Huge body type Bane/Crab armor STILL broken


 

Posted

And I'm not even talking about the biceps plates here.
Ever since i12 first came out, Huge type Bane/Crab armor wearing VEATs have been unable to rotate their heads. The head is stiffly fixed to the torso. This is especially evident when standing a normal and huge VEAT next to each other and comparing their Idle animations.

Well, okay, it didn't bug me that much in the beginning, though some animations - including the combat stance - looked pretty awkward.

However, I just bought the cyborg pack, and the Auras are horribly misaligned with the head. Or, to be specific, it's the head that's misaligned: The Auras appear out of the lower side of the helmet because the Auras are fixed to a certain position on the character model, which results in the auras coming out of the lower side of the helmet, not the middle.

It looks pretty damn ugly. Truthfully, the thought of putting the HUD on my Crab Spider was one of the main reasons I decided to get the pack in the first place, but it'd look horrible.

Can we get the Huge Bane/Crab heads fixed?


 

Posted

I think VEAT cossies in general are pretty borked and it's put me off playing mine



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

Posted

[ QUOTE ]
Ever since i12 first came out, Huge type Bane/Crab armor wearing VEATs have been unable to rotate their heads. The head is stiffly fixed to the torso.

[/ QUOTE ]

No they can't, never could, never will be able to. The head part is fused to the spine. Thats the way the model works. Thats the price you pay if give players a costume designed for mobs.

[ QUOTE ]
However, I just bought the cyborg pack, and the Auras are horribly misaligned with the head.

[/ QUOTE ]

Yers, they are, for the same reason. The bane/crab head isn't really a head at all as far as the animation system works. The only "fix" would be to disable combat auras on arachnos spiders, but the would mean you couldn't have them on wolf spiders either.


I really should do something about this signature.

 

Posted

Wait, so why do Normal body type Banes/Crabs move their heads just fine? I thought you mentioned somewhere that Crab/Bane mobs used the normal body type. Mobs also have the biceps plates, which Huge players do not have.