Advice needed on my sets build.
Dont have access to mids right now but popping every purple set you can fit isnt a good build
These are my opinions:
Hurricane should be slotted for to hit debuff as it is far more useful than have everything flying everywhere. IIRC mine is slotted with 4-5 dark watchers and the force feedback+ recharge proc
Freezing rain should be slotted for recharge and defense debuff
3 hamis in singy and call it a day
Loose a slot in tornado 4 slots is enough, if you really want 5 slots switch the stun/range for the achilles heel -res proc.
Storm is a really end heavy set and 4 slotting performance shifter in stamina(including the proc) helps
why get hasten if you cant 3 slot it?
If you got this much inf you might as well put miracle + recovery in health
this is what i got for now.
If you want as much recharge as possible take Hasten earlier and 3 slot it with Recharge IOs.
Much easier than worrying about Purples (which you can only get at 50 anyway). What are you going to do for the vast amount of time before you get to 50?
The Forced Feedback Recharge PROC doesn't work the best in Hurricane, unless you do a lot of wall-pinning with it. Stick it in Lift, Gale, or even better an AOE knockdown power like Fissure or Psi Tornado from the epics.
Wormhole & GDF are much, much better Frankenslotted with Acc/Mez/Recharge IOs, one from each set available, rather than slotted with a full slot. You want to max out Mez and Recharge on them, leave set bonuses to other powers. A PROC in GDF is a waste, the recharge is far, far too long.
About force feedback i feel it works great since i hurricane tank avs and other stuff with repel resist , not gm's and that praetorian av on the wolf map though.
[ QUOTE ]
About force feedback i feel it works great since i hurricane tank avs and other stuff with repel resist , not gm's and that praetorian av on the wolf map though.
[/ QUOTE ]
Aye, but it works even better in Fissure. You can be sure of getting it almost every cast, since you're hitting 10 people with it every 10 seconds or so, its got a much better chance of going off (10*10% chance).
Earth for a Grav/Storm seems to match up well, the AOE has a chance to Stun which works well with Wormhole (and Thundercrap if you get it), although the short AOE is a drawback with Hurricane. Defense shields are always good in PvE and Earths Embrace would be handy for Hurricane-tanking.
Failing that Gale is a surprisingly good place for it too, stick in an Accuracy too and spam the thing (within reason). Especially since the OP is going Hover / Fly. Death from Above!
Thats why i´m fitting one in in fissure and yes i´m a procaholic.
DON´T JUDGE ME
i would probably go for something like this which i scheaper and has enough recovery, res, acc and regen for my needs.
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I just started a new troller, and at one point he is going to be my main. So I found it appropriate that he had the best build possible. So I toyed around in Mids and came up with the build that follows. I mainly went for +Recharge as I wanted Wormhole and GDF up as much as possible. Just asking as i want to know if any powers I have took are worth skipping or some I haven't took which I should.
Hero Plan by Mids' Hero Designer 1.4006
http://www.cohplanner.com/
.Gravitation: Level 50 Mutation Controller
Primary Power Set: Gravity Control
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Speed
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Crush <ul type="square">[*] (A) Gravitational Anchor - Immobilize: Level 50[*] (3) Gravitational Anchor - Immobilize/Recharge: Level 50[*] (3) Gravitational Anchor - Accuracy/Immobilize/Recharge: Level 50[*] (5) Gravitational Anchor - Accuracy/Recharge: Level 50[*] (5) Gravitational Anchor - Immobilize/Endurance: Level 50[/list]Level 1: Gale <ul type="square">[*] (A) Accuracy IO: Level 50[/list]Level 2: Gravity Distortion <ul type="square">[*] (A) Unbreakable Constraint - Hold: Level 50[*] (7) Unbreakable Constraint - Hold/Recharge: Level 50[*] (7) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50[*] (9) Unbreakable Constraint - Accuracy/Recharge: Level 50[*] (9) Unbreakable Constraint - Endurance/Hold: Level 50[/list]Level 4: O2 Boost <ul type="square">[*] (A) Doctored Wounds - Heal/Endurance: Level 50[*] (11) Doctored Wounds - Endurance/Recharge: Level 50[*] (11) Doctored Wounds - Heal/Recharge: Level 50[*] (13) Doctored Wounds - Heal/Endurance/Recharge: Level 50[*] (13) Doctored Wounds - Heal: Level 50[/list]Level 6: Propel <ul type="square">[*] (A) Apocalypse - Damage: Level 50[*] (15) Apocalypse - Damage/Recharge: Level 