defeated non interuptible powers that have started their activation will still fire as most characters wilth heals will have already found out. The number of times I've been defeated and then have my heal fire is ridiculous.
[/ QUOTE ]Let me rephrase. Mezzed players shouldn't even be able to start the activation of a power. You know, since you can't do that when mezzed. The heal death is different - you pop the heal when you're still alive and have full use of powers, but it's set to give you the health back after a set time from when you activate it, depending on the animation of the power. This is noticeable with the Crab Spider power [Serum], which has a rather long animation of pulling out a syringe and stabbing onself in the arm with it. Dying during this elaborate animation will cause your corpse to mockingly glow green for a moment during the moment when you would've gotten health back otherwise. But this is simply how every non-interruptible power in the game works, including attacks. Something dies while you're hovering in the air for a [Total Focus], and even if you would've hit them, you deal no damage (to a corpse), yet the hit FX play on them anyway.
You still can't even activate a heal or any other power (except Dwarf form) at all when Held, can you?
I wonder if this is fixable or if it's a latency issue that they can't really do anything about.
I would guess its just the way the game handles powers or something maybe the Mezz protection offered by dwarf form is "lingers" after the transformation so giving human form a few seconds of Mezz resist before it wares of.
I cant really see it being a major gamebreaker
Basically you aren't mezzed when you change to human and the queued power activates. Possibly it should check the mez mag affecting you as soon as you change forms. Probably better if changing forms was to cancel all queued powers which aren't available in the new form.
Mind of Gaia lvl 50 Defiant's first Mind/Storm 'troller.
Deadly Doc 50 Dark/Dark Corr
and lots more on Pinnacle,Union and Defiant
I have noticed that when switching between forms and looking at the personal stats info box, that the effects of whatever form you were just in, do 'linger' for a fraction of a second.
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Shifting out of Dwarf form on a Kheldian with a power (such as Hasten) set to automatically fire, when recharged, will allow them to use the power even with mez effects on them as they shift out, before the mez hits the now-human-form Kheldian.
In case that sounded incomprehensible:
1) Hasten is set to auto (ctrl+click, green circle) and is recharged
2) Enemy uses mez power
3) Dwarf form is active, mez doesn't affect player
4) Detoggle Dwarf form
5) Hasten is used
6) Player is mezzed
I'm assuming this is not working as intended. You can't use non-form powers in forms, and you can't use -any- powers when mezzed, so this little window of opportunity through abusing the autofire function should not be there.
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I suppose you could call this a bug, but it's one that affects all mez protection powers (in fact, all toggle or auto powers in general) and is inherent to the way the power system works.
Toggle powers and auto powers apply an effect for X duration, then a short time later this gets re-applied. Usually these are set to not stack with itself, so the result is one long consistent effect for as long as the auto power or toggle power remain active.
When a toggle or auto power is shut off, the last "effect application" of that power does not get wiped, it has to expire on its own. This typically takes anything from 0 to 2 seconds. The mez protection granted by Dwarf form is no exception to this, neither are any of the Fitness Pool bonuses (e.g. a few seconds after switching into dwarf, hurdle still applies if your Human form Kheldian had it).
What is happening is that the Mez protection buff from Dwarf is lingering for a short period of time and allowing you to activate Hasten before it expires.
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The mez protection granted by Dwarf form is no exception to this, neither are any of the Fitness Pool bonuses (e.g. a few seconds after switching into dwarf, hurdle still applies if your Human form Kheldian had it).
[/ QUOTE ]Mmyes, noticed that one too. Seemed less noticeable though - I can use the mez bug to pop Hasten for my Dwarf in the middle of a fight against Malta or Knives and pop back into Dwarf immediately, and it feels like I'm abusing a glitch, heh.
Ah well, seems it isn't fixable without a rewrite of how powers work, then.
Shifting out of Dwarf form on a Kheldian with a power (such as Hasten) set to automatically fire, when recharged, will allow them to use the power even with mez effects on them as they shift out, before the mez hits the now-human-form Kheldian.
In case that sounded incomprehensible:
1) Hasten is set to auto (ctrl+click, green circle) and is recharged
2) Enemy uses mez power
3) Dwarf form is active, mez doesn't affect player
4) Detoggle Dwarf form
5) Hasten is used
6) Player is mezzed
I'm assuming this is not working as intended. You can't use non-form powers in forms, and you can't use -any- powers when mezzed, so this little window of opportunity through abusing the autofire function should not be there.