nderungen an epischen und Patenkrften


Cryo

 

Posted

[/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
Hi everyone, my name is Jonathan Courney, and I am privileged to be the main Data-Miner and Designer behind the Epic Power pool and Patron Power pool revamp.


This revamp has been a highly requested feature for many years, and something that I personally had a great deal of interest in seeing completed. I am a big proponent of balance amongst all the different combinations of characters that players enjoy, and felt that these power pools could be more useful to players, and fit the theme of various characters as well.


The goal of the revamp is simple: Find the Epic and Patron powers that players are rarely using, and update those powers into more useful and interesting powers.


A lot of data mining was done for this project. Amongst the hundreds of thousands of characters that log in every month, we examined what kinds of characters took each pool, and what powers they took out of that pool. Based on those numbers, we looked at why players would take those powers, and carefully chose powers to upgrade./


Aside from making many of the more popular pool powers available to many different archetypes, we also wanted to improve some powers and add a few new powers into the mix. Also, by adding powers that fit the theme of each pool, we could give players better options to build thematic characters.


Unfortunately, the best option we had to improve the pools was to replace the less commonly used powers with powers that should be more useful to a wider range of characters. So, while some characters may have had to give up a power, we made every effort to make better powers available in the pools for each archetype.


In general, all 10 original Archetypes were upgraded, but here are a few of the highlights:


* Brutes and Stalkers had several pets replaced with better utility powers and AOE debuffs.
* Dominators and Masterminds had most Area of Effect powers replaced with better utility powers.
* Blasters replaced several unused sleep powers.
* Controllers upgraded some of their less popular AOE and Single target attacks.
* Tankers upgraded immobilizes and a few other powers for better AOE debuffs and slows.


So, for a few specifics about what was added to the sets. There were several popular utility powers that were added to many sets. These include:


* Focused Accuracy
* Conserve Power
* Hibernate
* Force of Nature
* Power Boost.


There were some pools that also needed something extra, so a few new powers were created, and a number of old ones improved. Two of the new powers include:


* Shadow Meld - A new stalker power that boosts their defense for a few seconds, but recharges after a short duration.
* Power Surge - Added to many Electric based pools. It is a modified version of Electric Armor’s Power Surge. The power works similarly to the Blaster Epic Power, Force of Nature.


Many older powers were improved or adjusted. A few examples include:


* Soul Drain - All versions of Soul Drain were updated, they now offer a large damage and to-hit boost from the first target, and a smaller boost from up to 10 more targets. The power was added to several more pools as well.
* Water Spout - This was such a popular power, we felt it deserved some improvements. The Fear and knock back component were removed, however it retains the disorient and knock up effects. It should be a better power for normal use, both in groups and as a solo survival tool.
* Arctic Spray - The Brute Power Bile Spray was also extremely popular, but we felt it could be better. The power now has an additional slow, knockdown and debuff effect similar to Freezing Rain.
* Stalker Snipes and AOE's - These were changed to the Melee scale instead of the Ranged scale, dramatically increasing damage.
* Focused accuracy was adjusted so it is no longer as strong in PVP, but provides a slightly better bonus in PVE. It now provides a smaller to-hit bonus, but adds an accuracy bonus.


For the complete list of changes:

Brute

Soul Mastery
* Dark Blast (Replacing Gloom)
* Darkest Night (Replacing pet)
Mace Mastery
* Focused accuracy (Replacing pet)
Leviathan Mastery
* Rework Bile Spray.


Stalker

Soul Mastery
* Shadow Meld (New power replacing pet)
Mace Mastery
* Disruptor Blast (Replacing pet)
Leviathan Mastery
* Water Spout (Improved power)
* Hibernate (Replacing pet)
Mu Mastery
* Ball Lightning (Replacing Zapp)
* Conserve Power (Replacing summon adept)

Dominators

Soul Mastery
* Oppressive Gloom (Replacing Dark Consumption)
* Soul Drain (Replacing Dark Obliteration)
Mace Mastery
* Personal Force Field (Replacing Disruptor Blast)
Leviathan Mastery
* Water Spout (Improved Power)
* Hibernate (Replacing Chum spray)
Mu Mastery
* Power Surge (New power replacing Ball Lightning)

Mastermind

Soul Mastery
* Oppressive Gloom (Replacing Night Fall, increased radius)
Mace Mastery
* Power Boost (Replacing Mace Beam Volley)
Leviathan Mastery
* Knockout Blow (Replacing Chum Spray)
Mu Mastery
* Thunderstrike (Replacing Static Discharge)


Corruptor


Soul Mastery
* Power Boost (Replacing Soul Drain)
Mace Mastery
* Focused Accuracy (Replacing Pet)
Leviathan Mastery
* Hibernate (Replacing School of Sharks)
Mu Mastery
* Conserve Power (Replacing Electric Shackles)


Blaster


Cold mastery
* Hoarfrost (Replacing Flash Freeze)
Electrical mastery
* Conserve Power (Replacing Shocking Bolt)
* Power Surge (Replacing EM Pulse)
Munitions Mastery
* Surveillance (Replacing Sleep Grenade)


Controller


Stone Mastery
* Seismic Smash (Replacing hurl boulder)
Ice Mastery
* Frost Breath (Replacing ice storm)
Primal Forces Mastery
* Energy Torrent (Replacing power blast)


Defender


Dark mastery
* Oppressive Gloom (Increased Radius)
* Soul Drain (Altered version)
Psychic Mastery
* World of Confusion (replacing Telekinesis)
Electricity Mastery
* Shocking bolt (replacing Electric fence)


