Bane Build Help
hi , i took a look at your build on mids, heres a few things id change, but im no expert,,
you dont need the increased perception io, you have enough perception from tactical training, theres 1 slot spare,you also need to change the defence /recharge lotg in manuvers for the lotg triple, youl need the end, same with cloaking device,, do you need mental training ??. theres a few things to consider, when ive got more time, ill add if i see anything else.bear in mind im not an expert, but i have played game for many years
hope this helps a little
A few comments:
Wolf Spider Armor: Personally I haven't bothered with this - the status protection in Bane Armor has proved sufficient alongside the defence to avoid a lot of status effects in the first place. If you do really want to keep it and you're feeling a little flush I'd put another knockback protection IO in the default slot and free up the extra two - slotting for the absolutely trivial resistance is just a waste.
Hurdle: Personally I went Health - between the +HP in Bane Armor and the Arachnos inherent it's just handy for keeping pace. Between the various temp travel powers available, especially villain-side, vertical movement is never an issue.
Other than that my biggest concern would be the lack of endurance reduction in your various toggles - the simplest change would be, as Darkbane suggests, replacing the lotg Def/Rchg with the lotg triple pretty much everywhere you've used it. Weave in particular is going to be difficult to keep running during an extended fight - perhaps if you swapped the levels with Combat Training:Offensive you could get a couple more slots in it for endurance reduction?
Vive le Bane!
@Hakeswell
Union Ilservian, Evinlea
Defiant Expeditor, Hakeswell
Arc: 70119 Hellion Initiation
Personally, I did take Wolf Armour, I found I got mezzed through just the bane armour occasionally, and it made a good place to slot my Steadfast Protection.
Definatly get Health, this is multiplied by the VEAT inherent.
Mental Training is good if you are going with pets, otherwise it is skippable. I certainly wouldn't give it an extra run speed - I would go with the verious temp jet packs if I was going to skip travel powers.
Survailance is geat fun, but has to be considered skippable in a power build (using it puts the mace away, which effectively increases ativation time of next power in an attack chain). CT Offenisve is only good for the to-hit debuff resistance.
Addendum: CJ is a good power to fit in if you are going for the +def cap.
I didn't really try to cap def on my bane (apart from ranged) with no def bebuff resistance there are quite a few mobs who will take your def apart, and teaming with another VEAT is much easier and cheeper anyway
I really should do something about this signature.
I did this for you. I could of filled in the slots but then you may do differently but then may do differently entirely anyway. If you like it you can slot it. It hasn't got all the slots in the build it, it merely has the "minimum" amount of slots that I would personally give it and a power order that I might have given your concept and power choices. I think working out whats best is best done by oneself anyway. Its adapted from one of my template builds which I have to adapt to helping anyone of any concept that's close to the arachnos in game. I called the template Executioner. There are 15 slots to play with.
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He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
This is my current build. It works for me!
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Bash -- Hectmb-Dmg(A), Hectmb-Dam%(3), Hectmb-Dmg/Rchg(3), Stpfy-KB%(9), Stpfy-Acc/Rchg(9), Hectmb-Acc/Dmg/Rchg(25)
Level 1: Bane Spider Armor Upgrade -- ResDam-I(A), ResDam-I(5), S'fstPrt-ResDam/Def+(7)
Level 2: Combat Training: Defensive -- LkGmblr-Def(A), LkGmblr-Rchg+(5), LkGmblr-Def/Rchg(19)
Level 4: Wolf Spider Armor -- S'fstPrt-ResKB(A)
Level 6: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(7), AdjTgt-ToHit(31), AdjTgt-EndRdx/Rchg(37)
Level 8: Combat Jumping -- DefBuff-I(A)
Level 10: Tactical Training: Maneuvers -- S'dpty-Def(A), S'dpty-EndRdx(11), S'dpty-Def/EndRdx(11), S'dpty-Def/EndRdx/Rchg(13), S'dpty-Def/Rchg(13)
Level 12: Poisonous Ray -- Achilles-ResDeb%(A), Apoc-Dam%(15), Apoc-Dmg(15), Apoc-Acc/Dmg/Rchg(17), Apoc-Acc/Rchg(17), Apoc-Dmg/Rchg(19)
Level 14: Hurdle -- Jump-I(A)
Level 16: Health -- Heal-I(A), Numna-Regen/Rcvry+(33), Numna-Heal(36)
Level 18: Shatter -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(21), T'Death-Dmg/Rchg(21), T'Death-Acc/Dmg/EndRdx(23), T'Death-Dmg/EndRdx/Rchg(23), T'Death-Dam%(25)
Level 20: Stamina -- EndMod-I(A), EndMod-I(27), EndMod-I(36)
Level 22: Mental Training -- Run-I(A)
