Multi Build: Ill/Sonic Builds Comments
Well... If you want a scrapper/team build, my advice is...
From illusion everything except flash and group invis. From sonic take shields, clarity, disruption field, sonic dispersion and the obligatory sonic siphon. For PP go rock mastery, gives you +HP, a nice melee attack with stun (yes I know it has a 20ft range, low enough to be melee) and a good S/L defence armour.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
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Well... If you want a scrapper/team build, my advice is...
From illusion everything except flash and group invis. From sonic take shields, clarity, disruption field, sonic dispersion and the obligatory sonic siphon. For PP go rock mastery, gives you +HP, a nice melee attack with stun (yes I know it has a 20ft range, low enough to be melee) and a good S/L defence armour.
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What build are you pointing at? I didn't take the buffs in /Sonic for the 1st build for obvious reasons (its supposted to be a damage build).
I didnt take Stone on the 2nd build because I didn't intend to have damage...already had way more than enough. The buffs will cost my end a LOT so the opportunity to get more End from Primal Forces arose and I couldn't step away.
Yes, but sonic is next to no good in a team unless you have those shields...
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
I'm guessing the first build is meant to be solo (cause am sure it will end up solo anyway)
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
Well even solo the shields arent useless, you can buff phantasm with them.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
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Well even solo the shields arent useless, you can buff phantasm with them.
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Well, Clarity and Repulsion can be used, along with Aid Other off Medicine. (I have this in both builds) Also some more info on the PPs.
1st build:
Flight: Air Superiority, Fly
Medicine: Aid Self, Aid Other
TP: Recall Friend, Teleport Foe
Stone: EVERYTHING
2nd build:
Leaping: Combat Jumping, Super Jump, Aerobatics
Medicine: Stimulant, Aid Other, Resuictiate
Primal Forces: Conserve Power, Temp Invul
Hey. I'm initially looking at build 1. I am a bit confused by the sonic powers you have taken. Is this meant for solo or team?
If solo then clarity is useless and I can't see repulsion being much use. If as part of a team I don't think anyone would thank you for picking cages (not usually a team friendly power) over the shields. Repulsion is usually hated unless you are teaming only with a cade of blasters. I personally would swap repulsion for either dispersion shield or disruption field. As long as end aint a problem stick a disruption field on your tank and the enemies will go down quicker (not that you'll ever get credit for it!).
As was alluded to earlier, if you bring a sonic to a team without shields but with the medicine set there may well be an assumption that you don't know how to play sonics.
Hope this makes sense, but as it is unlikely just ask for clarification!
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Hey. I'm initially looking at build 1. I am a bit confused by the sonic powers you have taken. Is this meant for solo or team?
If solo then clarity is useless and I can't see repulsion being much use. If as part of a team I don't think anyone would thank you for picking cages (not usually a team friendly power) over the shields. Repulsion is usually hated unless you are teaming only with a cade of blasters. I personally would swap repulsion for either dispersion shield or disruption field. As long as end aint a problem stick a disruption field on your tank and the enemies will go down quicker (not that you'll ever get credit for it!).
As was alluded to earlier, if you bring a sonic to a team without shields but with the medicine set there may well be an assumption that you don't know how to play sonics.
Hope this makes sense, but as it is unlikely just ask for clarification!
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As a few have stated, 1st is likely to become a solo set and Clarify/Repulsion will be used to buff Phantasm.
Also I have used Sonic Cage before in teams at times, can be useful if put to good use, but as I say 1st build is likely to become solo.
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As a few have stated, 1st is likely to become a solo set and Clarify/Repulsion will be used to buff Phantasm.
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But surely the shields would be better for buffing phantasm than clarity / repulsion? When solo you should be able to perma-lock any mobs you meet (hold, confuse, spectral terror) so repulsion field would become very useless. IMO, 25% RES (or whatever the controller value is) > mez protection + KB aura for a pet that should not need either. Also disruption shield can be applied on PA to help their damage output.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
Even if we can't convince you on the value of shields, I'd still swap repulsion for disruption field so both you and your pets effectively do more damage. I'd also switch clarity for dispersion shield which gives resistance to damage and statuses for both you and your phantasmm as long as it stays within range. As far as I see it - if the phantasm is being held then there is a fairly good chance you will be held by the same mobs. If you are held you can't cast clarify anyway! (Of course if you're planning on using perma clarity on your pet this won't hold true as much).