Scrapper


Body mastery
* Focused Accuracy (Adjusted power)
Weapon Mastery
* Targeting Drone (Modified to work like focus accuracy)


Tanker


Energy Mastery
* Focused Accuracy (Adjusted)
Pyre Mastery
* Melt Armor (replacing Ring of Fire)
Arctic Mastery
* Shiver (replacing Chilblain)
* Freezing Rain (replacing Ice storm)
Earth Mastery
* Quicksand (Replacing stone prison)
* Conserve Power (replacing Salt Crystals)


Overall, a lot of careful planning and data mining was put into rebalancing the pools. We know that everyone has their favorite powers, and so no power change was taken lightly. It is our hope, that with so many new powers to choose from, players will still have many of their old favorites, and find many new favorite powers for their characters.

[/ QUOTE ]

Da sind ein paar Sachen dabei die mich nerven, besonders:
"Hibernate (Replacing School of Sharks)"
Ich will meine Haie behalten! Das ist eine meiner absoluten Lieblingskräfte! Arglgrmpf!

"MM: Oppressive Gloom (Replacing Night Fall, increased radius)"
Hmpf, wenn's sein muss ... Night Fall sieht besser aus ...

Controller:
Ice Mastery
* Frost Breath (Replacing ice storm)
Was ich von dieser Änderung halte kann ich hier nicht posten ohne eine permanente Sperre meines Forenaccounts zu riskieren ....


Videos

 

Posted

Bin nicht wirklich schlimm betroffen von den Änderungen - immerhin ist mein Main ein FB - aber ich denke, diese Änderungen hätten sie sich sparen können, bis sie programmtechnisch in der Lage gewesen wären, mehr als 4 Powers in die Epic Pools zu stecken...


 

Posted

[/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
aber ich denke, diese Änderungen hätten sie sich sparen können, bis sie programmtechnisch in der Lage gewesen wären, mehr als 4 Powers in die Epic Pools zu stecken...

[/ QUOTE ]War auch mein erster Gedanke.
Wie kommen die auf die Idee nach 4 Jahren so viele Kräfte komplett zu ersetzen? Selbst wenn sie mithilfe von Datamining Kräfte herauspicken die selten genommen werden ... jede Kraft hat Fans, manche mehr, manche weniger. Und ich bin als Eiscontroller eben ein Riesenfan vom Eisregen.
Und auch ein Riesenfan der genialen Animation von School Of Sharks.
So sehr hab ich mich seit I5 und ED nicht mehr über Änderungen geärgert ...

Muss ich jetzt eine PM an Ghost Raptor schreiben, oder gibt es noch jemanden der Meinungen, Vorschläge etc. hier aus dem deutschen Bereich weiterleitet?


Videos

 

Posted

also, für

blaster find ichs generell nicht schlecht.
controller erd-epic ist ok, ice nicht
defender suckt, das sie telekinese nehmen
tanker find ich sogar sehr gut
scrapper...wird eh wieder nen nerf, wie immer. also suckt es.

schurken muss ich passen, keiner höher als 32 bei mir geworden :/


 

Posted

Leider kann ich die englischen Namen nicht so gut zu den deutschen matchen. So aus dem hinterkopf tangiert mich:

Brute
Soul Mastery
* Dark Blast (Replacing Gloom) // ??
* Darkest Night (Replacing pet) // wegen mir...aber unnötig

Stalker
Mu Mastery
* Ball Lightning (Replacing Zapp) // ??
* Conserve Power (Replacing summon adept) //kann ich mal garned brauchen

Dominators
Leviathan Mastery
* Water Spout (Improved Power) //improved ist gut
* Hibernate (Replacing Chum spray) //mal guckn ob ichs noch reinbekomme

Mastermind
Mace Mastery
* Power Boost (Replacing Mace Beam Volley) // ??

Corruptor
Mu Mastery
* Conserve Power (Replacing Electric Shackles) //shackles hold o. immob?

Controller
* Frost Breath (Replacing ice storm) // kann ich ned brauchen...

Defender
Psychic Mastery
* World of Confusion (replacing Telekinesis) // ??

Tanker
Earth Mastery
* Quicksand (Replacing stone prison) //aaaaaaargs


 

Posted

AAAAAARRRRRRRRGGGHHH!!!

Meine Schlafgasgranate!

Mit Fortunata-Hypnose war die so nice. T_T


 

Posted

Das Ganze wird zurückgenommen:
Die alten Powers bleiben und in die Pools, wo was ausgetauscht werden sollte, wird die neue jeweils zusätzlich bei Level 43 reingebracht...

Denke, damit sollte jeder leben können...


 

Posted

[ QUOTE ]
Hey all,
I'd like you all to know that I've been reading everyones feedback since closed beta, and have heard all the good, the bad and the ugly.
Just a heads up, but we'll be adding the extra powers in as an extra level 43 power, and keeping the existing powers exactly where they are.
We are doing this because of the constructive feedback we got during closed (and now open) beta.
We're in serious crunch mode to get this done though, so I'll skip writing more info until we're done tonight.
Jonathan

[/ QUOTE ]
Drang zum Morden schwindet ... schwindet ... steigt wieder an!! ... schwindet ... schwindet ... ist weg.

:EDIT: Ey, nich vordrängeln ;P


Videos

 

Posted

Erster is erster...

btw: 43 war ein offiziellere Vertuer, gemeint ist lvl 44, also Tier 2...