Level 24: Cloaking Device -- S'dpty-Def/EndRdx(A), S'dpty-Def(27), S'dpty-EndRdx(29), S'dpty-Def/EndRdx/Rchg(29), S'dpty-Def/Rchg(37)
Level 26: Placate -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(37)
Level 28: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Build%(39), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(42)
Level 30: Surveillance -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(43), ShldBrk-DefDeb/EndRdx/Rchg(43), ShldBrk-Acc/Rchg(46)
Level 32: Crowd Control -- Sciroc-Dmg/Rchg(A), Sciroc-Acc/Dmg(33), Sciroc-Acc/Rchg(34), Sciroc-Acc/Dmg/EndRdx(34), M'Strk-Dmg/Rchg(34), Sciroc-Dam%(36)
Level 35: Super Jump -- Winter-ResSlow(A)
Level 38: Call Reinforcements -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(39), ExRmnt-Dmg/EndRdx(39), ExRmnt-Acc/Dmg/Rchg(40), ExRmnt-EndRdx/Dmg/Rchg(40), RechRdx-I(40)
Level 41: Web Envelope -- GravAnch-Hold%(A), GravAnch-Immob(42), GravAnch-Acc/Immob/Rchg(43), GravAnch-Immob/Rchg(46)
Level 44: Disruptor Blast -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(45), Posi-Dmg/EndRdx(45), Posi-Dam%(45), Posi-Acc/Dmg/EndRdx(46)
Level 47: Summon Blaster -- S'bndAl-Dmg/Rchg(A), S'bndAl-Acc/Rchg(48), S'bndAl-Dmg(48), S'bndAl-Acc/Dmg/Rchg(48), ExStrk-Dam%(50), EdctM'r-PetDef(50)
Level 49: Tactical Training: Assault -- EndRdx-I(A), EndRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
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[u]Set Bonus Totals:[u]<ul type="square">[*]18% DamageBuff(Smashing)[*]18% DamageBuff(Lethal)[*]18% DamageBuff(Fire)[*]18% DamageBuff(Cold)[*]18% DamageBuff(Energy)[*]18% DamageBuff(Negative)[*]18% DamageBuff(Toxic)[*]18% DamageBuff(Psionic)[*]5% Defense[*]6.13% Defense(Smashing)[*]6.13% Defense(Lethal)[*]8.31% Defense(Fire)[*]8.31% Defense(Cold)[*]4.25% Defense(Energy)[*]4.25% Defense(Negative)[*]3% Defense(Psionic)[*]9.25% Defense(Melee)[*]5.5% Defense(Ranged)[*]13.6% Defense(AoE)[*]63% Enhancement(Accuracy)[*]30% Enhancement(RechargeTime)[*]5% FlySpeed[*]128.5 HP (12%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Confused) 5%[*]MezResist(Held) 7.75%[*]MezResist(Immobilize) 7.75%[*]MezResist(Sleep) 5%[*]MezResist(Stun) 5%[*]MezResist(Terrorized) 5%[*]18% (0.32 End/sec) Recovery[*]82% (4.4 HP/sec) Regeneration[*]20% ResEffect(FlySpeed)[*]20% ResEffect(RechargeTime)[*]20% ResEffect(RunSpeed)[*]6.62% Resistance(Fire)[*]6.62% Resistance(Cold)[*]1.26% Resistance(Energy)[*]4.39% Resistance(Negative)[*]5% RunSpeed[/list]
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I really should do something about this signature.
Thanks for the help all, I have swapped the LoTG Def/Rech for the Def/End/Rech set as you are right I hardly lose any defense at all (Dunno how I never thought of that tbh).
As for picking up health instead of hurdle I can see the reason, but I am determined to fit aid self into the build instead because 19hp per sec (What I would regen with health) is only going to make downtime faster rather than save my life. Aid Self with capped defences seems to be a very good tool as I have just found out on my bots/bubbles and haven't notived that much that does -DEF tbh, at least nothing that hasn't been pounding on the brute instead
Oh and I can't imagine ever dropping mental training. 20% recharge is great and its extra speed which I need considering I have no travel power.
British by act of union, English by grace of God, Northern by pure good fortune!
[ QUOTE ]
I am determined to fit aid self into the build instead because 19hp per sec (What I would regen with health) is only going to make downtime faster rather than save my life.
[/ QUOTE ]
You would be suprised. I don't have aid self, and get by entierly on regeneration. Hurdle is fairly usless anyway, so you might as well grab health.
[ QUOTE ]
speed which I need considering I have no travel power.
[/ QUOTE ]
Given that Temp travel powers are so easy to come by villain side, you don't need any extra speed. But if you do, then Combat Jumping is the way to go, as it gives you an extra +2.5% def (unenhanced) as well.
[ QUOTE ]
20% recharge is great
[/ QUOTE ]
What for? Your attack chain is full anyway. You don't have any important powers on a long recharge.
I really should do something about this signature.
Actually looking back at the numbers you are right, I don't really need the recharge so I guess it could be droppable.
Also your probably right about health > hurdle.
Will rethink my build.
Thank you
British by act of union, English by grace of God, Northern by pure good fortune!
You're welcome.
I really should do something about this signature.
I have been playing with Mids trying to make a Bane build with softcapped positional defences and it was fairly easy until I realised that Cloaking Device only provided ~5% defence once you have been seen, as oppose to the ~11% I had been planning for.
