Taunt -range (from US)
(Just learn to read up loud like you were taught how to read a newspaper )
Look the game is damn boring , one cause the mobs always stay the same .. so we have a repeat cycle of this mob does that , this one does that .
Now while at 40 range malta are fun , infact i love malta and sappers .. irritating but atleast people have to priotise targets.
Now i hate freakshows , why cause there isn´t anything uber in there that needs to be take care of ASAP .
these are example what people like , Freakshow fine nice and easy , malta ah dont want them cause of irritating sappers.
Now see this point of the game , its not about XP its about challenges in a team .
You got 4 good players you are infact done ,
Lets say you got 1 good tank , 1 good scrapper , 1 good controller and 1 good empath , the team is done , anything that the game throws at you is boring .
(we are talking about skilled players and not those who run in , run out and dont touch bosses/mob till finally its a sliver of health .)
Teaming infact was fun when hollows was there sure a wipefest but fun , it teaches people teamwork .
that part even removed was already saying they simplified the game . you got keep pugging till you find people who could play .
Nowadays you do not even need to team to get XP , i barely have time to team cause of a set pattern of getting mission accomplishment badges . its even tighter fit to finish arcs so fast is the XP .
Now back to topic on -range , sorry bad seriously sad idea .
Lets say now the tank has to even do less work .
in switching target , and moving to tank a another mob .
infact makes offtanking totally worthless , just hit taunt -range they will come , cause they cannot shoot .
Makes other players like offtank scrappers , controllers , suidcidal blasters with nukes , totally not needed.
In this game there are already so few moments you have to priotise targets to kill , that making this change , would even kill the last bit of fun that people have .
Into mass herd game and nuke game .
Now yes gauntlet is totally nihil , agree like defiance it has to be changed in teaching people how to tank even if it has a solo factor .
Instead of just punchvoke , that even scrappers with high enough damage can get .
Perfect name for the Tanker taunt inherent.
"Come here and say that b***h!"
Interesting idea, conceptually fits (enemies get so annoyed they run at you even though they have guns/fire breath/mystic spooge/etc), though I share concerns about balancing - a good Tank doesn't need -Range.
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Yes because being able to -Range one target per Taunt is so extreme.
And it doesn't matter if it affects the AI or the Range of an enemy's attacks, either way the critter will have to close distance.
Edit: Yaharr.
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ITs not one target per taunt , in pvp fine maybe it would work , but in pve it would affect a lot of targets.
The game would be even more simplified as it is now .
Sorry you know whats wrong with this game , is that if a group goes well the game becomes so boring .
Sorry was in a TF the other day , and aside from the one mass faceplants (that was fun ) the rest of the TF was a monotome of charge kill heal , charge kill heal ... for 2 hours , no tactic changed no way to speed up things , no need for other tactics .
Sorry now i understand why some people find this game boring . cause if you have too skilled players this game is boring , there is such huge margin for error .
That the game becomes frustrating boring , with - range even more so , sorry there is no need for tanks to go grab other groups or scrappers to go offtank .
Or even some other creative idea , it just make it even more herd up the mobs and nuke it down .
Now i dont know why people love it but i can´t stand 2 hours of herd and kill game , thats like wack a mole .
Without any risk at all .
Sorry more bosses and elite bosses spawns when group past 4 people , cause currently its heck boring , other then zerg tactics and no brainers.
the heck with XP curves so give risk versus rewards .
Currently the XP versus risk is so minimal that game becomes stale mate , especially in team , but everybody abhores a bad pug of debt and runs off , instead of seeing it as a challenge.
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It would really really help if you learned how to type properly, so that the point actually makes sense.
The game isn't really 'easy', nor is teaming well. When you do find a good team, then it does make it 'easier', but only because there is less arguing and more well thought out fighting. Getting a team of players from 1 to 50 would still take a good long time. And thats assuming its people who just played for exp solid 24/7.
One of the most self-contradicting posts I've ever seen, tbh... And the ammount of times you say 'sorry' is daft.
That aside, looking at the way other posts were put, I actually /unsign now, as it would mess things up somewhat. Giving tanks something different would be much better, as gauntlet is as much use as the old defiance ever was. E.g. nil.