I'm Back Baby! And Let's Pimp My Cow!


Bovine_Avenger

 

Posted

Hello all;

Thanks to a Christmas gift of a friend who still plays CoX, I've got 6 free months of play to use... I'd been clean of MMORPGs for nearly a year too, damnit! But CoX is still somewhat fun, so I'll no doubt be popping in for a while at least whilst I can; and one of the things I'd like to occasionally work on is further perfecting my beloved Cow. However, I have to admit I'm a little confused by all the possible slotting options. Here's what he currently has, and although I don't plan on changing the powers that much (Cows just have to throw their cold milk about y'know) I'd be interested in hearing what you could suggest (including respec for slot numbers) for increasing the powers' efficiency?

Ice Bolt:

IO 50s of
2x Damage, 1 x Accuracy, 1x Range, 1x Recharge Reduction, 1x Endurance Reduction

Bonuses: Damage 83.3% Accuracy 42.4% Range 25.5% Recharge 42.4% Endurance 42.4%

Ice Blast:

IO 50s:
2x Damage, 1 x Accuracy, 1x Recharge Reduction, 1x Endurance Reduction
Hami-0 50:
1x Centriole Exposure: (33.3% Damage, 20% Range)

Bonuses: Damage 97.7% Accuracy 42.4% Range 20.0%, Recharge 42.4%, Endurance 42.4%

Aim:

1x IO 50 To Hit Buff

Bonuses: To Hit 25.5%

Frost Breath:

IO 50s:
2x Damage, 1 x Accuracy, 1x Range, 1x Recharge Reduction, 1x Endurance Reduction

Bonuses: Damage 83.3% Accuracy 42.4% Range 25.5% Recharge 42.4% Endurance 42.4%

Bitter Ice Blast:

IO 50:
1x Damage, 1x Recharge Reduction, 1x Endurance Reduction
Hami-O 50:
2x Nucleolus Exposure (33.3% Damage And Acc)
1x L52 Centriole Exposure (36.7% Damage And 22.0% Range)

Bonuses: Damage 101.9%, Accuracy 42.4%, Range 20.0%, Recharge 42.4%, Endurance 42.4%

Bitter Freeze Ray:

IO 50s:
2x Damage, 1 x Accuracy, 1x Range, 1x Recharge Reduction, 1x Endurance Reduction
Bonuses: Damage 83.3% Accuracy 42.4% Range 25.5% Recharge 42.4% Endurance 42.4%

Blizzard:

6x L50 IO Damage

Bonuses: Damage 118.2%

Ice Sword

L50 IOs:
4x Damage, 1x Accuracy, 1x Recharge

Bonuses: Damage 105.4%, Accuracy 42.4%, Recharge 42.4%

Chillblain:

Full L50 Devastation Set

Bonuses: Damage 97.9%, Accuracy 66.3%, Recharge 66.3%, Endurance 45%

Set Bonuses: Regeneration 12%, Maximum Health 2.25%, Damage 3%, Hold Reduction 3.3%, Psionic Defense 3.75%

Build Up

L50 IOs: 1x To Hit Buff, 1x Recharge Reduction

Bonuses: To Hit 25.5%, Recharge 42.4%

Combat Jumping

L50 IOs
2x Defense Buff, 1x Endurance Reduction

Bonuses: Defense Buff 49.7%, Endurance 42.4%

Super Jump

1x L50 IO Jump

1x Unbounded Leap: Jump
1x Unbounded Leap: Endurance

Bonuses: Jump Speed 83.3%, Endurance 42.4%

Set Bonuses: Jumping 4%

Acrobatics

L50 IOs:
2x Endurance Reduction

Bonuses: Endurance 83.3%

Aid Other

L50 IOs:
2x Health, 1x Endurance

Bonuses: Healing 83.3%, Endurance 42.4%

Aid Self

L50 IOs:
2x Health, 1x Recharge
Hami-O L50's: Gogli Exposure (Heal 33.3% And Endurance 33.3%)

Bonuses: Healing 97.7%, Recharge 42.4%, Endurance Reduction 33.3%

Resuscitation

1x L50 Recharge Reduction IO

Bonus: 42.4%

Health

6x L50 Health IOs

Bonus: 118.2%

Stamina

6x L50 Endurance Modification IOs

Bonus: 118.2%

Assault, Leadership and Maneuvers Powers

2x L50 Endurance Reduction IOs in all 3, 83.3% bonus to all

Flash Freeze

1x L50 Accuracy IO

Bonus: 42.4%

Frozen Armor

L50 IOs:
1x Resist Damage, 2x Defense Buff, 1x Endurance Reduction

Bonuses:
Cold Damage 25.5%
Fire Damage 25.5%
Smashing Damage 49.7%
Lethal Damage 49.7%
Endurance Reduction 42.4%


SO THEN! That's where all the important slots are set at the moment... any suggestions?

