Ill/Stormie build


bigandhairy

 

Posted

As promised in game for psygon - here's my ill/stormie PvE build that I feel doesn't gimp any powers for set bonuses but packs a punch. And before someone jumps on it, should probably point out that I rarely use hurricane other than to push baddies round so I don't feel it's underslotted.

Apologies if it comes out looking like a dog's dinner, first time I've exported from Mids to forum.


Hero Plan by Mids' Hero Designer 1.40
http://www.cohplanner.com/

Chaos Generator: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Storm Summoning
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Fire Mastery

Hero Profile:
------------
Level 1: Blind Dev'n-Hold%(A), UbrkCons-Hold/Rchg(3), UbrkCons-EndRdx/Hold(3), UbrkCons-Hold(5), UbrkCons-Acc/Hold/Rchg(5), UbrkCons-Acc/Rchg(7)
Level 1: Gale Acc-I(A)
Level 2: Deceive CoPers-Conf%(A), CoPers-Conf/Rchg(7), CoPers-Acc/Conf/Rchg(9), CoPers-Conf/EndRdx(9), CoPers-Acc/Rchg(11)
Level 4: Spectral Wounds Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx(13), Thundr-Dmg/EndRdx/Rchg(13), Thundr-Dmg/Rchg(15), Thundr-Acc/Dmg/Rchg(15)
Level 6: O2 Boost Dct'dW-Rchg(A), Dct'dW-Heal(17), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(19)
Level 8: Hurdle Jump-I(A)
Level 10: Hasten RechRdx-I(A), RechRdx-I(19), RechRdx-I(21)
Level 12: Superior Invisibility EndRdx-I(A), LkGmblr-Rchg+(21)
Level 14: Super Speed Run-I(A)
Level 16: Freezing Rain Achilles-ResDeb%(A), RechRdx-I(23), LdyGrey-DefDeb(23), LdyGrey-DefDeb/Rchg(25), LdyGrey-DefDeb/Rchg/EndRdx(25), LdyGrey-Rchg/EndRdx(27)
Level 18: Health Numna-Regen/Rcvry+(A), Numna-Heal(27), Mrcl-Rcvry+(29), RgnTis-Regen+(29), Heal-I(31)
Level 20: Stamina EndMod-I(A), EndMod-I(31), P'Shift-End%(31), P'Shift-EndMod(33)
Level 22: Phantom Army HO:Nucle(A), HO:Nucle(33), HO:Nucle(33), RechRdx-I(34), RechRdx-I(34), RechRdx-I(34)
Level 24: Hurricane EndRdx-I(A)
Level 26: Spectral Terror Fear-I(A)
Level 28: Thunder Clap Amaze-EndRdx/Stun(A), Amaze-Stun(36), Amaze-Stun/Rchg(36), Amaze-Acc/Stun/Rchg(36), Amaze-Acc/Rchg(37)
Level 30: Flash RechRdx-I(A), Hold-I(37), Acc-I(37), Hold-I(39), EoCur-Acc/Hold/Rchg(39)
Level 32: Phantasm HO:Nucle(A), HO:Nucle(39), HO:Nucle(40)
Level 35: Tornado FrcFbk-Rechg%(A), RechRdx-I(40)
Level 38: Lightning Storm FrcFbk-Rechg%(A), RechRdx-I(40), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(42), Thundr-Dmg/EndRdx/Rchg(43)
Level 41: Fire Ball Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(43), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(45)
Level 44: Fire Shield S'fstPrt-ResKB(A), Aegis-Psi/Status(46), Aegis-EndRdx/Rchg(46), Aegis-ResDam(46), ResDam-I(48)
Level 47: Consume Efficacy-EndMod(A), Efficacy-EndMod/Rchg(48), Efficacy-EndMod/Acc/Rchg(48), Efficacy-Acc/Rchg(50), Efficacy-EndMod/Acc(50), Efficacy-EndMod/EndRdx(50)
Level 49: Snow Storm EndRdx-I(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Containment
------------
Set Bonus Totals:
+6.5% DamageBuff(Smashing) for 10.8 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster
+6.5% DamageBuff(Lethal) for 10.8 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster
+6.5% DamageBuff(Fire) for 10.8 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster
+6.5% DamageBuff(Cold) for 10.8 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster
+6.5% DamageBuff(Energy) for 10.8 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster
+6.5% DamageBuff(Negative) for 10.8 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster
+6.5% DamageBuff(Toxic) for 10.8 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster
+6.5% DamageBuff(Psionic) for 10.8 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster
+1.58% Defense(Fire) to Self for 10.8 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster
+1.58% Defense(Cold) to Self for 10.8 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster
+5% Defense(Energy) to Self for 10.8 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster
+2.5% Defense(Ranged) to Self for 10.8 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster
+5% Enhancement(JumpSpeed) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster
+5% Enhancement(JumpHeight) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster
+5% Enhancement(RunSpeed) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster
+4% Enhancement(Heal) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster
+5% Enhancement(FlySpeed) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster
+4% Enhancement(Confused) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster
+53% Enhancement(Accuracy) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster
+48.8% Enhancement(RechargeTime) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster
+4% FlySpeed to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster
+26.7 HP (2.63%) HitPoints to Self for 10.8 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster
+4% JumpHeight to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster
+4% JumpSpeed to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster
+10.3 second Knockback (Mag -4) to Self [Non-resistable] [Ignores Enhancements & Buffs]
+10.3 second Knockup (Mag -4) to Self [Non-resistable] [Ignores Enhancements & Buffs]
+MezResist(Terrorized) (Mag 2.2%) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster
+22.5% (0.38 End/sec) Recovery to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster
+30% (1.27 HP/sec) Regeneration to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster
+7.88% Resistance(Fire) to Self for 10.8 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster
+7.88% Resistance(Cold) to Self for 10.8 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster
+3.13% Resistance(Toxic) to Self for 10.8 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster
+3% Resistance(Psionic) to Self for 10.3 seconds [Non-resistable]
Effect does not stack from same caster
+9% RunSpeed to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster



