Fire/DA Build advice


CBeet

 

Posted

Hey

I'm trying out a fire/DA scrapper - and I've looked for a guide or build but without much success. I guess the build is too end heavy to be popular. Which makes me want to play one even more! ANyway - proposed build is below. I'd welcome comments and feedback

Hero Plan by Mids' Hero Designer 1.4006
http://www.cohplanner.com/

Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Dark Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Scorch -- (A)(3)(9)(19)(39)(43)
Level 1: Dark Embrace -- (A)(5)(11)(46)(50)
Level 2: Fire Sword -- (A)(3)(9)(15)(37)(43)
Level 4: Murky Cloud -- (A)(5)(11)(31)
Level 6: Cremate -- (A)(7)(7)(15)(37)(43)
Level 8: Hasten -- (A)
Level 10: Combat Jumping -- (A)
Level 12: Swift -- (A)(13)(13)
Level 14: Death Shroud -- (A)
Level 16: Dark Regeneration -- (A)(17)(17)(19)
Level 18: Health -- (A)(34)(40)
Level 20: Super Jump -- (A)(21)(21)
Level 22: Fire Sword Circle -- (A)(23)(23)(25)(36)(42)
Level 24: Stamina -- (A)(25)(31)
Level 26: Incinerate -- (A)(27)(27)(34)(37)(42)
Level 28: Cloak of Fear -- (A)(29)(29)(31)
Level 30: Obsidian Shield -- (A)(34)(40)
Level 32: Greater Fire Sword -- (A)(33)(33)(33)(36)(40)
Level 35: Oppressive Gloom -- (A)(36)
Level 38: Soul Transfer -- (A)(39)(39)
Level 41: Build Up -- (A)(42)
Level 44: Cloak of Darkness -- (A)(45)(45)(45)(46)(46)
Level 47: Conserve Power -- (A)(48)(48)(48)(50)(50)
Level 49: Focused Accuracy -- (A)
------------
Level 1: Brawl -- (A)
Level 1: Sprint -- (A)
Level 2: Rest -- (A)
Level 1: Critical Hit



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Posted

To be honest I don't think you'll enjoy this scrapper with ALL DA toggles plus Focused Accuracy, even on top sets for +recovery, specially leaving Focused Accuracy with just one slot.

Taking your mez protection at lvl 30 is just wrong and you don't need 3 slots in Swift and in SJ.

To be honest,6 slots on Conserve Power, 1 on Hasten, 1 in FA, 3 in swift, 3 in SJ, 1 in Death Shroud, mez protection at lvl 30, no KB protection at all... the build NEEDS serious tweaking, honestly, here's the one I had planned for my soon to be defunct lvl 43 Fire/DA, hope it helps you:

Hero Plan by Mids' Hero Designer 1,4006
http://www.cohplanner.com/

Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Dark Armor
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Darkness Mastery

