My Scrapper and its end problem :P
I have a quite similarly built scrapper, a spines/fire. Also designed to decimate a lot of mobs in short time. I have no end problems whatsoever even though I'm constantly running both shields from fire, both damage auras, tough, combat jumping and super speed.
I've slotted my damage auras a bit differently though, only 1 damage proc which is well enough. I wouldnt mind having more of them but my endurance efficiency would suffer from that.
Anyways, here's the build. Hope you can pick something from it.
Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Fiery Aura
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Weapon Mastery
Hero Profile:
Level 1: Lunge -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(43), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Dmg/EndRdx/Rchg(45)
Level 1: Fire Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(3), TtmC'tng-ResDam/EndRdx/Rchg(3), S'fstPrt-ResKB(5)
Level 2: Spine Burst -- Sciroc-Acc/Dmg(A), Sciroc-Dam%(40), Sciroc-Acc/Rchg(40), Sciroc-Dmg/Rchg(42), M'Strk-Dmg/EndRdx(42), M'Strk-Dmg/EndRdx/Rchg(42)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(39), Dct'dW-Heal(40)
Level 6: Blazing Aura -- M'Strk-Acc/Dmg(A), Sciroc-Dmg/EndRdx(7), M'Strk-Dmg/EndRdx(7), Sciroc-Dam%(13), M'Strk-Acc/Dmg/EndRdx(15), M'Strk-Acc/EndRdx(15)
Level 8: Impale -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(9), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(11), Decim-Acc/Dmg/Rchg(11), Thundr-Acc/Dmg/EndRdx(13)
Level 10: Hurdle -- Jump-I(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(39)
Level 14: Super Speed -- QckFt-EndRdx/RunSpd(A)
Level 16: Plasma Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(17), TtmC'tng-ResDam/EndRdx/Rchg(17), S'fstPrt-ResKB(19)
Level 18: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(45), Mrcl-Heal(46), Mrcl-Heal/EndRdx(46)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(37)
Level 22: Consume -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(23), P'Shift-Acc/Rchg(23), P'Shift-EndMod/Acc(37)
Level 24: Quills -- M'Strk-Acc/Dmg(A), Sciroc-Dmg/EndRdx(25), M'Strk-Dmg/EndRdx(25), Sciroc-Dam%(34), M'Strk-Acc/Dmg/EndRdx(36), M'Strk-Acc/EndRdx(37)
Level 26: Ripper -- Sciroc-Acc/Dmg(A), Sciroc-Dam%(27), Sciroc-Dmg/Rchg(27), Sciroc-Acc/Rchg(31), M'Strk-Dmg/EndRdx(31), M'Strk-Dmg/EndRdx/Rchg(31)
Level 28: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(29), AdjTgt-ToHit/EndRdx/Rchg(29), AdjTgt-EndRdx/Rchg(45), AdjTgt-Rchg(46)
Level 30: Burn -- Dmg-I(A), M'Strk-Dmg/EndRdx/Rchg(50), M'Strk-Dmg/Rchg(50)
Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Acc/Dmg/EndRdx(33), Posi-Dam%(34), RechRdx-I(34)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(48)
Level 38: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Rchg+(39)
Level 41: Kick -- Acc-I(A)
Level 44: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(48), TtmC'tng-ResDam/EndRdx/Rchg(48), EndRdx-I(50)
Level 47: Caltrops -- RechRdx-I(A)
Level 49: Rise of the Phoenix -- Dmg-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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[u]Set Bonus Totals:[u]<ul type="square">[*]2% DamageBuff(Smashing)[*]2% DamageBuff(Lethal)[*]2% DamageBuff(Fire)[*]2% DamageBuff(Cold)[*]2% DamageBuff(Energy)[*]2% DamageBuff(Negative)[*]2% DamageBuff(Toxic)[*]2% DamageBuff(Psionic)[*]2,25% Max End[*]43% Enhancement(Accuracy)[*]4% Enhancement(Heal)[*]35% Enhancement(RechargeTime)[*]10% FlySpeed[*]165,7 HP (12,4%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Immobilize) 4,95%[*]MezResist(Sleep) 14,9%[*]MezResist(Stun) 3,3%[*]MezResist(Terrorized) 2,2%[*]10% (0,17 End/sec) Recovery[*]40% (2,24 HP/sec) Regeneration[*]4,73% Resistance(Fire)[*]4,73% Resistance(Cold)[*]1,26% Resistance(Energy)[*]7,51% Resistance(Negative)[*]10% RunSpeed[/list]
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
its a nice build u got there, but kinda dont help me with my end problem when conserve power is not up
Level 50 Heroes:
Pilgrim Of Darkness - Spines/Dark Armor
Angeltearz - Fire/Kinetics
Angeltears - Energy/Energy
Tearz - Willpower/Energy Melle
Trives - Katana/Super Reflex
Strain - Firey Melle/Super Reflex
Tarox - Firey Melle/Regen
Baium - Dark Melle/Super Reflex
Kottos - Peacebringer
Well first of all, I'd slot more end reduction in your damage auras. Second I'd probably drop CoD and Weave. I dont think they add that much to your survivability.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
I'd second dropping CoD, you don't need it when you've got Combat Jumping and it costs a lot of endurance. Weave does very little too, but I'd keep Tough.
Run just the armors, CJ and Tough and you should be fine... Tough could do with better endred slotting though (personally I'd go with End/Res and Res from Impervium, and End/Res and End/Res/Rech from Aegis) as could Dark Regeneration (6-slotting is best, and in i13 you're looking at "best slotting" being the following: Touch of Nictus Acc/End/Heal + Acc/End/Rech, Obliteration Acc/Rech + Acc/Dmg/End/Rech, Doctored Wounds Heal/End/Rech, Numina Heal/End/Rech).
In case you're interested in some more slotting advice, here's how I've tweaked [u]my Spines/DA for i13[u]
ok, this is how i currently have my scrapper slotted/Set out
but even tho i absolute murder gorups and groups of mobs in short time, i still got an end problem when conserve power is not up.... Can anyone help me?
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Level 50 Heroes:
Pilgrim Of Darkness - Spines/Dark Armor
Angeltearz - Fire/Kinetics
Angeltears - Energy/Energy
Tearz - Willpower/Energy Melle
Trives - Katana/Super Reflex
Strain - Firey Melle/Super Reflex
Tarox - Firey Melle/Regen
Baium - Dark Melle/Super Reflex
Kottos - Peacebringer