50[*] (15) Apocalypse - Accuracy/Damage/Recharge: Level 50[*] (17) Apocalypse - Accuracy/Recharge: Level 50[*] (17) Apocalypse - Damage/Endurance: Level 50[/list]Level 8: Hover <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 10: Steamy Mist <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[*] (19) Red Fortune - Defense/Endurance: Level 50[*] (19) Red Fortune - Defense/Recharge: Level 50[*] (21) Red Fortune - Endurance/Recharge: Level 50[*] (21) Red Fortune - Defense/Endurance/Recharge: Level 50[*] (23) Red Fortune - Defense: Level 50[/list]Level 12: Swift <ul type="square">[*] (A) Flight Speed IO: Level 50[/list]Level 14: Fly <ul type="square">[*] (A) HamiO:Microfilament Exposure[*] (23) HamiO:Microfilament Exposure[*] (25) HamiO:Microfilament Exposure[/list]Level 16: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50[/list]Level 18: Gravity Distortion Field <ul type="square">[*] (A) Ghost Widow's Embrace - Accuracy/Recharge: Level 50[*] (25) Ghost Widow's Embrace - Endurance/Hold: Level 50[*] (27) Ghost Widow's Embrace - Accuracy/Endurance: Level 50[*] (27) Ghost Widow's Embrace - Hold/Range: Level 50[*] (29) Ghost Widow's Embrace - Accuracy/Hold/Recharge: Level 50[*] (29) Ghost Widow's Embrace - Chance of Damage(Psionic): Level 50[/list]Level 20: Stamina <ul type="square">[*] (A) Efficacy Adaptor - EndMod: Level 50[*] (31) Efficacy Adaptor - EndMod/Recharge: Level 50[*] (31) Efficacy Adaptor - EndMod/Endurance: Level 50[/list]Level 22: Hurricane <ul type="square">[*] (A) Kinetic Crash - Damage/Knockback: Level 50[*] (36) Kinetic Crash - Accuracy/Knockback: Level 50[*] (36) Kinetic Crash - Recharge/Knockback: Level 50[*] (36) Kinetic Crash - Recharge/Endurance: Level 50[*] (37) Kinetic Crash - Damage/Endurance/Knockback: Level 50[*] (37) Kinetic Crash - Accuracy/Damage/Knockback: Level 50[/list]Level 24: Freezing Rain <ul type="square">[*] (A) Ragnarok - Damage: Level 50[*] (37) Ragnarok - Damage/Recharge: Level 50[*] (39) Ragnarok - Accuracy/Damage/Recharge: Level 50[*] (39) Ragnarok - Accuracy/Recharge: Level 50[*] (39) Ragnarok - Damage/Endurance: Level 50[/list]Level 26: Wormhole <ul type="square">[*] (A) Stupefy - Accuracy/Recharge: Level 50[*] (31) Stupefy - Endurance/Stun: Level 50[*] (34) Stupefy - Accuracy/Endurance: Level 50[*] (40) Stupefy - Stun/Range: Level 50[*] (40) Stupefy - Accuracy/Stun/Recharge: Level 50[/list]Level 28: Lift <ul type="square">[*] (A) Decimation - Accuracy/Damage: Level 40[*] (40) Decimation - Damage/Endurance: Level 40[*] (42) Decimation - Damage/Recharge: Level 40[*] (42) Decimation - Accuracy/Endurance/Recharge: Level 40[*] (42) Decimation - Accuracy/Damage/Recharge: Level 40[/list]Level 30: Crushing Field <ul type="square">[*] (A) Accuracy IO: Level 50[/list]Level 32: Singularity <ul type="square">[*] (A) Soulbound Allegiance - Damage: Level 50[*] (33) Soulbound Allegiance - Damage/Recharge: Level 50[*] (33) Soulbound Allegiance - Accuracy/Damage/Recharge: Level 50[*] (33) Soulbound Allegiance - Accuracy/Recharge: Level 50[*] (34) Soulbound Allegiance - Damage/Endurance: Level 50[*] (34) Soulbound Allegiance - Chance for Build Up: Level 50[/list]Level 35: Tornado <ul type="square">[*] (A) Stupefy - Accuracy/Recharge: Level 50[*] (43) Stupefy - Endurance/Stun: Level 50[*] (43) Stupefy - Accuracy/Endurance: Level 50[*] (43) Stupefy - Stun/Range: Level 50[*] (45) Stupefy - Accuracy/Stun/Recharge: Level 50[/list]Level 38: Lightning Storm <ul type="square">[*] (A) Decimation - Accuracy/Damage: Level 40[*] (45) Decimation - Damage/Endurance: Level 40[*] (45) Decimation - Damage/Recharge: Level 40[*] (46) Decimation - Accuracy/Endurance/Recharge: Level 40[*] (46) Decimation - Accuracy/Damage/Recharge: Level 40[/list]Level 41: Fire Ball <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage: Level 50[*] (46) Positron's Blast - Damage/Endurance: Level 50[*] (48) Positron's Blast - Damage/Recharge: Level 50[*] (48) Positron's Blast - Damage/Range: Level 50[*] (48) Positron's Blast - Accuracy/Damage/Endurance: Level 50[/list]Level 44: Fire Shield <ul type="square">[*] (A) Steadfast Protection - Knockback Protection: Level 30[*] (50) Aegis - Resistance/Endurance: Level 50[*] (50) Aegis - Resistance/Endurance/Recharge: Level 50[*] (50) Aegis - Psionic/Status Resistance: Level 50[/list]Level 47: Recall Friend <ul type="square">[*] (A) Endurance Reduction IO: Level 50[/list]Level 49: Hasten <ul type="square">[*] (A) Recharge Reduction IO: Level 50[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Containment
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P.S : Hasten only has 1 slot as I needed the rest for Fire Shield.