Hero Profile:
Level 1: Scorch -- Acc-I:50(A)
Level 1: Dark Embrace -- TtmC'tng-EndRdx:50(A), TtmC'tng-ResDam:50(3), TtmC'tng-ResDam/EndRdx:50(3), Aegis-ResDam/EndRdx:50(7)
Level 2: Cremate -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(13), Mako-Dmg/Rchg:50(15), Mako-Acc/EndRdx/Rchg:50(15), Mako-Acc/Dmg/EndRdx/Rchg:50(36), Mako-Dam%:50(36)
Level 4: Murky Cloud -- TtmC'tng-EndRdx:50(A), TtmC'tng-ResDam:50(5), TtmC'tng-ResDam/EndRdx:50(5), Aegis-ResDam/EndRdx:50(7)
Level 6: Swift -- Run-I:50(A)
Level 8: Breath of Fire -- Det'tn-Acc/Dmg:50(A), Det'tn-Acc/Dmg/EndRdx:50(9), Det'tn-Dmg/EndRdx:50(9), Posi-Dmg/Rchg:50(36), Posi-Acc/Dmg/EndRdx:50(37), Posi-Acc/Dmg:50(37)
Level 10: Obsidian Shield -- TtmC'tng-EndRdx:50(A), TtmC'tng-ResDam:50(11), TtmC'tng-ResDam/EndRdx:50(11), Aegis-ResDam/EndRdx:50(13)
Level 12: Combat Jumping -- Ksmt-ToHit+:30(A), Krma-ResKB:30(27)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Dark Regeneration -- Acc-I:50(A), Acc-I:50(17), Mrcl-EndRdx/Rchg:40(17), Mrcl-Heal/EndRdx:40(19), Numna-EndRdx/Rchg:50(19), Numna-Heal/Rchg:50(34)
Level 18: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(37), Numna-Heal/EndRdx:50(46), Mrcl-Rcvry+:40(48)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), P'Shift-EndMod:50(21), P'Shift-End%:50(27)
Level 22: Build Up -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/Rchg:50(23), AdjTgt-EndRdx/Rchg:50(23)
Level 24: Fire Sword Circle -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(25), Sciroc-Dmg/Rchg:50(25), Sciroc-Acc/Rchg:50(29), Sciroc-Acc/Dmg/EndRdx:50(40), M'Strk-Acc/Dmg/EndRdx:50(45)
Level 26: Boxing -- Empty(A)
Level 28: Cloak of Darkness -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(29), RedFtn-EndRdx:50(45), RedFtn-EndRdx/Rchg:50(45), RedFtn-Def/EndRdx/Rchg:50(46), RedFtn-Def:50(46)
Level 30: Tough -- TtmC'tng-EndRdx:50(A), TtmC'tng-ResDam:50(31), TtmC'tng-ResDam/EndRdx:50(31), S'fstPrt-ResDam/Def+:30(31), S'fstPrt-ResKB:30(43)
Level 32: Greater Fire Sword -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(33), C'ngImp-Acc/Dmg/Rchg:50(33), C'ngImp-Acc/Dmg/EndRdx:50(33), F'dSmite-Acc/EndRdx/Rchg:40(34), F'dSmite-Acc/Dmg:40(34)
Level 35: Oppressive Gloom -- HO:Endo(A)
Level 38: Weave -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(39), RedFtn-EndRdx/Rchg:50(39), RedFtn-Def/EndRdx/Rchg:50(39), RedFtn-Def:50(40), RedFtn-EndRdx:50(40)
Level 41: Death Shroud -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(42), Sciroc-Acc/Rchg:50(42), Sciroc-Acc/Dmg/EndRdx:50(42), Sciroc-Dam%:50(43), M'Strk-Acc/EndRdx:50(43)
Level 44: Torrent -- Acc-I:50(A)
Level 47: Dark Blast -- Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/Rchg:50(48), Thundr-Acc/Dmg/EndRdx:50(48), Thundr-Dmg/Rchg:50(50), Dev'n-Acc/Dmg/Rchg:50(50)
Level 49: Tenebrous Tentacles -- HO:Lyso(A), HO:Lyso(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]9% DamageBuff(Smashing)[*]9% DamageBuff(Lethal)[*]9% DamageBuff(Fire)[*]9% DamageBuff(Cold)[*]9% DamageBuff(Energy)[*]9% DamageBuff(Negative)[*]9% DamageBuff(Toxic)[*]9% DamageBuff(Psionic)[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]3% Defense(Fire)[*]3% Defense(Cold)[*]5,5% Defense(Energy)[*]3% Defense(Negative)[*]3% Defense(Psionic)[*]3% Defense(Melee)[*]11,8% Defense(Ranged)[*]9,25% Defense(AoE)[*]10% Enhancement(RechargeTime)[*]32% Enhancement(Accuracy)[*]5% FlySpeed[*]140,6 HP (10,5%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Held) 3,3%[*]MezResist(Immobilize) 11,6%[*]MezResist(Sleep) 10,5%[*]8,5% (0,14 End/sec) Recovery[*]44% (2,46 HP/sec) Regeneration[*]4,1% Resistance(Fire)[*]4,1% Resistance(Cold)[*]3,14% Resistance(Energy)[*]7,51% Resistance(Negative)[*]5% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Titanium Coating[u]
(Dark Embrace)<ul type="square">[*] MezResist(Sleep) 2,2%[*] 20,1 HP (1,5%) HitPoints[/list][u]Mako's Bite[u]
(Cremate)<ul type="square">[*] MezResist(Immobilize) 3,3%[*] 20,1 HP (1,5%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3,3%[*] 3,75% Defense(Ranged)[/list][u]Titanium Coating[u]
(Murky Cloud)<ul type="square">[*] MezResist(Sleep) 2,2%[*] 20,1 HP (1,5%) HitPoints[/list][u]Detonation[u]
(Breath of Fire)<ul type="square">[*] MezResist(Sleep) 1,65%[*] 1,88% Resistance(Energy)[/list][u]Positron's Blast[u]
(Breath of Fire)<ul type="square">[*] 2,5% (0,04 End/sec) Recovery[*] 1,58% Resistance(Fire,Cold)[/list][u]Titanium Coating[u]
(Obsidian Shield)<ul type="square">[*] MezResist(Sleep) 2,2%[*] 20,1 HP (1,5%) HitPoints[/list][u]Karma[u]
(Combat Jumping)<ul type="square">[*] Knockback Protection (Mag -4)[/list][u]Miracle[u]
(Dark Regeneration)<ul type="square">[*] 2,5% (0,04 End/sec) Recovery[/list][u]Numina's Convalescence[u]
(Dark Regeneration)<ul type="square">[*] 12% (0,67 HP/sec) Regeneration[/list][u]Numina's Convalescence[u]
(Health)<ul type="square">[*] 12% (0,67 HP/sec) Regeneration[*] 25,1 HP (1,87%) HitPoints[/list][u]Performance Shifter[u]
(Stamina)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[/list][u]Adjusted Targeting[u]
(Build Up)<ul type="square">[*] 2% DamageBuff(All)[*] 1,26% Resistance(Energy,Negative)[/list][u]Scirocco's Dervish[u]
(Fire Sword Circle)<ul type="square">[*] 10% (0,56 HP/sec) Regeneration[*] 3,13% Resistance(Negative)[*] 9% Enhancement(Accuracy)[*] 3,13% Defense(AoE)[/list][u]Red Fortune[u]
(Cloak of Darkness)<ul type="square">[*] MezResist(Immobilize) 2,2%[*] 1,26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[*] 2,5% Defense(Ranged)[/list][u]Titanium Coating[u]
(Tough)<ul type="square">[*] MezResist(Sleep) 2,2%[*] 20,1 HP (1,5%) HitPoints[/list][u]Steadfast Protection[u]
(Tough)<ul type="square">[*] 1,5% (0,03 End/sec) Recovery[*] 3% Defense(All)[*] Knockback Protection (Mag -4)[/list][u]Crushing Impact[u]
(Greater Fire Sword)<ul type="square">[*] MezResist(Immobilize) 2,2%[*] 15,1 HP (1,12%) HitPoints[*] 7% Enhancement(Accuracy)[/list][u]Focused Smite[u]
(Greater Fire Sword)<ul type="square">[*] MezResist(Immobilize) 1,65%[/list][u]Red Fortune[u]
(Weave)<ul type="square">[*] MezResist(Immobilize) 2,2%[*] 1,26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[*] 2,5% Defense(Ranged)[/list][u]Scirocco's Dervish[u]
(Death Shroud)<ul type="square">[*] 10% (0,56 HP/sec) Regeneration[*] 3,13% Resistance(Negative)[*] 9% Enhancement(Accuracy)[*] 3,13% Defense(AoE)[/list][u]Thunderstrike[u]
(Dark Blast)<ul type="square">[*] 2% (0,03 End/sec) Recovery[*] 2,5% Defense(Energy)[*] 7% Enhancement(Accuracy)[/list]