------------
Set Bonuses:
Unbreakable Constraint
(Blind)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)


Coercive Persuasion
(Deceive)
4% (0.07 End/sec) Recovery
4% Enhancement(Confused)
4% DamageBuff(All)
10% Enhancement(RechargeTime)


Thunderstrike
(Spectral Wounds)
2% (0.03 End/sec) Recovery
2.5% Defense(Energy)
7% Enhancement(Accuracy)
4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
2.5% Defense(Ranged)


Doctored Wounds
(O2 Boost)
MezResist(Terrorized) (Mag 2.2%)
1.26% Resistance(Fire,Cold)
4% Enhancement(Heal)


Luck of the Gambler
(Superior Invisibility)
7.5% Enhancement(RechargeTime)


Touch of Lady Grey
(Freezing Rain)
15.3 HP (1.5%) HitPoints
2.5% (0.04 End/sec) Recovery
8% (0.34 HP/sec) Regeneration


Numina's Convalescence
(Health)
12% (0.51 HP/sec) Regeneration


Performance Shifter
(Stamina)
5% Enhancement(JumpSpeed), 5% Enhancement(JumpHeight), 5% Enhancement(FlySpeed), 5% Enhancement(RunSpeed)


Absolute Amazement
(Thunder Clap)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)


Thunderstrike
(Lightning Storm)
2% (0.03 End/sec) Recovery
2.5% Defense(Energy)
7% Enhancement(Accuracy)


Positron's Blast
(Fire Ball)
2.5% (0.04 End/sec) Recovery
1.58% Resistance(Fire,Cold)
9% Enhancement(Accuracy)
6.25% Enhancement(RechargeTime)
3.13% Resistance(Toxic)