Coming up next... how to slot a Thugs/Mastermind! :P Although I'll research that myself, it's the understanding of the numbers that I have difficulty visualizing, so if we can thrash out the moo, I'll hopefully pick it up for the rest of my characters as well!


 

Posted

Welcome back!

I think the right forum section for this would've been blasters but here we go anyway. I threw this build together very quickly so there might be mistakes in it.

I dropped leadership altogether because I find it quite useless with blaster values. Picked up shiver because it offers great mitigation through -rech.

Didn't pick hoarfrost because 1) you're already at the HP cap and 2) because the recharge on it is horrible. 9 mins! That's an eternity.

Tried to get max amount of recharge without making the build too costly. 58% should be enough to chain the 3 ice blasts without gaps. I have 62% on my ice blaster and it works fine.

Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Magic Blaster
Primary Power Set: Ice Blast
Secondary Power Set: Ice Manipulation
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Medicine
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Ice Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5), Dev'n-Acc/Dmg/EndRdx/Rchg(13)
Level 1: Chilblain -- Empty(A)
Level 2: Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(15), Decim-Dmg/Rchg(15), Decim-Acc/EndRdx/Rchg(17), Decim-Acc/Dmg/Rchg(37), Dev'n-Acc/Dmg/EndRdx/Rchg(40)
Level 4: Frost Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(40), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dam%(42), Range-I(43)
Level 6: Ice Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(13)
Level 8: Freeze Ray -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(9), BasGaze-Rchg/Hold(9), BasGaze-Acc/EndRdx/Rchg/Hold(11)
Level 10: Hurdle -- Jump-I(A)
Level 12: Combat Jumping -- Ksmt-ToHit+(A), ULeap-Stlth(43)
Level 14: Super Jump -- Jump-I(A)
Level 16: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(17), Mrcl-Heal/EndRdx(46), Numna-Regen/Rcvry+(46)
Level 18: Bitter Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(36), Decim-Acc/Dmg/Rchg(37), Dev'n-Acc/Dmg/EndRdx/Rchg(37)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(36)
Level 22: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(23), AdjTgt-ToHit/EndRdx/Rchg(23), AdjTgt-EndRdx/Rchg(34), AdjTgt-Rchg(36)
Level 24: Aim -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx/Rchg(25), AdjTgt-ToHit/Rchg(25), AdjTgt-EndRdx/Rchg(27), AdjTgt-Rchg(27)
Level 26: Acrobatics -- EndRdx-I(A)
Level 28: Shiver -- P'ngTtl-Acc/Slow(A), P'ngTtl-Acc/EndRdx(29), P'ngTtl-Rng/Slow(29), P'ngTtl-EndRdx/Rchg/Slow(31)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Blizzard -- Posi-Dmg/Rchg(A), Posi-Dmg/Rng(33), Det'tn-Dmg/Rchg(33), AirB'st-Dmg/Rchg(33), DarkWD-ToHitDeb(34), DarkWD-ToHitDeb/Rchg(34)
Level 35: Aid Other -- Empty(A)
Level 38: Aid Self -- Numna-Heal(A), Numna-Heal/EndRdx(39), Numna-Heal/Rchg(39), Numna-Heal/EndRdx/Rchg(39), IntRdx-I(40), IntRdx-I(43)
Level 41: Flash Freeze -- Empty(A)
Level 44: Frozen Armor -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(45), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(45), RedFtn-EndRdx(46)
Level 47: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Hibernate -- Numna-Heal(A), Numna-Heal/Rchg(50), Numna-Heal/EndRdx/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]6% DamageBuff(Smashing)[*]6% DamageBuff(Lethal)[*]6% DamageBuff(Fire)[*]6% DamageBuff(Cold)[*]6% DamageBuff(Energy)[*]6% DamageBuff(Negative)[*]6% DamageBuff(Toxic)[*]6% DamageBuff(Psionic)[*]2,5% Defense(Energy)[*]2,5% Defense(Negative)[*]1,25% Defense(Ranged)[*]6,75% Max End[*]2,5% Enhancement(FlySpeed)[*]2,5% Enhancement(RunSpeed)[*]2,5% Enhancement(JumpSpeed)[*]2,5% Enhancement(JumpHeight)[*]6% Enhancement(Heal)[*]52% Enhancement(Accuracy)[*]58,8% Enhancement(RechargeTime)[*]5% FlySpeed[*]162,6 HP (13,5%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]MezResist(Immobilize) 12,7%[*]MezResist(Sleep) 2,75%[*]14,5% (0,24 End/sec) Recovery[*]24% (1,21 HP/sec) Regeneration[*]4,41% Resistance(Fire)[*]4,41% Resistance(Cold)[*]2,52% Resistance(Energy)[*]2,52% Resistance(Negative)[*]5% RunSpeed[/list]