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The build is expensive I'm afraid, if you are not going for sets you should incorporate Acrobatics for KB protection and get rid of at least a couple toggles, being Tough and Weave serious candidates (not so much Tough but you'll need the endurance without +recovery sets I'm afraid).-


 

Posted

I like to run Impervium armours rather than (Titanium Coating) in all 4 of my dmg res toggles. This gives you +10% recovery and +9% max END. They do have a high price though, spent just over 180mil on 16 (4 sets of 4) recipies and the salvage to craft.
Maybe I would go for a couple of sets of crushing impact for the +rechrg and +acc in place of the makos.

Otherwise looks nice.


 

Posted

Went for the Makos because I like to boost ranged def on DA because I hate being shot from afar while dealing with foes on melee range which I am reluctant to leave because I need them for Dark Regeneration, specially when it comes to ranged nrg attacks and Impervium Armor is cheap set that boosts your HP but on the other hand, with more recovery, more max end and more acc could probably also run Cloak of Fear instead of, let's say Weave and debuff ranged shooters with Tenebrous Tentacles, it's good option and will probably check it on my DM/DA since my Fire/DA is on my second account which will not be renewed anymore.


 

Posted

Thanks for the feedback - although I see my slotting got totally screwed up - 3 slots for swift? I should be shot! I'm not dedicated enough to amass the inf you've been talking about - so does this make the combo unplayable for me do you think?