Steadfast Protection
(Fire Shield)
Knockback Protection (Mag -4)


Aegis
(Fire Shield)
5% RunSpeed
1.58% Defense(Fire,Cold)
3% Resistance(Psionic)


Efficacy Adaptor
(Consume)
11.4 HP (1.13%) HitPoints
1.5% (0.03 End/sec) Recovery
10% (0.42 HP/sec) Regeneration
2.5% DamageBuff(All)
5% Enhancement(RechargeTime)






| Copy & Paste this data into Mids' Hero Designer to view the build |
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Posted

i would do something like this

Hero Plan by Mids' Hero Designer 1,4006
http://www.cohplanner.com/

ill stormie: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Storm Summoning
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Blind <ul type="square">[*] (A) Unbreakable Constraint - Chance for Smashing Damage: Level 50[*] (3) Unbreakable Constraint - Hold/Recharge: Level 50[*] (3) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50[*] (5) Unbreakable Constraint - Accuracy/Recharge: Level 50[*] (5) Unbreakable Constraint - Endurance/Hold: Level 50[*] (7) Devastation - Chance of Hold: Level 53[/list]Level 1: Gale <ul type="square">[*] (A) Accuracy IO: Level 50[*] (23) Force Feedback - Chance for +Recharge: Level 50[/list]Level 2: Spectral Wounds <ul type="square">[*] (A) Thunderstrike - Accuracy/Damage/Recharge: Level 53[*] (7) Thunderstrike - Accuracy/Damage/Endurance: Level 53[*] (9) Thunderstrike - Damage/Endurance/Recharge: Level 53[*] (9) Thunderstrike - Damage/Recharge: Level 53[*] (11) Damage Increase IO: Level 50[*] (19) Thunderstrike - Accuracy/Damage: Level 53[/list]Level 4: Snow Storm <ul type="square">[*] (A) Slow IO: Level 50[*] (11) Slow IO: Level 50[*] (13) Endurance Reduction IO: Level 50[/list]Level 6: Hurdle <ul type="square">[*] (A) Jumping IO: Level 50[/list]Level 8: Superior Invisibility <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 53[*] (13) Kismet - Defense/Endurance: Level 30[*] (15) Kismet - Accuracy +6%: Level 30[/list]Level 10: Hasten <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (15) Recharge Reduction IO: Level 50[*] (19) Recharge Reduction IO: Level 50[/list]Level 12: Steamy Mist <ul type="square">[*] (A) Impervium Armor - Resistance: Level 40[*] (17) Impervium Armor - Resistance/Recharge: Level 40[*] (17) Impervium Armor - Resistance/Endurance/Recharge: Level 40[*] (21) Impervium Armor - Psionic Resistance: Level 40[/list]Level 14: Super Speed <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 16: Health <ul type="square">[*] (A) Healing IO: Level 50[/list]Level 18: Phantom Army <ul type="square">[*] (A) HamiO:Nucleolus Exposure[*] (21) HamiO:Nucleolus Exposure[*] (27) HamiO:Nucleolus Exposure[*] (29) Recharge Reduction IO: Level 50[*] (29) Recharge Reduction IO: Level 50[*] (31) Recharge Reduction IO: Level 50[/list]Level 20: Freezing Rain <ul type="square">[*] (A) Achilles' Heel - Chance for Res Debuff: Level 20[*] (23) Touch of Lady Grey - Chance for Negative Damage: Level 50[*] (25) Touch of Lady Grey - Defense Debuff: Level 50[*] (31) Touch of Lady Grey - Defense Debuff/Recharge: Level 50[*] (31) Touch of Lady Grey - Defense Debuff/Recharge/Endurance: Level 50[*] (33) Touch of Lady Grey - Defense Debuff/Endurance: Level 50[/list]Level 22: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod: Level 50[*] (33) Performance Shifter - EndMod/Recharge: Level 50[*] (33) Performance Shifter - EndMod/Accuracy: Level 50[*] (34) Performance Shifter - Chance for +End: Level 50[/list]Level 24: Hurricane <ul type="square">[*] (A) Force Feedback - Chance for +Recharge: Level 50[*] (25) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50[*] (36) Dark Watcher's Despair - To Hit Debuff/Recharge: Level 50[*] (37) Dark Watcher's Despair - To Hit Debuff: Level 50[*] (48) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50[/list]Level 26: Spectral Terror <ul type="square">[*] (A) Glimpse of the Abyss - Accuracy/Recharge: Level 53[*] (27) Glimpse of the Abyss - Endurance/Fear: Level 53[*] (34) Glimpse of the Abyss - Accuracy/Endurance: Level 53[*] (34) Glimpse of the Abyss - Fear/Range: Level 53[*] (46) Glimpse of the Abyss - Chance of Damage(Psionic): Level 53[*] (46) Glimpse of the Abyss - Accuracy/Fear/Recharge: Level 53[/list]Level 28: Thunder Clap <ul type="square">[*] (A) Absolute Amazement - Stun: Level 50[*] (36) Absolute Amazement - Stun/Recharge: Level 50[*] (36) Absolute Amazement - Accuracy/Stun/Recharge: Level 50[*] (39) Absolute Amazement - Endurance/Stun: Level 50[*] (39) Absolute Amazement - Accuracy/Recharge: Level 50[/list]Level 30: O2 Boost <ul type="square">[*] (A) Doctored Wounds - Heal: Level 50[*] (37) Doctored Wounds - Heal/Recharge: Level 50[*] (37) Doctored Wounds - Endurance/Recharge: Level 53[*] (46) Doctored Wounds - Heal/Endurance/Recharge: Level 53[/list]Level 32: Phantasm <ul type="square">[*] (A) HamiO:Nucleolus Exposure[*] (39) HamiO:Nucleolus Exposure[*] (40) HamiO:Nucleolus Exposure[/list]Level 35: Tornado <ul type="square">[*] (A) Achilles' Heel - Chance for Res Debuff: Level 20[*] (40) Touch of Lady Grey - Defense Debuff/Recharge: Level 50[*] (43) Touch of Lady Grey - Defense Debuff: Level 50[*] (45) Touch of Lady Grey - Defense Debuff/Recharge/Endurance: Level 50[*] (50) Touch of Lady Grey - Defense Debuff/Endurance: Level 50[/list]Level 38: Lightning Storm <ul type="square">[*] (A) HamiO:Nucleolus Exposure[*] (40) HamiO:Nucleolus Exposure[*] (42) Endurance Modification IO: Level 50[*] (42) Recharge Reduction IO: Level 50[*] (42) Recharge Reduction IO: Level 50[/list]Level 41: Indomitable Will <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance: Level 50[*] (43) Luck of the Gambler - Defense/Recharge: Level 53[*] (43) Luck of the Gambler - Endurance/Recharge: Level 53[/list]Level 44: Mind Over Body <ul type="square">[*] (A) Impervium Armor - Resistance/Endurance: Level 40[*] (45) Impervium Armor - Resistance/Recharge: Level 40[*] (45) Resist Damage IO: Level 50[/list]Level 47: Psionic Tornado <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage: Level 53[*] (48) Positron's Blast - Damage/Endurance: Level 53[*] (48) Positron's Blast - Damage/Recharge: Level 53[*] (50) Positron's Blast - Chance of Damage(Energy): Level 53[*] (50) Positron's Blast - Accuracy/Damage/Endurance: Level 53[/list]Level 49: Deceive <ul type="square">[*] (A) Accuracy IO: Level 50[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Containment
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]2% DamageBuff(Smashing)[*]2% DamageBuff(Lethal)[*]2% DamageBuff(Fire)[*]2% DamageBuff(Cold)[*]2% DamageBuff(Energy)[*]2% DamageBuff(Negative)[*]2% DamageBuff(Toxic)[*]2% DamageBuff(Psionic)[*]2,5% Defense(Energy)[*]1,88% Defense(Psionic)[*]2,25% Max End[*]4% Enhancement(Heal)[*]5% Enhancement(JumpHeight)[*]45% Enhancement(RechargeTime)[*]55% Enhancement(Accuracy)[*]2,75% Enhancement(Terrorized)[*]5% Enhancement(RunSpeed)[*]5% Enhancement(JumpSpeed)[*]5% Enhancement(FlySpeed)[*]4% FlySpeed[*]95,4 HP (9,38%) HitPoints[*]4% JumpHeight[*]4% JumpSpeed[*]MezResist(Terrorized) 2,2%[*]24% (0,4 End/sec) Recovery[*]26% (1,1 HP/sec) Regeneration[*]7,88% Resistance(Fire)[*]7,88% Resistance(Cold)[*]6,13% Resistance(Psionic)[*]4% RunSpeed[/list]


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Posted

Here's my build:

Hero Plan by Mids' Hero Designer 1.4006
http://www.cohplanner.com/

Level 43 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Storm Summoning
Power Pool: Fitness
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Psionic Mastery

Hero Profile:
------------
Level 1: Blind (A)
Level 1: Gale (A)
Level 2: O2 Boost (A)
Level 4: Deceive (A)
Level 6: Snow Storm (A)
Level 8: Swift (A)
Level 10: Steamy Mist (A)
Level 12: Hover (A)
Level 14: Health (A)
Level 16: Freezing Rain (A)
Level 18: Phantom Army (A)
Level 20: Hurricane (A)
Level 22: Stamina (A)
Level 24: Fly (A)
Level 26: Spectral Terror (A)
Level 28: Hasten (A)
Level 30: Thunder Clap (A)
Level 32: Phantasm (A)
Level 35: Tornado (A)
Level 38: Lightning Storm (A)
Level 41: Indomitable Will (A)
Level 44: Mind Over Body (A)
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl (A)
Level 1: Sprint (A)
Level 2: Rest (A)
Level 1: Containment



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I'm coming up on 41 and I thinking about Ancillary pools. I'm torn between Cold (hibernate and thematic) and Psionic (seems like good defenses). Mez protect is more of a concern to me, since its very rare that mobs get through my pets and storm defences to engage me in melee. Is there much between them?

I also wouldnt mind some suggestions on the remaining 2 powers...


 

Posted

I went with earth on mine for earths embrace, currently 42. Also fissure is so much fun, STOMP. Just wish it would stun more often.


 

Posted

[ QUOTE ]
I went with earth on mine for earths embrace, currently 42. Also fissure is so much fun, STOMP. Just wish it would stun more often.

[/ QUOTE ]

Earths Embrace is a bit slow to be using as a heal though I find. Fissure is fantastic, but I think better in a toon who can Contain the damage (Earth is a dream set for my Fire/Rad for example, suits him down to the ground. Ahem).

For me there was no contest. Hibernate is probably the best power a pet heavy, heal-less, End heavy toon could ask for. Hibernate up while all your pets are blasting, debuffing and mezzing your enemies to quickly regain all the Endurance and Health you were missing. Or if you've an ambush headed your way stick Spectral out along with Tornado and Hibernate up to absorb it easily. Then queue up Hurricane and when Hib drops everything has its ToHit debuffed and are blown backwards. Lovely! Or if the PAs are about to drop stick Hibernate on just as they do and watch the Elite Boss waste his attacks on you (saved me vs Nemesis?)

Ice Storm works well with Freezing Rain as well (Ice Storm is less useful on Containment too, its only 50%), takes a while to drop all the damage but its great on masses and masses of enemies.

Ice Blast is fine, gives you a proper single target attack chain. Nothing wonderful about it but a solid addition to your Blind &gt; Spectral Wounds chain.


 

Posted

I'm after the +hp from ee, fissure helps with mitigation and you get to stomp!
If i had been sensible i would have gone for primal for conserve power though.