Anyway you asked for comments on your builds which have been given. Hope you have fun with whatever build you settle on.
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Even if we can't convince you on the value of shields, I'd still swap repulsion for disruption field so both you and your pets effectively do more damage. I'd also switch clarity for dispersion shield which gives resistance to damage and statuses for both you and your phantasmm as long as it stays within range. As far as I see it - if the phantasm is being held then there is a fairly good chance you will be held by the same mobs. If you are held you can't cast clarify anyway! (Of course if you're planning on using perma clarity on your pet this won't hold true as much).
Anyway you asked for comments on your builds which have been given. Hope you have fun with whatever build you settle on.
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Tbh, I think I'm going to stick with my build for concept alone. I am also not convinced swapping the Sonic powers are worth it.
But thanks everyone for the comments
I made a build for you. It's easier to IO out one build than two which is why I made this. Power choices are pretty much the middle ground of your two builds. Skipped powers like liquefy (frankly it's not that useful. And I play a sonic defender), group invis (you already have super invis!) and sonic repulsion (you cant use this well. All it'll do is annoy your teammates).
Hope you like it:
Hero Plan by Mids' Hero Designer 1,4006
http://www.cohplanner.com/
Level 48 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Sonic Resonance
Power Pool: Fitness
Power Pool: Flight
Power Pool: Medicine
Power Pool: Speed
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Blind -- Empty(A)
Level 1: Sonic Siphon -- Empty(A)
Level 2: Spectral Wounds -- Empty(A)
Level 4: Sonic Barrier -- Empty(A)
Level 6: Sonic Haven -- Empty(A)
Level 8: Superior Invisibility -- Empty(A)
Level 10: Swift -- Empty(A)
Level 12: Air Superiority -- Empty(A)
Level 14: Fly -- Empty(A)
Level 16: Health -- Empty(A)
Level 18: Phantom Army -- Empty(A)
Level 20: Stamina -- Empty(A)
Level 22: Sonic Dispersion -- Empty(A)
Level 24: Deceive -- Empty(A)
Level 26: Spectral Terror -- Empty(A)
Level 28: Disruption Field -- Empty(A)
Level 30: Aid Other -- Empty(A)
Level 32: Phantasm -- Empty(A)
Level 35: Clarity -- Empty(A)
Level 38: Aid Self -- Empty(A)
Level 41: Fissure -- Empty(A)
Level 44: Rock Armor -- Empty(A)
Level 47: Earth's Embrace -- Empty(A)
Level 49: Hasten -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
------------
[u]Set Bonus Totals:[u]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|>-JETFU+PE`4!_`[3)9.FR9E3T,PA"(8ONSA19`5"`TDHP<JQ>8U!V.+;4&a mp;]ZP/T%|
|BJL\0?:7J*]@YQV-%O>RB?W9^_._EXK0NUE-"7*T*)5-Q6V'8K/A>%/BN*X.XU3IU;*|
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|&F,$0\?(8.0PQC&F,&XP>I^\JB%%|
|-------------------------------------------------------------------|</pre><hr />
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
Yeah, it's good DSorrow but I think I'm sticking with what I got. Also I disagree Group Invis can be useful for defense, and Liquefy is a great knockdown when you use it correctly, and Sonic Repulsion when I use it no one has complained so I must definetely be doing something wrong then?
To address a few points....
1: Group invis for defense. It gives you 3.75 defense, enhancable to 5.6% which is cut in half when you're in combat. 2.8% def in combat. MAX. You're better off with the +3% def unique in one of your resistance powers.
2: Liquefy. While on paper the debuffs et all look great the recharge is what ultimately makes it useless.
3: Sonic Repulsion. Well what can I say? There's a world of better powers you can pick instead of this.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
[ QUOTE ]
To address a few points....
1: Group invis for defense. It gives you 3.75 defense, enhancable to 5.6% which is cut in half when you're in combat. 2.8% def in combat. MAX. You're better off with the +3% def unique in one of your resistance powers.
2: Liquefy. While on paper the debuffs et all look great the recharge is what ultimately makes it useless.