 

Posted

All combos should be playable without using IOs/sets, just made a quick build

Hero Plan by Mids' Hero Designer 1.4006
http://www.cohplanner.com/

Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Darkness Mastery

Hero Profile:
------------
Level 1: Scorch Dmg-I:50(A), Dmg-I:50(3), Dmg-I:50(7), Acc-I:50(11), Acc-I:50(15), EndRdx-I:50(39)
Level 1: Dark Embrace ResDam-I:50(A), ResDam-I:50(13), ResDam-I:50(13), EndRdx-I:50(34)
Level 2: Cremate Dmg-I:50(A), Dmg-I:50(3), Dmg-I:50(5), Acc-I:50(11), RechRdx-I:50(15), EndRdx-I:50(37)
Level 4: Murky Cloud ResDam-I:50(A), ResDam-I:50(5), ResDam-I:50(9), EndRdx-I:50(36)
Level 6: Build Up RechRdx-I:50(A), RechRdx-I:50(7), RechRdx-I:50(9)
Level 8: Combat Jumping Jump-I:50(A), Jump-I:50(50)
Level 10: Obsidian Shield ResDam-I:50(A), ResDam-I:50(40), EndRdx-I:50(40)
Level 12: Swift Run-I:50(A)
Level 14: Super Jump Jump-I:50(A), Jump-I:50(43)
Level 16: Dark Regeneration RechRdx-I:50(A), RechRdx-I:50(17), Heal-I:50(17), Acc-I:50(19), EndRdx-I:50(19), EndRdx-I:50(40)
Level 18: Health Heal-I:50(A), Heal-I:50(46)
Level 20: Stamina EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Fire Sword Circle Dmg-I:50(A), Dmg-I:50(23), Dmg-I:50(23), Acc-I:50(25), Acc-I:50(25), EndRdx-I:50(37)
Level 24: Cloak of Darkness EndRdx-I:50(A)
Level 26: Incinerate Dmg-I:50(A), Dmg-I:50(27), Dmg-I:50(27), Acc-I:50(29), Acc-I:50(31), EndRdx-I:50(37)
Level 28: Acrobatics EndRdx-I:50(A), KBDist-I:50(29)
Level 30: Hasten RechRdx-I:50(A), RechRdx-I:50(31), RechRdx-I:50(31)
Level 32: Greater Fire Sword Dmg-I:50(A), Dmg-I:50(33), Dmg-I:50(33), Acc-I:50(33), RechRdx-I:50(34), EndRdx-I:50(34)
Level 35: Oppressive Gloom Dsrnt-I:50(A), Dsrnt-I:50(36), Acc-I:50(36)
Level 38: Soul Transfer RechRdx-I:50(A), RechRdx-I:50(39), Dsrnt-I:50(39)
Level 41: Petrifying Gaze Acc-I:50(A), Hold-I:50(42), Hold-I:50(42), Hold-I:50(42), RechRdx-I:50(43), RechRdx-I:50(43)
Level 44: Dark Blast Dmg-I:50(A), Dmg-I:50(45), Dmg-I:50(45), Acc-I:50(45), RechRdx-I:50(46), EndRdx-I:50(46)
Level 47: Tenebrous Tentacles Acc-I:50(A), Acc-I:50(48), RechRdx-I:50(48), EndRdx-I:50(48), Dmg-I:50(50), Dmg-I:50(50)
Level 49: Super Speed Run-I:50(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:



------------
Set Bonuses:




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|"!2W1PXHK^U&lt;=)/[K$V5^5@7_UB0F/JI3]JX_SOZY?L66O\'F$\!'#@.$QPQ.&amp;IPS/&amp;|
|$R&amp;2X81P^+WRIVXQ1.ZS7"'X2[##Q8%HP11AAC#)D.&lt;(&lt;&amp;PQ9!BR##D&amp;7XR+/X`UJ3B|
|20``|
|-------------------------------------------------------------------|

Replace IOs with SOs if your budget is too low.


I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
Union EU player! Pip pip, tally ho, top hats and tea etc etc

 

Posted

[ QUOTE ]
Thanks for the feedback - although I see my slotting got totally screwed up - 3 slots for swift? I should be shot! I'm not dedicated enough to amass the inf you've been talking about - so does this make the combo unplayable for me do you think?

[/ QUOTE ]

Not at all, I went to a maxed set build for you to see what do you think it's worth going for and what it's not. For you to enjoy /DA, I'd definitely try to go at least for as much +recovery as possible, not that it's unplayable without it, but is far more enjoyable.