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

Firstly, thanks for the effort you put in; I placed this thread into Inventions though because I'm more interested in learning how they actually work... in particular where the cut-off line for stacking the same type of invention is, as I found the numbers very confusing. I'm going to open the program you mentioned and then the build spec in it and spend some time looking over it to see if I can get a grasp on the logic behind it... in the meantime, HAPPY NEW YEAR!


 

Posted

[ QUOTE ]
Firstly, thanks for the effort you put in;

[/ QUOTE ]
Only took me somewhere between 5 and 10 minutes, no problem

[ QUOTE ]
in particular where the cut-off line for stacking the same type of invention is, as I found the numbers very confusing

[/ QUOTE ]

It is quite simple. You can have the same bonus (5% rech, 7% acc, 10% regen, etc) 5 times. This can be from same sets or different sets, it doesn't matter. In PvE you dont get diminishing returns so the amount of similar (identical) set bonuses doesnt matter as long as it's not over 5.

Take for example, 3x 5/6 crushing impact (7% acc, 5% rech bonuses times 3) and 2x 5/6 adjusted targeting (9% acc and 5% rech times 2). This will take you to the cap for 5% rech bonuses but you can still get 2 more 7% acc bonuses and 3 more 9% acc bonuses.

Hope that was clear. I've had my share of alcohol tonight so...


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

(He he... hello again Golden Girl!)

Ok, just to clarify, you are talking about sets and set bonuses, which you slotted a potential character build with fully I noticed, does this also apply to Invention Origin enhancements, which you slotted none of?

Most of the webpages I looked at, and how I vaguely remember it used to work was each successive IO slotted would reduce efficiency for the next of the same type within that power... At present as you can see, I'd just slotted some with 6x the same power, and was looking at fiddling with that as a way of pushing character development. Has this changed for ALL enhancements now, or do Set pieces have the 5 rule applied instead whilst IOs still get the diminishing returns? Or is there none of that in PvE zones at all for both sets and IOs now?

Secondly, you said "This will take you to the cap for 5% rech bonuses", but did you mean 5 (numerical total) bonuses there? So you get five of the same type and numerical value bonus, rather than there being a cap on the total percentage of combined bonus you can get?

It's going to take a fair whack of money methinks to get close to slotting so many set pieces looking at current auction prices, and I want to try some of the powers you recommended, as some I've tried but didn't like under Issue 11, some I've never bothered with... I suspect I'll need a few intermediate steps as I slowly get the powers I need, and try to avoid wasting all the currently slotted IOs. Earning Respecs ahoy then methinks. How are people handling this amount of slotting on their high end characters these days though?


 

Posted

You can have 5 pieces of the same numerical set bonus, i.e. 5 5% rech bonuses, 5 10% regen bonuses, 5 12% regen bonuses etc. The thing to note is that 5 10% regen bonuses and 5 12% regen bonuses (or any other attribute bonuses) will stack with each other, this regen example bringing you to a total of +110% regen. The number of total set bonuses (all the different set bonuses) is only limited by this factor (= identical set bonuses passing the maximum total of 5 will not count. 6 times 5% recharge bonus will only get you a total of +25% recharge, as if you only had 5 of the bonuses) and the amount of possible slots in your powers.