3: Sonic Repulsion. Well what can I say? There's a world of better powers you can pick instead of this.
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Uhhh, I'm sorry I have to disagree once again, 1. any Defense is better than no defense in my book 2. well it is situational what did you expect and 3. I like this power I think its great IMHO. Comments doesnt necessarily mean "right, this is bad, change this" although I see your trying to avoid that while trying to get your opnion on the power across.
I'm not trying to say "this is wrong, this is right", what I'm trying to say is "I tried this, I also tried this and I found this better in 95% of the cases".
For the group invis thing, while you're right that some defense is better than no defense, the thing is, little amounts of defense wont do much if you dont have anything to stack them with. At 25% def the 2% you will get from group invis wont help you. Really. The sustained DPS of the enemy will drop, but you being a squishy wont change. The little drop in their DPS wont be enough to keep you alive any better than you would stay alive currently.
Liquefy then, the only thing I found it useful on my sonic/psi was against Cap'n Mako. One opponent in the whole game. That's WAY too situational in my opinion. Instead of it you could get a power that has 90% more usefulness in general PvE and a little less usefulness against Cap'n Mako.
Sonic repulsion on the other hand, it has it uses like every power in this game. But just like for liquefy, you could pick a power that is more useful. If you like it I'm not going to come to you and scream "IT'S WRONG! YOU BREAK GAME! DS NOT LIKE!" keep it if you want, my opinion is that there are better powers available.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
[ QUOTE ]
I'm not trying to say "this is wrong, this is right", what I'm trying to say is "I tried this, I also tried this and I found this better in 95% of the cases".
For the group invis thing, while you're right that some defense is better than no defense, the thing is, little amounts of defense wont do much if you dont have anything to stack them with. At 25% def the 2% you will get from group invis wont help you. Really. The sustained DPS of the enemy will drop, but you being a squishy wont change. The little drop in their DPS wont be enough to keep you alive any better than you would stay alive currently.
Liquefy then, the only thing I found it useful on my sonic/psi was against Cap'n Mako. One opponent in the whole game. That's WAY too situational in my opinion. Instead of it you could get a power that has 90% more usefulness in general PvE and a little less usefulness against Cap'n Mako.
Sonic repulsion on the other hand, it has it uses like every power in this game. But just like for liquefy, you could pick a power that is more useful. If you like it I'm not going to come to you and scream "IT'S WRONG! YOU BREAK GAME! DS NOT LIKE!" keep it if you want, my opinion is that there are better powers available.
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Well, I tried to end all the commition in the ocean 4 posts ago...
As I said 4 posts above, I'll be sticking with what I've got. But I will take some time to think over this in a little more detail. Ty for the comments
I understand you have decided to stick with your original plan and that's fine by me - all the best playing it.
In the last few posts I've noticed that you say you use repulsion without anyone complaining and think ts a great power - can I just ask in what sort of situtation you use it? I have a grav/sonic and I skipped repulsion simply becase it sounded awful on paper and I could't imagine it going down well on a team Just curious to hear from someone who obviously uses and likes the power - thanks!
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I understand you have decided to stick with your original plan and that's fine by me - all the best playing it.
In the last few posts I've noticed that you say you use repulsion without anyone complaining and think ts a great power - can I just ask in what sort of situtation you use it? I have a grav/sonic and I skipped repulsion simply becase it sounded awful on paper and I could't imagine it going down well on a team Just curious to hear from someone who obviously uses and likes the power - thanks!
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I use it often on Blasters or various other squishies who don't have too good defense (that includes other Controllers). Espicially good for Meele-situited enemies.
OK so I played around with my Ill/Sonic on test and now I have 2 builds. My 1st one is my damage build for when there's enough buffers/debuffers for me to be a semi-scrapper, and my 2nd is my buffing/debuffing build.
Basically, can you comment on these builds. Thanks.
1st one: This is all Ill/ powers except Flash, and I have a distinct lack of /Sonic powers. Siphon, Cage, Clarity, Liquefy and Repulsion is the only ones I've got. PPs are Flight, Medicine, TP and the AP is Stone.
2nd one: Once again this has all except flash, I see me using this more. Sonic powers - all except Cage. I have Leaping and Medicine, and my AP is P. Forces (+End is helpful because I'm going to be a end hog).