Anyway to cut a long story short below is my planned build but I REALLY want to find room for aid self and the pets (Call Reinforcements) without hurting anything or getting too many touch of death sets as I don't think they are available very often from what I hear.
The powers I am most willing to drop are Maneuvers (From the pool) and Combat Training: Offensive, though if you can manage it I would be happy to drop the whole fighting pool instead.
Oh and I would like to keep >90% recharge if possible (The more the merrier).
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Bane: Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Villain Profile:
Level 1: Bash -- C'ngImp-Dmg/EndRdx/Rchg:50(A), C'ngImp-Dmg/EndRdx:50(5), C'ngImp-Dmg/Rchg:50(11), C'ngImp-Acc/Dmg/Rchg:50(34), C'ngImp-Acc/Dmg/EndRdx:50(37)
Level 1: Wolf Spider Armor -- ResDam-I:50(A), ResDam-I:50(3), ResDam-I:50(11)
Level 2: Combat Training: Defensive -- LkGmblr-Rchg+:50(A), Krma-ResKB:30(3), LkGmblr-Def:50(7)
Level 4: Bane Spider Armor Upgrade -- S'fstPrt-ResKB:30(A), S'fstPrt-ResDam/Def+:30(5), ResDam-I:50(7), ResDam-I:50(9)
Level 6: Swift -- Run-I:50(A), Run-I:50(45)
Level 8: Hurdle -- Jump-I:50(A), Jump-I:50(9)
Level 10: Build Up -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(17), AdjTgt-ToHit/EndRdx/Rchg:50(29), AdjTgt-Rchg:50(29), AdjTgt-ToHit/EndRdx:50(37), Rec'dRet-Pcptn:20(39)
Level 12: Pulverize -- Hectmb-Dmg/Rchg:50(A), Hectmb-Acc/Dmg/Rchg:50(13), Hectmb-Acc/Rchg:50(13), Hectmb-Dmg/EndRdx:50(39), Hectmb-Dam%:50(39)
Level 14: Poisonous Ray -- Apoc-Dmg/Rchg:50(A), Apoc-Acc/Dmg/Rchg:50(15), Apoc-Acc/Rchg:50(15), Apoc-Dmg/EndRdx:50(42), Apoc-Dam%:50(43)
Level 16: Tactical Training: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(17), LkGmblr-Def/EndRdx:50(23), LkGmblr-Def/Rchg:50(40)
Level 18: Shatter -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(19), T'Death-Dmg/Rchg:40(19), T'Death-Acc/Dmg/EndRdx:40(23), T'Death-Dmg/EndRdx/Rchg:40(40), T'Death-Dam%:40(46)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(21), P'Shift-EndMod/Acc/Rchg:50(21), P'Shift-Acc/Rchg:50(27), P'Shift-EndMod/Acc:50(40), P'Shift-End%:50(50)
Level 22: Mental Training -- Run-I:50(A), Run-I:50(34)
Level 24: Cloaking Device -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(25), LkGmblr-Def/EndRdx:50(25), LkGmblr-Def/Rchg:50(46)
Level 26: Placate -- RechRdx-I:50(A), RechRdx-I:50(27)
Level 28: Tactical Training: Assault -- EndRdx-I:50(A)
Level 30: Tactical Training: Leadership -- GSFC-ToHit:21(A), GSFC-ToHit/Rchg:50(31), GSFC-ToHit/Rchg/EndRdx:50(31), GSFC-Rchg/EndRdx:50(31), GSFC-ToHit/EndRdx:50(43), GSFC-Build%:50(45)
Level 32: Crowd Control -- Armgdn-Dmg/Rchg:50(A), Armgdn-Acc/Dmg/Rchg:50(33), Armgdn-Acc/Rchg:50(33), Armgdn-Dmg/EndRdx:50(33), Armgdn-Dam%:50(34)
Level 35: Surveillance -- ShldBrk-DefDeb:30(A), ShldBrk-Acc/DefDeb:30(36), ShldBrk-Acc/Rchg:30(36), ShldBrk-DefDeb/EndRdx/Rchg:30(36), ShldBrk-Acc/EndRdx/Rchg:30(37)
Level 38: Boxing -- Empty(A)
Level 41: Tough -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam/Rchg:50(42), TtmC'tng-EndRdx/Rchg:50(42), TtmC'tng-ResDam/EndRdx/Rchg:50(43), TtmC'tng-ResDam:50(45), TtmC'tng-EndRdx:50(46)
Level 44: Combat Training: Offensive -- Acc-I:50(A)
Level 47: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(48), LkGmblr-Def/EndRdx:50(48), LkGmblr-Def/Rchg:50(48)
Level 49: Weave -- LkGmblr-Rchg+:50(A), DefBuff-I:50(50), DefBuff-I:50(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Conditioning
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If you can help it would be appreciated
(Money no object but I don't want things that are unavailable)
British by act of union, English by grace of God, Northern by pure good fortune!