[ QUOTE ]

Most of the webpages I looked at, and how I vaguely remember it used to work was each successive IO slotted would reduce efficiency for the next of the same type within that power

[/ QUOTE ]

Think you're talking about Enhancement Diversification (ED) here. There's a curve to enhancing powers which reduces enhancement effectiveness gradually after you've attained a certain amount of it in a power. The curve becomes ever more steeper the higher the percentage gets. To give you an example;

1 Lvl 45 Damage IO (or any other with the enhancement value of 40.5%): 40.5% Enhanced damage

2 Lvl 45 Damage IOs: 79,9% Enhanced damage (here you see the curve taking it's very first steps, the effect is very minor at this point, only reducing 1.1% damage from the total effectiveness)

3 Lvl 45 Damage IOs: 98,23% (Now, this is where most people leave the slotting for 1 attribute. As you can see, the third IO only increased the damage by a bit over 19% even though its base value is, in fact 40.5%)

4 Lvl 45 damage IOs: 104,3% (as you can see, you dont get much use out of the fourth IO of the same kind)

5 Lvl 45 damage IOs: 110.3% (very minor effect)

6 Lvl 45 damage IOs: 116.45% damage (yet again, very minor effect)

As you can see, the first two enhancers had the most valuable effects on enhancing the power. The third one's effect was cut in half but it is still worth it. The last 3 IOs had so little effect it is not worth slotting them anymore. It is the same basically for SOs, with 3 damage SOs you'll have about 95% enhanced damage and a fourth one would only bring you to a total of ~99%.

All of the IOs perform like that, even though some of them only add 20%'ish base, like ToHit IOs. Respective to their lower base value also their enhancement value "cap" is lower.

You should note though, that all set bonuses work outside ED which is why they are very valuable for a highly performing build.

If that didnt make any sense you're best off searching the Inventions section and Player Guides section for more sensible guides into IOs.


[ QUOTE ]
Earning Respecs ahoy then methinks.

[/ QUOTE ]
You should have a respec at hand, the devs distributed freespecs for everyone at the launch of I13.

[ QUOTE ]
How are people handling this amount of slotting on their high end characters these days though?

[/ QUOTE ]
I dont find it a problem really. I have a dozen 50s completely kitted out with set IOs. That doesn't include purples (but who wants them for PvE anyway?) but there's not an excessive amount of farming involved. I admit I've had my share of farming and nowadays I just play the market to get me easy money.

Also regular playing at any level range will get you nice money. At lower levels you'll get recipes desired by many 50s; decimation and touch of death for example. At higher levels you'll get (rarely) purples and (quite commonly) recipes that sell for about a million or so. And of course, higher level means more inf per enemy defeated.

EDIT: Bits and pieces


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

Ok, it's starting to make more sense now... IOs have ED, but Sets are limited to 5x of the individual bonuses. Is it a coincidence though that you are suggested (and in the spec when opened in the corresponding program) that none of the figures are for L50 IOs or sets? Is there some other cap, or a clash of figures that I should be aware of?


 

Posted

[ QUOTE ]
IOs have ED, but Sets are limited to 5x of the individual bonuses.

[/ QUOTE ]
Correct.

[ QUOTE ]
Is it a coincidence though that you are suggested (and in the spec when opened in the corresponding program) that none of the figures are for L50 IOs or sets? Is there some other cap, or a clash of figures that I should be aware of?


[/ QUOTE ]

This is only because of crafting costs. A lvl 45 IO costs 200k'ish to craft while a corresponding lvl 50 IO costs about 500k to craft. The difference becomes quite visible when you're IOing your character extensively and the difference between a lvl 45 IO and a lvl 50 IO is only a percent of the attribute more or less(26.5% damage/acc vs 25.3% damage/acc. Lvls 50 and 45 respectively).

Also lvl 40-49 recipes are often cheaper than corresponding lvl 50 recipes. And most importantly, it gives me a more realistic idea of the enhanced values in the build because lvl 50 recipes arent always available and as I said I might be able to grab a lvl 40-49 one for a lot less influence.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein