dark melee/willpower could use advice
Best thing about DM is you can have an almost complete attack chain with Smite, Shadow punch, Air superiority and Shadow maul with other stuff from Dm thrown in for good measure. Also the self heal, while not great, should stack nicely with Willpower's Regen.
I'd take Dark Consumption earlier as it provides an excellent damage and to-hit boost but it's only really up every other mob.
Defiant 50's
Many and varied!
@Miss Chief
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I'd take Dark Consumption earlier as it provides an excellent damage and to-hit boost but it's only really up every other mob.
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Dark Consumption is an endurance drain. Soul Drain is what you're talking about. But yes, it should be taken as early as possible.
i know. Soul Drain is at its earliest at 26-right when it becomes available.
any tips on my other Q's?
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1.I know that due to lack of burst damage dark melee can't really play PvP, but i am 80% PvEer anyways.
2.I mainly intend to use shadow punch/smite because i like(13 lvl currently) the feel in the playstyle. Am i wrong? is any of these powers useless at high levels?
3.how about dark consumption?will it be useful?
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1) ...?
2) Nothing wrong with that, both are very good attacks. Fitting in Shadow Maul would be nice, but I can understand if you don't... the animation is horrible.
3) Dark Consumption is almost a necessity and you will want it as soon as possible.
I pretty much disagree on Dark Consumption being necessary for a WP scrapper with both Quick Recovery and Stamina.
Smite and Shadow Punch both make great DPS, so they're are good on your attack chain while Midnight Grasp is your highest ST damage and Shadow Maul is mainly your only AoE damage. Soul Drain is a must I am afraid to boost your damage and tohit. Touch of Fear will also be extremely helpful on a WP, its ToHitDebuff will blend well with your defenses.
I think your build lacks Fighting Pool for my taste though, you won't need Conserve Power and you can skip either Shadow Punch or Smite since being Shadow Maul your main source of AoE damage, I wouldn't skip it in any scrapper other than Dark Armor.
Yes, but you could consider it in place of stamina. One power instead of having to take two others in order to gain end. You could even slot the 3 slots you'd normally have in Stamina with 1x acc, 1x recharge and 1x end mod and you might get away with only QR if your build doesn;t get too greedy.
Defiant 50's
Many and varied!
@Miss Chief
Being WP I'd definitely go for Health to maximize the regeneration, hence getting Stamina is not a big deal, can leave it with just the base slot though or two in QR and two in Stamina.
Dark Consumption is deffo needed for other secondaries, but for one that has such an easy access to massive recovery, I wouldn't bother unless the damage was significant.
This is my new toon, and since i havent had a real experience with high-level dark melee i could use some help.
1.I know that due to lack of burst damage dark melee can't really play PvP, but i am 80% PvEer anyways.
2.I mainly intend to use shadow punch/smite because i like(13 lvl currently) the feel in the playstyle. Am i wrong? is any of these powers useless at high levels?
3.how about dark consumption?will it be useful?
this is what i'm planning to get(not sure on slots, i have freespecs and stuff so that should work)
1.High Pain Tolerance
1.Smite
2.Shadow Punch(i love these two attacks, i know their damage is meh but they seem effective up to now.not sure if they remain useful later on?)
4.Fast Healing
6.Shadow Maul
8.Siphon Life
10.Hasten
12.Combat Jumping
14.Super Jump
16.Indomitable Will
18.Rise to the Challenge
20.Quick Recovery
22.Mind Over Body
24.Hurdle
26.Soul Drain
28.Heightened Senses
30.Touch of Fear
32.Midnight Grasp
35.Health
38.Strength of Will
41.Stamina
44.Focused Accuracy
47.Dark Consumption
49.Conserve Power
really starter with dark melee, so i could use some advice and then post/think about IOs and stuff.